UlvenDagoth
UlvenDagoth
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/663776#Comment_663776
Well, the rework was needed cuz it was completely unskilled and unhealthy. You don't remember how old Legion was? Press m2, attack attack attack attack attack. There was no counter play in 1v1 situation. The skill of the survivors didn't matter. Someone who picked up Legion was able to "outplay" survivors with multiple thousand hours the same day. And tunneling was something everyone hated.
The rework was needed. Am I happy how Legion is now? Nope, to weak. But better and healthier than the old Legion.
I haven't said that we should go back to Old Legion. I, in fact, think it is a bad idea for that to happen. "No Counter play." I feel is very very thrown around these days though. That's just a band-aid excuse. People say it about literally every Killer they have issues with, regardless of if it's true or not. There is also no "rule" against tunneling other than being called every bad name under the sun as well. (Note That i DIDN'T say tunneling was OKAY.) There was counter play even in the Old Legion. Loop him, lose line of sight, be sneaky. Is there supposed to be a huge amount of counter play 1v1 any way? If so, what is the point of the Killer trying to kill anyone if he can't even get the lone people? Skill ALWAYS matters.
Now, all that said, I still only see opinions and not proof. I Prestige 3'ed Old Legion, lost as well. I had people counter play me. I had people get away. Guess why? I didn't even think of using the Exploit. Using the New Legion is just an exercise in frustration.
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@Sospos said:
https://forum.deadbydaylight.com/en/discussion/comment/663789#Comment_663789
No, I was referring to the term "it"
Ohhh, I was just referencing on the wiki that The Entity was called a "She" by the Devs.
The Entity is often designated as of female gender.
- This is due to the French language, mother tongue of most of the Developers, neither possessing a gender-neutral pronoun nor a grammatical neuter.
- The Entity's original French name, "L(a)' Entité" is a feminine noun and the Developers have been known to refer to The Entity with feminine pronouns in English as well.
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@Sospos said:
https://forum.deadbydaylight.com/en/discussion/comment/663197#Comment_663197
I think it works best
What does?
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@justarandy said:
The exploit wasn't even the main reason for the legion nerf. He was an unhealthy killer for the game
Really? I am curious why you say that. What is your reasoning? (Also, cause text has no context etc, I am really curious and not being sarcastic at all.)
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@thisrandomguy said:
In my honest opinion
Legion is in a horrible spot. Top 5 worst killers. The only thing he has going for him is being able to stall the game just a lil bit, other than that his power has absolutely no chase potential other than getting a potential first hit if you don't miss.
There's not much you can do to make him better other than just removing a lot of his weaknesses
Make him faster in feral frenzy because if you detect someone at the edge of your killer instinct, you're not going to catch them with the low movement speed.
2nd, make the cooldown animation shorter. If you use the cooldown no matter where you are in your chase, chances are the amount of time you spend while in the animation is more than enough to get the survivor to a near by pallet or window.
3rd, remove him getting kicked out of his frenzy upon missing a hit, why is that even in the game?
4th, make him have a 2nd ability like pig and freddy. Something that would help in chase would be very nice.
Other than that it's either going to be a full rework or a big buff.
Basically what I was thinking. Full rework or something similar. I'm not sure why they made it where it all ends if you miss. I guess "Legion takes no skill!" or "Brain dead Legion, oh boy." They changed alot of Legion cause of the exploit and "If Legion starts chasing you, then you can't get away."
So they knocked them down to 5.0 m/s in Frenzy (125%), made his TR bigger, removed his ability to SEE BLOOD in his FF, made his recharge 20 seconds, made the stun 4 seconds, made him HAVE to have a full bar to FF, and FF hits no longer reduce the timer to "Deep Wound" (Which is a mending time of 15 seconds), made m1s reduce his power by 50% so if you hit someone you can't FF right after, and Finally, made it where if you miss you lose FF and your whole power bar.
This is all info right from the wiki. https://deadbydaylight.gamepedia.com/F._J._S._J.
This nerf was very very excessive, and just cause they could chase good. You know who else can chase good? Clown, Spirit, Nurse, and (good) Billy. Guess who I see the most complaints about...
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/663714#Comment_663714
Yeah I know, I do it all the time minus the toxicity.
I thank you for the non-toxic part. Too many people just seem to think that is how you are supposed to play the game... on both sides.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/663693#Comment_663693
Agreed. AND WOAH gates should lose progress over time... Or maybe the killer can reset it as well as open it.
Naw. You can 99% a gate, run and unhook someone, loop the killer, then go back to the gate and open instantly. Tea bag/ flashlight click till Killer-Senpai notices you, then leave.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/663176#Comment_663176
Honestly self care needed to be slow. Adrenaline shouldnt be nerfed. Gen rushing is hated on not because survivors shouldnt do work but because
- There are certain people who enjoy escaping more than being chased so they strictly do gens only, ignore totems and complain about noed (which is a "I suck at the game and need this" type perk but its also good bc it punishes these players.
- Gens are too fast and this game is imbalanced as hell. Low tier killers have little advantage in this game and people are forced to play the strong ones like: Brain dead billy, Spirit (the perfect killer) and nurse (the god)
I made a post on secondary OBJ that appeals to both sides I feel. If you wanna check it out.
SC needed to be slow, cause people could body block a killer holding someone and heal BETWEEN HITS. Clearly something was wrong. NoED shouldn't be hated on as much, but it DOES teach Killers how to play wrong. If the survivors get all the gens, even more so with Exit gates opening so quick and not losing progress (Yay 99% both gates) then I pretty much count it was "They are getting away." You should try and win BEFORE that. I also get tired of only those 3 killers being Viable at high ranks. We need more variety, or reworks to the Killers that are shafted at the moment.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/84380/a-thought-that-struck-me-today
I couldnt agree more. Every time I suggest a killer rework, even when I go to benefit both sides, survivors complain regardless. I always wish to buff weak/annoying killers whilst making them not annoying. I aim to make it alot more fun when thinking of New concepts but no one can even think of having a stronger but less annoying doctor, SERIOUSLY if you want check my doctor rework right? and just go through the responses. No one listened to anything I said everytime I responded and I was speakin straight f a c t s.
Too scared of having to adapt to a new killer rework even though they do it every 3 months... And look at spirit. She has a huge learning curve, great mindgames, and strong. But survivors say "no counterplay" THERE IS VERY CLEARLY COUNTERPLAY BECAUSE I DO IT AND IM AT RANK ONE! anyway Good to see this because people seem to forget that if there was a murderer chasing them in real life, they couldnt say "bro youre tunneling" and have him go "oh yeah sorry" AND LEAVE LIKE THAT JUST DOESNT WORK.
gg
Yea, you pretty much summed up alot of what I am thinking. I'd like to see that Doc rework as well. I like the real life example at the end too. There is counter play to Spirit. Just go watch Tru3. Not only does he counter her, he gets countered while using her.
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@Karl_Childers said:
Legion = MoM, although I would argue Legion is still at least usable, whereas MoM is a meme now where only killer mains still say it’s a good perk but that survivors don’t want to work for it (complete nonsense)
So what you are saying, is only Survivor mains would say Legion is still usable, but Killers don't wanna work for it. If your Legion= MoM holds true.
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/663209#Comment_663209
HOW are those videos more than 10 minutes long , damn someone likes the lore lol
He goes over every add-on, every bit of the Killer Power, and shows his testing. Shows perk builds, unfun builds to avoid, and meme builds. Like, if you want a break down of every detail of a Killer, that's your guy.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/663574#Comment_663574
Not as broken as Legion lol
If you are talking the exploit, sure. If not, then no they just needed tweaking. If you have proof that they used to be broken other than the exploit, more so than an extra hit after only getting hit three times and fixing 100% to 25% of a gen INSTANTLY, then please go ahead and post it. If not, then don't be a troll.
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@RakimSockem said:
If Legion is down there, tell them to look for MoM and BNPs
You got it, cause those were broken.
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@Fab said:
No. But with these changes (https://forum.deadbydaylight.com/en/discussion/80758/legion-buffs-serious/p1) he would be much better.
Those would help, not gonna lie. But I still feel in addition to add on changes, Legion needs a rework. Even a Freddy level rework to change everything.
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@Kilmeran said:
Smoking crater? Yeah, I'd say. People complained, so Behavior just nuked him from orbit and moved on.
That was the exact image I thought of when I typed it.
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Also not being able to track with anything but sight is pretty rough, though I understand at that one more.
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@Predator3174PL said:
He is bad, but still love to play him… It's funny when survivors by vaulting, starting running or jumping off can run up to 150% speed for few seconds, but when killer can run up to just few % more than normal 115% it's unfair and need to be nerfed.
"Oh! A survivor *activates FF* , now let me hi... *survivor has sprint burst/balance landing/lithe* and he's gone… and here comes stun. GREAT"
Or when you hit someone, try to get someone else, but you can't make it, because the duration is so short it's a joke.
I'm ok with not being able to down someone with FF, but his speed, vaulting, stun and addons should be looked up and fixed as fast as possible…
I agree with all of this really. You FF and they just Sprint Burst awayyyy.... its so bad.
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This is so much bait. Even more so with him 180ing and saying "Forget I ever made a post." when he was asked for videos or some kind of proof. Even more than THAT when he started quoting all the things a survivor thinks all Killer mains say.
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@Awakey said:
Legion just needs a Freddy-style overhaul. He was disgusting before and near useless now.
I agree. I've seen some good ideas on the forum so far. My favorite being where you would start with no TR or mask or weapon till you activated your power, and cycled between each Legion member to "Reset" the power. I can't find it at the moment.
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@Gopher said:
Love the game. Have started playing killer in the last 3 months due to a bug that stops me from playing survivor.
Having said that, I'm a fairly new killer and have already got to rank 1 a few times. The game is way too easy for killers. I love the challenge of playing survivor but being a killer is a cakewalk. I did some testing over a period of 50 games. Here is some stats.
39/50 games were 4k games. 8/50 games were 3k with either me giving hatch or them finding hatch. 3/60 games were 2ks. The 2k games really came down to bad map RNG and likely SWF groups. 6/50 games had someone DC (I gave someone the hatch every time this happened). A mere 8/50 games where they completed all generators.
Where is the challenge as a killer? I want tougher games! People suggested to change to a new killer. I did! I've played every darned killer in the game and I'm just steamrolling the survivors. I have even went in without perks or addons at rank 2 and 4k'd while the survivors only got 3 gens done.
Anyone else feel like playing killer is much MUCH easier than it should be? Is this working as intended or what? I'm currently rank 2. Should I play bad to purposely de-pip in hopes of getting better survivors? I know that's a complete contradiction, but I'm kind of between a rock and a hard place. Should I let them do 2 gens before starting to kill? Haha, I don't know what to do. I have completed adept killer on all my killers in less than 24 hours with little to no experience on most of the killers. Where are the OP SWF groups at? Can you join my game, haha.
Help a brother out. Thanks in advance to anyone with suggestions. See you in the fog.
Could you show us? I'd like to see how you did it.
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@MemberBerry said:
Why should the devs care? People already fed them enough $$$ for the Legion dlc. They got what they wanted and now they don't need to focus on making them better when they can just cash grab all the upcoming Stranger Things fanboys for that sweet scoops ahoy outfit.
Cause the devs should care about there game if they are any good. Saying things like this helps nothing. How about we give them constructive feedback instead of dissing them?
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@Jonathanskilz said:
one tab is when the surviver dont heal at all and you only need to hit them once lol.
It takes half a gen to heal yourself and then ad up freenzy there you go people if you dont understand simpel typing
Healing takes 24 seconds with self care. Even faster with Med-Kit and/or help. So 39 seconds total at the slowest (normally).
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@Jonathanskilz said:
one tab is when the surviver dont heal at all and you only need to hit them once lol.
It takes half a gen to heal yourself and then ad up freenzy there you go people if you dont understand simpel typing
It would be easier, if you used the right letters. Anyway, It doesn't take half a gen to heal yourself and it's even less if someone else heals you. Most don't heal against Legion cause it makes there power useless. You see, if Legion can't FF you, they will have to walk at 110% after you and you just loop you like mad. Vault speed now makes the looping even harder to counter. Mending takes 15 seconds. Even if you DO heal, then you just get injured again and have to hold m1 for 15 seconds again. In other words, any point you tried to ramble out is wrong.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/663266#Comment_663266
Im really trying to understand what that guy said but it is giving me a headache.
I think he was trying to say Mending takes like.... 1-2 minutes? Also that we must have never played Legion before... and something about survivors being a one tap? I think he hasn't played new Legion and used the exploit with Old Legion.
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@Jonathanskilz said:
https://forum.deadbydaylight.com/en/discussion/comment/663238#Comment_663238
quess you never played legion then or you just dont like surviver being a 1 tab or just dont like the fact surviver heal themself for 1-2 minits so you can go for someone else i quess
What.... words are you trying to use?
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Works for me then.
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/663233#Comment_663233
Like I said..wont stop that low
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/663222#Comment_663222
People who say Legion is fine simply don't want the old Legion back. To which I agree, but the new Legion needs buffs, desperately
https://forum.deadbydaylight.com/en/discussion/comment/663232#Comment_663232
That doesn't make Legion boring to play and mediocre in their results. The power isn't scary at all, it is essentially borrowed time, the stun is ridiculous for a mediocre killer.
Legion needs to be rebuilt from scratch
I agree on all points to this.
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@Jonathanskilz said:
https://forum.deadbydaylight.com/en/discussion/comment/663208#Comment_663208
I think you missed the part where a surviver have to heal themself from freenzy and then heal themself again so frenzy do actuely bring in some pressure
If you go against good they wont heal if you use freenzy so you got yourself some pressure right there :P
The pressure it brings is about as much as Ruin as a survivor cleanses it.
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@Talmeer said:
I would also like to have the old one back... But without the exploits (actually, the 2 exploits) and without the op addons.
I know that the pre patch Legion without those addons was sometimes weak against survivors that have know what they are doing, but she was so much fun. Even losing was more entertaining for me as having a win-series with another killer and since I had mostly play without addons, I don't care for them anyways.
I still wait for the day where the devs finally also think on us Legion mains. Then I can finally log into dbd again, for a different reason then checking if my dlcs are still connected to my game or not.
I still get splinters for all the Killers I own cause I didn't buy the full DLCs. Even if they don't bring back the old Legion, as it seems to have pissed SO MANY PEOPLE OFF, I would love to have something different than this piss poor version we have now.
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Okay you two, no yelling at each other.
@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/663195#Comment_663195
Actually no you couldn't.
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/663176#Comment_663176
Nice charicatur of killers , I could make a much better one about survivors but I wont stop that low
I agree that was a ######### post about Killers, but let's not get down to a flame war.
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@HatCreature said:
I guess people haven't seen mine so i'll post it here.
Legion starts out the match with no hood, mask, weapon, or TR and cannot attack until they activate Legion. Once they activate Legion they get all of those things back and can use FF, FF has their old speed and vaulting speed back but no longer causes Deep Wounds but instead only injures but cannot down. Killer Instinct is replaced with Auras.
Each member that you have is playable, you can switch and restart your cycle by going to a locker and exiting a different locker as another member who starts out with no hood, weapon, mask, or TR just like before until you activate Legion again. This cycle can happen up to 4 times whether you own all 4 members or not.
FF has add-ons that can supply status effects such as the crap DW, Broken, the new Oblivious status coming, Blindness and so forth.
This version of Legion feels like 4 people, their stab is effective only with add-ons but that isn't saying much. They can see Auras in FF so they have synergy with their own perk Iron Maiden, if everyone knows they see Auras then they'll hop into a locker. The Deep Wounds is taken out of the base ability so no one has to deal with it, this does give that power less viability and usage but it is replaced with their stealth ability so now they have more going for them overall. They're fast like they were before and since DW isn't in their base ability they can stab you as much as they want in FF without penalty, UNTIL they use an add-on to give their FF a status effect then if they miss they break out of FF like they do now.
I love this idea... SO MUCH!
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/663211#Comment_663211
I made a post about this in the feedback section of the forum :)
Ahh I found it and like the idea a lot. I see people saying Legion is fine in there, and I wish I had what there were smoking. I wanna point out that with Legion's new vault speed and such, Survivors can loop them for AGES. Trust me, with Match making how it is, rank 2s have shown me that rather hard. I Am currently rank 10.
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@DBDbuildsYT said:
Yes Legion is boring, unfun and mediocre.
Old Legion has been erased for good reasons and now we need something good.
I keep saying that the power should be around Legion being more than 1 killer and create a group dynamic.
I like this idea. Or the Ghost Face idea I had, which is "Get into one locker, step out at another one."
Not sure how a multi killer power would work though...
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/663197#Comment_663197
thats a plothole ,we dont talk about those here (also ive never read the wiki btw i just make assumptions)
I read it alot of the numbers on perks and how powers work. Also watch things on Youtube, to see things in action. It's one reason I think so much on the balance in this game. Also, side note: https://www.youtube.com/channel/UCo4SN-APijdk8Fve6rZvjWg Very good guy to watch for info on Killers.
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@CoffengMin said:
it used to be fun, now its boring and bad ,the power barely helps for either getting a survivor down at chases or map pressure,i want him back
I agree. I don't want that exploit back, cause I never relied on it. Legion's power doesn't even slow the game at all. You just mend for free, cause Legion is forced to run off basically. None of the "Hit them in Feral Frenzy" add-ons are worth the staring at your hands cool down.
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/663185#Comment_663185
they ARE stronger than survivors, just maybe not by that much in things like speed,intellect(depending on the player) and definitively resistance
Yea yea, you make a good point after looking at the wiki. Though, it doesn't make as much sense to me that he wouldn't buff his minions more... oh wait, she.
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@AWesley91 said:
"Nerf sprint burst! No, it's op now sprint burst on demand!!"
"Nerf sc! No, nerf adrenaline, since survivors never run sc now!"
"Nerf dc! No it's too powerful now!"
"Nerf MOM!"
"Comraderir is OP!"
"Gen rush is OP! How dare those survivors fix gens to live!"
"Looping is OP! Survivors should rely on stealth in this ######### excuse for a stealth game! Camping is legit, your fault you were camped to death hook 1!"
"Lobby dodge is perfectly fine you entitled survivor! Killers are not obligated to play with you if you have toolboxes or medkits! Yes those evil survivors are garbage humans if they dc on loading screen because of mori!"
Wow these sound like some #########. Did you get these from ######### posts here or? This si what I mean by not going "REEEEEE" at each other and trying to figure out some constructive feedback. Also, a few side notes: Camping is a HORRIBLE strat if the team you face is any good. Looping is a tactic in the game, though many people seem to rely on it a bit too much. I wouldn't say OP, i'd say "needs some work." As far as that last one.... just chill man. Takes taking it rather seriously.
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/663156#Comment_663156
i never said it didnt give them power i just said its not a lot , besides if the pallets are thougher like you say i guess the entity gave them resistance mainly so nobody can actually fight back?if the pallets were tougher maybe some normal human could get knocked out idk im just pointing that the killers arent described as monstrous beings cause they are humans mostly bound to human limits with some of their powers being completely given by the entity (spirit,hag,nurse and wraith for example) that can kinda break those bounds so they can actually chase their prey
Hmm, Well I did look through the wiki a bit more. Entity seems to have given most of them powers based on there murders and personality, and transformed them into "a machine that is set on finding any living soul." and "As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them." So not exactly what I remember reading. You might have a point, though they would be stronger than the survivors based on there role in the game and the feats they pull off during it.
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@CoffengMin said:
the killers are or were human and are strenghten by the entity, some didnt even kill someone(like spirit), i dont know where youre getting " Killers are supposed to be these strong monstrous beings that are out to kill you by any means necessary"... i mean yeah, the are out to kill you but they arent all that strong and monstrous beings, like... they get hurt by a piece of wood that doesnt even look resistent enough not to break on their head
I have always thought Pallets were silly, but they do seem kinda tougher than what you are saying. I will also add that the Entity has chosen every killer and given them powers. The sheer fact that The Trapper is so ######### tall and moves so well with all that metal in him seems to point to the fact that something supernatural is going on there. Do you have proof other than the pallets, which is a game play point, to back up that the Entity isn't giving them extra strength and power? You said it yourself that they are strengthened by the Entity.
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@RakimSockem said:
For the first paragraph, I have two things to say.
First, as tilted as I've gotten in this game, I would never condone telling someone to kill themselves.
Second (kinda has two separate but related points), survivors have been complaining more in the past year because it's been an entire year of consistent nerfs to survivors because, drumroll please.......... the killers are also screaming "NERF THIS TO THE GROUND" (and we don't have to look any further back that Mettle of Man to see that)
On to the second paragraph, that being said, I don't think the entire community is that way. My friends and I (yes we play SWF very often) are some of the least toxic people out there.
And on to the last point, SWF is not inherently a problem and I'll use my games last night as an example. I played about 10 games last night in a group. I was rank 4 for most of the games, went to rank 3. Two of my friends were rank 8. And our last friend was a rank 20, basically brand new to the game. (And I don't know if it matters, but my rank 8 friend was the one that made the lobby if that means anything in this matchmaking system)
We were getting killers rank 14-16 the entire night. Our team got STOMPED multiple matches by Trappers and Huntresses without Ruin for a couple of reasons. Like, 1 gen done or less, stomped.
- The new guy sucked, naturally. So that's dead weight on the team and basically makes it a 3 v 1.
- Because the new person sucks and has no idea where gens are or anything, the rest of us are basically playing "hero" the entire game and trying to keep him AND each other alive.
- My 2 experienced friends were also just making dumb decisions in the name of altruism (3 of them ended up in the basement one game and wasn't ######### I could do to save them)
These things were happening with ALL of us in a voice call and with a majority of the team being pretty far above the killer's rank. Not ALL SWF games are toxic swat teams. Some of us are legit trying to teach new friends how to play a game.
Oh, I know there's alot of complaining on both sides. I honestly wish we could rationally talk about the issues and figure them out instead of just yelling "REEEEEEEEE" at each other. MM is kinda broken right now I have found as well, so that doesnt help the SWF thing. I was rank 10 and had four rank 2s. That was a fun match as add-on free Legion.
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@IMhereRUN said:
Quick curiosity question, the game you were referring to...were you playing Ghostface?
I like the BP per/SWF member idea, so there’s at least a reward. But when they don’t give it to us (this option will never happen), it won’t hurt my feelings.
At this point in the game’s development, I’m just grateful for a match without waiting 20 minutes and no bugs, glitches, or shenanigans in the match.
Tier 1 Myers on like... Red forest was one. Then the Neck rope thing was Clown. Then one as Post nerf Legion which they also insisted Legion was never nerfed. Alot of them yesterday as a matter of fact when I was practicing Ghost Face and Plague, now that you mention it.
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@brokedownpalace said:
I find it funny that you ask others to have a mature conversation with you and yet here you open with saying you'll get a lot of hate and are expecting to be yelled at, then go on to say "get the pitchforks ready!" and "Killer Main is talking, get the tar and feathers."
If you want to have an actual insightful conversation then you're not going about it in a very effective way. It seems more like to me that you want to portray yourself as mature and rational and paint survivor mains as reactionary bullies.
Edit: apparently the word reactionary has to do with politics. What I meant was more like "overly emotional," not reactionary.
Well, I'm glad you found it funny... as it was a joke on my part.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/657903#Comment_657903
Killer powers have been nerfed a lot/changed. Legion is a big example of a killer power being absolutely gutted.
I never even knew about the exploit till the nerf hit and i loved Legion. I just loved the stabbin.
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@TheCankleBreaker said:
I truly believe that the killer is at the advantage all the time no matter what scenario so why is that survivors have to get nerfed when all we can do is run and do gens
AH.... HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH *Several hours later* Haaaa....
No, Killers are nerfed to the deepest levels of hell and I'm sorry I'm on the same map and needing to hit you with my M1s. Please, really go look at the game. Make sure it's Dead By Daylight, and come back.
Besides, Killers are supposed to be a God of Hope/Fear fueled murder machine. Has anyone honestly been worried about facing a Killer in... like ever? 3 days after a killer comes out, they are nerfed or figured out. So.... Don't know what you are smoking Bruh.
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An add on thought to the last thing posted here, Killers get rank 2 survivors too. As a rank 10 tonight I was tossed into a match vs. 4 Rank 2s with no add-on Legion. That did not go well.
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@Ark_the_Bonsai said:
I'm not touching the first part so I don't get hunted down and murdered in my sleep.
As for the second part, I'd love bonus points for vsing swf but instead based on rank of opponent. I'd really like for rank 10s who are forced to vs a rank 1 because that 1 is swfing with a rank 10 to get a bonus to make up the difference. Like maybe make it 10% more BP per rank above you.
In turn the same could be added to survs so that when they inevitably get screwed by the matchmaking and tossed into a match against a rank 1 killer at rank 15 (showcased by this post: https://forum.deadbydaylight.com/en/discussion/comment/661074#Comment_661074) they can get some bonus points for that too.
Yea, I'm expecting it. It's fine, i've lived an okay life.
Also I like the added bonus for a lower rank survivor against a higher rank Killer. That is a very good addition to it, cause I know it's gotta suck for that survivor to fight a red rank at green. Also the "Rank difference" Idea is nice too.