VideoGameMage
VideoGameMage
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The endurance/haste upon being unhooked is for survivors to have some form anti tunnel basekit, rather than dedicating several perk slots to it. Survivors farming unhooks has been a thing since the beginning, only difference now is that the survivor getting unhooked doesn't get screwed over for it. If your unhooking under the killers nose, that killer should be able to get the unhooker who farmed.
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They announced a while back about giving solo q HUD icons to let survivors know what their teammates are doing, but it has been put on hold because they had to do a big balance patch, plus some of the things they had planned to release in this year's road map had been postponed so we have zero clue when it's coming.
Bhvr has a bad track record with releasing things in a timely manner, as they revealed Mori reworks nearly three years ago and they're just now releasing it this year. So with this track record I'm going to assume we won't see these HUD icons 2 years from now at the earliest. Who knows though, maybe they'll surprise me.
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Just lower the cool down or, extend it's duration, and add hidden pools of blood and grunts of pain to it. It got power crept by newer stealthy chase perks that hides scratch marks.
I'm surprised the devs left dance with me untouched for so long, considering they buffed boil over and windows of opportunity (can you believe this perk used to have a 40 second cooldown??!)
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You mean you don't like a measly 500 extra BP when someone DC's? Ungrateful smh.
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By itself? No. When combined with stake out and toolboxes? Kinda. Personally think it should've been a healing perk. We don't need anymore gen speed perks in dbd.
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Gut hyperfocus, gut medkits, gut toolboxes, gut everything at this point. Maybe, maybe after all that solo q will finally get those HUD icons.
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Not even close to being a bad killer. B tier once his hitbox and bugs are fixed.
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"and the devs need to see all the perks they have made so they can avoid making similar perks."
I'd say that ship has sailed a long time ago. Quite a few perks they've made recently could've been buffs to older perks rather than a new perk itself. But they have a 3 month content cycle to uphold so.
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@RinsDoormat said:
They already tried and rejected this idea. Look up Early Game Collapse
Yeah, didn't they say it was actually too powerful for set up killers like trapper and hag when they tested it internally? Then again, they also said that about many things in the past. "We can't give survivors any basekit buffs or more info because it was too strong in our tests" 3 years later and we now have basekit BT and will be receiving action HUD icons (even if it's taking 84 years to actually get them).
So who knows, maybe they'll change their mind about early game collapse. In the meantime corrupt intervention will have to do.
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Most cosmetics in online games are overpriced but we're passed the point of changing anything about it.
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Apparently it was always supposed to work this way according to a dev on twitter. They just weren't aware of it working like it did before designing wiretap.
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It didn't work on PTB so I assumed it wouldn't work live. They really should update perk descriptions so people aren't confused about this.
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My meme build with parental guidance has been ruined..why bhvr?
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They got time to nerf blast mine , but didn't think to adjust BT.
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I read the nerf wrong and thought it was perk hook state and not just hook instance. So you can't use it again if the survivor gets face camped and goes to struggle. Definitely got significantly nerfed. A shame, original reassurance was a really powerful anti camp perk.
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Wait, it's not per hook state? So I use it once on a survivor on a hook and I can't use it again if that survivor goes struggle? That makes reassurance really mediocre then in solo q then :/. Campers are probably jumping for joy at this. This perk went from "making it a regular in my builds" to "If I'm running meme hook savior build I'll run it".
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@Edilibs said:
Old Thrill of The Hunt:
Stacked with other totems and you gained a notification when a survivor was working on any totem. (Way pre boons)
They need to bring this back no idea why they nerfed it. Thrill is useless now.
As for the thread at hand, old undying used to give hex perks 5 health states and showed the aura of any survivor near a hex totem not just dulls. It was so busted with ruin and devour hope, but it did force survivors off gens just to do bones. So chaotic! A part of me wants them to bring back the aura reading on hex totems.
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Did we not already deal with BT during endgame for the last 6 years when survivors had to bring the perk? Somehow we managed to defend endgame hooks then, so why is everyone crying foul just because it's basekit like it's some un-counterable monster?
You guys trying to tunnel the person off hook during endgame but sometimes the smarter action is force hook trades.
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He doesn't really need a rework. He needs more than two useful add ons.
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@jesterkind said:
With a 10% Haste, I think the more realistic scenario is the survivor that performs the unsafe unhook will get immediately chased, since they're going to be the one who's actually vulnerable.
And thank god for that. Tired of being punished for my teammates mistakes. Maybe this will teach people when it is and isn't a good time to unhook.
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As long as tunneling and camping remains easier and more efficient than trying to 12 hook everyone, killers will do it. It's boring but it is practical.
Punishing these play styles is the only way to deal with it outside of overhauling the way this game is played, which the devs will not do. Every suggestion people make to try to incentivize killers to not tunnel (outside of more bp gain) just reads as more buffs to killers that will just continue to tunnel anyway. Like that suggestion someone made the other day where everytime a survivor is hooked the killer gets a passive gen regression per hook state. Bro, killers would just tunnel for a free thana stack.
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Agree with your first point. Basekit BT (only basekit tho no other endurance effect) should make the unhooked survivor lose collision.
I'm not getting your second point, is that not what happens now if survivors choose to rescue someone during endgame? I really don't get why everyone is acting like they haven't dealt with BT during endgame as if pre-patch survivors weren't constantly bringing it. The counterplay during endgame for this is the same as it always been. Forcing trades.
Your third point, I think bhvr forgor about the perk BT and they probably will not let a 20s BT go live. At least I hope.
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Obviously by "certain killers" they mean pig and trapper.
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Correction "Killers aren't allowed smart or interesting builds because Nurse is in the game".
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Look me in the eye and tell me how often you see people bringing guardian. It's probably sitting at a 0.4% pick rate.
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Yes. I love resident evil.
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The survival rates must have seriously dropped for them to buff the basekit BT because I remember peanits saying anything more than 5 seconds was too strong in their internal testing.
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I mean even with the basekit BT if you hooked right in front of the gate there was a good chance they were going to escape anyway once unhooked. Hooking a survivor right next to a gate is never a good idea, unless that's your only option or the gate isn't 99'd.
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I hate it. The dev update talks about helping against camping and tunnelling, yet the changes only really help against tunneling and they NERFED the only good anti camp perk coming up. All they had to do was allow the survivor to still kill themselves on hook with skill checks.
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Didn't the devs a long time ago admit that nurse is a thorn in their side because they feel they can't make good killer perks cause they're afraid it'll be busted on nurse?
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1). Let us see each other perks in lobby. If I'm running inner strength and see someone running a boon build for example, I'll just trade inner strength for something else and vice versa. If I'm running quad boon build and see someone has a totem hunter load out, I would want to switch to a different build. "But it would lead to lobby dodging!" Who cares? People do that now.
2). Status Icons. Let me see what my teammates are doing.
3). Ping system. People say we need voice chat, but I think a ping system would work for this game better.
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5% per hook state would be a bit much no? Especially when combined with slowdown (because we all know killers would still run quad slowdown) perks. They nerfed thana into uselessness because it became problematic on just two killers, can you image the potential slowdown perk nerfs they would have to do if killers on a whole got thana just for hooking survivors?
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So? This excuse shouldn't be used to not bother helping solo q at all.
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Probably. Yoichi's perks were meh, but the devs still nerfed one for no reason. So it wouldn't surprise me to see hyperfocus nerfed, because Zubat managed to finish one gen by himself with it in like 40 seconds. Reassurance I feel really doesn't need a nerf and most streamers didn't even complain it really but it'll probably get nerfed anyway.
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It was fixed on the PTB I believe.
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I won't dodge but I'm tempted to because so far all no prestige base characters I've played with are painfully new. Mmr is acting wack again it seems.
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I've tested it before and I'm pretty sure it does work. You just can't already have a medkit in your hand before rummaging through an empty chest, else it won't work for some reason. It also doesn't work if your previous medkit still has charges on it.
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@dugman said:
You’re not but I wish the devs had clearly made the survivors actually win or lose as a team from the outset. Semi-cooperative game design rarely works well.
Yeah being the only survivor to die because you got chased all game while everyone escapes wouldn't feel so bad if mmr wasn't tied to individual escapes, verses being tied to team escapes.
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Dark theory is useless because 2% isn't noticable but anything more than that could potentially be busted. Personally think it needs to be reworked to something else entirely, not sure why the devs thought a haste boon was a good idea anyway.
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I just want pharmacy to have a token like residual manifest does. Why they didn't buff it so it gives a token when injured I don't understand. This perk still does nothing if your teammates opens most of the chests before you do.
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Honestly the basekit BT should've been tier 1 of old BT, which was what 8 seconds? Obviously tone down current BT so survivors don't have 18 seconds of endurance and haste, but I was expecting more out of the devs finally acknowledging that getting tunneled and camped wasn't fun only to get buffed OTR to help and a very weak basekit BT.
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Bhvr for neglecting solo q for too long. They've known about how solo q have needed QOL changes for a while and what are they doing about it? Put it on the back burner to address Killrates, add a streamer mode and basekit killer moris.
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Maybe now that even prominent streamers are complaining about her, they'll change her eventually. She's already getting her add-ons nerfed.
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@supersonic853 said:
To be fair. That is how metas work. You remove one another pops up. There will always be a "best" build. Thats why they plan to do the meta shake ups as much as possible. (They said this on the last one near the bottom) so they are aware of needing to constantly change the meta.
Constantly wanting to change the meta has potential to backfire tho, especially in this game.
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Nurse can still abuse exposed builds so not nerfed enough imo.
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Thankfully we're receiving a new anti camp perk in the next chapter. It's licensed tho so you have to pay $12 to get it.
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@FridayNightPizza said:
Would it be too OP if the ambush could instadown?
I wouldn't mind this idea as an iri add on just to see how it would effect pig. But I fear what would happen is a bunch of face camping pigs would emerge. Maybe if the addon took away the ability to become undetectable when crouched so they couldn't camp the hook consequence free if someone was running kindred. It'd probably still be a hassle anyway so maybe they shouldn't give pig's ambush the ability to instadown.
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I actually want her leather outfit and the with the white coat more than her skimpy basketball outfit.
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Mikaela introduced the boon mechanic, has a witch tok/moonchild themed cosmetics (that the devs are not afraid of making more of), and is conventionally attractive.
Haddie in comparison barely launched with any cosmetics, her only good ones being a set and a prime reward, her perks are quite medicore (sans residual manifest) and her design, while I think is unique, most people find her ugly. For a character that was hyped up in the tomes, her release was pretty lackluster.
It doesn't seem like they're interested in giving her cosmetics either. The newest collection has Feng min and Kate again, and the winter cosmetics has the popular female survivors again along with a dredge skin but no haddie. Here's hoping she gets something for Halloween but I'm not hold my breath.
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Swfs are impossible to nerf anyway, because the most powerful thing about them is their comms.