WishIcouldmain
WishIcouldmain
About
- Username
- WishIcouldmain
- Joined
- Visits
- 7,381
- Last Active
Comments
-
Oh sweet Jesus I would love a chapter for The Thing so much two maps survivors and the The Thing would have so many scary forms it’d be great. From folklore Mothman would be great also something from the Middle East or India
-
@JUgerrnautu said:
Ghostface. Pretty weak but fun as hell.
He is my go to stealth killer been waiting for the changes for the more consistent stalk reveal
-
Literally he can’t turn that much even with boots add-ons so you were definitely facing some hacks if he could turn around 180 degrees. Not even his best add-ones doesn’t need more nerfs
-
Hillbilly, Hag, Oni, Deathslinger, and Nemesis each have powerful abilities under appreciated and can be devastating in the right hands and all have some good stuff against meta.
-
@Piruluk said:
Instasaw billy "skill"
Yes it was stupid but I will never get how Huntress got off with only an add-on change unlike poor Hillbilly
-
He’s still very strong don’t put him out of the water with his ability to bypass DH and IW, make successful hook trades, and his powerful synergy with current meta perks.
-
They do it too slow when they do make good changes like how it took them years for the upcoming Legion, Hemorrhage, and Haddonfield changes.
-
They are people get annoyed because they aren’t the most exciting strategies outside of Bubba Mains
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2918645#Comment_2918645
I'm done here. You're ignoring facts to suit your narrative.
NoED. Does not. Reward. Doing. Nothing. This is not up for debate; this is fact. NoED punishes lazy survivors. Again; this is fact. Ignore it all you want; it will not change this fact.
DH does not reward doing nothing, either. It punishes Killers who get too greedy. If 'DH for distance' was not a thing (The devs have said this was not how the perk was intended); it would be perfectly fine.
Keep getting carried by perks see you later
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2918623#Comment_2918623
There shouldn’t be such a perk where it can give you such value for literally doing nothing
I will say it again: NOED DOES NOT REWARD 'DOING NOTHING'. IT PUNISHES SURVIVORS FOR NOT DOING BONES. How is that hard to understand? How?
in close games where there simply isn’t good time to do bones then guess what it’s a loose loose
Oh WOW! The Killer brought a strong perk and in a close game it tipped it over into a win!? How OP! Better nerf or remove it! Killers cannot WIN! That's not how the game works! 😱
paired with say No Way Out it’s devastating
Strong perk combos?! Not on Survivor's watch! Only Survivors get second chance perks and perk combos! Nerf anything that gives Killers these things! Second chance, end game, and combos are Survivor-only concepts!
I apologize for the sarcasm but it's the same tired 'arguments'. Killers can't have second chance perks, Killers can't have end-game perks. Killers are 'failing' if 5 gens pop. Killers 'do nothing' and get rewarded.
And none of them are at all correct.
So wait you’re suggesting to me that I believe perks like Dead Hard is fine? It’s the same lazy second chance perk that gives you bugged for nothing like NOED. And someone can use those same arguments for Dead Hard is fine. So you think DH is fine?
1.Just do bones, just wait it out both aren’t consistently plausible
2.Just a strong perk combo, so DS and UB and DH and IW are acceptable too.
see the issue can’t say one is acceptable the other is not. There shouldn’t be such second chance perks on both sides especially when they give you so much for doing nothing. What does a killer have to do for NOED nothing. What does a survivor have to do for DH nothing.
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2918611#Comment_2918611
Then the Killer got lucky, seeing as he can't pick where NoED is and Survivors CAN.
Literally do bones unless you see one in an obvious area; leave that one. 5th gen pops; go look and see if it lit up.
If your entire team used their heads; this totem would be NoED, if it exists, and can be cleansed.
Heaven fregging forbid the Killer get value out of an end-game perk that spawns on a random totem. That's apparently not right, I guess.
There shouldn’t be such a perk where it can give you such value for literally doing nothing and in close games where there simply isn’t good time to do bones then guess what it’s a loose loose paired with say No Way Out it’s devastating
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2918585#Comment_2918585
If you can't find one totem after popping 5 gens when the totem spawns are incredibly easy to memorize, I don't know what to say about that.
NoED is fine. Only Survivors who don't want to leave gens complain about it.
That’s the issue teammates I was chased close to endgame gens pop downed by NOED it was in the corner of the map they couldn’t find it I’m camped to death or when it’s in a spot they can defend
-
NOED is an overall loose loose. You cleanse all 5 bones well good job you took yourself out of the game for a few minutes allowing killer to stop gens and down teammates and you can’t trust your teammates they rarely do bones. And you ignore it and wait for the end proc the snowball could be too devastating and there’s no good play in the perk.
-
@CashelP14 said:
Hopefully she stays bugged 😂😂
You better prepare then
-
@Steel_Eyed said:
What are her bugs? I feel you’re referencing something likely buried in Bug Reporting.
The cam swing you get when triggering a trap doesn’t work.
-
Alert, Second Wind, I’m All Ears, and Jolt
-
It’s a good thing I don’t run simple M1 killers probably why The Game doesn’t bother me.(No mistake it needs second update).
-
At the moment I’d say a Nightmare on Elm Street currently Freddy is a weak uninspired basic killer it has perhaps the most unbalanced map in the game and an overall weak arsenal of perks also no skin variety. Not sure of a best chapter though some had such a huge flaw like Halloween, Lullaby for the Dark, Cursed Legacy, or Descend Beyond.
-
@ArchAbhor said:
Also I might be the only one who knows this because who plays hag like this lol but when activating spirit fury enduring her cam goes down and stays there for a sec
I’m sorry you run what on Hag?
-
@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2917554#Comment_2917554
Omg I know, right??
Hours < IQ :laughingcryingemoji:
In short MMR is super inconsistent
-
@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2917021#Comment_2917021
I know what you mean, because that attracted me as well. Never a dull moment - but it's gotten pretty bad at high MMR. Super stale, super weak gameplay.
Also, sounds like bad MMR matching at that point. When you get a bit higher up in survivor ranks, that shouldn't happen much. Now that I've gotten boosted a few matches - 95% of my Survivor matches are with super smart and creative survivors running Meta loadouts.
I’ve met a survivor with a thousand hours who walked by the Devour Hope twice the bones annoy me the most
-
Yeah I did used for a little bit but after seeing what it did to a poor Wraith my hated killer even I stopped using it other heal perks are more fun
-
Because at certain loops Trickster can be stupidly oppressive and camps very well but is worthless at other loops.
-
It’s loosing players yes but not dying they seem to be making good changes that could start to turn it around.
-
@Valik said:
Same here.
Killer games are infuriating and extremely challenging as survivors run ragged with the game.
Playing a survivor, even at the worst of times, is so much less stressful and far and above easier than killer.
I can turn my brain off and play survivor with reasonable success.
When I play killer, I have to be at peak performance if I don't want to be bullied and accomplish nothing as the survivors make their escape.
Interesting I prefer the intensity of killer I’ll find survivor more frustrating because of teammates doing everything from dropping good pallets, not taking hits, and not doing bones and the rough coordination.
-
That’s fine personally will always prefer killer because I’d rather that then my clown teammates not rescuing me or not doing bones so NOED.
-
@Key said:
https://forum.deadbydaylight.com/en/discussion/comment/2915310#Comment_2915310
What killer do you prefer then? I only have the basic killers
I’ve played Hillbilly and Hag to great success although Hag is bugged right now.
-
@Key said:
https://forum.deadbydaylight.com/en/discussion/comment/2915255#Comment_2915255
I was playing Doc but we were on the Coal tower so needless to say endless loops
The issue was Doctor
-
Well which killer were you playing and which map was it? And if you don’t play killer much it won’t be easy
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2915096#Comment_2915096
Ok, so because I’m bored waiting for a train, I’m just gonna tally how many that actually leaves you with.
Macmillan - 4
Autohaven - 5
Coldwind - 4 (you didn’t mention cowshed so…)
Crotus Prenn - 2
Haddonfield
The Game
Springwood - 5
Ormond
Dead Dawg
Eyrie
That’s 25/37 that you don’t hate. Roughly 68%. Ergo, you hate roughly a third of all maps.
Let’s see if we can get someone with a lower score than that.
Yes that is true the normally survivor sided maps just don’t bother me as much maybe it’s my mains. Occasionally Disturbed Ward and Ormond bother me.
-
@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2915096#Comment_2915096
so.....most of the game?
Yes although it’s different for survivor.
-
Shelter Woods, Rotten Fields, Backwater Swamp, Lerys, Red Forest, Yamaoka Estate, Midwich, RPD.
-
@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2914351#Comment_2914351
On the list of things that annoy me as a solo NOED isn't even on the radar, it's definitely not pure agony.
You haven’t faced three straight of them leading to camped to death on hook since teammates can’t find bones in time.
-
Because in Solo Q NOED it’s pure agony. You can’t be certain your teammates will be on bones mine rarely are and that means I have to go out of my way to deal with them and it just ends in a loss scenario because you’re not doing gens allowing the killer to get downs or secure a three gen. And because the killer might not even have it means you’ve lost in an attempt to prevent something that wasn’t there. Dumb design gives no player input refuse to run it.
-
1:Rework Dead Hard and NOED epitome of poorest designed perks
2:Rework Majority of maps Shelter Woods, Suffocation Pit, Azarov’s Resting Place, Rotten Fields, Fractured Cowshed, Crotus Prenns, Red Forests, Backwater Swamps, Ormond, Sanctum of Wrath, RPD and Eyrie of Crows
3:Change majority of killers slight to rework
Top 3 priorities for in game along with bugs and cheating fixes
-
I’ve two games that were great will see if it keeps up
-
As survivor I came to enjoy these killer “sided” maps as survivor. But when I got it as killer it was an experience in total pain it sucked.
-
On certain maps she can be devastating. But most of the time there are many things you can do against her.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2912523#Comment_2912523
A perk(s) shouldn't be required to counter something overpowered.
If I remember correctly, Iron Maiden was buffed recently so this gives a high mobility killer an instant down.
These two perks are a lose-lose situation.
Yeah, but I’ve only seen Iron Maiden used with Huntress or Trickster and new Legions basically no where else chance of seeing Iron Maiden + BBQ is super slim.
-
You can still hide behind gen auras be within 40 meters be so far away you can juke it or get to a good loop. And who else besides Huntress or Trickster would be running Iron Maiden?
-
Clowns is super underrated . Old Clown was definitely in contention for the worst but new Clown has good anti-loop and only takes three seconds to reload and can counter Hold W with Yellow and Pink bottles for good combos. And additionally good perks for anti-loop or instant down makes chases scary short. Don’t really know anyone who is super overrated
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2908023#Comment_2908023
Well for starters, all it takes for Billy to bounce off something is a 3 cm piece of F*****G REBAR
Well……………… you get to use it and the devs hate Hillbilly not much to do sadly.
-
I believe that can go for killer S Tier to B Tier. But against 4 competent survivors C Tier and F Tier stand no chance. Like Trapper or Pig
-
Because it wouldn’t affect certain killers but butcher others. Example Wraith and Ghostface lose one of their most viable strats hit and run from COH and it eats them alive. But why would a Hillbilly or Bubba care about COH? Or other killers who can end a chase quick. COH does little to some but too much to others.
-
Ark, some COD I just drive around In vehicles, also any big single player game like Red Dead or Elden Ring
-
You must have mad resilience
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2908023#Comment_2908023
oh i cant actually help that i just don't enjoy headaches and vomit that's why they're at the bottom
But they get to go zooming
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2908023#Comment_2908023
oh i cant actually help that i just don't enjoy headaches and vomit that's why they're at the bottom
But they can ignore Dead Hard
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2908008#Comment_2908008
idk which placement you disagree with im ngl
The Billy Boy and Bam Bam
-
@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/QE9LM0KGR9GW/image.png
Yes I do change these based on the day (no order from left to right except for Pyramid being at the top)
How could you?