you intend to do something against vocal teams?

the vocal on this game is 100% anti game, I consider this even as powerful as cheat software, already that the map + perk of the survivors are ultra op, you add team + vocal and the killers can not do much except nurse but you have killers who hate killers op.


it would be time to do something because I am persuaded that killers stop the game because of the teams

Comments

  • Nope, how would they know? They can't stop third party software from being used.

  • Just dodge SWFs.

  • @Salacia said:

    the vocal on this game is 100% anti game, I consider this even as powerful as cheat software, already that the map + perk of the survivors are ultra op, you add team + vocal and the killers can not do much except nurse but you have killers who hate killers op.

    it would be time to do something because I am persuaded that killers stop the game because of the teams

    not only this is impossible but even if they could do anything, there will be guaranteed alternatives.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/315359/you-intend-to-do-something-against-vocal-teams

    Even if they wanted to (which I don’t think they do) how would you propose they actually police this?

    Just assume every premade is using comms and give them base nerfs accordingly (like -x% repair/healing/etc speed).

  • @MilManson said:

    Just dodge SWFs.

    "Just spend 90% of your lobby time opening profiles trying to guess if they are queuing together or not".

  • You don't even need to look at profiles just look at when they enter the lobby and if they're already waiting in a lobby.

  • @MilManson said:

    Just dodge SWFs.

    And bork the lovely matchmaking even more? It backfills a team lobby with a newby killer most of the time.

  • never will happen never heard of a multiplayer game that punishes for the usage of coms

  • That's a good way to pretty much instantly kill the game. People SHOULD NOT BE PUNISHED FOR HANGING OUT WITH THEIR FRIENDS

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862968#Comment_2862968

    And bork the lovely matchmaking even more? It backfills a team lobby with a newby killer most of the time.

    Not really my issue.

  • At least they should limit invites to only 1 per player so you play against duo teams 2+2 instead of 4 on comms but still even 2 is powerful the game should detect when it's a 4 players squad and give the killer a buff for that match either speed or higher gen repair time or something because you're right going against well organized 4 players on coms means you will lose unless they just troll and mess up a long the way , but if they play seriously you have no chance of winning because your location is passed between them all the time and they know when to work on gen sand when to save ect it's similar to a sound based wall hack and they can time everything easily.

    The game from the look it was designed and optimized to be played by 4 randoms which gives the killer a chance.

  • There's this persistent myth that the devs didn't intend for people to use comms, but in fact from the beginning they totally expected that people who play in swfs will use comms. And in fact the devs themselves play on comms all the time, it's totally normal.

    Of course they also have said they recognize that there is a balance gap between solo survivors and survivors on comms. And to that end in the January update they said they're looking at ways to help solo survivors get some additional information in the HUD on what the other survivors are doing to help level the playing field between solo and swf.

    But no, being on comms isn't cheating. The devs are perfectly fine with it and do it themselves.

  • Not it isn't. Being overly dramatic won't change the fact that BHVR is quite happy to let people play with their friends on headset. It's not some third party exploit they never intended. BHVR knew headsets existed and knew if they gave people the ability to group up as a team that they would use headsets to talk to each other.

    Frankly the biggest benefit people get out of swf isn't even the comms, it's having the knowledge that your friends won't just farm you for points or leave you on the first hook.

  • Give Killers an option to opt out of swfs.

    You can play with your friends all you want, doesn't mean i want to.

    And before i get the this will kill swfs arguement, think why killer's dont want to verse swfs, and then think of a way to encourage killers to want to verse it.

  • There are anti swf builds that help they arent full proof but if you have that build ready you can always swap to it if you see a full team join at the same time.

  • @FrostyEyesSusie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862966#Comment_2862966

    Just assume every premade is using comms and give them base nerfs accordingly (like -x% repair/healing/etc speed).

    Slapping base nerfs on SWFs would just make them use perks to offset the nerfs. Repair speed nerf? Enjoy seeing Prove Thyself on every SWF. Healing speed nerf? Enjoy seeing CoH w/medkits on every SWF. SWFs will find a way to offset any and all base nerfs, so it's basically pointless.

  • @Barbarossa2020 said:

    Give Killers an option to opt out of swfs.

    You can play with your friends all you want, doesn't mean i want to.

    And before i get the this will kill swfs arguement, think why killer's dont want to verse swfs, and then think of a way to encourage killers to want to verse it.

    No. No killer would queue to verse SWF if given the option not to. Just play the game.

  • fortunatly, they wont.

  • They don't have to because they don't need to.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862995#Comment_2862995

    Slapping base nerfs on SWFs would just make them use perks to offset the nerfs. Repair speed nerf? Enjoy seeing Prove Thyself on every SWF. Healing speed nerf? Enjoy seeing CoH w/medkits on every SWF. SWFs will find a way to offset any and all base nerfs, so it's basically pointless.

    Yeah because they totally dont use those perks already

  • You can't have SWFs removed, and you won't be able to have a way to stop playing against them, but you can get good.


    I believe in you.

  • To quote a old nickelodeon show



    Bill_The_Lab_Guy.png

    "There's nothing I can do"

  • SWF is the reason this game can never be anything more than a casual PvP game (opposed to a successful esport game). Its virtually impossible to balance a game that caters to 3 seperate groups of players.

    You buff solo queue too much and SWF becomes almost impossible to beat. You nerf SWF and it becomes impossible to win as a solo queueing survivor. You buff killer to match SWF play and solo suffers. You nerf killer to help solo survivors & they become too weak to challenge SWF.

    In order to make the game balanced it can only ever have 2 groups to be considered during balancing & that's never going to happen because if you remove SWF then a lot of players quit & if you force SWF then a lot of solo players quit.

    I agree that playing against SWF is mostly BS, but it's not impossible to win. Worst thing about SWF is toxic bully squads. Sometimes I get lucky and will be running like an agitation + starstruck build and they are usually pretty cocky so you end up just slugging them all. If it's gen rush SWF and 3 gens pop before I even get a first down I usually just afk or DC because gen rushing is boring asf. I don't get the SWF gen rush teams that sit in queue for 10 mins to sit and do gens for a few mins and then do it all again.

  • @MilManson said:

    You don't even need to look at profiles just look at when they enter the lobby and if they're already waiting in a lobby.

    That doesn't work anymore. Even 4 solo survivor will plopp simultaneously into your lobby if there previous killer left or they waited for a longer time.

    @GuyFawx said:

    There are anti swf builds that help they arent full proof but if you have that build ready you can always swap to it if you see a full team join at the same time.

    Again, not a "fool proof" indicator anymore.

  • @humanbeing1704 said:

    never will happen never heard of a multiplayer game that punishes for the usage of coms

    Because in ALL other games either a) comms potentially benefit both sides the same or b) are already built in the game as an option.

    DBD is probably the ONLY game where this discrepancy still remains.

  • OP do you not literally have another thread already open on this exact topic?

  • Just git gud.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862968#Comment_2862968

    And bork the lovely matchmaking even more? It backfills a team lobby with a newby killer most of the time.

    So its our responsibility to consider the bad matchmaking, instead of the devs to put in a decent one?

  • @GoshJosh said:

    Nope, how would they know? They can't stop third party software from being used.

    "The entity has discovered voice communication on the other side..."

    https://clips.twitch.tv/BlightedRealEyeballGrammarKing

    Sorry just had to post this clip your comment reminded me of it

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863037#Comment_2863037

    So its our responsibility to consider the bad matchmaking, instead of the devs to put in a decent one?

    Of course not, but I think many are unaware that the current matchmaking has one shot at a "fairly" matched lobby, and that when someone leaves it backfills in favor of queue times.

    We're making it worse by dodging lobbies. And it is both roles not just killers, as I see many survs leaving for whatever reason too.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863497#Comment_2863497

    Of course not, but I think many are unaware that the current matchmaking has one shot at a "fairly" matched lobby, and that when someone leaves it backfills in favor of queue times.

    We're making it worse by dodging lobbies. And it is both roles not just killers, as I see many survs leaving for whatever reason too.

    This is why we need the DbD mobile lobby in the base game. Finds five players, match starts in five seconds. No messing with matchmaking or dodging this or that. As well as showing load outs.

  • Some ppl have friends and some ppl don't...

  • @Majin151 said:

    To quote a old nickelodeon show

    https://us.v-cdn.net/6030815/uploads/HMQ8A488XOF0/bill-the-lab-guy.png

    "There's nothing I can do"

    Never the biggest fan of Nickelodeon. There are shows I loved tho like rugrats, fairly odd parents, Victorious and zoey 101

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863521#Comment_2863521

    This is why we need the DbD mobile lobby in the base game. Finds five players, match starts in five seconds. No messing with matchmaking or dodging this or that. As well as showing load outs.

    Sadly that game was coded from the ground up just for mobiles, and is an entirely different team from the PC & console version.

    One wonders of they even speak to each other. .

  • I guarantee you the devs have nothing planned to address this. I mean this in the most neutral way possibl.e

  • @Veinslay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863089#Comment_2863089

    Yeah because they totally dont use those perks already

    They don't run them as often as they run the meta second-chance perks.

  • Comms do break the game when used effectively imho, however you can’t stop people from playing with their friends. Comms needs to be a default feature and killers need to be buffed accordingly, but neither are likely to happen.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863058#Comment_2863058

    Weird because perks like Knockout are useless with comms. Along with many others. I wonder why they'd make these perks if they serve no point?

    Because while a lot of people play with a friend or two 4-person swfs are rare. Something like 90% of games or more have at least one solo survivor in them.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865074#Comment_2865074

    It sounds as if you're saying SWF and Comms break the game by voiding perks.

    Yeah, I already said comms present balance issues and that the devs have explicitly said as much.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862995#Comment_2862995

    Slapping base nerfs on SWFs would just make them use perks to offset the nerfs. Repair speed nerf? Enjoy seeing Prove Thyself on every SWF. Healing speed nerf? Enjoy seeing CoH w/medkits on every SWF. SWFs will find a way to offset any and all base nerfs, so it's basically pointless.

    This doesn't make any sense specially since most of them already run those perks anyway.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/315359/you-intend-to-do-something-against-vocal-teams

    Ill say it for the people in the back(guessing that's you) SWF and comms are NOT an issue in this game. Map design is. Being able to create pressure with a bulk of the roster can be borderline impossible sometimes. Comms and SWF mean nothing if you're getting downs and creating pressure.

    If SWF are not an issue, then why not give the killer the option to chose not to play with them?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863058#Comment_2863058

    https://forum.deadbydaylight.com/en/discussion/comment/2865089#Comment_2865089

    The only balance issue you implied is that solo queues lack the ability to void perks by third party software. You also said the devs intended for voip to be used to do so which is odd to read.

    I literally said in the post you quoted

    Of course they also have said they recognize that there is a balance gap between solo survivors and survivors on comms. And to that end in the January update they said they're looking at ways to help solo survivors get some additional information in the HUD on what the other survivors are doing to help level the playing field between solo and swf.

    I’m not sure what you think is odd here? They are ok with people using comms but they also recognize that comms give people an advantage and it’s tricky to balance around.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865114#Comment_2865114

    No, it's not tricky to balance around at all. You limit party creation to 2 man teams and the problem becomes insignificant. It's only difficult to balance around if you intend to allow 4 man enthusiasts to hold the game's balancing progress hostage as they have up until this point.

    You stated there is a balance issue between solo survivor and 4 man SWF, you did not imply in your statement a balancing issue between killers and 4 man SWF.

    I did NOT say “4-man swf” in my post. Please don’t put words in my mouth.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865152#Comment_2865152

    I don't have to put words in your mouth, you said solo survivors and SWF, 4 man is included in that SWF so there is no semantics argument to be found.

    What you did not say is that there was an issue between killers and SWF and the language used matters.

    You were trying to say I was -only- talking about 4-man swfs when I never said “4-man”. If I had intended to specifically talk about 4-man swfs I would had said that.


    P.S. Here’s what I said again for reference

    Of course they also have said they recognize that there is a balance gap between solo survivors and survivors on comms.

    Notice I didn’t say “4-man swf”, I just said “survivors on comms”. That include 2- and 3-person swfs

  • @Barbarossa2020 said:

    Give Killers an option to opt out of swfs.

    You can play with your friends all you want, doesn't mean i want to.

    And before i get the this will kill swfs arguement, think why killer's dont want to verse swfs, and then think of a way to encourage killers to want to verse it.

    Shhh. You will give them a headache from thinking about it before they default to "Punish us because we have friends" response. Or "you just want ez 4k's" without seeing the irony of that statement.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865102#Comment_2865102

    Because they should focus more on making maps more fair. Then something like that 🤷

    Are you somehow under the impression that the people who work on the matchmaking system and the people who design maps are the same? Because they are not. Both can be done simultaneously.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862968#Comment_2862968

    And bork the lovely matchmaking even more? It backfills a team lobby with a newby killer most of the time.

    That's not my problem anymore, lul.