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Volfawott

Volfawott

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Volfawott
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  • Honestly I would be more happy about it if it wasn't a recolour of her default hair which in my opinion is awful this goes for the default hair in general and the bloody.

    Maybe if they redesign her default are so it looks better it still wouldn't be worth tier 70 but at least it wouldn't be a massive middle finger.

    When I heard Min was going to get a full outfit this Rift I was really hoping it was going to be a recolour of something like her Lan party or main event outfits not this.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207257#Comment_1207257

    The proposition being responded to is that mending wouldn't stop the timer.

    With mending stopping the timer like now 15 seconds is fine. Borrowed time is proof of that.

    However if mending did NOT stop the timer then 15 seconds would make FF effectively an instant down.

    Well technically if it works like how it used to where if you were currently in the process of mending you wouldn't go down even if your timer depleted that would help

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207120#Comment_1207120

    If starting to mend doesn't start the timer... they have 15s to finish mending but it takes them 16 to finish mending then they're going down no matter what.

    The timer stops when you mend or run.

    So no you won't go down unless you stand still doing nothing like a potato.

    The shortened timer means you have to immediately mend when you stop running rather than working on gens for 27 seconds then mending at the last possible moment

  • The reason they reworked it was less because of people complaining and more because it was getting really irritating and complicated to actually work with it.

    ( granted there were complaints but surprisingly enough they were mostly about Killers who were annoyed that certain add-ons weren't be affected. Also machine gun hatchets and insta saw Billy got complaints too)


    The perk will essentially buffed addons but this meant with every add-on added the new killer came out you had to factor in which one was going to work with tinkerer and which one wasn't.


    This lead to problems with some add-ons being affected that shouldn't and some add-ons not being affected that should.

    Freddy and pig notoriously got no benefit from using the perk whatsoever. Whilst having charge based add-ons.


    Whilst other addons that technically weren't even charge based for example stalking add-ons and the doctor's range add-ons were affected

  • @[Deleted User] said:

    Make the teammate aura reading part of Kindred basekit. This would make blindness effects or The Third Seal more valuable as you know you'd be cutting off vital aura reading.

    Kindred would allow you to see the aura of the killer within a certain range of the hook and give you 50% more BP in the altruism category (I believe that's the one, I don't play survivor enough to know the category names specify).

    Give survivors an indicator each that shakes when being chased, the Obsessions indicator looks the same as it does now. Standard indicator would just be a circle around the player icon.

    Totem counter beside the generator counter. Not only would this be valuable information for countering a perk like NOED, but it would encourage survivors to do totems more. It also lets you know how many totems you're looking for if a Hex totem is currently up.

    The survivors icon will glow red when they are healing.

    The survivors icon will glow yellow when doing a generator or exit gate open.

    Honestly, as a killer main, I don't see changes like that breaking the game, it would just give solo survivors more tools to work more efficiently on their own or together. For SWF, it would change almost nothing.

    I agree with everything but the totem counter.

    I'm fine if a counter gets added to a Survivor perk like we have with thrill of the hunt but not if it's baseline.


    Sadly it will not encourage survivors to do more totems. Hell certain survivors seem allergic to doing generators the main objective let alone totems.


    Especially with totems like no one escapes death and haunted grounds there needs to be a surprise element to it. Knowing whether it should be a priority to cleanse a totem or to leave it shouldn't be something that you just get basekit it's ok with a perk but definitely not baseline

  • @AvisDeene said:

    The intention of this thread is to come up with ideas to make solo surviving bearable, what suggestions can you come up with?

    I'll start with mine, which is to make Self Care baseline. It'll open up a perk slot for something more useful, and shouldn't really effect higher skilled players/swf since they heal each other anyways.

    I would also think Urban Evasion should also become base kit, since it would be nice to see that walking bush walk a little faster to come unhook me from across the map. It's not a necessary change, but it would be nice.

    Do you know the answer to helping solo players is not just make everything baseline right

  • @Prasie_Atua said:

    https://us.v-cdn.net/6030815/uploads/191/F98JOZBCAXAW.jpg

    Legion without masks

    Top:Frank Julie

    Bottom:Susie Joey

    Aware of how the Legion look without their masks it's the main reason why I'm disappointed that the archives in take advantage of it and give us some maskless versions.

  • I'm not saying this is a good interaction but the mend time gets paused when you're running so how did you get to 2 seconds before you started snapping out of it

  • @Chaoutzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200912#Comment_1200912

    Normally, I'd agree with you. But out of the last 20-30 games I played, I literally had 2 killers who didn't camp hooks. I've watched them LEAVE a survivor they've found and just started running after, to go back across the map to down them again. And in that instance I talked about, you forgot to read where my brother, who I was playing with in discord, was between the killer and that claudette, and he refused to hit him. Solely looking to tunnel the claudette.

    He did this, we did gens as fast as we could, and didn't get anywhere near the points he got, while using bp addons.

    Things like that need to be penalized, at least in the form of points.

    A few games ago, a billy downed a survivor. When the other random survivor went to pick them up, they got dropped as soon as he got her up. Then the billy slugged the both of them. 4 gens left, and only my brother and I are doing gens. All he did was go from the hook, to a gen and back with the chainsaw run. We did as many gens as we could before losing the first hooked person, and by that time, my brother was slugged as well. When I got around to saving people, billy had slugged all 3 of them. I got them all up, but that didn't last long. All the guy did was camped a hook and is going to get a boatload of points for it.

    Give survivors more time on hook, and more points for gens. Maybe don't nerf the toolboxes into the ground. We could start there. If that isn't good enough, then penalize the points received for camping/tunneling a survivor somehow. Make the returns not as good, reward the killer for chasing a new target, instead of giving them a lame perk like play with your food where all they need to do is think about chasing another survivor and breaking chase to get stacks till they swing on someone.

    If they were all the way across map occupied of something else and then decided to switch only when the person got unhooked and that person still got downed my question is why were they just standing on the hook.


    If there were on the other side of the map even Billy and nurse should not have been able to get to that hot quick enough unless the survivors were repeatedly healing under Hook or the person who got saved just decided to stand there like a potato.

    As for the Instance with your brother the killer is not required to go after the rescuer if the rescuer the decides to farm a person.

    If your brother farmed Claudette and the killer decides to ignore your brother and go after the Claudette that is your brother's fault.

    I don't know where this arbitrary you must chase the rescue or all came from. By that logic are you going to get a generator to 95% and because the killer kicked it and then left are you decide to go to another one because you don't want to disrespect the killer and retap that.

    No if the killer didn't check the perimeter for you efficiently you take advantage of The killer's lack of awareness and finished the gen on the other hand if you hand a juicy survivor to the killer whose on death hook don't expect the killer to go off the you.


    As cruel as it sounds three survivors are easier to pressure than 4 the quicker I can get someone out of the game the better. While I will not go out of my way to go find somebody if the opportunity arises to take someone out early I'm going to take it whether you consider it tunneling or not

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1199582#Comment_1199582

    Oh no, they changed Ruin! Wow, its so hard on the killers. Its not like there have bean a million nerfs to survivors. Here, let me show you how much they "buffed" survivors:

    https://www.youtube.com/watch?v=Q1fkX3H84SE

    From there on, it was a constant and nonstop survivor nerf except for 3 big changes (ruin, nurse and spirit), while killers meanwhile got massive compensation and even many many killer buffs like Freddy or Doctor.

    Stop trolling.

    So they're fixing survivors from being fundamentally broken and you're whining about that.

    The video you just showed is a pretty much and endorsement way hardcore nerf needed.

    For example looks at the preschool were ridiculous.

    It took no effort or no skill as long as you were looking be outside fence of the preschool you could essentially burnout a good 30- 40 seconds of The Killers time for free.

    Is without using skill or a pallet. Now there's a lot more mind game in the areas you have to know what you're doing it's not just run around the building for free.

    For example the killer has a doorway he could cut me off with let me try to trick him to think I'm going one way then double back.

    This is an interactive element you guys are both playing mind games with each other the winner will either get the hit and the down or escape.


    Before there was little to no interactive element most of these Loops were pretty much consisted of play follow the leader until bloodlust or window blocks helps you.

    Once the maps have been balanced out you can actually start removing elements like bloodlust and window blocking

  • @Doc said:

    Nea is definitely gay and Zarina seems kinda gay other than that all of the characters feel straight

    I'm calling Feng Min being lesbian.

  • If you think there's any possibility of you getting a refund because there's something like this you clearly don't know how purchasing updating products works.

  • @Mistikus said:

    I aswell think bloodlust should be removed ith this update, there is not such thing like god loops anymore

    Considering they didn't hit every map and there are still some maps that have problems I don't think it's a good idea to remove bloodlust yet maybe at the most nerf it slightly.


    Once all the maps have become more balanced then bloodlust can be removed

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181222#Comment_1181222

    doesnt take any skill, just like sloppy butcher doesnt take any skill to apply but gives a very significant disadvantage, or how bbq and chili doesnt require any skill, but gives tons of information, or how pop goes the weasel doesnt take any skill but removes 20 seconds of work instantly, or how iron maiden doesnt take any skill but grants a free instadown+notification?

    As for exhaustion perks taking decent planning and skill, you do realize that head-on, in this case, would literally require you to pathfind towards a locker with the killer right behind you. That takes a MASSIVE amount of planning on most maps, even to the point that BL and Lithe are easier to plan on most maps(and are otherwise useless due to a flat map). You need to know where lockers are or area's where lockers are likely to spawn, then reach it without going down and having the killer close enough to be able to stun the killer. Besides, this still makes it quite easy to counter as a killer can take a few steps back before the locker entering animation is finished. Meaning they can bait out the head-on anyway.

    Again, the only reason I understand why its not an insta stun is because its annoying and could be demotivating to lower skilled killers, but annoyance literally is the only reason. If a permastun(4 headons+4 vigils) could be a problem, its simply an easy fix by giving the killer a few invincibility frames after the stun animation.

    Sloppy butcher can be very easily ignored especially considering we have the don't heal meta. The only killer that's really required to heal against Oni.


    BBQ and chili requires you to down a survivor you don't just get it for existing or tapping a hook.


    Pop Goes the Weasel requires you to down and Hook A Survivor.

    If you cannot down a survivor you do not get the benefits from the two perks above so yes they do take skill.

    Whether you like to believe it or not but any perk that requires you to down a survivor requires you to put some skill into the game.


    I use head on very frequently maybe not as much as lithe but I still could tell you for a fact you don't need a John Kramer levels of planning to use it.

    You could literally get a free head on by just going to way area that the killer tends to frequent.


    No you should not be rewarded with an insta stun for just jumping into a locker in fact the concept of that would remove any sort of minor planning that head on it needs.

  • @Aven_Fallen said:

    Prove Thyself is not really a Speedboost. And honestly, using it with 3 or 4 people on a Gen still provides some Data.

    @SoylentPixie said:

    And what about the survivors who wish to test how perks and this new change will work together in the PTB?

    Lets face it, with these new changes stufflike prove thyself may well become more meta. Not having it in the PTB isn't going to give you accurate data for later games.

    I'm a console scrub so I can't enter the PTB, but if you want an accurate test of how gen times will now effect you, you have to account for the extra's that are bound to be used in order to adapt, such as prove thyself.

    The perk literally works in no differently than how it works now the values were just changed to compensate the base co-op reduction so the perk isn't useless.


    While I'm not saying you shouldn't try things out I can at least agree that there's not much using prove thyself. At least test how the new generator speeds work before using the perk

  • Whilst you guys are fixing Kate's ponytail can you get around to also fixing Feng's ponytails as well as giving her back her golden nails when wearing the Phoenix top and the Golden victory top

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194697#Comment_1194697

    Too long for reading I mean you could say its a killer that blablabla (but just 4-5 sentences) not a bible 😅

    I said it in the title.

    And at the bottom of the post


    Everything else was just my idea for licences

  • Once I was running my medic Min

    I had we'll make it and five stacks of autodidact then I had someone who I pulled up hook run away from me halfway across the map into the killer and then complain that I farmed them.

  • @Star99er said:

    Nah, just increase her crouch movement speed from 94 to 96% and rework Amanda’s Letter.

    Amanda's letter doesn't really need a rework.

    The most it needs is a couple of tweaks I would say increase the aura reading range and just get rid of the pointless one bear trap make her more than ambush focused killer if you use the add-on.

    24 meters of aura reading when crouched

    Remove all jigsaw boxes and bear traps

  • @RepliCant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194202#Comment_1194202

    Freddy, at release, was well what Freddy was. I thought he was cool, but it was clear he had alot of issues. Not being to hit survivors til they were asleep, built-in Aura reading, nothing really that I enjoyed from either side.

    Clown is bad. That's it really. Sure going against him isn't a nightmare, but it's usually a W unless it's some god Clown main which are hard to come across.

    Spirit is basically Wraith but godly and I personally dislike it. Why is there lack of indication when she's going into phase (you can't see the shards light up like how the devs talk about it) and it's utterly painful to know that she can still track you easy in phasing, disregarding the fact she can't see you, and it's really unfun not knowing where she is during phasing. Lack of information per say.

    Then there's Legion. Who was OP upon release and is now the worst Killer in the game a year later. He stabs you, runs away, fails to chase anyone cause he has 0 chase pressure, loses a gen, rinse and repeat. Upon release though, you were given your one-way ticket straight to hell because if he wanted to chase you through every Window and vault every pallet for 3 minutes just to down you, he would.

    Plague, I mean how could you not find this killer ######### irritating? Free tracking and not only that but an omegapuke auto spawns so when everything throwing up their little titties she omegapukes it up and gets some easy downs. Though, I'm glad she is the way she is, but boy is she just so annoying to go against. (Kinda fun to play as though lmao)

    Ghostface, spirit syndrome. Lack of info like that just isn't fun to go against but I mean he's alright, not the worst or anything or even remotely bad by any means. Just a recycled Michael in my opinion.

    oni - let me be useless for half the match until I get my power which is way overtuned but it's apparently fine because he's useless for 3 minutes anyway

    Demo - i cant hate on demo but idk, not a dbd vibe.

    I find Nurse, Hillbilly, Huntress, Pig, my favourites to against. They're so adrenaline inducing and chases with them are usually fun. Nurse brings a completely different and new playstyle, Billy feels classic as does Huntress, and Pig is has a cute stun so I mean lol

    Legion was never op not even upon release when the strongest thing about you was the fact that some people were abusing a moonwalk exploit I can't really call you overpowered.

    I wouldn't confuse being overpowered and having no counterplay as the same thing.

    Upon release Legion was actually very weak to average even up till now they haven't really changed from that standpoint. The only difference between release legion and the current Legion we have now is that they have counterplay.

    It wasn't hard to to run a Legion around the problem was there was nothing you could do to prevent yourself from going down even if it took 5-minutes you were going to go down no matter how skilled you were.

  • @BigTimeGamer said:

    Alert is not stronger than Object #########

    Object of obsession shines when you're in a group in that situation it's the best aura reading perk survivors have when you're by yourself it doesn't really have that much use will either just get you tunneled or for the most part the kilowatt largely ignore you. Also against any killer who can activate undetectable consistently in their kit (Pig, GF,Wraith) you're basically feeding them constant information and you gain no benefit.


    Alert on the other hand can be useful when you're in a group or by yourself. It's condition of a braking action provides very frequent information to you. It can also help you plan around and located generators. Also unlike object of obsession if you're up against someone who has undetectable you put yourself and no risk.


    I personally consider alert to be more useful than object of obsession. Object of obsession has the potential of being incredibly powerful but only the potential however Alert is far more reliable and safer with the trade-off of being slightly weaker in terms of potential

  • @aregularplayer said:

    what I want:

    • no more chapters untill all bugs fixed
    • crossplay
    • map balance
    • no more perk tiers
    • legion deleted

    *laughs in tomes 3*

  • @Doc said:

    The survivors never actually refer to the killers so I think the names are mostly metafictional

    I've always assumed that the name were entity based not survivor based.

  • @EthanW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191448#Comment_1191448

    "Basically sacrifice survivors and you guys get to stick together and hang out with each other when you're not in trials rather than being separated like the other Killers"

    Thats like the entity being a parent xD "alright Frank, you can hang out with your friends once you take out the trash"

    Kek

    This is my new headcanon The Entity acts like a frustrated parent towards the legion

  • It depends if I'm chasing you after you got up hook whether it be because of tunneling or the fact that you were the only person I saw I don't mind.

    However if you're being super annoying and trying to get my attention or if I'm in a chase with someone and you jump in a locker in front of me just so you can get the decisive strike off you're going to regret losing that decisive strike.


    Not gonna lie I have had some absolute potatoes use this method.

    If I'm a Trapper and I have a trap I'm just going to trap the locker and leave you to your own business.


    If I'm playing Legion or Deathslinger I'm just going to wait out your deep wound timer if you have it.


    If I'm playing piggy I usually just Crouch if you have an active reverse bear trap if you want to stay in that locker until your head pops that's your own business.

    I had a situation with someone try to do this because they will close to an open exit gate and Hatch.

    If I went to close Hatch they would go for the exit and if I tried to pick them up I will get DS and they could leave. Started watching the YouTube video I posted and timed a minute into it then yanked them out the locker

  • The dude have fun Jesus. It's not like you've never tea bags in your entire Dead by daylight career.


    Who the hell cares what perks he's running if he managed to kill your team with devour hope nurses calling and barbecue and chili he played well considering you're the only person who got affected by no one escapes death I don't see the problem.

  • @xCarrie said:

    I already brought up an idea for noed by not making it a hex perk but a totem count perk instead.

    • Once the final generator is complete noed activates. Noed has a base time of 60 seconds.
    • For every totem that’s unbroken when noed activates, noed receives an additional 10/15/20 seconds.

    basically this change makes it on the survivors for how powerful noed will be. it rewards survivors for cleansing but at the same time still giving the killer a chance for a comeback.

    It ran on a time-based feature before literally everybody just hid in lockers until the time was up.

    Noed is fine the way it is

  • I don't play as him frequently enough for me to give a proper opinion. However from my experiences with him he's alright just really dull.

    As for playing against him as long as I'm not playing against the super slow down Freddy I'm fine if it's super slow down Freddy then yeah that is a major no

  • *Laughs in Feng Min, Yui and Nea*

    When other survivors try to get on their level

  • With the exception of a few key examples like nurse and Wraith. Legion is the only Killer(s) who are allowed to interact with each other.

    It said on the Dev stream that if they are all free and not in the individual trials the Legion would just basically hang out


  • Kazan probably doesn't have a problem with her. Probably respect her because he cares a lot about bloodlines.


    Whether or not he would enjoy her presence is up in the air but it's at least easy to speculate that he has a positive opinion on her due to the simple fact of his prejudice.

  • @LetsPlayTogether said:

    So the killer deserves a free kill but the survivor doesnt deserve a free escape. Double standards at its best.

    Nobody deserves a free anything.

    The situation with one survivor being left and the Hatch being closed put the killer as a major advantage as it should because the killer played well and beat the survivors. While there still is a chance it should be incredibly difficult to claim back victory especially if you don't have perks that benefit endgame. (Wake up, Hope)

    The same way if multiple survivors are alive when the last generator survivors are put in a very powerful position as they have the capabilities of controlling the flow of endgame 99% gates until they're sure everybody is safe and an easy exit route in case of tunneling. Like with the survival situation they should be really challenging for The Killers of claim back victory especially if they don't have perks suited to endgame. (Noed Blood Warden)


    Should either party be given a free kill or escape because they got to their respective peaks? NO

    However that doesn't mean they shouldn't have a massive advantage for hitting those peaks

  • It's better than Demi Logorgon who feels like she has to go "Reeeeeeeeeeeeeee" after every single smack.


    Considering Demi Logorgon is just an apex interdimensional predator animal why in the world is it portrayed screeching off every snack.


    It would literally be like if a lion was trying to take down a gazelle but decided to do the roar everytime it clawed at the gazelle or bit it

  • @Todgeweiht said:

    The way I see it, some of them are loyal, some of them are disloyal

    I am too lazy to explain each one of them, so I just made a tier list based on how loyal each killer is to the entity.

    https://us.v-cdn.net/6030815/uploads/327/NYBCARU5EJGX.png

    I personally wouldn't say Amanda is happy to kill.


    Her lore implies that she does it out of necessity or principle rather than something she outright enjoys.

    She deluded herself into thinking John passed her onto The Entity so her misguided ideology about people not deserving a second Chance was correct

  • @VolantConch1719 said:

    Some of them absolutely hate the Entity. And they weren't all murderers before being found. I'll give a brief rundown of them.

    Evan MacMillan/Trapper was heavily tortured into doing the Entity's bidding. Heavy dislike.

    Philip Ojomo/Wraith has weird glowing eyes. The current theory is that he doesn't see the Survivors, but rather his old boss, Azarov, who used him to make people "disappear." Probably been tortured a bit too.

    Max Thompson Jr./Hillbilly also has glowing eyes and likely sees his abusive parents. He's also just straight up feral and likely enjoys killing.

    Sally Smithson/Nurse is implied to have been suffocated by that pillowcase. Her power also puts her through immense pain. Most likely hates the Entity.

    Michael Myers/Shape is the literal embodiment of evil. He enjoys what he does, which is clear through his plain appearance.

    Lisa Sherwood/Hag was probably tortured very heavily. Even Benedict Baker says this "Her very presence speaks of endless torture similar to mine. I wonder - did she refuse the entity's calling until broken or did she wish for this?"

    Herman Carter/Doctor is an insane psychopath. Any chance he can get to show his superiority is one he will take. At the same time, he was tortured by that headgear.

    Anna/Huntress kills for survival and has the mind of a child. She probably doesn't even realize she's being used.

    Leatherface/Cannibal kills because he was forced to. He's afraid of the Entity like he was his family.

    Freddy Krueger/Nightmare was a monster even before turning into the dream demon he is (our version is the 2010 version, where he was a pedophile). Believe me, he enjoys this.

    Amanda Young/Pig sees this as John Kramer passing her off to a stronger master. She might not have enjoyed it initially, but this is all a game to her. The Survivors don't deserve to live.

    Kenneth Chase/Clown is another psychopath who enjoys what he does.

    Rin Yamaoka/Spirit never actually killed anyone. She also has those glowy eyes, and she likely sees the Survivors as her father. You know, the man who chopped her into pieces. She is an onryō, sustained only on her rage. She hates everything, and even the Entity has a hard time controlling her.

    The Legion is a difficult one. All four are messed up in the head a little, but they only killed the janitor in self-defense (technically). Yet, they don't have any horrible defects like Evan's hooks or Lisa's... everything. This implies that they enjoy killing.

    Adiris/Plague is the most innocent of the Killers. She even cut off pieces of her body to save a dying woman. To her, the Entity is a god. She was dying, and it found her. She would literally do ANYTHING to appease her gods, even kill.

    Danny Johnson/Ghost Face is another complete psychopath, and the devs themselves have said that he has an incredible connection to the Entity, shown by his floating cloth.

    The Demogorgon is just hungry.

    Kazan Yamaoka/Oni is another bloodthirsty psychopath with a messed up sense of honor. The Entity saved him from death, and his honor would keep him in check.

    Caleb Quinn/Deathslinger has those glowy eyes, and is the one that started the glowy eye theory. We have definitive proof, in his backstory, that he sees the people who wronged him because he was Irish instead of the Survivors. I don't know about you, but I would enjoy putting those people through endless torment.

    Hope this explains their feelings.

    As for if they disobey the Entity... We call that being turned into an empty husk and thrown into the Void for eternity.

    With the Legion I think it's quite possible that they're just going along with whatever Frank tells them to do.

    As we heard they would pretty much do whatever Frank asks of them even if it involves murder ( Susie being the only exception to this case)


    With Frank's influence The Entity wouldn't need much bending to actually get them to work. also it's been heavily implied on dev streams that the Legion are allowed to hang out with each other and remain a group when they're not in their own individual trials this could also be a bargaining chip The Entity used for them.

    Basically sacrifice survivors and you guys get to stick together and hang out with each other when you're not in trials rather than being separated like the other Killers

  • @redsopine01 said:

    grayon444 said:

    I heard someone say it somewhere but i'm kinda lazy to read the lore so...

    His dating Julie and when she was grabbed by a janitor (somewhat debating weather or not it's Jeff's dad or just bad timing on both the murder and his death from natural causes) and Frank stabbed his spine Joey stabbed his side Julie his chest and Susie was rather forced with Frank's hand to stab the throat and it's a theory that Frank saw Jeff on the mountain top and chsed him leading the others to be pulled into the entitys realm with him (I hate autocorrect so much rn)

    It couldn't really be Jeff that he saw. Jeff appears to be much older than the legion whilst Jeff's backstory interaction with Frank seems to imply that they are roughly around the same age meaning that Jeff was taken long after the legion

  • He literally has to have a cool down before he can do anything again and then he has to reload what more of a punishment do you want.

    The console or the PC of the killer to explode if they miss more than 5 shots

  • You do know whilst you swing a weapon you could also move right.

    Try right now swing your arm forward whilst you turn your body

    Demi Logorgon is literally pouncing in the direction it's kind of impossible to change direction you go mid air.


    By that logic a survivor can only run in a straight line and if they want a turn they must stop then turn the direction they need to go.

  • *Cries in Feng Min*

    However I did predict both Kate and Legion so that at least makes me happy

  • Feng Min and Legion for the main rift they'll be getting a purple cosmetics and the Dolls.


    Kate and Billy as side event of the Rift they'll get the green cosmetics and all that

  • Wishlist

    Technician- I would love if it got a benefit for hitting greats essentially to make it less of a noob perk and more of a stealth perk. ( My idea was technician giving you an increase in repair speed by stackable 1% for every great you hit. Stacks will reset upon completing or letting go of a gen)


    Monstrous shrine- add an additional effect to this perk up on on being unhooked or unhooking yourself you are inflicted with a random status condition for 60 seconds. The rescuer is also infected with a random status condition.

    Mangled

    Broken

    Blindness

    Exhaustion

    Hemorrhage

    Exposed

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1189184#Comment_1189184

    Alright good to know thanks for that! But this addon would be still not trash, I mean its better then the half ot the rest? :D

    It's typically considered trash because of 3 reasons.


    1) You have no control over when a trap is removed.

    More often than not you're not really going to be in a position where you could actually deal with the survivor because the aura is shown when the actual trap is taken off not when they're working on the box.

    So you often might be in Chase, halfway across map or in general just occupied with another task by the time the aura shows up if you even notice it any at all.

    Unlike if it showed them working on a jigsaw box which will increase the chance of actually finding the survivor once a survivor remove the trap they usually not just going to hang around the Jigsaw box or in that area.


    2) Removal of box prediction.

    Typically smart-pig players who are keeping an eye on the boxes and visual cues around them can track where a survivor might be working on the box.

    This gets even easier when the trap time is close to popping. Survivors usually end up abandoning stealth and becoming more reckless with their searches triggering more visual indication including scratch marks or loud noise notifications.

    Essentially speaking if you're good at tracking certain cues you can predict if someone's going to a box before they even reach it. Meaning you do a better job than this add-on for tracking survivors without using the add-on.


    3) General practicality.


    Typically this descends into why are you burning up so much effort into tracking people who are not going to be working on generators.

    The chances of a survivor being just genuinely close enough to you for to make maximum use of this add-on is very slim.

    The likelihood is you just going to end up going after one poor sod, even when they not really doing anything objective wise whilst everyone else is powering through gens. However if you're going to be focusing more on the generators and leaving the boxes unless they're close enough or you're not preoccupied why are you wasting a very rare on something you can do for free.

    Honestly you're literally better off just straight up tunneling the person with the reverse bear trap.


    In terms of usefulness I rank this along with Franks mixtape for current Legion.

    Does it have a use? Sure

    Are you practically shooting yourself in the foot for actually trying to use it? Most certainly.

    Would literally anything including no add-on be more useful? Precisely

    Do the vast majority of players especially mains consider it one of the worst addons in the game if not the worst? Oh you bet your bottom dollar they do


    If you managed to somehow squeeze use out of it then go ahead.

    However considering the perk was so bad and useless you initially thought that it was bugged I think you might have your answer.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1189114#Comment_1189114

    Well if it would work its a decent one. Seeing a survivor removing a beartrap can be very usefull and give you alot of suprise hits or kills. Its basicly like nurses calling. There are ton of addons that are underrated as hell, its not the first one.

    When it says seeing survivors removing the bear trap it doesn't mean working on boxes that means you'll see them when they actively take the bear trap off

  • I would free Feng Min and Legion


    Feng Min really hasn't done anything wrong. She had tons of self-hatred and anxiety issues which are most likely from her parents treating her like a black sheep. It would explain why she felt so distressed then spiralled into absolute depression and destructive behaviours trying to prove that she wasn't a failure so she doesn't let fans or family down.


    Legion.

    Besides Frank (who most likely is a product of the foster system rather than a genuinely evil kid) the rest of the Legion are followers and were lead down a dark path.

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1188593#Comment_1188593

    I'm not sure Pig belongs in the realm, either. At least if you take her backstory from the SAW movies into account.

    Yeah Amanda had a lot of deep-seated emotional and mental issues with basically her project on the people in the game. As she didn't think she changed especially not to the standards that John was holding her to.

    Even before becoming an apprentice Amanda needed therapy not John and his warped philosophy

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187409#Comment_1187409

    Basically is free. Its extremely common to get even though it says "Ultra Rare" and isn't costly at all. And most killer mains have hundreds on them on each killer.

    If you have to equip a perk add-on or offering it's not a free thing.

    Kobes and hatch are in game mechanics you don't need to put on a perk or an offering to get hatch to spawn.

    A mori something you need a perk, add-on or offering to achieve so no it's not free.

  • League of Legends has dead beat on toxicity.

    In my experience the soulsborne community has dead beat when it comes to entitlement.


    Don't get me wrong Dead by daylight is no no golden peach it's definitely up there when it comes to entitlement and toxicity but there are far worse communities

  • @Joelwino said:

    https://forum.deadbydaylight.com/en/discussion/comment/1186773#Comment_1186773

    I don't think she would leave someone behind and try to save people, but if the odds weren't in her favor she would abandon them and wouldn't be stupidly altruistic like Claudette or David might be.

    As I stated before she wasn't in any rescue during go lore section. Helping people is just not her top priority.


    She will prioritise what she's doing over helping others this is typically why she left the injured person and ran off to do what she was doing. Even stopping for a second to analyse the situation wasn't in her top priorities.

    She is definitely the type of person to not waste time with others and only go for the win aka the escape.

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