Unicorn
Unicorn
About
- Username
- Unicorn
- Joined
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Comments
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@bubbabrotha said:
Can we let this thread die now?
Can we not post in them to begin with? There wouldn’t be a reason for it to “die down” if it wasn’t lit up in the first place.
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I’m a 24 year old FNAF lore fan & even I’m exhausted with this Springtrap talk.
Can we speculate on other things please?
Edit: It also doesn’t help that everyone comes in here and feeds these topics energy. If you don’t like it, ignore it. It’s that simple. It’s so easy to bait people on the forums I swear.
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wait, David King? Or?
sorry, I don’t watch Stranger Things so I’m not sure if a character named David is in the series.
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@slim0b said:
dwighty boy was always a drip god 🔥💦 💦 😳
Period.
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@Cutiaddu said:
Thanks for the answers guys, I appreciate it. I have another question, why are grabs bugged? Is it because of dedicated servers or were them always like this? I can't remember
Yes, I believe Dedicated servers are the reason. It doesn’t register in time that you grabbed the Survivor even though the animation freezes like it, although I run into this bug very rarely if I’m playing a stealth killer.
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Edit: also “HittingOnHook” 😂😂😂 just made me burst into tears laughing.
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I’m not gonna sit here and act like I’ve never DC’d. Main reason I’ve done it is because I got tunneled off first hook with an ebony mori.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1520626#Comment_1520626
Same with NOED and other perks
But this topic is about BT darlin’. :[
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1520642#Comment_1520642
Guess people prefer to cry over the forum rather then helping each other hahaha
But were going a bit out of the topic i think 🤔
This is true
& oop! We are D;
*poofs leaving a glitter cloud in the topic*
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1520591#Comment_1520591
But the fact that it is as bad as it is as often as it is is still an issue, a serious issue for new players.
https://forum.deadbydaylight.com/en/discussion/comment/1520420#Comment_1520420
Fair argument, although I would say at the job someone would be next to you telling you what you did wrong. If survivors lose a game in 3 minutes they don’t know what they did wrong, if a killer gets caught in a 5 gen chase against a super good looper no one is there to tell him he should have dropped chase and found the weak link.
Agreed. New players are getting a short end of the stick. I guess I was speaking from my point of view more than theirs.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1520616#Comment_1520616
Its rare to see some appretiation over there, thanks a lot
And no worries, gotta share the infos 👍
Gotta appreciate the helpful side of the community. They’re very rare 💜
You’re absolutely welcome ^_^
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@MaybeShesCrazy said:
https://forum.deadbydaylight.com/en/discussion/comment/1520541#Comment_1520541
I think they only meant that because the connection was made at the Killers side (PtP) if the connection was bad, for whatever reason, it caused issues for everyone and if the killer got booted - or left - the way it worked for looking for a new match made it slower and more cumbersome. Also relying on PtP for group games can put a strain on one person's resources.
Don’t bother, this person just wanted a reason to be confrontational as every other negative-nelly on this forum.
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BT really shouldn’t be complained about, but it is. It’s a sad world.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/180416/i-would-like-some-answers
Desicated servers where added to make the Loby research easyer and not send survivors back on main screen whenever a killer dodged, but also to avoid killers that would abuse the non-servers and lag switch as they wished to win. People complained abiut it, devs did something, now they still complain
@Unicorn MMR was added because people couldnt stop complaining about the rank system as ranks 10 still fought against rank 1-4 since it was easy to rank up, MMR should settle it back to be more fair (but it doesnt work as intended, cause i think it came too soon with not enough data to prerank everyone, on pc at least, dont remember many.complains on Xbox till now)
Thank you for correcting/adding to my response. Very much appreciated. 💜
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@MissKitty95 said:
Until I stop seeing potatoes at rank 1 rank don’t matter; I get Better low ranks then I do high ranks;
This.
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MMR isn’t always as bad as people are making it out to be though.
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Idc, just don’t change his kit. I love looking behind me and screaming while running for my life because a tall pale-masked killer is just staring at me.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1520530#Comment_1520530
Ah yes, killers fault for dedicated servers. Okay
Oh look, here comes the “offended for nothing” bus.
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Dedicated servers were implemented because people (Killers) used to dodge lobbies and it’d just sent Survivors back to the “Searching for a game” screen. This wait time was atrocious and it was a hassle having to constantly get kicked from the game lobby to the search lobby.
Matchmaking was implemented because, wel nobody really knows lol. I’m going to assume because Devs were attempting to make it easier for new players to get into the game. Also the MM was still bad before so they were trying to fix it. The only issue is that it seems it made it worse.
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This is an issue the Devs are aware of from what I saw. They are investigating. It’s frustrating I’m sure but there are so many thread about this very thing, why not just add to their discussion?
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@Momentosis said:
Pain and suffering
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Mandy is not the only mod/dev that exists and to be quite frank, she’s the only one that’s actually speaking out. She’s getting a lot of flack for nothing.
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Can’t wait to see this masterpiece. Have it set in my Alarm Clock on my phone 😇 I’m so excited.
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I hate to say it but the whole “Make games fun for Killer and not Survivor” idea is so disgustingly biased.
DS is always complained about but it’s the easiest thing to avoid. You have no idea how many times I’ve had my DS go to waste because a Killer played strategically and didn’t tunnel. Someone hop in a locker? Leave em’ there and go patrol gens. They literally only have 60 secs. I can see why people complained about it before when it had no timer, but now it’s absolutely unnecessarily complained about.
You’re also addressing Survivors for using their only defensive action in a chase? Running pallet loops is all they got, what else are they supposed to do? Stand there and allow you to catch them for free, no work? How will you get better at chases like that?
I play SWF with my friends who are also pretty crappy at Survivor along with me. We play because it’s fun. Why should all people who just want to enjoy playing DBD with their friends be punished because you had a few bad games? Practice, get better, stop applying your same repeated strategies to a chase, make smarter decisions or just take a break from DBD.
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If I do it, it’s to give the Killer extra hit points otherwise I’m out of there.
Not all Survivors do this though, they just love to rub it in the Killers face that they’re escaping.
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I agree with this. I once posted a topic about being able to opt out of Bloodlust if you’d like as Killer because my frames drop dramatically once it activates and got PC players telling me that console frames aren’t bad. I love being told that my experiences are not real or true.
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Blame the biters, they keep the clear as day bait posts alive. So many other interesting and fun things to talk about when it comes to DBD, instead people are distributing their energy to the “Killer/Survivors need (insert ridiculous entitled nerf demands here)” topics just to have someone to argue and bicker with.
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@Squirrel_Thicc said:
Sylvibot... but she hasn't uploaded in 2 years :(
I love Sylvi 💜 Her voice is so soothing.
For me: MrKravin & CoryxKenshin 🥰
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DC’s.... just... DC’s.
Me in a corner:
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@gatsby said:
If the gens are going quickly and/or the Killer got a bad map, don't blame them or be mad about tunneling/camping. Sometimes the only way to turn a game around is by securing a kill.
Just try to look at it from the Killer's perspective. Sometimes they're doing it out of necessity not simply to be mean or unfun or whatever.
This would be understandable if this were the legit reason why Killers tunnel half of the time, but it’s not. Either way, it’s not fun to face a Killer that tunnels and a majority of us just want to enjoy our matches. Idc about dying, just give me a good game.
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@Dr_doom_j2 said:
Is MMR live on PS4?
Yes it is.
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@Cassandra_Alexandra said:
Wow. 3 matches in a row and 3 killer disconnects and I don’t blame them. Rank 19-20-19 and all 3 matches had 3 or more red rank survivors. I haven’t had this many killer disconnects in one day in a long while.
Yeah, they weren’t having a good time I guess. And my fourth match 2 Survivors DC’d with 5 gens. Idk what’s going on today.
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@xenotimebong said:
https://us.v-cdn.net/6030815/uploads/MBACPGFQFN80/lul.png
I checked the profile of the guy with no perks and he had less than 1 hour in the game.
This isn't a case of "rank doesn't equal skill", it's people who are BRAND NEW to the game being paired with/against people with thousands of hours. It's absolutely awful.
I've put up with some crap in this game but I think this is the last straw for me.
I think the purpose of the MMR is to determine where you fit on the skill scale, therefore they place you against other players with different ranges of a skill level for the beginning just to get an idea of where you actually belong.
MMR placing you with High Skilled players: this is too difficult for this player.
MMR placing you with Lower Skilled players: this is too easy.
then it evaluates/analyzes your play style and adjusta your ranking. I don’t think the ranks actually matter after all. Everyone knows climbing is easier for Survivors than it is Killers.
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1506472#Comment_1506472
It’s just that we don’t know who is right or what to believe. Everything about this new MMR system is vague.
Mandy says: “It's going to take a few matches before things start to even out. Please don't go by the player ranks in the tally screen because they are not indicative of a players MMR. I can confirm that it should take around 10 matches before it starts to even out and the system will then be able to assess the correct MMR score.”
Almo said: “I can confirm, your MMR will not start at a default if you've already been playing, since MMR has already been running in the background though it's not been used to create matches. If you have a new account, it will start at a default, and it settles after about 10 games.”
https://forum.deadbydaylight.com/en/discussion/177502/when-mmr-starts-will-we-all-be-at-zero/p1
I see. So what I’m getting (and feel free to interfere/correct me, the general gist of things is that in order for the MMR system to be accurate (new or experienced) players have to play at least 10 matches. However, new players are doing placement matches to build up their data/skill so they can possibly climb, as to experience players are doing matches that adjust your rating based on the data/skill level that is already in the system. I may be wrong, as it is a little confusing because the statements kinda collide and contradict each other but I believe that’s what they’re trying to get at here.
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I missed the joke.
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@SpaceCoconut said:
How about the "Salt Mines" solution that F13 implemented? Let the dc'ers play with other dc'ers and if players unintentionally dc from matches they won't be so harshly punished.
Original Thread: http://f13game.com/news/welcome-to-the-salt-mines/
I’ve recommended this so many times. It’d be nice to have.
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@Mandy said:
It's going to take a few matches before things start to even out. Please don't go by the player ranks in the tally screen because they are not indicative of a players MMR. I can confirm that it should take around 10 matches before it starts to even out and the system will then be able to assess the correct MMR score.
Thanks for the clarification Mandy!
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@Mikeasaurus said:
I'm questioning if it even exists at this point. From my understanding, it was 'tracking' us long before it got activated live, so killers were at some kind of skill already for matching. So, my thinking was, I've never touched Nurse once in my playtime, so why not use this to practice her at last and finally learn her since I've always wanted to, but being placed against Red ranks over and over wasn't a option. So taking that into account, my Nurse should be 0 skill matching newbies. Now, before that's taken from context, I've not used her, so I'm essentially a newb myself with her. But no. 4 matches, all mega coordinated gen slammers, healing within 10 seconds of being hit. So yeah, seems 'Skill based MM' works great so far!
From my understanding of what I was told by a friend, the system is supposed to start reading and coordinating your skill after the MM update was released. I don’t think it takes your previous numbers and adds it. Therefore, I don’t understand why you’re getting matched with Red ranks you/super high skilled Survivors if you’ve never played with nurse or don’t have the highest skill with her.
Its confusing.
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@DwightsBrokenArm said:
I have never seen so many rainbow tallyscreen in the past few matches than anytime before. It's trash, as expected.
My first match was all Red ranks. I’m loading into my second now. I shall see if it gets colorful for me.
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@JerFIL said:
So trash, just look at this https://prnt.sc/ttbhww Unplayable, he is still a red rank killer, they made it worse
Holy sh**.
@arslaN said:
Terrible. I played like 5 matches and all of the teammates I got were clearly new to the game and the killer was actually good in 2 matches only.
Are you Red rank?
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Why does it matter? Just have fun and play.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1503875#Comment_1503875
What does that have to do with the point the OP is making in this post.
Telling someone how to play is dictating people should play however they want to the harsh truth is both sides are always going to find something unfun that'll never change dictating how people play will only make it worse.
You asked for a point, I just stated it. 🤷🏽♀️
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1503858#Comment_1503858
What are you even on about like what?
that everyone bought this game so everyone should equally enjoy it.
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Both of them are on the to-do list.
Its been officially confirmed by Peanits, all we can do is just wait it out at this point.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1502536#Comment_1502536
Scottjund made his anti spirit vids about 8 months ago. At the time there were also tons of anti spirit posts. but then they died down a bit after the spirit tweaks.(The one that gave her a vault animation).
Then suddenly there is a resurgence of spirit posts.
^ this is the video I am referring to.
pretty recent.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1502441#Comment_1502441
She's been unfun since her 2nd set of buffs. I've been complaining about her since her 2nd set of buffs. This is nothing new.
You are 0.01% of the player base. OP asked about sudden recent complaints. I just gave my theory, which I am allowed to do.
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Because Scott Jund said she’s unfun, so she’s unfun.
/s
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@BigTimeGamer said:
Hot take: blackface is not racist itself; it is how you do it and the context for how it’s done that can be racist
bubba is not racist
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@SloppyKnockout said:
Who cares if it is? There's no rule against camping.
^
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Toxicity in any form is never justified. Report them if you can.





