VideoGameMage
VideoGameMage
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- VideoGameMage
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Comments
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I'm still annoyed that they felt the need to nerf parental guidance because they felt it was "too good" despite nobody complaining about the perk. Just put it back to 10 seconds. With the iron will nerf people will be looking for alternatives to hiding grunts of pain.
Dark theory just needs to be reworked to do something completely different. Not sure why they thought haste was a good idea for a boon anyway.
Empathetic Connection...I mean it does what it's supposed to. I kinda wish they buffed the healing speed to at least 20% and have it so that the teammate also heals you faster. Would save me from having to run leader with it.
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When I first started playing dbd I always wondered why we couldn't use a medkit on ourselves in the dying state. Would be interesting to see it as a perk.
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I was hoping for basekit changes for survivor that tackled camping similar to kindred or kinship. Oh well.
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We will literally find out in a couple of days.
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I mean they did add an extra 10 seconds to gens (which adds up), and made basekit changes to killers to help make chases shorter. There's still gen regression perks, but it seems the devs don't want perks that take away gen progress to be too strong anymore, instead wanting gen defense perks that just halt progress.
I'm personally fine with that, I hated doing at least 3 gens worth of progress on a single gen just for it to get deleted over and over again by pain res, pop or ruin.
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Can we at least wait until the PTB before we claim dead hard is better than before?
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They are trying to get killers to stop using this perk and they will succeed. I sure as hell ain't using it in my builds anymore. I won't miss the obnoxious ruin, undying tinkerer blights though.
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They mentioned some HUD icons a while back to see what your teammates are doing, as their attempt at bridging the gap between solos and swf. When are we going to get them? Who knows. Kinda bummed it hasn't been mentioned since they announced them.
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Me wondering when Julie will receive a skin that isn't just a rehash of her tome cosmetic.
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@ukenicky said:
I'd really like to see a perk added that better addresses the issue of face camping. Heck, buff Kinship and I'd use it more. I feel like if they did that it could be partially meta but not broken hopefully. Either way I want something to help make face camping not feel so awful.
Surprised the devs haven't tried buffing kinship to work on other survivors as well as yourself. That way if you have kinship and you get within 16 meters of a hooked survivor, their hook timer is paused as well. Would be pretty game-changing.
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Dbd has millions of players worldwide but "oh no muh steam charts says game dying!". Don't get me wrong bhvr has got to do some major improvements to this game, but I just find it funny how people keep posting steam charts.
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Why use self care when you can get more out of a beefy medkit + built to last?
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@Babalonkie said:
https://forum.deadbydaylight.com/en/discussion/comment/2848213#Comment_2848213
What businesses in 2022 close on weekends?
And working from home or overtime is not a thing?
Uhh..considering how bad the gaming industry is about overwork, bhvr employees being off on weekends isn't something we should complain about.
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@NOEDENJOYER said:
Yes, we need to make the experience for killers even most miserable than it currently is.
Thankfully, the new boon is garbage, but they'll eventually release another that is as broken and ridiculous as COH
Yeah. I'm pretty much expecting a boon that combines streetwise and built to last in the near future. Also boon: vigil. We know it's coming.
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Why should survivors let you have one hook? That's not their objective, and your not entitled to survivors going easy on you for not having hooked anyone yet. I don't go easy on the survivors making multiple mistakes (ez pressure) so I don't expect survivors to go easy on me when I'm not playing optimally.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2679612#Comment_2679612
Only an idea, propose something instead of just saying no then?
Just cap the healing speeds so people can't heal themselves in 5 seconds. That's the main issue at hand. With the boons + medkits + add ons + healing speed perks the fastest heal is what 3 seconds?
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2679612#Comment_2679612
Only an idea, propose something instead of just saying no then?
I don't think anything about medkits need to be changed. If people are healing too fast, the solution is to cap healing speeds so people aren't healing under 10 seconds. Not make medkits useless for solo q. Almost nobody uses medkits to heal others outside of topping somebody off quickly.
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@Ink_Eyes said:
I think med kits should be changed to altruistic only med kits, basically have a med kit only work on teammates to heal them faster, having a med kit work on yourself means you can break chase and heal in 16 seconds, at least if they make altruistic only med kits you will have to use it on someone else and at the same time it will force you to find someone else to heal you (that also has a med kit) so basically even if they break chase they will be forced to find someone else first (maybe it will take a survivor 15 - 20 seconds to find someone else and then spend an extra 16 seconds to heal the teammate with the med kit) instead of the standard break chase and heal yourself in 16 seconds...
Hell no.
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@ThiccBudhha said:
That is the biggest issue, there are perks I like, fun perks, and unique perks. But their effects are so muted or they have obscenely long cooldowns to the point where nobody in their right mind would use them.
Dragons grip would be a good perk, if it weren't for the long cooldown. I understand why the devs felt the need to give it a long cooldown, but would it hurt to lower it to 60 seconds?
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I leave the person who's trying to suicide on hook to die anyway. No use in trying to keep a dead weight teammate.
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Her backstory wasn't what I expected, considering the leaks were hyping her up as a cultist killer. Kinda disappointing but it's whatever.
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Those killer perks are actually...good. I'm surprised.
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Why in the world would you want someone who's throwing the game to leave the match to be forced to stay in it? You think they're magically going to become a good, helpful teammate?
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"It's a good perk"
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Happening on playstation. I turned cross play off and it helped a little but now I'm getting the infinite loading screen again. Playing mostly solo survivor.
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Hmm probably shadow step + smash hit + any means necessary + rotating 4th perk.
I like healing builds so circle of healing + botany + desperate measures + wglf is probably busted but I'm dedicated to being the team healer.