UlvenDagoth
UlvenDagoth
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@Mochan said:
Well it's an extension of how killers never die. Survivors can retain their item and add on if they live, but most the time they don't and just die.
Hence why killers can only use an add on once, period. And it's gone after.
I don't think it needs adjusting, even with DCs in the equation. Killers get way, way more blood points per game. So it's not that imbalanced.
Wanna also say, yall should get more BPs. It's silly how little yall get.
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Just gonna let you know, alot of people will say they are just doing there objective, which is true. It is silly fast at times though. Lots of topics talking about what to do. Read through a few and give some feedback.
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@ImColtina said:
I have come to notice that when a Killer disconnects, players get to keep their items, offerings, and add-ons. When a Survivor DCs, Killer still uses all of it. I'm a Survivor Main, and I feel like this is very unbalanced. I lost red add-ons as a Killer just because people didn't want to play against me and disconnect. If the Devs actually want to balance this game more, that should be a start. It's just not fair for Killers to lose add-ons that took forever to get just for people to DC and get no points. Yes, you get DC points, but it's NOTHING compared to actually getting points from that person in the match.
Do you agree? If yes, leave a comment down below! If not, leave a comment why you think this wouldn't balance the game.
I agree, just not sure how that would be done.
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/767838#Comment_767838
Would be freaking horrifying and I'm here for it.
IKR?! I love it
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@XeroIdea said:
Since I play both sides of the coin, I can see from both sides. The doctor is not underpowered and that is what doctor mains more than likely say.
As for your perks: Barbecue & Chili, Thrilling Tremors, Hex: No One Escapes Death (after it was buffed), Hex: Haunted Ground, Infectious Fright (its like the step child of BBQ), Cruel Limits, Rancor (it's literally BBQ but minus hooking and more on gens), Mad Grit (It's already hard for survivors to struggle out unless they have decisive strike but even then..), and Mindbreaker.
I have been playing the game since the beginning, thank you. If you have wish to expand my view by explaining yours, then feel free too. The reason for the main post as such is because the game and the forums are full of toxic and troll like people who would rather ruin another's experience than let them enjoy the game.
The very fact you said MindBreaker was OP shows you have no idea what you are talking about. Not only that but you say Mad Grit Is OP?! NOED?! Cruel Limits!?
You have no idea what you are talking about. At all. You can call me a troll or whatever (while not mentioning me so I had no idea you responded) But anyone that comes in and sees that you called those two OP alone (not mentioning the other ones) will know you are in no place to be saying if something is good or not.
Have fun in the Fog, cause this talk won't go anywhere.
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I also want an UwU mask for Legion.
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I want an OwO mask for Ghost Face.
Then I can be GhOwOst Face.
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@rd_dex said:
How about we buff some trash killers like Clown, Bubba, Legion, Doc so we get some diversity that way?
Thank you.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/767798#Comment_767798
It was a video from painkiller I think. I watched some of his videos before
might have been. I just remember liking the voice.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/767272#Comment_767272
From my experience, sometimes killers get salty when I escape, then If I get into a lobby with them again they bring a mori and tunnel me the entire match. It's just annoying.
Oh well, I won't do that if your on PC at least. Can't control other salty people.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/767779#Comment_767779
I'd say it is the most killer sided map. The amount of pallets on that map is just too little and the edges of the map can often be deadzones with nothing to help survivors.
Oh im not arguing. Just interesting. You want me to find that video?
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/767764#Comment_767764
I also don't want the dcing epidemic again. The mindless stabbing was just stupid and there wasn't really much survivors could do.
I don't want to mention it again... i really don't....
Who am I kidding? I have a thread in Feedback full of ideas for Legion!
That is becoming my catch phrase like "Have fun in the Fog!" and "*Cries in Legion Main*"
But yeah, I feel ALOT of people remember Old Legion as some kind of amazing character.... when he was still crap. Reverting the changes (even while getting rid of the exploits) will not help Legion AND force us to wait YEARS again to get them in a better place.
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@augustineIV said:
ive played a good amount and recently all i see on the last survivor is killers slugging and literally just waiting for a good 5 min and basically just being supertoxic. does reporting people actually do anything cause it seems that kind of behavior isnt punished or even discouraged.
This isn't reportable, but I am sorry that some Killers are being like that to you. If you are on PC, don't worry. I'll be sure to pick you up and put ya on a hook. Just don't go hide in a corner of the map, deal?
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767743#Comment_767743
You describe it correctly: Your team would lose matches with a second objective because 2 mates are just hiding and not working properly.
That you can still win matches while half of the team is spending their time urbaning around is a very nice example of what is currently wrong with this game.
Imagine killers could win their matches while being afk 20% of the match.
You right. Honestly, I don't see why people don't see this.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767722#Comment_767722
Yes, that's the sense of adding a second objective: longer matches.
I don't know about you, but I find those 5 minute-genrush-1 hook-matches super boring.
Same.
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It is interesting though, that alot of maps are way more survivor sided. (I saw a video of it once on here but meh.) Shelter Woods is more Killer If I recall. One of the... 3-4.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/767769#Comment_767769
Tell me then where exactly are all the safe pallets?
The only safe pallets on the map are in the inner room with the long rectangle obstacle in the middle and two pallets spawning on each end. That's the only thing coming close to a safe pallet.
Just wanna lean in and say this is true and purposeful. Remember Devs want to make LESS safe pallets. That's why it's the way it is.
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Don't put your stream name as your steam name. I don't.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/767699#Comment_767699
If they revert the changes then franks mixtape also needs changing. That addon was one of the most OP things ever
I personally do not want them to revert the changes. Old Legion was still bad.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767751#Comment_767751
So I should feel honored that you made an exception for me by making this personal that fast? 😘
Nawww, you should take my snark with a grain of salt the size of Texas. I'm generally pretty friendly and only get annoyed when people don't listen or change a narrow, biased viewpoint.
All of your posts I've seen have been rather levelheaded, so I happen to like to get your feedback.
cause Side Note: I didn't make it personal seriously.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767733#Comment_767733
I'm talking about the map's potential: A high amount of safe pallets (there are also a lot of unsafe ones, I don't care about these) + insane loop potential with Balanced Landing + really big distances between the gens which make patrolling very hard.
This is a rational look at the map. A lot of survivors aren't used to the map yet, so you can still have easy games as killer.
Also I don't get why you instantly want to bring the discussion to a personal level with this "try harder" thing.
mostly as a joke.
Also cause I don't see how you have such a hard time with it. I'll have to play there more.
I don't often make things personal first.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/765809#Comment_765809
Old version was only terrible because he could moonwalk. Keep current DW timer and Legion is fine. They ruined legion with overnerfs.
Well, I have alot of ideas stored up in Feedback. Hopefully the Devs will see them
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/763140#Comment_763140
That will be NURSE tier. Oh god...
That and it would remove my favorite part of Legion.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767537#Comment_767537
*for survivors
This map is Haddonfield-level.
Umm, I don't know about you, But I get alot of kills on hawkins. Soo... try harder?
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@VPNmaster said:
Long story short: BHVR is terrible on netcode but survival main call it "power of dedicated server"
Hey, no need to be rude to them or BHVR.
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@Blackowt_9120 said:
https://forum.deadbydaylight.com/en/discussion/comment/767400#Comment_767400
i can be happy with a 3k. I can even be happy with a 2k if that’s what I earned. My issue is with situations where the last survivor is rewarded not for beating me to a hatch, or finishing objectives, but for getting lucky because the killer has been forced into a powerless position. You can’t chase them off, you can’t down them, it’s 50%- which basically means it’s survivor favored
Oh? And blocking them from doing anything is fair?
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/767673#Comment_767673
I personally dont really like Ormond. Just a wierdly designed map.
I'd like Yamaoka, if it wasn't the size of Alaska.
Farm maps can die.
Autohaven, oddly enough, I dont despise.
I like The Game, but I have to be prepared for it.
Lery's is actually my favoirte map for both sides.
Macmillan needs to erase half of the jungle gyms it has.
Crotus is cool, just has shite totem spots.
Red Forest can die.
Swamp must be multiplied in my chances, because I get it way too often.
I like Preschool, but I get it a lot. At least there's variety now.
Haddonfield... Eh. Little too survivor sided.
And I've only played Underground Complex once as killer and a couple times as survivor. From what I played, I like it, I just wanna play more.
Sorry for the wall of text, wanted to just bring out my opinions on the maps.
Most of my map likes and dislikes boil down to when the game starts if I go "I hate this map" or not
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Just something i've noticed but This image:
Seems to be very true.
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@StarMoral said:
'Cause they have nothing else to do in their loves other than bully some pixels around.
Really tho, one of the richest salt mines I got was when a team of 4 Claudetts went against my Legion on Mount Ormond, and 2 players ended up dcing. I kill them both, and got bitched at for "not even giving the hatch after 2 DC's".
The absolute headassery.
They weren't expecting snow when they readied up it seems.
Also, I tend to have an urge to go easier on Ormond, as I feel Legion would feel nostalgia for the place.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/763820#Comment_763820
Just lookup "list of fallacious arguments".
Oh hey, thanks. These look interesting! Gave me some reading for a bit.
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Very interesting Idea. Might make me finally run Ruin.
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can we just stop arguing about this and Buff the weaker Killers please?
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@December_1863 said:
ew prestige your characters please
Why? It literally does nothing other than give you another cosmetic. There is a large part of the player base that thinks it's silly to lose all your perks and such for that and "Better blood webs" which doesn't even seem to do anything.
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wow. 10/10 most insightful response ever....
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Also, as a Killer main (I am The Legion) I wanna say:
Having a free kill is stupid. Even Moris require work. A free kill would be the single most unsatisfying thing in the whole game. It would literally cheapen the entire point of DBD and make it really unfun.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/766205#Comment_766205
If we want to go into lore, the Entity feeds on hope. Giving the killer a free kill does not feed the Entity- it would literally be taking away all the hope that survivor has. It has no reason to do so.
And this is the bottom line.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/767463#Comment_767463
lol, you can't be looped for very long while in Frenzy. Pallets are tricky. You don't want to respect them too much, but you don't want to get stunned out of frenzy either. Here is another interesting suggestion for you. Have Legion's body have the same "size" in terms of collision during Feral Frenzy. That would be a unique benefit to Legion and would absolutely end looping as a viable strategy for the first hit.
You can be. Trust me. I've had Red ranks loop an area the whole time I was in FF. I legit could not get close enough to hit them.
Also, I have no idea what you mean by your suggestion. Explain please.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/767559#Comment_767559
Thats a big "IF"
I know, but that's why they'd have a bad time.
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Wadu Heck?! How the heck did she go that fast?
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I mean, no offense, but If I find a Blendette, that poor girl is gonna have a bad time.
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If they work.
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@Zagrid said:
Found this on the steam forums and I am really only using it for numbers, so while I will be copy pasting it, I will do some grammar checks and change some wording so it isn't so... strong in its wording we will say. Also note right here: There is no TL:DR so don't bother looking for it or commenting without reading the whole post
With that out of the way let the copy pasta begin:
I am putting here all the math regarding the nurse changes to her base kit. Whoever is saying "mimimi is just a 6 seconds CD" is not reading into this as much as they should since, as you ll read below its not just that. Please remember that numbers do not lie.
It turns out that her movement speed in a straight line is comparable, if not slightly less, to a low MS killer like the hag or the huntress if not 3% less. In my math it turns out her movement speed in a straight line is 107%
I think this is what BHVR is trying is since her power is "unfair" they are trying to normalize the nurse around killers like the huntress so she eventually catch up in a straight line but not as fast as basically any other killer. I'll show you the math once and explain it so you can use it in your arguments if you have any.
In the first scenario, the nurse sees a survivor at 40 meters working on a gen she immediately double blinks toward the survivor getting 8 meters close to the survivor as a double blink covers 32 meters if the survivor doesn't move during those 2 blinks. Then the Nurse has to undergo 2 seconds of fatigue then she has to wait for 4 more seconds for the cd while she can move at 3.85 ms covering a distance of 15.4 m in now 6 seconds from the start of the chase.
Then she has to charge the blink for 2 seconds (we are at 8 from the start)now the nurse covers 20 meters in 1.5 seconds (so she covered 35.4 meters in 9.5 seconds) now she has to again charge the blink for 1 seconds (chain blink). Now she travels 12 meters in about 0.75 seconds and then the cycle repeats so the story ends here the total time is 11.25 seconds
in this time the nurse has done
15.4m + 20m + 12m + 1m (this considers the slight movement you can perform while fatigued and while holding your blink) = 48.4m
In the same amount of time a survivor can run for 11.25*4=45 meters.
However, also in the same amount of time, the trapper could run for 51.75 meters so if we just put it in proportion we see exactly what movement speed the Nurse is left at, going in a straight line.
45/100 = 48.4/x
x=107.556%
Reminds me a lot of the hag, huntress, and spirit ms that is around 110% Except 3% slower. And this is while the Nurse is using her power, all of the killers listed have ways of either closing the distance or in the huntresses case she somewhat ignores the distance she loses at that speed.
Bare in mind that Evil within 1 Myers is at roughly or exactly (can't remember) 105% movement speed.
Before this change the nurse effective movement speed if only blinking over and over was around 155% This mathematically proves that whoever is saying around that this change to the base kit is not a big deal is just wrong. 155% to 107% just from a 3 second charge is quite the difference. Probably the largest nerf a killer has ever seen in DbD.
So with these changes the nurse effectively lost around 50% of her mobility (and therefore nearly her entire potential as a competitive killer). Then it is obvious that those players who weren't using the nurse power at its full potential (by using the movement instead of blinking) wont notice the difference.
The math does not lie.
This is mathematically proved, the second survivors understand how to play against this by "running straight while trying to break line of sight" or even just a straight line since that will be fairly effective at wasting time.
Nurse will be a terrible killer now. I can assure not even playing, just by looking the numbers and knowing how the killer works, the only time she ll be able to catch a survivor will be when a survivor doesn't know this and tries to loop her/juke her by running back towards her.
but if a survivor has the brain necessary to adapt their game-play from looping -> running straight there will be very little chance the Nurse could keep up/not lose the survivor.
Theoretically, she is now worse than Legion in her base form.
Now note from the copy paste r/editor, I personally think killers should be judged from their entire capability, add ons included, and while some add ons should definitely alleviate this issue, it concerns me for the future of base killer balance. Most tournaments go by the rules of no add ons and no items, some have slowly gone towards allowing perks, but this is mostly to balance out the difference in the power of survivors without perks compared to killers without perks (survivors have a clear advantage without needing to worry about BBQ, Ruin, and NoEd).
However, with this change and possibly future changes, tournaments that run like this won't be able to unless if their deciding factor is how fast all 4 survivors escape, because without nurse, no killer can stand up to the power of a SWF competitive squad with no perks or add ons. Anyway back to the actual copy pasta.
This is a snap of a discussion I had with someone else on discord, so I decided to post this to raise awareness of what I like to call the "bhvr balance designer" because let's be honest... even for them this time they truly managed to pull out an incredible nerf to Nurse's base power.
Back to the editor, I decided to edit this post from the steam forums as I felt the content was important, however the original poster was a bit... heated when he made this so the language got him removed from the steam forums. However, I edited this to as polite and logical as possible since this is a concern for all people who play killer, even people who play casually.
These gigantic nerfs need to be given the attention they deserve as this is removing the skill cap of the game. Now as stated before and I will bold it for people who weren't paying attention.
People who didn't use Nurse to her full potential/were still learning her won't find too much of a difference in her power.
However, for people who were amazing at Nurse, especially base nurse, a large percent of her skill cap was removed. Meaning that average Nurse players will be closer matched to god like nurse players as her power now has less potential to it.
This brings up issues in the fact that competitive players now have less reason to get better since you can only push a character so far. And once you hit that skill cap, you quite literally can't play any better with the character.
This was exactly why Freddy got his buff in the first place, you could only do so much with him which made really good Freddy players, and people who were playing him for the first time nearly identical in how they played him.
In conclusion, this points more towards the inevitability that BHVR is actively trying to remove the competitive side to DbD by reducing the skill ceiling of killers. I can only imagine the nerfs that will soon come to all top tier killers. Spirit, Billy, and Huntress are probably first. I don't know exactly what nerfs will happen, but I know 2 things. 1. They will reduce the skill ceiling of the character, making them much worse to high skill players, and the nerf nearly un-noticeable to moderate to low skill players and 2
Nerfs will come to them.
Sorry about the wall of text, but if you stuck it out, good for you and I hope this gave you a new view on the base changes to the nurse, and if you are skipping down to find a TL:DR. Well too bad I don't got one and the content above is too important to summarize. However, if you did skip down here and didn't bother to read the post, don't bother to comment either. You will either be disproved by something above or not get the point of the post. So if you are too lazy to read, just be too lazy to post something.
But if you did read then feel free to leave a comment, i'm interested to see what people have to say, if this post doesn't immediately get removed because BHVR doesn't want the math getting out there or something IDK.
Last few notes, the English may be a bit off as the original post wasn't made by a native English speaker, but I tried to make it as comprehensible as possible since the content is important to get out there. Also, there are many factors not taken into consideration with the math, but for most maps this should work out, and on some maps not so much. Anyway, thank you for reading.
"Theoretically, she is now worse than Legion in her base form."
Um, a Trapper with full PWYF stacks walks faster than Legion goes in FF. I dont really think I need to say more, but I will.
People compare things to Legion cause Legion is one of the worse atm. BUT just cause you say it, doesn't mean it's true.
Last thing. Nurse can still go through walls...
Side Note: Doctor is stated to be the next in line for any kind of work.
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@anarchy753 said:
Nurse actually moves at 96.25% survivor running speed, or 3.85m/s.
Compared to current Nurse, the only difference is 6 seconds of cooldown between double blinks. As this starts from the start of fatigue, you remove 2.5 seconds for the fatigue time as that was already present.
In the 3.5 remaining seconds, a survivor can run 14 meters.
In the 3.5 remaining seconds, the Nurse can run 13.475 meters.
The difference in distance a survivor can gain from current patch to the rework is 0.525 meters. HALF A METER when you can still move and see where they go.
That's before considering she has 2 different add ons to reduce the cooldown time to almost nothing after fatigue.
That's also ONLY to double blink, after already double blinking, you can still single blink out of fatigue basically infinitely.
TLDR: It's half a meter difference. Nurse was not "balanced," be happy you got a tiny nerf not a full Legioning.
just cause of the TLDR:
*Cries in Legion main*
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You know it man. That's why I have the thread in Feedback for them.
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@UnBeasted said:
How do you guys feel about a perk which makes killers' footsteps more audible?
Perhaps adjust footstep sounds on different killer so smaller and stealthier killers have very faint footsteps and the larger killers have loud footsteps.
The killer can then have a perk which eliminates footstep sounds at max tier.
This can change up mind games at loops with walls you can't see past. Also the Demogorgon has very loud footsteps so you can easily tell which way he is going.
Well, if you hear my feet as loud as I do (looking at you Demo) I will NEVER be able to sneak up on you. IF one version of this perk is meta, then the other would be for the other side. They would end up just being there to cancel each other out. Iron Will and Stridor kinda thing.
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One of the best maps IMHO
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@Slaymore said:
https://forum.deadbydaylight.com/en/discussion/comment/767484#Comment_767484
I'm a software developer - I know the process. Go play Warframe and see how fast they fix their game. Or LoL, or WoW, or (list goes on and on). So yes, I speak from experience both coding and playing games from proper development houses that know how to fix their games in a timely manner.
Now if you have something PRODUCTIVE to say I'm all ears but I'm tired of bugs taking MONTHS to fix... only to have more content release with even more bugs.
Well good. That's nice to hear, though you will excuse me if I take it with a grain of salt (doubt).
Then yes, I have more to add. How big is the team for WoW or LoL that works on bugs?
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It's fun, but i'm never out to win at all costs. That being said, one of my goals is to be the best Legion player I know of, just to have Legion strike at least mild worry into someone's heart.
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/767490#Comment_767490
Because I was wondering what others thought about the situation and how he responded to me escaping and telling me to get gud.
silly and not that big of a deal, as i've been told to kill myself cause I played Jump Scare Myers.
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Op! I read this idea wrong!
