Usui
Usui
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/607470#Comment_607470
is fun if you use head on... but thats it for me tbh
Not even remotely fun perks can save what they're doing to maps like badham. While I agree the maps needed some tweaks, re-designing the inner parts of the house wasn't one of them. Makes no sense to me that railings need to be broken to give killers even more options, and the survivor just helpess, and correct me if i'm wrong I haven't even seen a pallet spawn upstairs anymore. And they put a giant hole in the floor for no reason. Even worse map design then previous version.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/607407#Comment_607407
So, what do you think should be done
Seperate the doors properly, allow a key to be found somewhere on the map for hatch, whether it be RNG from chests or anything. The way it's currently set up it's 100% killer favored.
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Killers wanted this, the map changes are just going to be the nail in the coffin. It's not fun for survivors anymore. Hasn't been for a very long time.
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Endgame collapse is a joke, only killer mains actually think it's fair.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/607220#Comment_607220
I am not, she is top tier with add-ons and without, its just that she has many counters that survivor mains ignore because they want only EZ killers, thats all, I just wanted to get that out of my system
So there you have it, you get dumpstered like every other survivor no matter the rank or skill, because there is no counterplay to that broken pos.
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@NuclearBurrito said:
That's why I think that Killer buffs should be focused around increasing the skill cap.
Giving Killer's ways to use precision and skill to improve their odds is better than just making them straight up stronger overall.
Asking for more killer buffs? Lmao, how many patches straight have survivors been nerfed? You make me sick.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/607173#Comment_607173
I...never said I was an expert, I was just saying its hard to fix Nurse as one change can easily ruin her, and if you think she is strong now, hope you remember when she first came out
That's funny because after reading your comments you basically made it sound like shes not a top tier kiler but easy to stop. So come on, let's see it.
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We're all humbly awaiting your video on how to stop top tier nurse play. Solo btw, no SWF. :) Since you're such an expert n' all
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Killer mains don't want to admit she's overpowerd (and has been since release) because they refuse to get better at the game period.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/524915#Comment_524915
It will no longer be possible to medium-vault Windows/fast-vault Pallets from a stand-still. You know, those scenarios where Survivors stand right next to a safe pallet and vault back and forth across it with full momentum, something which is not possible in reality.
Just like IRL, Survivors will have to run up to the vaults for a bit in order to get the faster vaults. This change is intended to lower the amount of safe pallets and remove some of the more obnoxious window loops.
Reality..? LOL.. yeah show me how you can chainsaw sprint someone through a window if you wanna play that card bucko.
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Yeah let's just create another nurse with no counterplay or anything, great ideas in this thread.. let's make MORE survivor perks useless.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/509847#Comment_509847
Some of them are over altruistic.
But at red ranks ,SWF are a nightmare to deal with (as a killer), especially if you are not playing Nurse/Spirit/Billy...
Who's fault is that? The devs have literally made it so you are required to be overly altruistic if you even want a chance to pip.
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I mean they need to do something with it because it is absolutely useless.
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@BigBlackMori said:
OP, you avoid red ranks. That makes everything else you said invalid, because you don't actually play the game at the highest level. Good analysis, but it's based on incomplete information.
Excuse me? Im red rank EVERY season and everything he says is 100% true. Stop acting so elite because you THINK you play the game at the 'highest' level.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/480790#Comment_480790
An overpowered Perk that is completely uncounterable, unfun as all hell to play against, rewards repeated failure, and is so strong that it can single-handedly win the game if the Survivor knows how to loop: *Exists*
Survivors: I sleep
A low-tier, garbage Killer whose only advantage in anything ever is guaranteeing a chase is won in like 30 to 45 seconds: *Exists*
Survivors: REAL #########
Wait wait wait... getting hit by a killer by design is failure? LOL.. nice one bro. When's the last time you took a look at a MAJORITY of the maps with nothing but deadzones and nowhere to go without any pallets? Oh wait you probably only play killer.
I don't see a problem with taking a hit, escaping the killer to get healed by a teamate. Then hit again and do it again (or get hooked) to be granted an extra hit. (JUST ONE) very situational hit that needs to last t he entire game to even be useful. The proposed change is an absolute joke and the killer can DECIDE if he wants to even hit you in that situation or avoid you and continue tunneling the other person. Protection LUL
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So, I don't think Devs gave enough thought on MoM. It is a one time DH. If DH is fine, then MoM is definitely fine.
I 100% agree with you. I want to see statistics that show me that MoM is a problem. And don't tell me they aren't available. I bet if we compared them to something say.. NOED numbers you'd laugh your ass off.
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Cool, take rancor. Killers don't need anymore buffs. Try playing solo in red ranks for awhile.
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We've cried about nurse for 3 years and still nothing, at this point it's very obvious what their intentions are. Cash grabs and killer bias.
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The crybabies got their way again, big shocker. I guess we know they hit the threshold for ash DLC's sold now it's fine to bury the perk. Wish I could get a refund.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/476436#Comment_476436
So people are complaining that a chase, by design, stops you from doing anything that isn't dealing with the killer?
I'm not biased at all. That 1v1 in the end-game was earned and any 1v1 in an asymmetrical game should be in favor of the power role. It's just basic game design.
Not biased? LOOOOL.. I think you should review your post history
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I find it really hard to believe it's not possible
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Yes I agree let's reward the tunnel mains.
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Imagine coming to the forums crying about reports.
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You play nurse on console, it's NOT the same as PC. Never will be.
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Nothing really changed in my opinion, he's still massively unfun to play against. I'm pretty sure a LOT of it was the nerf to healing in general, and they always abuse thana + sloppy butcher it's honestly a joke. Since they decided to nerf healing they need to take a look at sloppy because it's massively overtuned at this point. Healing for 2 minutes is not fun. There's no counterplay to him still really other then timing or out-mindgaming them at a pallet stun or 'trying' to make them miss (good luck if they have a brain) not to mention his ability literally shows them your location (imo distortion should work against this power but whatever, another useless survivor perk)
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I love how killers always rebound that nurse is balanced. lol, nUrSe Is BaLaNcEd btw
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/469293#Comment_469293
You heard it here first, folks, hitting a survivor three times at any point during a trial is tunneling.
He said gens are getting done during a chase even through ruin, which tells me he was tunneling.
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Sounds to me like you tunnel way to much and don't patrol gens properly. I'd suggest getting better at the game rather then complaining about a single perk. How about they finally do something about nurse?
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/464809#Comment_464809
Your reward is a chance at hatch. Don't fail that too.
Not when they're faster then you, and have already scouted it out because their ONLY objective is to chase and see the map layout all game for free at no cost. You know how biased you sound?
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/464800#Comment_464800
Almost like you aren't supposed to win a 1v1 in a 1v4 game, huh?
It promotes no reward for the survivor even though he played well all game. Made saves, did gens, broke chases. But his team died on him and now it's his turn without any way to get out himself.
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I'd rather this was about how one sided the 1v1 scenario is now compared to them blocking off one gate. Case in point if you get found at any point (hello whispers) you've lost unless you have a key to re-open the hatch.
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Happens all the time since the new patch, super random just dc in the middle of games.
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Excuse me lol? How about we go over the LONG list of useless survivor perks.. don't even go there....... you can start with the last 3 chapters maybe 1 arguably 2 DECENT at best perks.. nothing "meta" now look at the killer side of things.. dont get me started bruh
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@Maximus7 said:
My best survivor game was with me, 2 friends in an swf, and a random. No voice comms. We got all gens done and broke all totems to stop his NOED in less than 6 minutes.
The game hasn't gotten any better in terms of balance.
If the survivors are COMPETENT, the killer loses. Period.
Your ONE single example speaks for everyone i'm sure. *rolls eyes* This game will never be balanced because nurse is allowed to exist.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/395454#Comment_395454
Re-read what I said bud. No Mither isn't hard. I run it cuz I want a challenge, and it improves my gameplay cuz I have an actual risk from not running 4 second chance perks. No Mither+Resil actually gives you a decent boost overall. It's 9% for EVERYTHING YOU DO. Not just gens, it's vaults, totems, healing, gates, chests, sabo, etc. All 9% faster. +I don't bleed, I'm pretty quiet. So it's a decent stealth perk.
The reward is you get ######### good instead of the game holding your hand while you cry about deserving to win for existing.
Bad perk. Move along killer main.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/395420#Comment_395420
Uh, no, that's just wrong lol. Most streamers are survivor mains, and many of them play solo. Also, SWF isn't scary. Coordinated solos are because at least a SWF will try to be altruistic. II'm a killer main that still pips ######### around with No Mither, but you right. Survivor is hard. It couldn't be y'all getting your hands held constantly so no one really learns or gets better or anything. Of course a bad team means killers are just op too.
We get it, you think no mither is hard. To bad the perk is absolutely useless with 0 reward for using it. Try again.
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/384610#Comment_384610
It's hilarious. The Killers cried and cried for Survivor nerfs. Survivors were never the issue, it was SWF that was the issue. Now Survivors are truly a chore to play.
I honestly don't blame purposeful Survivor DCs. A little more than half of Killer players take the game too seriously and just make it entirely unfun for Survivors. Whether it's meme add-ons like Prayer Beads Bracelet or Iri Button or Coxcombed Clapper or Omega Blinks... Players shouldn't have to endure an unfun time just cuz ONE out of FIVE players wants to be ridiculous and use balance tilting add-ons.
Add that the Supernatural killers are getting more and OP with their basekit... I'm not surprised (Spirit/Priestess/etc)
You need to keep in mind most of these thoughts come from the bigger streamers calling survivors OP but if you notice they NEVER play solo, always with a SWF group. So of course with coms etc survivors are OP.
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uh im pretty sure this post is about how bad DS is now like many other strong survivor perks that were gutted in the past.. yet killers never seem to see such changes wonder why lol
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@HazeHound said:
@Orion Complaining about noed makes me gigle too. Nerfed twice already, countered by prolonging game by 20s. @Usui Break totems... Don't even start, if you don't trust others do it yourself. Small game, detective's hunch and maps are a thing.
And two you both i say ENDURING... but what do I know..? Ds was such a problem :^) nurse still exists btw
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Of course it's bad lol.. this is exactly what the cry baby killers wanted.. yet still NOED hasn't been touched
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Camping someone for using ds is really sad honestly. Most of the survivors have finished the event so they just want normal games.
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Yeah killer side was way more aids then the survivor side event. I played the same way though 2 hooks for everyone, everyone escapes unless they were a douche for no reason then they died or got a good ol' camp. Also it took incredibly longer to finish the killer vials mainly because the survivors i was going against literally would not bring offerings and you need at least 4 offerings to get 6 hooks = 1 vial..
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Dwight + Huntress
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@Nickenzie said:
Yes, I want more killers like the Nurse, Spirit, and Huntress. Now before you say that I want easier games because I'm asking for killers that require skill to play: You survivor mains should want this for multiple reasons.
1.) When you are downed, hooked, and sacrificed. At least you can know that the killer deserved their sacrifice and you won't get upset because they needed to do more than just hitting M1/RT.
2.) The scare factor is really a thing now in Dead by Daylight. Whenever you hear a Nurse, you can bet that you're gonna be hiding as a survivor because that's when you, as a survivor, aren't the power role anymore.
3.) Competitive and casual friendly since if you want to play a easier killer then go for it but if you're a competitive DBD player, you'll now have more variety other than Nurse, Spirit, and Huntress.Jokes on you, when I hear nurse I run straight to the shack to see whether or not she can blink, I don't fear any killer in this game.
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just today i had like 60k on killer idk what the total was though. nothing like it used to be as stated above old WGLF
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Not sure why you're blaming nvidia this game is known to be mega unoptimized.. even with an up to par rig this game can take your gpu to 90+% for no reason at all
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Everything posted above and more. I've also seen killers working with survivors and singling people out. It's pathetic.
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@Visionmaker said:
@yeet said:
because they only care about survivorsSo where is the requeue lobby survivors have been asking for for years now?
Oh wait. Never happened, obviously because they only care about killers. :^)
Don't bother arguing with that guy, he is one of the most biased killer mains on these forums.
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@fcc2014 said:
Looks like whatever it is, it is 3 Friday's from now. The 19th this month.That's also the date the new Halloween movie comes out. :P
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My favorite killer to abuse.
