Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
- Visits
- 519
- Last Active
Comments
-
@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1010162#Comment_1010162
Imagine having access to DS, DH, BT, Adre, all of which are literally 4 crutch perks, and calling killer try hards for using a perk that is a bandaid fix to an unbalanced mechanic.. holy fuk these survivors.
No worry buddy, soon you won't have to hit that terribly difficult "skill" check anymore.
Maybe next patch they will make it so you just hold down the Sprint to automatically loop the killer.
I didn't call them tryhards just for using ruin. They also bust out expensive add ons and tunnel the weakest link as much as possible. One perk a tryhard does not make.
-
@ImmortalReaver said:
If there's only 20% of players playing as Killer as of now, RIP to this game after the next update.
Apparently over 33% of people play killer.
-
You appear to like things the other side hates.
-
I think it would be cool if survivors were slower outside of chase.
-
Recently played killer. Rusty, make mistakes, gates open and two get out (one already dead). Last one wanders around and gets a cgainsaw to the back.
Switch to solo. Load in, 10 seconds in teammate is down. Np I brought Commodious, right? Wrong. Gen pops teammate unhooked. 15 seconds later teammate rehooked and suicides on hook. Killer eventually kills us all (bubba, 6 ranks lower than me).
Fun game overall.
-
@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1010164#Comment_1010164
you mean un-usuable. until ruin is gone
Well yes π
-
@Spooky13 said:
Inb4 "ThErE iS nO aUtOaIm It'S jUsT tHe CaMeRa MoViNg To MaKe It LoOk LiKe It HiT"
Well that's the truth
-
Makes sense. No shortage then?
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010296#Comment_1010296
Just because you have DS for 60 seconds doesn't mean you deserve to escape even if you weren't being tunneled. Just because you are being chased, doesn't mean you deserve adrenaline when the generators pop. Survivors crutches are overbearing and obnoxious.
See how that works? I can do it too.
The sleep bit is within the lore. You get tired in the movies, you experience sleep walking, or "micro naps". It's part of the lore.
It would be cool if the sleep timer were more related to running and being exhausted. Mindbreaker might finally see play then.
-
Slugging is completely counterable imo. The killer can do it because I get to watch them chase my teammates around now.
-
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010310#Comment_1010310
so you're agreeing with my statement that there are more survivors than killers ?:)
In red ranks of course (more than 4x I mean)
-
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1009889#Comment_1009889
so you're basically saying there arent enough killers in red ranks to compensate with all the SWF?
You could say that
-
Absurd! How dare you make such a ridiculous request?
Like above, I think it should only apply to basekit one-shots. And also maybe some extra points for other killers using their powers in chase, freddy, doc, huntress etc.
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010277#Comment_1010277
That's not the point. Whether people agree or disagree with you isn't the point. You state your personal experience as direct evidence and undeniable fact a lot of the time. Then you turned around and called someone else out for doing the exact same thing. That's literally the only thing I took issue with.
Well I don't mean for my claims to sound undeniable. I haven't been posting here for too long :P
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1010277#Comment_1010277
I consider your claims founded <3
Thank you! β€
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010245#Comment_1010245
You called someone else's claims based on their personal experience unfounded. I merely, politely mentioned that you've done the same thing on numerous occasions. You didn't like that, and took it as an attack. That about sums it up.
In any case, we should get back on topic. :)
https://forum.deadbydaylight.com/en/discussion/comment/1010244#Comment_1010244
The hitbox isn't even that big, though. Most of that is desync. Sometimes the saw will be close enough to shake the hair on their back and it still won't count as a hit. Other times the saw will count as a hit from 25 feet through a window. Desync man, not the hitbox:P
Well no one considers my claims founded...
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1010160#Comment_1010160
I personally find him that he actually has quite the high skill cap. But he also has a very low skill floor.
Being able to consistently flick around corners at the start of your chainsaw sprint can make a huge difference in potential than someone who doesn't know how to do it.
Agreed.
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010232#Comment_1010232
I've actually been pretty civil here. I haven't been rude, I haven't called you any names, I haven't even been facetious. I'm disagreeing with you based on your debate strategy in previous interactions we've had. That is not an attack. I don't appreciate you accusing me of something I have not done. I'm sorry if that offends you, it's obviously not my intention, but it is what it is, I suppose.
Belittling - dismissive of the importance of a person or thing. I'm not dismissing anything. All I literally said was don't call someone else out for doing something you do frequently. It's not fair on your part.
In any case, my point still stands. Billy is easy to go against. It's so ridiculously easy to force him to M1 you it's not even funny.
Wait what even started this argument? You didn't want to agree with me even though I said Billy can't use his chainsaw at pallets or windows well?
-
@NoShinyPony said:
We won't have more fun when the queue times get even longer. :/
Gatekeeper will tier up easier so more killers will be at high ranks. Queue times could go either way imo.
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010208#Comment_1010208
Why would I stop recycling your posts? If you do one thing, and then call someone else out for doing the same thing, it's called hypocrisy and I think it needs mentioning, cause it's not fair on your part. Obviously being called out on that bothers you and I apologize for that, but really, just be impartial and straight up.
If you want to debate, debate, but back up your own words and history.
Why are you just attacking me right now? I legit just admitted he could be telling the truth. Does belittling everything I say make you feel better about yourself?
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010146#Comment_1010146
Looking at your post history, you speak purely from your own experience quite regularly, and play it off as iron clad fact a lot of the time. Why is it unfounded when someone else does it?
And for the record, at red ranks, I barely see any Billy's either.
I respect someone who speaks from experience. It must just be a different server time zone thing. Could you stop replying to my posts if all you do is call back to my previous posts. I don't appreciate it.
-
Gg ez
-
Yummy waffles π
-
@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1010148#Comment_1010148
So your response to my argument is literally to just disbelieve? Ok dude.
"Never argue with stupid people, they will drag you down to their level and then beat you with experience"
Recognize the double standard.
Why do you always say that?
-
@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/118927/omg-new-ruin
it's still a hex perk. Scott jund described it best
to strong to NOT be a hex perk
to weak TO BE a hex perk
you are needing another perk to make ruin actually useable, and when ruin is gone WHICH LET ME REMIND YOU IS STILL A HEX PERK, you are down 1 perk and 1 of your other perks is surveillance. so essentially you are down 2 perks when ruin is popped, which it is a hex perk
Surveillance is pretty good with pop, but pop is bad with ruin :(
-
Lucky you. I get tryhards using ruin while they still can.
-
@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1010125#Comment_1010125
At rank 1? Nobody. I haven't faced a rank 1 killer in weeks. Nobody with half a brain wants to play killer with the way it is. What I used to see was primarily Spirits (who promptly lost to gen times), Nurses (who promptly lost to a now useless killer), and Freddy (who lost to being looped to death). Every other killer was so unmemorable because the games didn't last more than 5 minutes and sometimes I never even saw before we were out. Either that or they were rank 10 or lower. Rank 8 if I was lucky.
Sounds real.
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010125#Comment_1010125
I think you should actually respond to his points.
Well I agree survivors can't be chainsawed at windows or pallets, but I think his comment about Billys at red ranks is unfounded.
-
Back then was crazy
-
@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009891#Comment_1009891
If you're at any kind of loop at all he's literally nothing more than an m1 killer, period. If you get chainsawed at loops you are not a good survivor. I started bullying Billys at rank 10 for ######### sake. I rarely see Billys in red ranks, and when I do they rarely get more than 1 kill.
Who do you see then?
-
Billy is my favorite meta killer. Nurse isn't meta anymore right?
-
Why do people think Doc is going to get nerfed?
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1010076#Comment_1010076
No disrespect to my good friend @Waffleyumboy, but if you look at his post history, he's admitted to never being at red ranks as killer. He only really knows one side, so cut him some slack. βΊοΈ
I'm a GF and Billy main trying to rank up without ruin. I'm not exactly emblem rushing with legion or wraith.
-
@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010061#Comment_1010061
I was like you once...I thought it could not happen. Keep playing and dont use ruin at all.
Well I actually I don't use ruin as killer. I rank up very slowly due to gatekeeper almost always getting screwed but I can get 3 kills pretty consistently.
-
@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010065#Comment_1010065
Yup have no skills....HOW DO YOU GUYS ZIP ACROSS THE MAP WITH SLOWER KILLERS SO QUICKLY? Please show me how it is done! I need help. Seriously I used ruin as a crutch for too long and I need help.
Well if you're really asking, my only advice is to not isolate yourself from generators and to keep track of which generators are being worked on. On some maps even this won't help.
-
Smh he's such a baby killer am I right dud
-
No video, didn't happen. I doubt you finished chases quickly and all 5 gens popped before you had a chance to react on thompsons house. I guess it could happen with 3 or 4 toolboxes though.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1009891#Comment_1009891
I'm simply telling OP that Billy is fine and has counterplay.
Your opinion of Billy being an M2 killer doesn't change my opinion of him being a balanced killer.
If you want to change my mind and discuss this topic with me, you have to give me more reasoning than that. :P
Where's your counter points? Any facts to backup your points? Tell me why I am wrong and let's see if we can have a fun little debate here!
Oh I agree Billy has counterplay.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009889#Comment_1009889
Perhaps. Perhaps not.
Why argue over this though? We have no way to know.
True. We all have our own beliefs, only the devs can say who's right.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/121589/billy-is-not-balanced-please-change-my-mind
Okay, for starters, if you're near a pallet or vault, he cannot down you from the healthy state unless you were poorly caught out of position.
Another thing, his chainsaw has strictly limited turning capabilities. If he's not directly on his back, you can make a prediction to avoid his chainsaw by memorizing his charge time.
Finally, he can be looped, which automatically makes him hard to play against survivors who can run a killer. I recommend facing a decent group of survivors and see how long it takes to down a competitive looper. You will down him, but you likely wasted a lot of time doing so. π
Less time than other killers. He's not an m1 killer.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009846#Comment_1009846
I think there aren't enough at Red Ranks. 10+ minute Survivor Q's mean there aren't red rank killers.
That's because too many survivors are in red ranks. Red rank killer amounts have probably not even decreased.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009831#Comment_1009831
I don't think it is 80/20. I think it might be 70/30 or 60/40
What??? So you think there are enough killers playing?
-
He's not the median in terms of power level but he is what each killer should be in terms of performance.
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1009717#Comment_1009717
4 survivor = 80%
1 killer = 20%
80% + 20% = 100%
Majority is Survivor. Meaning for every 1 Killer is at least 4 Survivors. Que times are longer due to less available Killers looking and more Survivors looking.
Matching making and rank reset favors High Rank Killers and Low Rank Survivors in terms of speed.
High Rank Survivors and Low Rank Killers suffer longer Que time for some odd reason.
Hense the reason that matching making gives weird matching making I.E High Rank Survs and Low Rank Killers. It was supposed to be +6/-6 Ranks within your Rank that gradually expands to fit all ranks.
Does common sense count as enough evidence for you?
There's no way over 80% of dbd players are survivors. That's ridiculous and near impossible.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009717#Comment_1009717
Logistics.
It takes 4 Survivors to make a match but only one Killer.
Therefore, to have instant Killer Q times, you must have more Survivors than Killers.
You forget ranking is a thing. Low rank high killer queues + High rank high survivor queue = ranking/matchmaking system problem.
-
Apparently so
-
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1009717#Comment_1009717
evidence there not?
Nope. How about a claim?
-
@underlord99 said:
or hear me out.... maybe it's because there are more people playing survivor than there are killers.
Over 80% of players are survivors? Evidence?
-
@EverflowingRiver said:
Idk why they don't use the average of the survivors rank to find the killer. Seems to be the most fair way to do it.
That bugged out their spaghetti code
-
Well they're back on now