WishIcouldmain
WishIcouldmain
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- Username
- WishIcouldmain
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Comments
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From most to most to least enjoyable to play.
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I refuse to run I view it as a lazy second chance perk like Dead Hard. Nerf both
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In my opinion she is balanced. Many Nurses I’ve been able to juke. However if she has maybe three blinks on and is on Midwich or Gideon then maybe.
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It’s nice. Not a groundbreaking change that’ll boost him though, Base kit will feel better but not be better and add-ons are gonna be good now
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Trapper: Needs to start with all traps and have their functions changed
Wraith: Old lunge back although I hate facing Wraith
Hillbilly: Cleaned animations, hit boxes and Overheat tuned down
Myers: More creative better ways to stalk and add-on changes
Hag: Camping changes and slight add-on rework
Freddy: Rework again
Pig: Different trap types stealth and dash improvements
Pyramid: Add-on rework
Deathslinger: 28 meter TR
Twins: Rework
Trickster: Rework
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In my opinion only Dead Hard and Iron Will need some changes
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Legion, Wraith, and Huntress. I don’t know why I can juke Nurse, Blight and Spirit but not those three. Legion is smaller so makes them harder to spot, I struggle with Wraiths uncloak speed and Huntress hit boxes just get to me
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They aren’t with base kit. Maybe if the Nurse is running bookmark or Blight is running Alchemist and with strongest perks, but it’s more likely that people see them so much and get tired of them and figure the solution is to nerf them instead of buffing the weaker killers which is the superior option.
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Because it becomes quite easy to deal with flashlights. While maps can take out perks and find gens
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They said Twins were next. There are still others who desperately need changes in my opinion those are Myers, Freddy, Pig, and Trickster.
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I don’t consider Legion worst anymore. So,
- Freddy because he is a basic simple no interaction killer with a low skill ceiling who relies solely on Gen Slowdown stacking.
- Twins their slug playstyle would be fine, If that wasn’t what they solely needed with hard camping. Along with how neutered their power has become 5 seconds for using your power correctly.
- Trickster nothing you can do at some loops while he’s powerless at others. Full 1v1 nothing else and even then it’s inconsistent
- Others who I think could use some big changes are Myers, Pig, and Nemesis
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Yes I thought so but hey they proved me wrong
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2892390#Comment_2892390
Just be working on a Gen with a teammate then Mothman swoops in and grabs the survivor up to the sky.
Ngl that would be scary.
Also, has good potential for uniqueness. Obviously it flies. Also if I remember Mothman lore you can’t look at it or bad things happen.
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Always considered Mothman a good option
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@Norhc said:
All killers are viable. You just need to adapt your strategy and/or get good.
Nah, that’s the case with some. But, with Pig or Trapper yeah there’s no hope
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Yes this should be a good Mid-Chapter Legion and Ghostface changes keep their identity but still make them stronger. Haddonfield could actually be made balanced along with truly spooky. Hemorrhage is now actually a good debut. And of course COH nerf which now puts in a spot that could be balanced.
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They never changed Pop or reworked Ruin?
Never nerfed Hillbilly or Deathslinger?
Must be very survivor sided
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I’m still waiting for my dream of where NOED and Dead Hard on same patch are reworked
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As a Balanced Landing gamer I disagree. It still turns areas like hills or Coldwind Harvesters into viable areas.
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Yes, but there’s some 50/50 players and survivor mains. Myself the 50
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2877833#Comment_2877833
Loop more efficiently and you will not have this problem
Oh so all killers are the level of Nurse terms of anti-loop. So no reason to reconsider Dead Hards effect with each individual killer?
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2877814#Comment_2877814
maybe you are just bad at the game?
The ability to erase an mistake and extend a loop you otherwise couldn’t in any environment. Because simply of a perk is too much.
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Just no now COH is in a good spot. And not blatantly OP. And Dead Hard is the worst designed perk in the game.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2877038#Comment_2877038
How can they be made worse than they already are? It just concentrated them in the high MMR bracket. But the issues themselves stayed the same.
I meant glorified
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@Dwight_Fairfield said:
The game has always been unbalanced though. That's nothing new. SBMM has just cranked it up ten fold.
No it just made the already know issue glorified
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@tippy2k2 said:
Because they're not fixing what has been wrong with him since he was introduced; the broken and barely functioning reveal mechanic
They're adding some pretty lights to a delipidated shack
Think Mandy said they were
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@Mandy said:
I'm very excited to see everyone's thoughts on them, once they've had a chance to play them.
But, the real important question. Will there be new chase music?
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Alert, Balanced, Leader, and Tenacity.
Eruption, Whispers, Lethal, Enduring
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Dead Hard three thousand percent
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2868786#Comment_2868786
They definitely have big design issues, but for me it's offset because I like running around and stabbing people.
But, then there’s the issue have interactivity while doing so. If Legion wants to hit you tough luck nothing you can do. Except hold W. And because they’re forced to be designed to where they can’t use their power to down. Which isn’t enjoyable
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2868718#Comment_2868718
I hope not, but to be fair I'm kind of biased since I used to play Legion a ton before CoH was around
In my opinion. Their power is what the devs shouldn’t be making. Lame interactivity on both sides. Basic gameplay. Low killer skill ceiling. Power that has to be kept weak. One of the worst killers they made in design terms. Even with slight buffs they’d still be weak and have same issues. And they can’t have huge buffs otherwise old Legion. Best things is a full rework.
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I’m praying it’s not just simple number changes. Legion, they need a full on rework
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I’m more excited for Mid-Chapters so yes
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Will there finally be other people for once who also enjoy a map update besides me?
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I’d rather neither had perks base
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2858329#Comment_2858329
It's the fact that you have to mention it, and frame it as a counterbalance for your argument. "Blight gets another strong add-on!" So now we're against add-on variation? We're against killers having options instead of being pigeon holed into using the same thing every time? All because a weaker killer could have done with an add-on buff?
Besides, this is all I've been seeing since Adrenaline Vial got buffed: "Too strong! Crutch! Must nerf!" Sorry I assumed! But can you blame me?
Blight already had strong add-on variation. It should have gone to other killers who desperately need it instead is the issue.
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@danielmaster87 said:
The devs pick and choose when they want to balance off of the statistics, and when they want to balance off low or high MMR. They're totally inconsistent.
Another pro- Adrenaline Vial nerf post. Sad.
I’m not saying Adrenaline Vile needs to be nerfed. Where’d you get that? It just makes no sense why Blight got an add on buff. While he already has. His Iris,Alchemist Ring, Blighted crow+ rat plus and already a top 5 base kit. While there are killers who can desperately use stronger add-ons or base kit. But, instead of say Myers or Pig who could use this they decide Blight who doesn’t need it.
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Seems decent
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Legion
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I’m a little convinced they should do what Ark is doing a create a DBD 2. For cleaner code and game balance. The current one is a jumbled mess of so many visions for the game that trip over each other
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Which is more tragic considering there are a few killers who have the S tier A tier potential which every killer should be in.
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And this system is stupidly all over the place you go from players with full meta and thousand of hours. And then you get new players not even over a hundred who don’t even know some killers exist.
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They have preferences for certain killers over others. Nurse, Huntress, and Blight have had great treatment. While Hillbilly, Deathslinger, and Twins not so much
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The devs listen and do make changes for both sides. The issue is they’re too slow and too inconsistent. Example they’re too slow. Spirit and Key changes everyone wanted them changed. And yet it took them years to finally do it. Another patch they nerf Wraith for being a wee bit OP. But, they think three blink Nurse is totally balanced. They aren’t biased just slow and inconsistent. For the precious StAtIsTiCs
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According to the statistics pretty good job so far
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So what there’s more killers. More diversity so you aren’t playing the same thing over and over. And what exactly makes these last 5 killers so “OP”?
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Legion needs a total rework. It’ll be a joke of the devs only do number changes
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Personally it’s fine for me disappointment comes from the potential for it to be so much better
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Trickster needs to be reworked. His power is either too oppressive at some loops. Or worthless at others. And all he has is the 1v1 as well.
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Pop and Dead Hard
