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UlvenDagoth

UlvenDagoth

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UlvenDagoth
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  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/671644#Comment_671644

    People still use "reeee" to explain reactions? That's uh.. that's a shame...

    Also yes, they do. I was merely using it as an example of what I don't want to see.

  • @Ark_the_Bonsai said:

    https://forum.deadbydaylight.com/en/discussion/comment/671639#Comment_671639

    You see though, if you don't use it it's on you. You chose to make your life harder. Besides if they did this they could easily add a lot of quality of life UI like a chase symbol on the hud for every surv, not just obsession, a totem counter, etc. Since the option to communicate the information would always be there it wouldn't really change anything meaning again that killers and perks could be balanced around that high level of knowledge instead of around solos with no idea what's going on

    This is very true.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/671650#Comment_671650

    It was not ment to be rude, i was simply asking a question. Like i said, its mulitplayer and we live in a time, where devs cant afford to scare away people because they are not able to play with each other. Nodody i have introduced the game would be interested if we could not play together.

    Yes, but this is beside the point still. The game is broken by SWF. I am trying to think of ways to get around it. Like Voice chat in proximity or something. Something so BHVR has an easier time balancing.

  • @AWesley91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671628#Comment_671628

    Likewise, only a handful of survivor perks are actually good. The rest are down in the mud.

    Explain.

  • @xEa said:

    This game was not intendet to play with your friends? Its a multi-player game and we have 2019, so it better should be.

    Did devs ever mentioned anything like that, or are you just assuming?

    AND on top of that, even taking your point, I'm still right.

  • @xEa said:

    This game was not intendet to play with your friends? Its a multi-player game and we have 2019, so it better should be.

    Did devs ever mentioned anything like that, or are you just assuming?

    Look at the game when it first came out, and what they wanted to do. It was supposed to just toss you in with random people, and you have to survive. Please check before you start trying to be rude.

  • @PrincessPoop said:

    Considering we see about 100 post a day about SWF being OP, I would say this is not an unpopular opinion.

    More I was expecting to be called "A Killer Main that just wants Survivors to start a game hooked and get 4ks alll the time. REEE REE REEEE!" that kinda thing.

  • @Ark_the_Bonsai said:

    Honestly I think simply adding a Voice and Text chat into the main game that can be toggled on and off in the menus would work wonders. This would buff every single solo player up to SWF level and allow the devs to rebalance entirely around SWF rather than be forced to constantly juggle between "This is too easy for SWF but too hard for Solo if we make it stronger/This perk is useless to SWF but a godsend to Solo/The opposite of that last one"

    Yea that would help... unless people said "Naww" and didn't use it. Proximity voice in game could work too. You never know if the Killer can hear... well other than TR. LUL

  • @[Deleted User] said:

    "SWF breaks the game" is an Unpopular opinion?

    More that I'm expecting to get bitched at for bringing it up.

  • Jeff or Bill. Poor Bill has been through enough and Jeff is my favorite.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671575#Comment_671575

    That's not the problem. But if a survivor finds a hex totem, and then gets chanced, there is a high chance that no other solo survivor knows about that totem and doesn't know the survivor who found the totem is being chased. Swf survivors can just tell their friends where the totem is and that he is being chased so he should get it. How are solo survivors supposed to get that information to have a chance to cleanse the totem like that?

    They can't. But guess what? This game wasn't BUILT TO HAVE SWF IN IT! It was added cause of a major outcry from the survivor community. I think they have struggled to balance it since SWF was added cause having comms is so powerful.

  • @savevatznick said:

    yeah, and when I was new, I bought a DLC to play a like a movie serial killer, not get run around in circles like a Tom and Jerry cartoon.

    THIS! ALL OF THIS!

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671569#Comment_671569

    I meant being effective at lasting long in a chase.

    Also, I'm pretty sure the majority of the community would want to have that feature where survivors can see if some survivor is being chased or not by looking at their icon below, so that should be a thing anyways.

    You can tell by looking already.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671557#Comment_671557

    Hey, maybe you're right. Maybe I'm making it out to be worse than it actually will be. I can't know for certain, I am just stating my opinion based on my observations.

    I'm honestly happy if they end up not having to nerf him at all. I'm just scared they nerf him in unnecessary ways just because of stuff like this. You know, nerfing his ability in a way that hurts him in general instead of just nerfing his ability in a way that it only affects his totem protection power.

    I just hope Devour Hope won't become too demolishing on him against solo survivors.

    You are asking for an unnecessary nerf, while scared of unnecessary nerfs.

    Unnecessary nerf.... that just gives me Legion PTSD. Those poor souls didn't deserve that.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671519#Comment_671519

    I mean, generally looping is no more easier when playing with friends than it is when playing solo. The healing nerf, exhaustion nerf or pallet density nerf didn't hurt solos anymore than swf survivors. Heck, most of the killers abilities aren't more powerful against solo survivors than they are against swf survivors.

    Okay first: Looping

    "Hey he's chasing me. Yall do gens, I got a jungle gym."

    Second: Those Nerfs

    Those are very general, so sure they effected everyone evenly cause it was a very broad change.

    Third: Which Perks?

  • @Corrupted said:

    https://forum.deadbydaylight.com/en/discussion/comment/671512#Comment_671512

    I apologize if it came across a certain way, it's just a lot of killer mains put a lot of nonsense out there and whine about things that aren't very problematic. But see True is just respecting the perk, he leaves/slugs them which is basically what I was saying which is ironic you'd point that out. You don't have to prioritize or eat a DS to win. And he doesn't go "DS is too strong. This is insane" etc. Now it's a good perk but this thread is blowing it way out of proportion.

    I am not like most Killer mains. Though, let's be fair, alot of survivor mains do the same thing. ANYWAY, Let's not open that can of worms.

    I've said what I think at this point man. Slugging works cause that's how you HAVE to deal with 60 seconds out of a game that could be 5-8 minutes long. I don't remember Tru3 really ever talking balance in the game, though I could have just not watched the ones he did it in. Well other than the Stranger Things trailer thing he did, and talking about Spirit, Nurse, and Billy being the only viable Killers. Ah well, no hard feelings. I'mma go watch some more youtube.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671490#Comment_671490

    I mean, when survivors play optimally, the killer should have to as well in order to win, it just seems fair. The only thing this game needs is map reworks, so that weaker killers also have a chance to fight back.

    Then you just countered your own point in this thread. Also it's 28 seconds for 4 people on a gen now.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671495#Comment_671495

    Uhm, I am chill?

    https://forum.deadbydaylight.com/en/discussion/comment/671497#Comment_671497

    Not everything hurts solo more than swf. And only few things hurt solo more than swf as much as this new advantage the Demogorgon has.

    Can you give me some examples?

  • @Corrupted said:

    https://forum.deadbydaylight.com/en/discussion/comment/671473#Comment_671473

    Go watch red rank killers play and tell me how often DS is used on the regular and if it wins the survivors the game. You cannot crawl across a map in 60 seconds. Unbreakable and Flip flop are niche' and gimmick builds. I just want people to be practical is all I'm saying.

    Welp, you can do it in less of a condescending and dismissive way then. All I saw was "your little numbers mean nothing cause I'm Red Rank and know things you don't." Just work on your tone man. I personally don't care anymore. Man thing I see on Tru3's videos is him going "Oh she prolly has DS gotta leave her." or "Oh of course you have DS." when it does happen. I watch his stuff all the time. It's one way I learn to be better at this game. Like really, go read what you said again, and then see if your tone was "Oh I just want people to be practical." All i'm saying is 60 seconds is a long time in DBD.

    Other than that, cool. I'm actually happy you are trying to get people to look at both sides to this. I don't want this thread to boil down to "REEEE" from both sides like most do. BHVR needs constructive and decent feedback. Not just screeching.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671415#Comment_671415

    Why? It's just when they are working on totems. In any other case he should be able to detect survivors with killer instinct. The killer instinct not working on survivors that are cleansing totems wouldn't cut of half of their potential. It still we be most useful for detecting survivors working on gens.

    We just don't need a feature of a killer that once again hurts solo survivors much more than swf survivors.

    EVERYTHING HURTS SOLO MORE THAN SWF. Nature of the game boyo.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671426#Comment_671426

    He uses the strategy in almost every match with Demogorgon, I believe. I'll add a link to one of his videos maybe soon.

    Cause he is a good player that thinks up viable strats with all Killers? Come on man, you need to chill.

  • @ad19970 said:

    I knew this video would end up on these forums.

    But as others have said, increasing the objective in any way at the moment would just hurt the game so much, since survival, especially or at least at low ranks, isn't that high. Even at red ranks, survival is below 50%, though those stats are of course affected by dc's and so not entirely represantative of the game's balance. Nevertheless, this would just demolish low ranks. Not to forget to mention that already strong killers would just turn out absolutely broken.

    He probably shouldn't have chased the first survivor he found after he injured them, plus even with two gens left he could still have had a chance to win even without the Mori.

    That's the thing. There is no margin for error on Killer side cause of it. You chase that one guy for like 10 seconds too long? Doomed.

  • Gen tapping is rather stupid. It takes one frame for a survivor to boop a gen out of regression. That's.... so dumb. Also wanna point out the numbers on the wiki for gen times are WITHOUT tool boxes, perks, great skill checks, or any of that nonsense.

  • @Corrupted said:

    https://forum.deadbydaylight.com/en/discussion/comment/669447#Comment_669447

    Slugging them is enough of an answer. I consistantly play at red ranks and I hardly ever get hit by it, my screenshots are proof of it. I watch red rank streamers like Truetalent, Scott, Umbra, etc and they are hardly hit by DS and if they are it's once rarely twice. Even when they are, It's mostly not gamechanging. It's not worth nerfing or complaining about.

    If you aren't getting hit with DS 3 times a game or often in games in general then what on earth is the point of whining? How is slugging not a viable option? Most survivors that have DS won't make it to a locker in time. 60 seconds isn't too long, you can not crawl across the map in 60 seconds lmao. There's plenty of times I've slugged someone with DS and been slugged with DS and the timer in endgame and the timer went out. As a rank 1 survivor I got paired with a rank 9 killer the other day and other green ranks but he knew to slug me. He waited the timer out and 3K'd. A friggin rank 9 Wraith knows this.

    So, Unbreakable, Flip Flop and DS. They're running 3 or 2 of the perks for an antislug build. Unbreakable and Flip flop are hardly used at higher tiers, they are by no means meta and if someone uses them then the person is lacking a lot of essentials in their build for an antislug build that will probably work once out of 12 games??? What are even the odds of someone using two or three of those perks?? Honestly I shouldn't be reading most of these posts in their entirety because it's filled with nonsense. "You can crawl across the map in 60 seconds." LOL. Your numbers are cute, but in most games DS won't be the endall be all unless they are by a gate so your numbers are honestly irrelevant. At this point you want it to be absolutely useless. DS is likely to never be changed again and it's here to stay, so get over it and slug. And that's the bottom line.

    Cool man, just ignore every little thing I said. I'm done trying to speak reason in this forum. All you wanna do is praise yourself and tell everyone else to shove it.

  • @BenZ0 said:

    @UlvenDagoth

    Well obviously I didnt main ghostface because of the exploit, I mean the nice fast running multi stabbing gameplay. Without franks mixtape. There was almost no counterplay but its not hard to add the "miss=losing frenzy" mechanic.

    I think you got backwards there a few times.

  • Also, which is the new one?

  • TL;DR: Guy gets really really bent outta shape over hair.

  • Oof that's rough man.

  • First one I P3'ed... and I never used that stupid Exploit. It's the whole reason Legion is in a smoking crater to this day.

  • @BenZ0 said:

    I would be the happiest Killer main when the devs would bring back the old Legion.

    Maybe not old Legion... maybe "Reworked and not depressing with a side of boring to play" Legion. I used to love Legion but CAUSE OF THAT EXPLOIT (!!!) we are stuck with the shattered remains we have now.

  • @Mushwin said:

    Recently i am currently seeing a constant flood of posts and topics of people moaning about things, this game is never gonna be perfect, it is never gonna be tailored to everyones needs. Lets just try and give a few more happier and suportive posts, because i feel if i designed this game and read the forums i would pull the plug and just delete all the work. Yes i know i have mentioned stuff, but most of my posts i try to keep light, to make it funny, fun and not try to be so negative all the time.

    Thank you. We need to give good feedback to BHVR. Not just "REEEEEEEEEEEEEEEEEEEEEEE"

  • @Richter_Cade said:

    https://forum.deadbydaylight.com/en/discussion/comment/670292#Comment_670292

    Thing about the 3 gen strat is it's survivors that put themselves in that position, so why do killers have to pay for it by these silly gen times? Survivors can spread out to start the game and leave gens further apart, it's part of the strategy they should use.

    I watched a game earlier where 3 gens popped within two minutes of the game starting, through ruin. That's with one survivor being chased 15 seconds into the game. That shouldn't be possible really.

    Exactly what I was saying.

  • IKR? Look it up if you need too. Besides, BHVR makes the rules for what they put into THEIR OWN GAME. OmegaLuL

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/670340#Comment_670340

    Uber hard skillcheck that most experienced players can hit even if its unexpected, as its very similar to dstrike. if the gen kick gave bonus regression overtime it would be far more worth it

    I agree with this. Though "Uber-hard" is relative if most can hit it.

  • Oh and Gen tapping is silly. You shouldn't be able to boop a gen with one finger and make it stop regressing.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/670292#Comment_670292

    Gens regress at 0.25 charges per second. i wouldn't be against an extra 0.05 or even 0.1 on top of that. Overcharge should buff regression speed though.

    Overcharge doesn't even do much does it? If you don't have PGTW then you are doomed. (Yea Ruin helps... for like 30 seconds)

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/670292#Comment_670292

    So, What you are saying is that if you don't play Spirit, Nurse, or Billy that you don't wanna win and should pick better killers? Then, if you do pick Nurse, Spirit or Billy, you have no skill and should be removed from the game?

    Also, wanna know how not to get 3 gen'ed? Don't leave 3 gens close together last.

    That aside, I do think Gen speeds are insane. There is no reason for them to be so fast.

    @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/670311#Comment_670311

    I'm not sure I understand what you are telling me.

    All I think this game needs is to buff weaker killers, maybe to the level of huntress or freddy, and have some of the bad maps reworked a bit. That's enough, we don't need increased gen time. It would buff killers way too much. Especially since we already have viable killers. Buffing the weaker killers by buffing killers in general is not the way the devs should do it.

    I realize this came off more salty than I wanted it. But I do get tired of those TOP three being brought up. There are alot of Killers and alot of people wanna play them. We need to think about them too. There is a HUGE difference between the Top 3 and even the 4th. So yes, I agree. Some of the Killers are not even fun anymore. Look at Legion, and there crippled state now. I used to love them (WITHOUT THE EXPLOIT! It's that things fault they are in a crater now) but now its a sad, boring affair to try and use them at all.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/670292#Comment_670292

    So, What you are saying is that if you don't play Spirit, Nurse, or Billy that you don't wanna win and should pick better killers? Then, if you do pick Nurse, Spirit or Billy, you have no skill and should be removed from the game?

    Also, wanna know how not to get 3 gen'ed? Don't leave 3 gens close together last.

    That aside, I do think Gen speeds are insane. There is no reason for them to be so fast.

    I realize this came off more salty than I wanted it. But I do get tired of those TOP three being brought up. There are alot of Killers and alot of people wanna play them. We need to think about them too. There is a HUGE difference between the Top 3 and the 4th. The gap is so large there.

  • @ad19970 said:

    People say gen speed is a balance problem, but with the current state the game's in, there is absolutely no need for gen speed to be nerfed or for objective time to be increased. It would just make the majority of killers absolutely broken, especially ones like Nurse or Spirit. Increasing the regression might be ok, since it doesn't affect gen time too much, but it might already be too much if we consider the 3 gen strat of killers.

    Map reworks are on the way, that's the only real general balance change the game needs. Especially since it's mostly low tier killers that benefit from those reworks.

    So, What you are saying is that if you don't play Spirit, Nurse, or Billy that you don't wanna win and should pick better killers? Then, if you do pick Nurse, Spirit or Billy, you have no skill and should be removed from the game?

    Also, wanna know how not to get 3 gen'ed? Don't leave 3 gens close together last.

    That aside, I do think Gen speeds are insane. There is no reason for them to be so fast.

  • @ad19970 said:

    People say gen speed is a balance problem, but with the current state the game's in, there is absolutely no need for gen speed to be nerfed or for objective time to be increased. It would just make the majority of killers absolutely broken, especially ones like Nurse or Spirit. Increasing the regression might be ok, since it doesn't affect gen time too much, but it might already be too much if we consider the 3 gen strat of killers.

    Map reworks are on the way, that's the only real general balance change the game needs. Especially since it's mostly low tier killers that benefit from those reworks.

    Soooo, If I don't play Nurse, Spirit or Billy I'm a scrub and shouldn't play other Killers? Then if I do use them, I have no skill and shouldn't play the game?

    Also, you wanna know how not to get 3 gen'ed? Don't leave 3 gens close to each other for last.

  • @ScoopsAhoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/670282#Comment_670282

    Realistically speaking, the game can be over in 4m if every survivor works on a gen at the same time, and hits their greats. Imagine with brand new part, jeez.

    Then the Killer gets BM'ed and has to wait 10-15 minutes for a new game to do it again. (not saying this happens every time, but still...)

    Also yes, BNP is stupid. So are keys to me. But at least BNP doesn't give 100% instant anymore.

  • @ScoopsAhoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/670273#Comment_670273

    They are and that's exactly why it should be nerfed into oblivion coming from a survivor main, give us something else to do than pressing m1 and hitting skill checks! 4 survivors, 29s? That's ridiculous

    Oh, and also that's without GREAT skill checks.

    Gen times make it where the survivors have a larger margin for error than they need, with Killers messing up once and losing. Chase that guy for about 4 seconds too long? Get Tea bagged at the exit gate that opens in 20 seconds and pauses it's progress without ever going back down.

  • Yea. Gen Speeds are nuts.

    1 Survivor1.0 c/s | 100 %1.0 c/s 80 seconds

    2 Survivors0.9 c/s | 90 %1.8 c/s 44.44 seconds

    3 Survivors0.8 c/s | 80 %2.4 c/s 33.33 seconds

    4 Survivors0.7 c/s | 70 %2.8 c/s 28.57 seconds

    Without perks or Toolboxes.

  • @Liruliniel said:

    #RipWhoCares

    Everyone says this. Legion was borderline toxic and needed a rework, MOM should of never existed outside of PTB it needs another rework, and GF had balancing fixes not nerfs.

    Legion needed a rework, not an utter nerfing into the ground like Freddy got. That being said, I'm buying Demo at least.

  • What does Mindbreaker do to people without a exhaustion status effect on them?

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/84691/map-design

    Trapper is low tier. Don't expect much playing as Trapper. Just play nurse and you will be good mate

    This is not valid. Stop it.

  • @Zoldyar said:

    There is only two problems I have with the new killer which is his m2 and perks. The reason why I say his perks is because if a killer runs surge, pop goes the weasel or Huntress lullaby, ruin and overcharge. This build would become crazily unfair for all suriviours and that ain't a debate.

    Another problem is his m2 which has no cool down. Why I say it is a problem is because the distance it covers is ridiculous, especially with the fact that his attack has a wide range to hit a survivor. This can become a problem because the chase a killer and surivour can have would last 20 seconds or less. Due to his high range and distance it's nearly impossible for a suriviour to get to the next pallet without getting hit.

    Now you might be saying that I'm encouraging loops. But as much as I hate to say it. Looping the killer is the only way a suriviour can win because it stops killers from preventing destroying gens or stopping people from gens. It also makes the killer waste time and also reduces the map pressure a killer can have. That's why killers such as Nurse, spirit and Billy are in high tiers because they can end chases quickly making them easily have map control and e.t.c

    I want to mention them early so people don't exploit this killer and give it a dumb nerf like legion has.

    Can't Loop him?

    https://www.youtube.com/watch?v=8XEJe4H_754

  • BHVR decides what fits and doesn't. So, your argument is invaild, bring on the Xenomorphs and Cenebites!

  • "but since killers aren't intimidating at all" Was kinda what i was getting at with the start of this topic.

    @MichaelMain said:

    It was only scary at the start, but since killers aren't intimidating at all, nothing in this game scares me. Maybe sometimes a fun match'll come along where a scream sometimes rises but that's about it.


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