VirtuaTyKing
VirtuaTyKing
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- Username
- VirtuaTyKing
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Comments
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@Milo said:
"Oh boy! Let me just report everyone 'just in case' they were cheating and get something free for that!"
You have to upload video evidence for it to have any effect.
The allowed file size is tiny so you have to go through the video to find the most conclusive part then edit it.
I tried going the youtube route but it took 30 minutes to upload using so much bandwidth I couldn't even play the game during it.
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@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2919371#Comment_2919371
I'm just glad you said it.
I wouldn't have known what 'Crushed blacks' meant if I was asked a couple of weeks ago.
Always thought the maps looked awful, but never had the right words for it - felt like Ambient Occlusion was shoved way, way up.
But when you said it that way, you turned the lightbulb on in my head. Complete enlightenment. It's color balancing with the blacks being dragged down to the killer basement!
Yeah you only have to look around the corner at the bottom of the stairs. It's totally black and isn't on other stages.
It could even make people invisible I don't know.
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Although I think the mechanic is fair I will say it's easily abused by hackers and it's not really provable.
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@Basement_Bubba420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919343#Comment_2919343
Yeah I've been noticing alot of self unhooks when everyone is slugged.
Also seen some unbreakables without actually have the perk or the boon.
They're already back.
I thought it was fishy. Looks like I will be doing more detective work and reporting. It's tiresome though.
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@Valik said:
I recently learned how to chip chart cameras and I could not agree more.
The blacks are pushed way below the floor.
It's either a mistake or a cheap way to create the lighting effect. Either way I hate it.
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Hook placement occasionally sucks but in general I really like the map. I often use iron grasp to help get to scourge hooks though.
Have you tried the solid phantasms with hag on that one? It's hilarious in a mean kind of way.
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@dugman said:
Just FYI they also did a massive ban wave last week. Not sure how many people it impacted but if only a few percent of people playing were cheating and got banned that would be a few percent of the concurrent players on average drop right there.
I have seen less of it TBH in past week. More self unhooks than usual though without the perks or offerings.
This can't be proven and might just be coincidence.
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I love Terminator, Aliens and Predator but I don't want them in this game.
Each of them would slaughter 4 people in minutes no question.
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Yawn. Play a large selection of killers before making balance suggestions.
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Need to unhook, heal or at least be in terror radius for periods if not chased.
So if the killer is really bad you won't get much even if you get out.
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I don't need to see this to know if players are decent.
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If I lived to 200 it might be worth it.
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Nevermind it stayed closed this time sorry.
I would delete post but don't know how.
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2917100#Comment_2917100
You wouldn’t even be able to slug, camp, and tunnel one person all day because the gens would start progressing. You’d still have to go kick the gens to start their regression. The survivors still need to perform skill checks to restart their progress, and if they fail it blows up. Perks like Corrupt, DMS, Ruin, Thrilling, etc would continue to halt this progress.
I had already posted ages ago that old DMS should work exactly the way it does now. People here said “Uuuh that way still wouldn’t be good”. “It’s a bad idea”. Now it’s working exactly the way I suggested it should, and it’s great! So please! 🤣
The problem has never been killer. It’s survivor and their braindead objective. Gens “progressing themselves” doesn’t make it easier for survivors because the progress would be a steady rate that survivors mains can’t dictate by rushing the gens anymore... Forcing the survivors objective to become bold and altruistic (Interactive)! Sitting on a gen is the dumbest objective that has possibly ever existed in any game. You sit there. Clicking. Sometimes. It’s same way killer mains say Trapper/Hag have boring powers that doesn’t interact with survivors. Well, that’s because it’s true! 😭
So you would like survivors to have nothing else to do other than bully. I'm done talking.
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2917050#Comment_2917050
I do, and sometimes I catch everyone before 3 minutes are over!
That's some serious potatoes.
@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2917050#Comment_2917050
If you honestly think survivors job should be to sit in one spot all day then you can’t complain why this game is so horribly balanced. Survivor can’t do anything other than gens. Which killers complain that that they’re doing this too fast, but that’s ONLY because that’s all they can really do to escape. You see where this is going..?
That means doing that shouldn’t be their main objective to escape. Survivors job should preventing deaths altogether until they’re allowed to escape...! Because they had hope…! I’ve played killer first before survivor. When SWFS do exactly that, and do it well, they escape. Guaranteed. Flashlight saving, pallet stunning on pick ups, sabotaging etc. This is because 3 players did that while 1 person did the gens. Watch any legitimate SWF streams. You won’t even see everyone on gens rushing, yet they’re all escaping!
If that's what they want to do then they get slugged,camped and tunneled. So a solution is free sabo and gens that do themselves. Wow!
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lol You don't play killer do you!
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I never understood this farming lark.
Sure I had a laugh one game with a Ghostface and us all in a line tbagging to the sound of his heartbeat.
Are they just making it easier to pip up again after reset with the same killer? At other players expense.
In general it's utterly boring. I got more bp quicker actually playing the game as survivor so I would just leave.
Trouble is you have to join in enough so you don't depip.
As a killer even if a survivor drops their tool I will shake my head. They either run or get hit.
I find it cute but they would most likely show no mercy to me at the gate before leaving.
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For me today I've been using Artist for the first time.
The games have been mostly chilled and getting progressively harder as they should.
Then I played trapper who I'm not bad at but it was full on sweat after sweat like I'm the greatest ever and need to suffer.
I like tough games but 5 in a row!
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@Key said:
https://forum.deadbydaylight.com/en/discussion/comment/2915171#Comment_2915171
What will be the difference? Will it get worse or more toxic? I’m genuinely trying to learn
As you get better at a certain killer your MMR goes up thus it gets worst then better then worst then better. You get the picture.
My advice would be to get some tips from ManFaceJay on youtube. He will open your eyes further into the depths of survivor entitlement.
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The higher your mmr gets with a killer the sweatier it becomes trying to get grades using them.
Stick at it then come back after using clown for a long period and see what you think of no noed then.
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2914247#Comment_2914247
what has been the unlikeable part?
It could be it's rather disorienting teleporting when you start out.
Not used to being short either.
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If I deem a specific killers power too weak to really create enough pressure on gens I will use end game.
They had their fun now it's time for mine.
Losing gen after gen even with regression perks when I'm downing/hooking as fast as could be possible isn't fun.
SWF tears are yum yum lol
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She's grown on me a little after using her for more than the odd game today.
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2913057#Comment_2913057
Yeah use your entire build for survivor cheese. No gen slowdown, no aura or information perks .
Funny enough with less mobile killers I've had a lot of success lately without getting hung up on gen slowdown. Even dumped using corrupt for the time being with them. They just kept hiding till it finished.
Gives me a break from kicking gens so much if nothing else.
Granted I have used NOED and NWO for end game and I feel no shame.
The gens popping so quick was annoying me no end.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/319883/bodyblocking-why
re-allowed? Bodyblocking in this manner has never been considered a problem.
You've got survivors off gens, one slugged - you pick up and they body block you, you then have a few options - the obvious one is to drop the survivor you were carrying and hit the others, that has more survivors injured and more pressure on the match, those survivors are not working on gens at that point. You have a good chance of downing another survivor here as well, and with others injured there's no problem hooking that survivor that you've just downed. Plus the others will be healing and not working on gens.
This being true of course it can lead to lots of heals and lower your badge.
I had a game like this earlier and got a 3k but didn't even get a pip.
The biggest cause of losing score was heals.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2913524#Comment_2913524
Ah ok so as I said there are many skins that change the character to someone else James is one of Cheryl's many other skins. No cheating 😁.
OK weird surprised I don't see more of it then.
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No different character name and everything. Last one was called James Sunderland I think. Have seen others before too.
If they have hacked that I have no reason to think they won't hack other parts of the game so will leave lobby.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/319800/swf-why-is-a-problem
want an interesting idea for nerfing swf teams? if you play swf you CAN'T equip the same perk for everyone (meaning that a full swf will have only 1 ds, 1dh, 1ub, 1ad, 1 CoH, etc etc)
They will still know what each has and take roles accordingly. It would help a bit but not much.
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If grades don't relate to skill why would I care what others have?
Why should I get abused in chat for being iri 1 and getting smashed because I either didn't bother sweating or tried new perks or killer?
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Might only encourage more DC's. You know what people are like. Dummy spitter's.
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Grades are not relevant to anyone but yourself. BP bonus is all.
I don't know what the game was like before SBMM but have heard it's not been popular.
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@Chusan said:
https://us.v-cdn.net/6030815/uploads/GBUBHNFJW6YP/image.png
Deadhard is fair. that's why everyone is running it along with borrowed time and DS
Most killers don't mind BT and DS that's the difference. DH in the right hands is as cheap as it gets.
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@Tiufal said:
Boil Over barely does anything after its nerfs. If you do a late drop with BO, its on you. If you cant handle the wiggle youre probably console, otherwise, its doesnt do anything. Even with the offerings BO hardly imapacts the game at all.
I'm not playing PTB. I know the distance I have to get to hooks. On this occasion I more often than not couldn't make it so I didn't try to.
I played the match you didn't so you don't know what BS it was.
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@SammehStormborn said:
https://forum.deadbydaylight.com/en/discussion/comment/2911320#Comment_2911320
You keep mentioning tall grass but survivors make noise when they’re downed. I also wonder how you know they all crawled so far away from each other if you didn’t know where they were?
Boil over is generally only an issue on indoor maps - hence why it’s getting nerfed. I get they used the offerings, but even after two slugs you couldn’t get one hook?
Maybe just chalk it up to a bad game. I know when I’ve had a few rough killer games and get a little frustrated I start to play a little worse and make mistakes I know I wouldn’t usually. That’s when I take a break, play some survivor or stop playing for the day. No game is worth getting tilted over.
Mate don't patronise dude I know they make noise lol
After a while dead silent as I patrolled the whole area whilst also looking for the last standing.
I got a few hooks and 1k but I'm not happy with that because none of them were even remotely good in the chase.
They didn't need to be!
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2910878#Comment_2910878
When I did this I went against a sabo squad with 3 oaks, 4 boil overs, 4 exponentials, 4 unbreakables, and 4 COHs. I couldn't leave one alone for more than a second since if I did their friends would get them back up instantly. It was truly an unwinnable game since most of the map was booned and if I just slugged the other 3 would pump out gens
It makes you want to explode with how rigged it is sometimes. Perhaps the solution would be to have a button to actually explode and kill those around you lol
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2911334#Comment_2911334
That is the high MMR experience, such a great competitive and fair feeling.
Killers possible strategies :
- chasing survivors -> between 12 and 25 safe loops/jungle gyms + DH -> cannot win
- slugging -> unbreakable and exponential -> doesn't work anymore
- camping/tunneling -> BT/DS -> doesn't work
- hit and run -> CoH -> doesn't work anymore
Every killers' possibilities are countered by the maps' design and some perks. Everything, killers are powerless now. And killers have not a single efficient counter to the survivors' gameplay mechanics. It is either a hex that is cleansed in 30 seconds or a power with an uncalibrated design (Pinhead chains' time for the survivor to get free is too low they can still continue to loop most of the time or Billy's chainsaw too long to charge coupled with the slow down walking speed...).
Well it's like all timings are off for the killers, on purpose.
Wraith's stock uncloak speed too. Maybe the Dev's think all Killers are suckers for punishment.
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2911321#Comment_2911321
Ye it is driving me crazy as well.
All my trials i have 4 DH/2 BT/2 Unbreakable/ 1 or 2 CoH + some increase gen speed perks.
It is unplayable 😂
Pretty much unplayable if the players are competent and communicating.
I don't expect to win all the time but feeling helpless is utterly stupid.
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@JeanCharpentier said:
The funniest part is when you have outplayed them but "Oh, DH is here", 2nd chance baby 😂
One of the games yesterday I had a 4 DH team. I got a 3k but it wasn't even fun it was too annoying.
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/319712/so-you-think-swf-is-fair
I don’t see that much anymore since the buffed Boil Over got nerfed, but on the rare occasion I do I just slug and let them bleed out. I’ll give them the unfun match they wanted.
I tried dude. Slugged 3 and one was injured but the 3 downed all crawled apart in tall grass on Red Forest. Just the way it goes I already had about 6+ tough games in a row before that so was questioning if this is fun anymore.
Even the games I got 3k in weren't all that fun either. Too stressful.
Hope I have a better time of it today.
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/319712/so-you-think-swf-is-fair
Iron Grasp helps. I'm doing Insidious Basement Bubba and these SWF's aren't happy. I've been getting threatened all week... over a game.
I usually use iron grasp if I have scourge hook perk. Perhaps it's worse for me because using a controller so will wait for update and see.
Just close chat on the entitled little brats. It's not your fault they are stupid enough to go down there against Bubba.
I don't have Bubba but I've had disgusting chat from people that went down against Trapper and all died.
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@eaebree said:
Idk man they make me sweat few games then i go against solos destroy them in less then 5 mins and i feel bad after that game because i was ready for war and i get potatos game is in wierd state hope it will get better
This usually happens for me but no dice today all felt like SWF. Few speed hackers for sure too. Not really obvious enough to report though.
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@eaebree said:
Swf is fair because this is pvp game and people will tryhard to win and nobody cares that you want chill game and not to sweat xd balance that?! Haha
It's fine If they want to use an unfair super perk called comms. I usually smash them anyway.
Well I like a challenge but unfair balance is the reason killers are getting turned off isn't it.
If all is gravy then they can enjoy playing good nurse's and blight's.
Sounds like fun SWF boys. Enjoy the future you created.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2910944#Comment_2910944
They are nerfing Boil Over because it's extremely difficult to control on console.
Well I use controller on PC. I do well enough usually or I would switch to mouse.
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/319712/so-you-think-swf-is-fair
yes in 99.9% of games swf is fair
Ha ha not even replying!
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@Pulsar said:
It's not really OP. They aren't playing to win, they're playing to annoy you.
So, OP? No. Annoying as #########? Yes.
Yet they won didn't they. I have faced much tougher and smashed them.
The fact they coordinated like that plus had a map with tall grass everywhere gave them a win.
Are they not nerfing boil over? So must be OP in some scenarios.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2910876#Comment_2910876
What does that prove?
Skill issue.
Don't think so pal. I can't teleport to hooks. If they are too far there is nothing I can do.
Slug yes but as I said they split up in tall grass no way I could keep track without a perk.
SWF have the luxury of better preparation in some scenarios.
Weak troll BTW.
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@eaebree said:
I will never mind "bully squads" they tend to make mistakes but those gen rush squads that loop like they have wh turned on all the time and run faster then they should like they speed up around corners hmmm that is wierd stuff
Yeah I see this a lot. Their own teammates probably don't even notice but I do.
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@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/2910902#Comment_2910902
The game is not balanced in general, but that's another aspect. Don't let people get in your nerves over some of these mechanics... I do understand your frustration whatsoever. I've had this happen to me in The Game and Lery's Memorial before. It was maddening to say the least.
I had a game where 3 had DH, boil over, Unbreakable, Flip flop. The other had sabo etc. Couple flashlights too.
It was satisfying to get a 1k at least.
Afterwards I learned to sometimes slug.
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@eaebree said:
https://forum.deadbydaylight.com/en/discussion/comment/2910894#Comment_2910894
Well you have time for rank but really 2m is not big deal grind is problem in this game
Usually no 2 pips is no big deal but been a nightmare every game after lol.
Even when I 3k.
I dunno I thought they messed with mmr again. If not then the test's were pointless If this is the end result.
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@adirgeforthedead said:
SWF is fair by itself. This is just a specific setting where they are out to get on the Killer's nerves, but this can also happen even in SoloQ (granted less coordinated). I've had matches like this where all you can do is slug them and let them in the ground. One is guaranteed to have Unbreakable at least, but there isn't much to do in this specific situation.
As people pointed out, just slug them and let them enjoy the ground. You won't get many points as is, but neither will them whatsoever... but yes, it's annoying as hell. I agree.
Well the game wasn't balance for comms but thats another subject. Yeah I was just bang out of luck. Tall grass everywhere and they crawled apart.