Veinslay
Veinslay
About
- Username
- Veinslay
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
It'd be so much better for me if CoH never existed, Dead Hard didn't get buffed, MMR was gone, and console crossplay was walled off from PC. That would be a really good DbD to me
-
@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2862995#Comment_2862995
Slapping base nerfs on SWFs would just make them use perks to offset the nerfs. Repair speed nerf? Enjoy seeing Prove Thyself on every SWF. Healing speed nerf? Enjoy seeing CoH w/medkits on every SWF. SWFs will find a way to offset any and all base nerfs, so it's basically pointless.
Yeah because they totally dont use those perks already
-
I 4K all the time with 12 hooks playing Clown and Pig with no add ons even with Dead Hard, Fractured Cowshed, and Circle of Healing up all game. If you can't, you're just bad
-
As soon as I hear the boon sound, I instantly get the urge to d/c
-
This perk and Dead Hard's massive surge in popularity with validation have completely sucked all of the fun out of playing killer
-
Lol at the guy advocating moonwalking towards every gen all game from across the map. What a joke
-
::looks at dead hard, sees it's used by 98% of survivors::
WOW, survivors really love this perk it must be really fun for them
::nerfs Twins::
-devs
-
All killers need to be balanced to Trapper level! That would be most fun
-
CoH needs to be straight up deleted but I don't expect them to do anything to it even though it's ruined the game. I hate the perk, but it doesn't really matter if they nerf DH into the ground because survivors will just use Overcome or something equally annoying. They need to delete CoH and fix the maps more than anything
-
They banned people for exploiting the Legion infinite mending bug, so they should ban survivors that are abusing this. Pretty much no one used OoO and Blood Pact, together or separate, prior to this exploit
-
Very rarely. I see Nemesis pretty much non stop
-
Flashlight clicking is fun for survivors, they're never going to change it lol
-
OP is the same guy that said he sees Circle of Healing in only 1 out of 10 matches. Not sure why the mods let him keep doing his same tired shtick
-
Can't imagine why this game would have trouble retaining new players
::installs dead by daylight for first time on playstation::
::selects Trapper with Agitation and gets matched against 2k hour 4 man SWF that 99 gens to bully as long as possible::
::uninstalls::
-
This one perk is destroying the game
-
As soon as you hear the boon sound, you kind of just want to d/c as killer. That's a problem
-
Facecamp Bubba. It takes you off tilt at the game
-
Speaking purely from the killer side, what's fun about Twins is trying to hit long range or over obstacle pounces. What's very not fun about them is constantly eating a DS when you down someone with Victor, how slow it is to transition, Circle of Healing forcing you to hook everyone one by one and not allowing you to keep up pressure, Dead Hard straight up eating pounce giving the survivors a free kick. BHVR keeps trying to balance killers by making them frustrating, clunky, and unfun to use
-
Because 4 people buying pink hair cosmetics to clicky clicky troll is more revenue than 1 guy buying a Trapper skin
-
It's so cumbersome on console that I've never even bothered. I just go AFK when I find a cheater
-
@Rivyn said:
It's not the healing speed that's the issue, at least directly. It's the fact that it's a fifth free perk for three survivors, with little in the way of a downside. There's almost no risk in running it, which is the inherent problem with boons. Why the devs thought Undying was a problem, yet this isn't, boggles my mind.
I mean it makes perfect sense when you realize the devs only care about the fun of one side of the playerbase
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2842091#Comment_2842091
And then matchmaking matches you up with them anyway because they have been in queue for half an hour because no one wants to play Killer at high MMR.
This lol. MMR would work so much better if BHVR just forced the massive sweat squads to sit in queue for ages until they meet a Ruin/Undying/Tinkerer Blight that can actually compete instead of forcing newbie and weaker killers to get bullied
-
360s are just another in a long line of reasons why this game is so unfriendly to new players. They shouldn't be in this game. You're a new killer that's getting matched up with 2k hour survivors because of the awful matchmaking and when you finally get close enough to hit someone they exploit the auto aim and FOV to deny you of a hit and you don't know what to do about it. Really awesome
-
Circle of Healing makes almost the entire roster underwhelming. How this perk continues to exist in its current form is beyond me. It's destroying the game
-
Nope. First chapter I'm not buying since I've been playing this game. Nothing to do with Sadako so much as the state of the game's overall balance. I'll spend money again when there's some sort of meaningful nerf to maps, dead hard, and circle of healing
-
Dead by Daylight could use something like Friday the 13th had, the salt mines. Players that habitually disconnect get queued up with other frequent disconnecters and leave the people that don't ######### their teammates to queue together
-
You guys remember when we used to complain how survivor sided the game is when you play against SWFs and everyone told us "it's okay that it's unbalanced, you hardly ever run into the death squads anyways! Just take the loss and move on!" and then SBMM came along and now you play against those teams like every game? Lol
-
PS5. I'd love to play with crossplay off, but it's PS5 only so I basically never get a lobby. Hate playing against PC players
-
"we've lowered circle of healing's range by 0.5 meters. will continue to monitor it to see if further changes are needed"
-
Only survivors can have a million second chance perks, the killer is not allowed to have one!
-
None of the stealth killers are viable against better players, that's a poor suggestion
-
::looks at dead hard::
wow, survivors find this perk really fun, looks good
::nerfs twins::
-devs
-
Any killer that uses any slowdown perks is a skilless baby that needs to git gud
-
I'd certainly rather play against the survivors that show zero respect for the killer and just do gens in their face than the shift+W spine chill gamers. It takes like 30 seconds to get into a chase with them if they take off at the slightest heartbeat and if you go somewhere else because it's horribly inefficient to get into chase with them, they just go back to the gen. super fun
-
The best suggestion to fix Dead Hard has been said countless times at this point. After using the perk, you can't vault or throw a pallet for 3 seconds. Done
-
They're like comp player try hards. I've ran into a couple of teams like this. As soon as they hear the heartbeat they're shift+Wing across the map already. It's boring as #########. Usually ends in like 1-2 hooks and me opening the gates for them so they'll gtfo
-
"boring" and "unfun" are dog whistles survivors use to get the devs to nerf something
-
It only takes .5 seconds to snuff!!!!!
-
Not me anymore, I finally quit. It was so hard to do, but I managed. I got tired of playing killer against full meta sweat teams every game that know how to abuse every instance of poor game design to ensure the game is over at 3 hooks. Survivor is boring and easy and it's easy escape unless someone rage quits at first down which is all the time. I'll come back with some large combination of nerfs to dead hard, CoH, and maps... so probably never
-
@[Deleted User] said:
I’ve never heard “to give struggling killers a few extra BPs” reason before. If you are that concerned for struggling killers during EGC how about let them hook and sacrifice you.
This lol. I had like 3k hours primarily as a killer main and I've had exactly one guy give me a pity kill when I had an awful game
-
I'm just trying to give the killer a hit for points it's totally not to gloat and make him watch me leave!!!
::dead hards out the gate when the killer gets close::
-
It's good for providing cover for subtle cheaters
-
Yes they are a thing
-
They could rework DH and end up making it stronger. They reworked the game, fractured cowshed, badham, etc and those maps are all stronger for survivor now. Those are all examples of how the devs "reworked" stuff and it made it more imbalanced. Haddonfield will end up the same way guaranteed
-
Hey man I'm with you. I finally uninstalled today. The game is just a train wreck right now. Tried playing today and the first games were 2 miserable matches in a row against major league gaming sweats abusing poor game design and stacking on shadowstep/CoH, brand new parts, dead hard, and comms to make sure the game is over in 4 minutes. I've finally accepted the devs are not going to do anything to make killer more fun. I regret any money i ever spent on this game and wish i never played it to begin with. Friday the 13th was so much better in every way
-
I just played two of the most miserable matches of my entire time playing DbD. Midwich vs. a sweat with friends with multiple boons including shadow step and CoH holding W at the slightest sound of the terror radius so it would take a ######### minute just to catch someone. Ruin gone in 15 seconds. Got 1 hook and gave up and just opened the gates for them. Second game get another sweat with friends with shadowstep and CoH on Ironworks of Misery. They shadowstep/CoH boon the top of the building immediately. Ruin again gone in 15 seconds. 3 brand new parts. 3 Dead Hards and 1 guy with Overcome that made me waste forever in a chase. 3 hooks. This game is ######### garbage. Finally done with this #########. I uninstalled it. They are never going to make this game even remotely fun for the average killer player
-
Amen brother amen. So many survivors hard carried by Iron Will and Dead Hard
-
No new killers so the baby survivors have to go against the grizzled vets or wait an eternity for a lobby. It's a hilarious feedback loop. The new killers get matched with multi thousand hour bully SWFs to keep their queues down, they get destroyed and taunted, and leave so no new killers
-
This perk seems like it will be a nightmare. You basically have to eat tons of pallet stuns against good survivors in order to get the pallet down as fast as possible to prevent additional loops