Avatar

Verconissp

Verconissp

About

Username
Verconissp
Joined
Visits
5,845
Last Active

Comments

  • Both chill and competitive...

    ...i Hate it severely, i already have bad Anger issues with this game lol

  • @Fuzzels said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008901#Comment_2008901

    Bud, if youre actually overheating the saw and youre not doing it on purpose, youre a bad billy. Plain and simple. You can be a good killer in general. I didnt say youre not. But you are a bad billy. Thats all there is to it.

    So what yer telling me is i should only just backrev survs and not try to Curve / be a actual fun billy that just uses chainsaw only,

    ...With no addons, Yeah no. i like to have fun and just use chainsaw, Overheat is a mistake on bhvr part and it needs to gtfo,

  • @Fuzzels said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008790#Comment_2008790

    Once again. His changes only affected people who were bad with him to begin with. I play him at reds, against reds all the time, and I land saws consistently. Jukes happen. Im not a god. But even still, ive never over heated while trying to saw someone. And if you read some of the replies, multiple people have said they dont overheat even when new to his rework. If YOU cant play him, thats fine. The issue isnt with him, its with you.

    With me. HM. So as someone who plays every killer at red ranks, have everyone at p3 level 50 and played EVERY single killer with all addons and offerings calling me bad, Ight. it's not like i used to play old billy before rework or nothin'

  • Sorry to say but. the Overheat was a Overkill to his basekit. against good survivors you'd never get a Actual chainsaw off, Devs don't realize this still =D

    Edit: If they reverted him. i'd play him alot more but i don't. He just sucks in general as a Killer, Sad to Say.

  • Killer:

    1) Enduring

    2) Sloppy

    3) Hex: Ruin

    4) Corrupt Intervention

    5) Whispers

    6) Save The Best For Last

    7) Spirit Fury

    8) Bamboozle

    9) Barbeque & Chili

    10) A Nurse's Calling

    Survivor:

    1) Borrowed Time

    2) Dead Hard

    3) Unbreakable

    4) Adrenaline

    5) We're Gunna Live Forever

    6) Hope

    7) Resilience

    8) Prove Thyself

    9) Delieverance

    10) We'll Make It

  • @JamieLee2k said:

    I am doing a little project which I will let people know about at a later date but I am looking for some of the best killer mains who can talk in depth about that killer they main.

    So here are some examples, Trapper - Otzdarva, Nurse - SupaAlf, Pig - Scorpionz, etc....

    If you need a killer main who plays all killers regularly / mikey and slinger, I can tell you all bout em

    That is if people don't dc against my slinger..

  • You stand near the window and wait for the killer to get close towards you before sprinting and get a instant fast vault despite looking like a Medium vault

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006277#Comment_2006277

    The whole premise of making changes to the survivor side to "compensate" for fixing a killer exploit is one I'd disagree with. Fix the exploit because it is an exploit; who cares which side it's on?

    With that said, yes, shift teching is garbage and should not exist.

    It was more of a point to make tbf. just bout every patch i see atleast one nerf towards killers and it sucks. the Flicks on blight should stay imho, Makes him more unique as a Killer.

  • @danielmaster87 said:

    Flicks are exploits in this game. It should be removed, and so should all the other killers'. You're not supposed to have that kind of turning with those killers' abilities.

    So should we remove Shift teching from survivors? Just to compensate the "Exploit"

  • You can use Iridescent head + Belt and get this achievement so quickly =D

  • i play a fair bit of clown. Not my main but i can be a very scary one at that, =D

  • @Sluzzy said:

    It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.

    BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.

    There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.

    If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.

    How bout No.

  • I like it. it brings skill to use blight and blight is already hard to use as it is. Just more of a "Lets nerf this killer next =D"

  • @Yamaoka said:

    I respect any killer except Nurse. She quite simply shouldn't exist. Singleplayer design in a multiplayer game.

    Till they nerf the survivors majorly first my friend. then we can talk bout reworking Nurse =D

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2000795#Comment_2000795

    Double Pallets = mean that there is the minimum of Pallets on the Map and there are not many Maze Tiles with Pallets (aka more T/L-Walls than Jungle Gyms). A Double Pallet is good for the Killer.

    Syringe = nerfed quite badly, but I agree, one of the Survivor things which is not useless

    BNP = only the strongest Toolbox Add-On because the rest got nerfed into Oblivion (rightfully though)

    Meta Perks = You mean those Meta Perks which were not released for Survivors for years already? Last Meta-Perk was either DS or DH, dont know which came out earlier.

    Oof.

    Bhvr stated there would be no pallets spawning within 16 meters of eachother. which means that's a huge lie


    Syringe. combine it with the reduce charges and healing speed to lower the time it takes to heal with it. still strong


    Bnp. 25% of a Whole gen which is huge. or 15% / 20% still a huge thing to get done.


    Meta Perks. Ds / Unbreak / Adren / Bt / Dh / BL / SB . been in the game for a VERY long time without much drawbacks or nerfs.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999802#Comment_1999802

    Nurse is one of the few busted things left in this game. She is on one Level with true Infinites, Double Pallets, No-Hook Moris, Insta-Heals... The only thing that makes her "balanced" is the fact that she is hard to learn and not many players want to do that (because there are more than enough alternatives which can get the Job done, unlike a few years ago).

    IMO she should be reworked, increased Movement Speed and drastically nerfed Power. But I also know that this will never happen, so chill. Nurse will stay the same as long as the majority of players dont bother to learn her.

    Not busted but ight my guy, There's still map spawns that can spawn double pallets, still got the syringe in the game, Bnp and alot of survivor perks / meta perks that haven't been touched in a Really long time compared to killer,

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999272#Comment_1999272

    A Killer like that will never be implemented again. Nurse itself should have never come into the game in her current state in the first place.

    You do realize that If they removed Nurse. this game would actually hurt majorly and would die out because there is no top killer that can dominate a good swf. Nurse Deserves to stay, She's already fun to verse than spirit... the main issue is also that This game is 100% purely survivor sided,

  • @Aven_Fallen said:

    What is a strong Killer for you? For over 2 years the Killers which came into this game were at least decent.

    Ghostface, Demo, Oni (very strong), Deathslinger, Pyramid Head (very strong), Blight (very strong) were more than decent. Even Plague is not terribly weak. Twins might be an exception.

    If you are looking for a Killer with the strength of Nurse, this will never happen. And should never have happened in the first place.

    I mean. i wouldn't mind a new killer that could Rival Nurse. it'd be a actual killer devs put time into anywho,

  • @ClownIsUnderrated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1998060#Comment_1998060

    I've thought about quitting the game if I just hate more bad things the devs do, but I'm very conflicted with myself if I do. With the amount of time I've put into this game, the best choice is to keep playing the game because it is getting better but still needs improvements. I'll probably start taking maybe two week breaks if I start to get unhappy again, and will take breaks when a new game comes out that I might get.

    Ngl. with my situation Battling Severe Depression and Hellova Anger Issues. it's just that i still wanna entertain people while playing dbd despite my own issues. Trying to be a Positive boy / Wholesome boi is very hard with those Issues Arisin'

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1998060#Comment_1998060

    You don't have to fully stop playing. You can always take a break. If the break lasts a long time that's fine.

    And if truly do not enjoy this game at all, maybe you should stop playing. Yes it will be hard at first, but it will get only better and better. (That sounds like advice for an unhealthy relationship)

    @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1998060#Comment_1998060

    Sounds like you’re addicted my friend. You at least have acknowledged the problem so you can stop. I can guarantee you’ll feel better for it. When I regularly played the game a month ago I would regularly get angry, upset and my mind felt kind of out of sorts because I just wasn’t enjoying myself. I only play occasionally now and I feel better for it. I still check the forums and play occasionally but I’ve been slowly distancing myself where I can. Games can be an addiction, just like a drug. I hope you can convince yourself to take the break you need.

    I took a few day break here and there. but the main issue is that Since i do stream this game. And it's the one of the only games that can literally advertise so Freely without hassle. ...It's the sad part that i used to have fun.. but now i don't after realizing it

  • @ClownIsUnderrated said:

    https://us.v-cdn.net/6030815/uploads/JOGADUMME04N/ps-app-20210305-073107.jpeg

    https://us.v-cdn.net/6030815/uploads/CTAU46KRF2SJ/ps-app-20210305-073116.jpeg

    I need a break honestly from DBD. Been playing almost every day since the mid chapter for Clown came out, was hoping I'd take my break last week but the event got extended for some reason? Yes I literally tortured myself with the very bad desync, and nauseating UI we had before the devs finally changed it. The event was a good means for me to get more points put onto my survivors, and try to get every perk on all survivors... Last week I didn't really play the game to much as well as earlier this week, because I just wasn't having fun with a lot of my games. I turned cross play back on for the first time since it came out because the optimization was really good for the mid chapter, but once I started encountering hackers it's gonna be turned off permanently until an anti cheat system is put into the game. Wanna get back to Crash 4 since I haven't beaten that yet, and would eventually like to play Path of Exile since the game went free not to long ago. This is one of the many great things about taking a break from DBD, feels nice to be able to remove that massive rock off your back. Probably won't be playing the game again until the week before the new chapter, but we'll be keeping my eye on the forums. So to anyone who isn't on a break have fun!

    Not gunna lie. i want to stop playing dbd. i truly do, But i can't.. it's a rough cycle that I just can't walk away after all the hours and money i put into this..

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1996136#Comment_1996136

    No, Nurse is not fine.

    Her power is so broken that it needs to be removed from the game entirely.

    Nope. her power is fine. you just needa learn how to dodge her better with Practice my guy <3

  • Doc is sadly not even close to op. Even against good survivors. He don't stand a chance,

  • Enduring as a Killer.. Can't live without this perk, Never respecting them pallets.

    Any exhausting perk as survivor.

  • @ChurchofPig said:

    People bring up that The Trickster does not fit in Dead by Daylight because he's wearing bright flashy clothes and is not scary. Here's the thing though, if I asked you (the reader) "When was the last time you were actually scared in Dead by Daylight?" It would probably be a long time ago. For me I stopped being scared after the first 5-10 hours of playing and I have between 2.5k and 3k hours in this game. The argument of how "scary" a killer is doesn't feel very fitting for people who have been playing the game for a while. Am I right?

    Now for the flashy clothing argument. Go to the freaking shop and look through the cosmetics. I'm pretty sure that's enough an argument for why "flashy clothes" isn't much of an argument once the shop released in 2018. We have onesies and elf cosmetics and you're arguing about this guy wearing hot pink and yellow? Sorry, but the looks argument died out once the shop was introduced.

    I understand that people don't think he fits. That's fine, but the arguments aren't really there since the arguments used, if you play the game, aren't really arguments anymore and haven't been for a very long time. Yet here we all are still playing (and complaining but still playing).

    Edit: After reading comments I don't want people to think I mean "Your arguments don't make sense." I'm saying they're weak arguments based off of what the game is. They're still arguments, they just aren't the best.

    -Jumpscare myers.

    -Random GF coming outta nowhere scaring the ######### outta me

    -Tinkerer on Any killer, (Despite me knowing they have it)

    -Getting randomly stunned on a pallet by a survivor

    -Survivors running into me as both survivor / killer outta nowhere,

    -A random shot from slinger in which it either flies by my shoulder. Or hits me,

    ...I think i listed too many reasons why i get scared, =I

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/232166/the-trickster-counter

    You brought up Head On, which could backfire. He reloads at lockers, which means some might run Iron Maiden for faster reloads. This could make Head On detrimental to run against him. Sure, you get a stun, but now you need to survive the reveal. Admittedly, he's a slow killer. It might not be an issue. Just depends on the location and options.

    Iron maiden doesn't affect his reload btw. i tested it out yesterday,

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1991585#Comment_1991585

    When EGC was introduced they changed it to 15 seconds, but reverted it before Live Release.

    ight well... I was wrong. lol i went to go time it myself and it's just bout 20 seconds,

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1991577#Comment_1991577

    Exit Gates are 20 seconds to open. Around 17 with Wake Up!.

    But as others have said, No Way Out does not apply on closing the Hatch. Similar to Rancor (the difference between "Exit Gates powered" and "last Gen completed" is already in the game)

    That doesn't feel right tbh...i know they buffed exit gates for surv to be 14 seconds

  • @fogdonkey said:

    So imagine you are the last survivor and the killer closes the hatch and has the No Way Out perk. The endgame timer starts running after closing the hatch, but will the exit gates still be blocked for potentially 40 seconds?

    Endgame timer is 120 seconds, but the exit gates will be blocked for 40 seconds, so the survivor has only 80 seconds to open the exit gate. It will make the endgame pretty hard for the survivor.

    Opening the exit gate takes normally 20 seconds, Remember me could extend it to 36 seconds.

    Actually. it's 14 seconds to open a gate. and only 16 seconds added with Remember Me.

  • Guess you won't learn my boy... Guess ya won't learn. gl with whatever Entitlement you have there,

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1984587#Comment_1984587

    how many times you 3-4k? Let me guess, 90% of matches, but only because survs at red rank are potatoes. Probably, but killers at red ranks are also potatoes. Remove b&c from the game and 90 % of red rank killers won’t kill more than 1 survs

    Remove Bbq? I can track w/o bbq with actual game knowledge my guy, You can watch me on my stream and you can see me actually track w/o any tracking perks my guy, i will show you Strengths and Weaknesses of Every single killer and survivor mistakes 100% off the bat, You just need to get more skill as survivor before you can comment bout Noed my guy

  • @LeatherFeather said:

    https://forum.deadbydaylight.com/en/discussion/comment/1984558#Comment_1984558

    Well if you point out flawed arguments why you bring some of them yourself. About good premade team in high range ds in only one of many things that frustrate killer. So in your opinion because minority plays that way so everybody have to suffer because of it. Maybe you r not good enough killer to counter that, maybe you should git gud, have you ever considered it? :D

    'Cuse you? I'm a Comp killer, this game is 100% Survivor sided and it shows. Equip ds on ONE survivor and you try to tunnel a good surv off hook, get ds'd and run to a safe pallet loop, Costing you a whole game, i stream this game JUST bout Everyday with 5k+ hours to my name. i don't wanna hear that My guy.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1983637#Comment_1983637

    Sure, let people have their fun, what's wrong with deathsquads, bully squads, Spirit, Freddy, Dead Dawg, Hawkins, The Game, Hadonfield, NOED, Insidious, the second chance meta...

    I'm a Blight main. I want him to be a fun, fair killer for everyone. The only think making him that way is the fact that he has counterplay. This dumb exploit removes that with near-zero skill or practice involved, on a killer with an insanely high skill ceiling to begin with I might add.

    Blight without this stupid exploit is third only to Spirit and Nurse. With it he's still the same, just less fun to go against. That's not good at all.

    That's like saying Billy flicks and Curves shouldn't exist in the game with the bad hitboxes as it stands, =D

  • @LeatherFeather said:

    I can only say xD

    Guessin' in a Friendly remark. you never versed a good 4 man team or even 4 solos with ds / Ub combo wombo along with other meta perks, Ds is in a good need to change whereas Noed is in a good state. You can COUNTER it before endgame, Arguments about Noed are 100% Invalled,


    What i'm saying is: Git Gud,

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1966304#Comment_1966304

    Oh, you mean players like me, who have been playing since 2016? Billy from 2017 is unhealthy to the current state of the game. Maps have been made smaller, pallets have been made unsafe, windows have been blocked off, genspeeds have been slower(used to be 70 seconds per gen), toolboxes have been nerfed, genspread has been buffed, hookspawns have been buffed. Billy still being able to infinitely zone people with his power even though there are only a handful of safe pallets per game, was too overpowered for the current game. Billy can still zone people long enough to guarantee hits, or even guarantee instadowns.

    Or do you want more safe pallets again?

    And I have played killers like Myers, Trapper, Piggy, Demogorgon, Clown, all the way from rank 20 to rank 1. I have played killers who are considered to be weaker than current Billy. Yes, Billy needed a nerf.

    You know why? You could play Billy with 0 perks and 0 addons against a full SWF team, and still win. That's like survivors running 0 perks, 0 items and still get a 4 man escape. Did you want survivors to be buffed to be able to run 0 perks and items while still getting a 4 man escape? I doubt you wanted that, so Billy needed a nerf. Same applies to old Nurse, old Nurse was able to get 4k's running 0 perks and addons. That is simply unhealthy.

    You must've been facing Potato's. ngl, If the survivors are Good enough... not getting a single chainsaw at all, Billy nerf shouldn't have happened Period,

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1965848#Comment_1965848

    Any Billy main prior to his nerf. Anyone thinking Nurse and Billy are worthless are people who just want wins given to them. Billy now requires a bit more skill other than the brainless rev spam that came before. Just like Nurse now relies more on skill than brianless blink spam as before.

    Spamming without negative side effect is bad killer design, which is why Tinkerer got nerfed, and why Freddy needs a nerf with his traps, and why Deathslinger needs a nerf after aiming. I mean, unless you want the standard survivor play to be genrushing.

    Deathslinger Doesn't need a nerf. He is weak on Map pressure 100% if against good survivors. Idc how good of a shot you are AS slinger, you will 100% ALWAYS lose against survivors with a actual brain, He's a 110% killer that is forced to walk across a map, in which half the maps are very bad for him,

  • I only play hillbilly if i get Engravings. he's just too slow for me without it, plus i usually do just basic m2 Billy, ...But too many loops that can't be curved. (I'm looking at you Lerys,)

  • @Lordofweed said:

    https://forum.deadbydaylight.com/en/discussion/229359/alright-lets-just-admit-it

    Im playing on Xbox Series X at 4k and on that resolution the icons/ui was so small, i couldnt rlly hit the gen skill check because it was so small. So the new ui made things easier for me.

    I also know the problem that i cant hit sometimes even tho i was directly behind them. You said something about auto aim like aim assist...? I rly dont see any aim assist ingame whatsoever. Could you explain this one further pls?

    The Devs should just give you the option for new and old UI, so EVERYONE can be happy 👍

    Auto aim: It's when a killer goes in for a lunge and would get "Pushed" towards the survivor if the lunge was close enough, making the killer nab the distance rather quickly, This in turn can be abused. And could also make you run into stuff when auto aim shouldn't be doing, like whacking a pallet for +5 Wood, or many other things,

  • @PodgeNotRodge said:

    I mean it needs a change. Yes. But does it need the current idea change, fuckn hell no. And let me explain why:

    Current change is basically now: Once unhooked, you have 1 minute of DS at tier 3 so if you go down by tunneling, you get an escape of shoulder free card. But doing literally anything will negate it. Ok. So same as before but now you cant do anything.

    Heres why that doesnt work for survivor more than it does for killer.

    A survivor with 1 minute DS must now make a choice.

    Option 1: Be useless for a full minute doing nothing to progress the team for the sake of holding on to DS. Deliberately get tunneled but killer picks up on this... slug. Useless anyways.

    Option two: Waste DS in that split second thinking the killer is going for someone else, attempt heal, 20 to 30 seconds later, killer spots you, downs you. DS useless.

    Option 3: jump in and out of a locker in Hope's the killer will grab you. Killer realises you're being useless... DS useless.

    Option 4: On the off chance you may or may not have interacted with something if the killer comes back to you after 40 seconds and downs you. Get slugged on the off chance killer still thinks you have DS... DS useless.

    Or Option 5: You do get tunneled and by some miracle not slugged.

    So I ask... how is making a survivor perk benefit the killer more a good thing? I mean, it's now made to be an "Anti-Tunnel" perk now but all that is defeated by simply slugging... as it was before change. I get it, I play mostly killer and I dislike eating DS's when I dont deliberately tunnel. I am guilty of slugging sometimes depending on how much they pissed me off. Other times I will deliberately eat a DS.

    But this change is dogshit for survivors and now it's gone from a garunteed survivor freebie to a garunteed win win killer freebie. Cause 4 out of these 5 options benefit killer more than survivors. And if you had more than one with DS at once, that's twice as bad for them.

    I say again, this needs a good balanced change. Not this current idea that makes them be punished if you potato for a minute, or punished cause you tried doing something but got tunneled 30 seconds later.

    No, If you have actual survivors abuse this with 4 man swf using it to unhook / heal / do a gen in your face as a mid-tier to low tier killer will completely gut your chances of winning, The new nerf is 100% needed

  • MMR would not work well tbf, the other killers that ain't Nurse Spirit or Blight would never catch good survivors Period, i pray they won't have any MMR..

  • @realflashboss said:

    Just throwing out there quite a lot of people including myself have started to boycott every Freddy game. Just giving us up to die straight away.

    Feel free to join if you think Freddy and all his games are total bull.

    People like you are the Real Reason why the Stats for killers are Skewed. Stop playing dbd if you're gunna sit there and suicide on hook just because "Freddy is unfun to go against"

  • Bubba is a solid mid tier At best. not even worth being a high tier due to how bad he is 100% against good survivors,

  • Tbf. this would hurt him more than help him in the end, quickshots are quite literally the only way he can even manage to do good against Decent survivors that can Dodge em..


    Edit: Lest you give him a 115% buff to go along with that quickshot nerf, i don't see this happening

  • I would agree....But then i get the games where people will run 4 ds 3 unbreaks 2 Sgs 2 adrens etc.. and it's starting to become more common and common in my game,

    "Oh just don't tunnel 4head and you won't trigger ds" Yeah... if its FOUR actual survivors with a brain and like to hook trade while getting themselves up with UB is severely overkill.. Can't wait till the hard ds nerf..

  • ######### Survivorfield, i'd rather play on lerys with no perks addons or offering than that anyday of the week,

  • @cosmicvolts said:

    nah fam you all got it twisted and putting hypotheticals on the webs. If a killer deserves a kill ill give it to him. When he slugs the whole team just because he can and he knows we will get penalties if we DC thas not okay and ONE of the MANY instances im referencing which has already occurred since they placed the matchmaking lock on console.

    They need to put a matchmaking lock if you DC more than once within the same hour... 👍️

    my boy. you sound like a Entitled survivor main. do we needa teach you a lesson on how to become a good survivor? =D

  • @Shaped said:

    Baby killerino don't give me the hatch like that. I don't trust you.

    Take the damn hatch...

  • @[Deleted User] said:

    Obviously a salty bait made by an entitled killer/survivor main.

    Have a great day, sir.

    How dare thy cute Survivor / Killer main come up on in here

    I hope you have the BEST day today and tomorrow,

1 … 24 25 26 27 28 … 30