Avatar

Chaoutzu

Chaoutzu

About

Username
Chaoutzu
Joined
Visits
29
Last Active

Comments

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228627#Comment_1228627

    I prefer the word "change" to "nerf". My suggestion does not change much for a single survivor or all survirvors escaping. It just removes the busted 2/3 man escapes with a single key. A thing that totally shouldn't exit in the first place. Hatch is meant as a last resort escape, not a way to ensure a victory over the killer in an unfavorable situation the survivors likely put themselves into (3 genning themselves).

    Moris and certain addons should be reworked as well, but thats not the scope of my post, there are myriads of other post dealing with it. Sure there are also post about nerfing keys. But my idea seemed genuine enough to me to make a post about it.

    In my experience of playing both roles, I've seen probably 10-15 times more mori's/broken ultra rares than I have seen multiple survivor escapes. I play killer when my friend that I play survivor with isn't online.

  • Survivors have WGLF, but all that does is give you points. No added perk, like chili that can add pressure.

  • Yea, but those are different points. Prove Thyself just gets you to the cap faster, it doesn't give you bonus points like bbq does.

  • Give the survivors an op perk like bbq/chili that does something for them AND boosts the amount of bps they get. Survivors have a perk that boosts bps when you unhook, but that encourages farming hooks, essentially ruining games for whoever is getting tunneled.

  • If you're gonna nerf keys, then you'd better nerf ultra rare addons and moris.

  • They should just let the killer switch his loadout after the lock-in happens. Give them like 10-15 seconds to switch their stuff.

  • For as many iri heads i've ran into, and other ultra rare killer addons that break the game, this isn't a valid complaint. I've found 1 key in a chest since I've been playing. I know, because I was pretty excited that it was the first key I had, that's why the moment stuck out in my head awhile ago.

  • @DBD78 said:

    If you play survivor you can't tall the killer how to play. That is none of your business. Just focus on yourself and your team.

    And thanks for reading any of the content of the threads. For example, the amount of points and pips survivors get. I got the 2nd most points in a game with a low lvl nurse. A whopping 16k, with the number one survivor at 19k because he had one more rescue and was chased more after I escaped. I did 3 gens and got some heals. Only 1 person got hooked. So because the killer was bad, I BARELY got enough points to not lose any pips. The nurse hooked 1 person, and got 11k points. That's one spot on the bloodweb less than I get, and she did nothing.

  • @FlintBeastgood said:

    I like to play killer but end up as survivor most of the time because I like the tension more than the chase.

    SURVIVOR PERSPECTIVE:

    I suffer all sorts at the hands of killers but if I get hooked and camped I just consider it a bust and stay on the hook for as long as possibe to help the rest get some gens done. It's the killer's prerogative. Sacrifice one for the greater good I say. What I don't like is being "rescued" when the killer is right there and likely to tunnel, given their camping nature, unless the rescuer has BT or there are enough bodies to ensure my escape; or wasting time throughout my whole first stage then unhooking me during second stage with the killer approaching.

    KILLER PERSPECTIVE:

    Some teams bring this on themselves. As a killer I will only facecamp if I'm way outclassed and being made a fool of by the survivors all game, or if I've had no hooks in a genrush game with 1 or 2 gens left. It's my consolation prize. By that point I'm fed up and just want it to be over. Like last night against two 2s and two 1s, as a rank 12 killer. SMH. If gens are going slow I'm a much more fun and beneficial (in terms of BP) killer to play against.

    OTHER THOUGHTS:

    Killer's job - kill. Survivor's job - escape. How you do that shouldn't matter. But hey, I don't take the game that seriously, I play for fun and just try to maximise BP wherever possible.

    I recall a scene in a film where two people are trying to outrun a killer...

    survivor 1: "wait, slow down"

    survivor 2: *slows down* "what?"

    survivor 1: *overtakes* "just wanted to get ahead of you"

    I made sure to check the rules before playing because I would've been a bodyblocking specialist otherwise.

    You're an ally until you're no longer useful. You>me. Survival of the fittest.

    TL;DR: I play both sides. I don't care about facecamping but BP nerfs are okay, if it comes to that.

    I mean, that's what most of my argument is about. Fine, if a survivor gets unhooked then spams a locker notification and gets hooked immediately, cool. No, you shouldn't be able to farm people like that, so a bit of a bp nerf would help everyone there. It would discourage the killer from tunneling for a higher value target. If you choose to tunnel, so be it. But a killer shouldn't get 3-4 times the points that a survivor gets because he camped a hook, and then tunneled the survivor. It's happened, I've seen more matches than I can remember where the killer just acted like a train. Hooked and killed 2 people, and had an insane amount of points compared to the survivors who did gens, got chased and escaped, or whatever other objectives. That's ridiculous. Why do killers get THAT many points compared to survivors who do all of their objectives?

  • @Raptorrotas said:

    It's not the killer's fault camping works.

    If that claudette got instantly downed, after unhook, she was farmed by another survivor, who, despite a killer apparantly being very near, went for an unsafe unhook.

    Dont just always soley nlame the killer for camping, SURVIVORS keep rewarding it.

    Normally, I'd agree with you. But out of the last 20-30 games I played, I literally had 2 killers who didn't camp hooks. I've watched them LEAVE a survivor they've found and just started running after, to go back across the map to down them again. And in that instance I talked about, you forgot to read where my brother, who I was playing with in discord, was between the killer and that claudette, and he refused to hit him. Solely looking to tunnel the claudette.

    He did this, we did gens as fast as we could, and didn't get anywhere near the points he got, while using bp addons.

    Things like that need to be penalized, at least in the form of points.

    A few games ago, a billy downed a survivor. When the other random survivor went to pick them up, they got dropped as soon as he got her up. Then the billy slugged the both of them. 4 gens left, and only my brother and I are doing gens. All he did was go from the hook, to a gen and back with the chainsaw run. We did as many gens as we could before losing the first hooked person, and by that time, my brother was slugged as well. When I got around to saving people, billy had slugged all 3 of them. I got them all up, but that didn't last long. All the guy did was camped a hook and is going to get a boatload of points for it.


    Give survivors more time on hook, and more points for gens. Maybe don't nerf the toolboxes into the ground. We could start there. If that isn't good enough, then penalize the points received for camping/tunneling a survivor somehow. Make the returns not as good, reward the killer for chasing a new target, instead of giving them a lame perk like play with your food where all they need to do is think about chasing another survivor and breaking chase to get stacks till they swing on someone.

  • @Ghostwithaface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200760#Comment_1200760

    Well before any sort of system is put into place. It might be a good idea to get a clear idea of what camping and tunneling is or to put it another way, what counts as camping and tunneling. Since i seen people call the killer going back and forth between gens camping, when that is one of the killers objectives. To keep the survivors off gens, while trying to kill them.

    Right. I don't think it's camping if the killer is patrolling gens. That makes the survivors do something risky/tactical to get one of the last 3 gens done. If you've repaired all of the gens around and you leave yourself with 3 that are nearby, then as a survivor, you've screwed yourself and hopefully you'll learn in the near future to not leave yourself like that.

  • They could also make the times longer for people on hooks, and give them more points for struggling? Too often you see survivors purposely de-pipping as well, ruining the game for everyone, maybe even including the killer.

    Let's not forget addons that the killers have that absolutely break the game. Tuft of hair, Iridescent Head + Inf belt? Tuft of hair gives the shape permanent speed boost after he fills his stalk meter. It's gg then. You'd have to be trying to not kill survivors to not win with that addon. Survivors don't have addons like these either. Did you bring a brand new part with you, use it, then get chased off of the gen you blew it on and now the common Ruin hex or Pop goes the weasel perk countered it? Well, too bad, because now it's gone, and it only worked on one single gen.

    IMO, this game is incredibly Killer biased. You stand to get more points hooking ONE survivor and watching him die and chasing another, rather than a survivor that didn't get chased and got 3 gens done. Points max too early and you aren't rewarded for gen rushing. Killers are however rewarded for camping/tunneling. That's the huge imbalance. If they pip doing minimal work, and you can manage to piss someone off in the meantime (Because trolls are lowlifes), why do anything else unless you're just bored of it? Very rarely have I come across a good talented Killer that didn't tunnel, got 30+ bp's, and I enjoyed being wrecked by, but when it happens, I applaud them. The ones that piss me off are the guys who hook one or two people, then spend the rest of the game just walking between those 2 hooks, or slugging everyone and walking away with 30k+ bps.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/142575/penalize-facecamp-tunneling-killers

    There are punishments. Tunneling is countered by many perks in the game such as DS/BT/UB.

    Camping is punished by 3 other survivors escaping and the killer probably ending up with less bloodpoints then the person they camped.

    You listed 3 perks. "countered by many perks such as..." No, not many perks, namely 2 perks that you listed. UB doesn't counter tunneling or camping. It's good if you manage to not get picked up, but like I'm saying, killer is rewarded wayy to many points for tunneling/camping. A killer who camps/tunnels one person will usually have more points in the end than a survivor who stayed on gens all game. You are almost required to run DS and UB at the same time to get the benefit of having another chance.

  • @Chmurkaz said:

    I think they could make it, so if you hook the same survivor within certain amount of time and without hooking another survivor between, you'll get less bloodpoints for hook.

    It might encourage some people to go after unhooker for more bloodpoints.

    (even if most people tunnel not because of bloodpoints it would be nice touch)

    This is exactly the kinda stuff I'm talking about. I don't know the exact fix, but stuff like this is a start. And the next patch, they're nerfing how much repair gets done when multiple survivors are on one gen. They've already broken toolboxes for use on gens, as they last all of like 5 seconds. Then, if Ruin is being run, like it usually is, a few seconds off of the gen and your toolbox has gone to complete waste.

  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200260#Comment_1200260

    I main survivor, and I agree with you 50/50.

    Camping/Tunneling/Slugging are legit strategies. If you aren't on a gen when someone is being camped you're slowing down the game.

    Hunters go after the sick/injured/weak. If you unhook a survivor close to the killer, obviously they're going to go for the injured party. Make better saves.

    There are perks to counter every single one of those. Because you choose not to take them, isn't a killer problem. Camping is a bad idea for killers because it helps get gens done.

    You're saying killers should hook you twice and leave you alone to do gens so you can win. If you die; camping/tunneling/slugging!!!

    I mean, you kinda ignored everything I said in the original post. I didn't really mean this to just bash camping, but there has to be consequences and some balances. You don't get very many points for sticking on gens, and the probability of everyone else sticking to gens while someone's being camped when you aren't SWF is very slim. I've played so many games lately that have killers running addons that break the game. And what they're doing now is 3 genning the survivors. They funnel them down to 3 gens left on the map, that are all easy to patrol. If you aren't a party, it's gg. And forcing a person to run a very select few perks is pretty dumb. Why have the 50 other perks, when there's only what, a handful of them that will save you from what i've been experiencing in the past month of playing? Noed needs nerfed as well, almost everyone runs that, or bbq, or both. Why give killers that much control AND BP BOOST? Come on. They are literally rewarding killers to run 2 perks. Survivors gotta run 2 perks to get the benefits of one, because everyone gets slugged these days for fear of DS. And you can run unbreakable or BT, but I mean that's 3 perks for one purpose. If you run bt, your ds will likely be timed out by the time you get downed. It's a ######### show man.

  • @Leatherbilly said:

    Sure, as soon as we get punishments for gen rushing.

    You don't get many points for doing that actually. I've done gens a few times, never got chased, and got ######### for points compared to the other survivors that got chased and farmed hook points. So, there's that.