Vlarian
Vlarian
About
- Username
- Vlarian
- Joined
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Comments
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Nerfing top tier killers are going to do nothing to make your experience better, buffing weaker killers to make them more viable will always be a better option to give chances to people willing to master them and eventually get to high mmr games like yours. Also as a nurse main if she's significantly changed in anyway I'm probably gonna leave the game for good. I'd love to play ghostface but because seasoned players have mastered the counter to an m1 killer, any killer like ghostface or pig are going to vanish, and chase related killers like blight and spirit will increase.
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@The_Krapper said:
I would be down for a secondary objective as killer if they would make the reward beneficial for using it like a secondary ability getting unlocked once you complete the steps of the objective, could make it interesting.
no
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btd6
pop
hehe
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Nurse: SPEED AND POWERRR
Steve: Chad
Feng: Cute cosmetics
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The trapper
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Okay so with dying light, I think you can totally buff the percentage but the problem is that you can stack it with other slowdown perks. So 5% or 6% would make it worthwhile, but it'll totally be slapped on thana leigon with pentimento all all that bullshit.
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@GannTM said:
Yeah not everyone runs DH…
yeah only 98% of players
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The add on changes are great, the actual basekit change is literally nothing. It's not gonna change the amount of people playing him. He's still C tier.
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no.
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@Vakka said:
You have perks like Pain resonance and Deadlock that help you prevent gen progress right? Not to mention everyone's favorite hex perk, Ruin and Undying combo.
I get that you need to chase in order to down a survivor, but if you're spending that long chasing a single survivor while the others are doing gens, that's more of a personal proficiency issue rather than a balance one...
so killers are forced to bring perks they may or may not want to bring because of the basic design of generator completion time?
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@danielmaster87 said:
This is the better way. Once Blight gets nerfed, suddenly Artist or someone else will become OP. But if you make Trapper or Clown viable, then the top killers will seem a lot less OP in comparison.
Exactly my thought
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I highly reccomend taking Otz's "which killer is ideal for you" test. It's surprisingly accurate and will give you a general idea of who you should look at. Regardless, you must learn some form of "M1 Killer" that has regular statistics, I'd reccomend Wraith for a beginner. From from there you can branch off to other killers.
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...????? Okay?
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As a nurse main, I don't think it's really necessary. If blink attacks were special attacks it wouldn't really change much, starstruck wouldn't be viable anymore so I mean, go for it
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Nurse: if a blink ends in a obstacle which would not let you through, it instead teleports you to the nearest location outside the obstacle.
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@dallasmedicbag said:
can you blame them? killers are stronger than they ever were and they have a ######### ton more meta perks than survivors. solo survivors usually end up dead by the time there's 1 gen left.
lmao
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A killer with settable portals that killers and survivors can go through, not like demo portals, like portal gun portals. That or any killer with good manueverability I love my fast killers!
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Every exhaustion perk has a drawback of some kind, dead hard does not, that's why we complain about it. When survivor outplays me with lithe or sprint burst I go "nice one!". When a survivor presses a button and they gain 20+ seconds in a chase, that's when I complain.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/877051#Comment_877051
I think Slender could work if they based it more off the arrival game, have the player play as the chaser/proxy while Slender is a computer controlled entity moving around the map that harrasses survivors who look at him.
That said, I think the worst possible killers would be anything from FNAF, 95% because of the people that come with it, 5% because an entire franchise based on "It just fill your screen and REEEEEEs" isn't horror.
Close runner up to creepypastas and SCPs. I know this is contradictory cos of Slender, but that's really grown as an actual franchise more than any of the other... things.
I think a FNAF chapter itself is okay, I just worry on the terribly immature fanbase that'll plague the game, and I'm certain they'll probably enjoy the game, As someone who used to be kind of into that franchise, I was surprised at how disrespectful the fanbase is to the games and creator. I thought the story was really interesting, but the fanbase is literal children, and modern social media has not helped at all.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2880017#Comment_2880017
it's 1.21pm in Montreal so still 11 hours of April Fools left...or thereabouts
:((((((((((((((((((
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ALRIGHT MANDY, JOKES OVER IT'S NOT APRIL 1ST ANYMORE, PLEASE TURN IT OFF!!!
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Yeah I've had a break for about 2 weeks now, I'll prolly come back for the anniversary.
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Plague, Trickster, Hag (not much anymore because the META murdered all hag mains), that's about all. Oh nvm I forgot about pinhead. Not because he's strong, he's just annoying to go against.
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@fondelli said:
https://forum.deadbydaylight.com/en/discussion/comment/2869132#Comment_2869132
if you're a nurse main and you don't 4k regardless of who you're up against you're bad.
it'd already be bad enough if you were playing blight, but nurse is straight up pathetic.
afking is taking it to the next level, there's like no hope of you ever being good at the game at that point
Yes I don't have fun playing killer anymore. Do I derank? No. Do I still play nurse? Yes. Why? Bloodpoints. I put up with the unbalanced survivor meta because BHVR is not gonna do anything aboutt it anytime soon. But that's all good, I'm starting to play Civilization.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2869132#Comment_2869132
So they 4k every match, but if mmr puts them in trials where they have to work for it they de-mmr so they still 4k but only easier? Gotta love the mindset.
It's sad, but true.
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@fondelli said:
https://forum.deadbydaylight.com/en/discussion/comment/2869132#Comment_2869132
if you're a nurse main and you don't 4k regardless of who you're up against you're bad.
it'd already be bad enough if you were playing blight, but nurse is straight up pathetic.
afking is taking it to the next level, there's like no hope of you ever being good at the game at that point
so you're saying every nurse player who doesn'tt mop the floor of the survivors is a terrible player? Did I ever even mention myself? Why are you trying to bend what I said, I was stating people who start to play nurse recently since alot of her game breaking bugs were fixed. Since then, people wanna try her out, and a mid tier MMR nurse should be put with mid tier MMR. But from what I've tested (using fresh accounts), is when you start as a brand new killer you can get a really good gripping, but if you start overperforming in your first few games your MMR will be inflated and that's when the whole system ######### up. That's why as a survivor every once in a while you'll see a baby killer, and every once in a while as killer you'll see a baby survivor. If your MMR is overshot, as new player it can be extremely discouraging to be put up against thousand hour players in a unfair game. That's just the sad reality of this terribly made matching system that takes barely anything in a trial to account other than a kill/escape ratio.
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As a nurse main, sadly I know why. Nurse is the strongest killer in the game hands down, and when you get pretty good with her, you basically 4k every match with ease. But, with the introduction of MMR, every win spikes your MMR to an extreme level, so alot of nurse mains that started getting good or are semi-decent with her get thrown into the sweatiest matches of their lives. So called, "High MMR". Here, you will see 4 dead hards, 4 iron wills, DS, BT, and of course CoH. So to many of these nurse players, they don't have fun and decide to go afk so that they can reduce their MMR to get less stressful matches. I know, because I see 4 dead hards every game, 4 DS's every game, every survivor has a minimum of 2k hours, etc.
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@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/F2K3VTL8PJFE/image.png
According to Steam Charts (only counts Steam but still it is one of the biggest platforms DbD have), since the Boon big mid chapter patch, less and less people are playing the game. During this time we had Artist chapter (very end of the November) and now Sadako. Both chapters didn't increase the playerbase at all.
So my question is: Why do you think people are not playing anymore? What do you think are the biggest issues right now with the game?
@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/F2K3VTL8PJFE/image.png
According to Steam Charts (only counts Steam but still it is one of the biggest platforms DbD have), since the Boon big mid chapter patch, less and less people are playing the game. During this time we had Artist chapter (very end of the November) and now Sadako. Both chapters didn't increase the playerbase at all.
So my question is: Why do you think people are not playing anymore? What do you think are the biggest issues right now with the game?
When I play against boons and dead hard it's just not fun. I hear the thunderous sound and now I know I have to overcommit to every chase. I chase at an unsafe area and feel no thrill because the survivor at anytime can punish me by pressing a button. I don't mind waiting 10 mins in survivor queues rather than wasting my time as killer to get bullied by a bunch of survivors because of how anti killer the game has become.
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@DoritoHead said:
Or, we can stop pretending that the community is divided into Us vs. Them and just treat everyone as being a part of the Dbd community as a whole.
We're all apart of the dbd community, but it's pretty evident that most people fall under one of each side that they prefer to play. Some do play both sides, but usually gravitate to one in particular
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@PeaceNGrease said:
Than being blissfully unaware of entering a game with a bully squad, with a supposedly weak killer, then smashing on them despite 4 DH, 4 UB, 4 Soul Guard, built to lasts and 4 flashlights? Then only finding out how much effort they went in to bully only after the game and laugh at how it didn't work and someone DC'd on deathhook? For my money, probably the best!
I've had alot of fun learning nurse, landing blinks are so satisfying to me!
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This is my go to:
If it was a generally easy or casual match, I'll take the 3k and give last person hatch.
If they got SLAUGHTERED, I'll let 2 people complete all the gens and leave.
If I did a misplay or played pretty badly, I'll let someone go If they go down close to the exit gate.
If the game was extremely active, fun, exciting, had unexpected twists and turns, my sense of who to kill or not kill goes out the window, I just enjoy the ride and whatever happens happens.
If they're pretty toxic, clicky clicky full meta flashys etc, I'll probably not give hatch, but generally I won't BM or face camp unless I'm having a really bad day.
The only time I tunnel is if survivors throw themselves at me or the survivors are mega sweaty and I need to tunnel in order to slug the last 3.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2858024#Comment_2858024
Boil Over? CoH? Parental Guidance?
You are so wrong.
CoH has not changed. An extra 2 seconds to heal? Are you serious? They can reduce the numbers all they want, it will still be overpowered. They need to completely rework the perk.
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1 million bloodpoints amounts to about 50 levels of a character. If you want every perk on a character, it'll take from 3 Mil to 5 Mil. The grind is outrageous and it will take someone thousands upon thousands of hours to get to a point where BP is not top priority.
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Prestige is made so that 7 months of grind turns into 3 years of grind
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2853834#Comment_2853834
Random matchmaking would just amplify the soloque issues and would make new killers feel even more discouraged. As for the second chance and meta killer thing, thats always been an issue. There are literally just less bad players
I don't deny your point though, DBD has become more main stream and players are more competent.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2853834#Comment_2853834
Random matchmaking would just amplify the soloque issues and would make new killers feel even more discouraged. As for the second chance and meta killer thing, thats always been an issue. There are literally just less bad players
I don't think this is the case, we have the same number of active players since last year. I think the reason people are complaining more is SBMM is encouraging people to use META because the system only accounts escapes and kills with no other factor. Not only that, because it doesn't take perks into account either, if you use extremely meta perks one game, the sbmm will match you with sweat lords even if you start to play with no perks or no mither. I think that's the main issue, the "skill identification" is not thorough at all.
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When someone outplays me with SB or Lithe, I say "nice!" Because they were able to manage their perk, and use it in a situation to skillfully avoid danger. When a survivor presses a button to immediately punish the killer and possibly make them lose the game simply because they have the perk on, that's when I think a perk needs to be changed. I feel the same way against NOED, an extremely powerful effect shouldn't just be granted.
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I think there shouldn't be any sort of ranking system, in dbd it should be completely random who you are matched with. If they want people to become competitive (which they're doing with the current sbmm), they should make a completely seperate game mode for that. Not every killer wants to see 9 second chances in a game and not all survivors want to only see blight, spirit, nurse, ruin + undying, etc. I haven't seen a ghostface in 7 months and it's genuinely sad.
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they obviously out-skilled you. Just get better at the game. You died so you're bad at the game. Just get good lmao
(sarcasm and a joke)
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@El_Gingero said:
Too cartoony and kid friendly for DBD.
Ignore the kpop singer
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11) only killers can have perks, survivors can only have items.
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Ruin, Undying, Tinkerer, Corrupt Intervention, Midwich offering, bloody fingernails add on and iri add on that switches on tvs
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2844062#Comment_2844062
I'm mostly sure it'll take something more than 20 seconds due to health boost and dead hard.
actually the hit to the down was 5 seconds XD*
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2844062#Comment_2844062
I'm mostly sure it'll take something more than 20 seconds due to health boost and dead hard.
if you can get a hit with one blink and recharge, you can pretty easily get a down in 10 seconds. You can check out my vid on YT, I downed a guy in like 12 seconds I think (from the hit to the down). But yeah, if you're in a regular chase, 20 seconds seems about average in a quick chase.
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Nurse is stupidly powerful, but survivors can totally out-skill her. The survivors need to completely change their looping style to LOS blocking and unpredictable pathing. Sorta like huntress, but to an extreme because she literally throws herself at you. If a survivor uses pallets, windows, holding W, yeah obviously they're gonna cry and rage on forums that she's "overpowered" because they last 10 seconds in a chase where they give the killer free hits by being in the open.
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If I ever see salt in the EGC I just say "cry about it" and leave. No reason to spread negativity, or stay in a negative space.
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@Wiggles_Diggles said:
Simply put burnout. A break is a really good thing and I encourage people who have played for a while to do so. I just got back from about a year long break and been having a lot of fun with the game
Mcote was right.
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I don't mind unbreakable, but Dead Hard, Circle of Healing and DS make survivors basically equivalent to an A tier killer. It's so dumb in a horror game, the victims are more powerful than the scary killers.
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honestly, wouldn't mind more chest at all.
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@dictep said:
Same as killers without slowdown perks
If they remove exhaustion perks, Second Chance perks and boons from the game, I'm happy losing all gen related perks. I'm just tired of seeing 4 dead hards, 4 DS, 4 BT, Boon, etc.