Veinslay
Veinslay
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2928470#Comment_2928470
Even if they didn't get greedy, survivors get mindgamed a lot in loops, mind games that they were'nt ready for. And all they have to do is press E at the right moment to negate the killer's mindgame. Lets not pretend DH is not the best second chance perk for survivors.
ItS NoT SpRiNt BuRsT iS bEtTeR
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Yup, still a busted ass perk
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You remember when DS was bugged and it was fixed in like a day?
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Yep happening to me on PS5. A poster mentioned that you can turn off 3D Sound on PS5 and it sounds kind of normal. Haven't tried it yet tho
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My garbled sound on PS5 says otherwise
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who cares
where is the ######### dead hard nerf
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The houses with the 3 to 4 god windows are disgusting. killer-sided lol
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Not enough killers to match you with that are closer!!
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Having the same issue on PS5. Glad I'm not crazy
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If only really bad killers that suck at the game use NOED and really bad killers cannot pressure survivors or end chases quickly then there's plenty of time to bust totems to prevent NOED
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Overcome users are way easier to tunnel
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2917008#Comment_2917008
I mean yeah ideally, the game puts people that want to try together and people that want to chill together. But it doesn’t yet, and people need to get over themselves and quit expecting opponents to match how they want to play.
Or they could just play another game and not bothering to play killer, which a lot of people do. It seems more like entitlement to tell people with legitimate grievances to just shut up and get over it. That kind of attitude will contribute to this game's downfall. The developers can do better.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2917000#Comment_2917000
Then you can go for the survivors not doing the locker stuff. And if you’re playing to chill, it shouldn’t matter what they do or say anyways. You aren’t trying to win or play seriously.
https://forum.deadbydaylight.com/en/discussion/comment/2917003#Comment_2917003
It’s entitlement to expect other people to not be serious just cause you aren’t. Either they can get over themselves and accept they will go against people trying, and test that build in a forged-by-fire method, or they can play more seriously.
I wouldn't call it entitlement. I think what they're asking for is a working matchmaking system where you could play with builds like that and get matched against players that aren't looking to finish the game in 4 minutes or make it as miserable as possible. The system in place doesn't work at all. I could lose 30 matches in a row with 4 escapes running a weak build and I'll get matched with the same efficient teams over and over again because BHVR will not make them sit in a queue long enough to be matched with someone on their level. That doesn't seem like entitlement to me, it's pointing out issues and hoping the developers will fix them.
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It's not fun to anybody to get dumpstered over and over again because they keep getting matched with people playing at maximum efficiency while they're trying to see if they can get their trail of torment build to work
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All the base perks for new killer players are trash why wouldn't you use NOED if you're brand new lol. It's okay for the killer player to have ONE second chance perk. It's not the end of the world. Survivors have a billion 2nd chance perks
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Never respect very safe pallets. Good players will get additional loops when you hesitate. You can fake the break animation to see if it can get a survivor to move away, but this doesn't work for me too often. I am on console though so the movement probably doesn't look as crisp.
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The devs are balancing the game in such a manner that the gens should be done in the majority of games. It makes sense to run NOED as an endgame perk to plan for the inevitable. It's pretty difficult to stop all five gens from being done unless the killer is mismatched with the survivors and way stronger. NOED is almost always guaranteed to proc since survivors do not bother doing totems at all at higher MMR and just push gens.
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Man, it's too bad you didn't get a Trapper you could loop for 5 gens!
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2913670#Comment_2913670
sure that will kill the game fast survivor will have no fun no one to bully
The survivors that smash gens as hard as possible and hold W at the slightest heartbeat won't care. There's plenty like that
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2912003#Comment_2912003
well when all killer stop playing we wont have to worry about swf because there be no game.
You see, that's where you're wrong. The killer bots are just around the corner to fill the queues
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With how efficient survivors are these days and how fast the game ends, Dead Hard is just way too overpowered for how long it can extend chases
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LOLed at "SWF is fair by itself". Yeah, sure
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I did the Myers Evil Incarnate achievement on PS4 because of the old matchmaking and just not being as good at the game. Now with SBMM, this is pretty much impossible for me to get. Everyone knows to jump in a locker. I've gotten down to the last person many times, and even though there's no way they can escape anyways, they still deprive you of the achievement because survivors derive most of their enjoyment in this game out of pissing off the killer.
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I don't mind it at all being a huge RE fan that knows the basic layout. I just instantly get tilted when I see an RPD offering because it's always some troll Boil Over/Exponential squad that just wants to abuse the library and make the game miserable. How anyone finds that fun is beyond me.
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This is really nice news. I actually spent the time to report a hacker yesterday from console, I'm so fed up with it. A Feng Min was teleporting away each time I got close enough to down her. It took me about 30 - 45 minutes to record the video, cut it, report in-game, and then do the follow-up report on BHVR's website.
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When 3 gens are done at the 1st hook... that's when the REAL game begins.
That sounds so silly lol
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My top 5:
- No console only crossplay
- Circle of Healing
- Dead Hard
- Hackers
- Maps
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2909825#Comment_2909825
Personally I turn off crossplay when I play ranged killers too much of a hassle dealing with mouse twitchers
I would love to turn crossplay off in general, but I'm on PS5 and it will only match you against other PS5 gamers which means I'll wait an eternity for a match. I hate having to play against PC players. The subtle cheating, the altering filters to make the red stain as bright as an ambulance siren, altering their settings to have the stain go through walls, etc. I wish they would have made a console only crossplay :(
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I think Clown is underrated. A lot of people say he's the worst killer in the game, but if you run like Corrupt/Lethal and are good with your bottles to end chases lightning quick, he can be pretty good and fun.
I also think Trickster and Huntress are underrated specifically on console. Everyone talks about how difficult they are to play, but I've gotten pretty good with them with a controller and I think they're very fun and rewarding. I can definitely win with them.
I think Spirit is overrated. She is hot garbage at high MMR. Everyone runs Iron Will and they can hear exactly where you are but you can't hear them breathe, see blood, anything. It's terrible. You have to run MDR/DCB to even have a chance vs Iron Will gamers. Terrible
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Whenever I play Billy, Huntress or Nurse I always get farm map or indoor map. It never fails
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Wow that guy's voice and commentary is so obnoxious I couldn't make it through 2 minutes of that video. The red stain thing is ridiculous. I've looked at streamers I've played against to watch the VOD and it's silly seeing a red stain that is burning the ######### retina out of my eye
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They could have been using a VPN. Didn't ScottJund make a video about people getting matched with regions further and further away to try to alleviate queue times somewhat?
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This is even more satisfying during peak hours cause you know you just caused them another 10 minute queue lololol
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I'd give Nemesis his rocket launcher with three rockets and they can blow up an entire tile. Bye bye shack, long wall jungle gym, etc.
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My other main games that I play frequently besides DbD are Doom Eternal, Destiny 2, and then a jRPG. I'm currently working on the platinum trophy for Trails of Cold Steel 4. Once I'm done with that one, I'll have gotten the platinum in all four games of that series. It's one of my favorite jRPG series of all time.
While I have some issues with plenty of things in DbD, I still play and enjoy the game to an extent. I'm mostly addicted to the grind. I love grindy stuff in video games. That's why I like going for platinum trophies on PSN. I'm still working on getting all killers to P3 L50 with all perks.
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@Mr_K said:
Before MMR all the streamers thought sweat squads were just at the tournament level and didn't reflect real gameplay.
After MMR they sure changed their tune, didn't they?
Yeah, SWF has been busted this entire game's lifespan and people defended how gamebreaking it was with "you only play against them 1% of the time!!" Now high MMR killers fight nothing but sweaty SWFs because solo queue gamers can't push high MMR consistently
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2908364#Comment_2908364
The new animations actually would have been great for modernizing the game, but nobody wanted them. Want to know the best argument people had for getting rid of them? "They look like they have to poop." Those are the kinds of immature people who have the devs' ear, deciding the balance of the game.
The devs were already immature about the animations, didn't need to listen to any survivor mains. They straight up said they wanted teabagging to still be satisfying when they designed the animations
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Nope. Suffocation Pit is obnoxiously survivor sided. I don't know why everyone says Coal Tower is so great, just cause it's small? It chains strong structures together along with a strong main building
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It's pointless and does nothing that it's supposed to. New killer? Here's a 10k hour meta SWF because they were in queue for a long time. Pretty good at Pinhead but want to try blight? Enjoy the meta SWF because a killer you don't play is barely below your main in MMR
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It's not even worth doing it because if you play at a time where survivors have huge queue times, you will be matched with the highest MMR sweat squads no matter how much you try to avoid it. I don't think it even works lowering your MMR. I've been averaging between 1 and 2 kills for a while now and I do nothing but fight 3 and 4 stack meta survive with friends. I'm not getting "easier" survivors
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JuSt WaLk BaCkWaRdS To ThE GeN
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BuT ThEn ThAt WoUlD SpLiT Up ThE PlAyErBaSe
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Dead Hard is overpowered because of how fast the gens fly and how safe the maps are (pallet density/size). If gens took longer or the maps had less resources, it wouldn't be so bad. One Dead Hard extending a chase by 30 seconds can win the entire game. Now stack that perk on all 4 survivors like is super common in all the lobbies that I face
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@Zozzy said:
This was me today. Played 1.5 games and just quit to play something else.
I am over gen speed and SWF. I also can't play survivor because i refuse to sit there for 6-10 minutes between games.
This is me too. I'm only playing killer for dailies from now on. I started playing SWF with a few friends and it's hilarious how piss easy surviving is with comms and overloading 2nd chance perks/CoH. My friends are mediocre survivors but know enough to stay on gens, predrop, and hold w. Killers stand no chance lol
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Corrupt Intervention is very overrated IMO. The sweats still get two gens done as soon as you start and finish your first chase while the perk is still up
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Yes please do something about this BHVR. It's crazy how many times I whiff survivors because of this BS. It's especially bad with Nurse
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I would love it if the devs would show survivor escape rates at high MMR
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Lol survivor is easy as hell. Imagine complaining this hard about the smallest amount of stress in the game's baby mode. Just split on gens, run all second chance perks, hop on comms with your buddies and enjoy escaping over 90% of the time
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Here's my prediction:
"We've noticed that Dead Hard has seen a surge of use since the improvement of validation. We wanted to make a perk that gives the survivor the chance to dodge a hit from the killer, but we understand that this sometimes causes frustration for the killer player. We've taken a look at the data, and we feel comfortable with making a change to make Dead Hard feel more fair while retaining the perk's identity and fun. From now on, Dead Hard will now cause the exhaustion status effect for 65/55/45 seconds, an increase from 60/50/40 seconds. We'll be keeping a close eye to see if any further changes are warranted in the future"
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Pyramid Head is my favorite. I love the lead-in right before it gets going especially. It's so great. The whole Silent Hill chapter was the best thing that's happened with this game IMO. It was so well done