UlvenDagoth
UlvenDagoth
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/782920#Comment_782920
Hey, worst-case scenario, you could always make the Key more visible.
it better be neon with a sign pointing down going "Break this now!" XD
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4 teeth taken out today... I feel your pain....
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/782773#Comment_782773
I'd feel like there'd NEVER be a reason to bring a key at all, because they're so inherently broken that no killer would leave one unbroken. It would just be 7000 bloodpoints I'm never getting back.
I'd break every key put in front of me and laugh madly the whole time. Just figured i'd confirm it for you.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/782792#Comment_782792
Because if the Killer saw that you had the Key in the lobby and then sees that you don't, then they know that you have hidden the Key somewhere. Unless you wasted time scouring the map for a good hiding spot, then it is safe to assume that the Key is not too far from where you found them (since they are likely going to go to the closest gen from where they dropped the Key, for the sake of not wasting time). The Killer doesn't have to go out of their way to find the Key until it is either necessary or safe to do so.
Are you kidding? Not to be rude, but If you have to look for the Key everywhere, which is UTTERLY TINY and dark so it's very easy to miss, then you would never find it unless you got lucky enough to win the lottery.... or kobe a hook.
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/782773#Comment_782773
They already do. It's called Franklin's Demise.
Franklin's Demise would take a million hits to break a key. In fact...
The lost Item is damaged in the fall, losing 0/5/10 % of its base amount of charges.
so if we take that, then it would take 10 hits to break a Key. That's if the survivor is stupid enough to
- Pick it up every time for 10 hits instead of leaving it till the hatch appears
- gets hit 10 times without dying and doesn't tell his friends where the key fell with Voice or pointing.
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@Tensor said:
More survivor type nerfs from the killer forums I see
more survivor bias, I see
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@RakimSockem said:
Also, can we stop with the ridiculous suggestions for further nerfing survivors. Iron Maiden is meant for shock value more than anything. I've had it pay off on a few occasions where someone went into a locker to hide, then came out and I happened to be close enough to capitalize. It's not meant to be some OP perk
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/782242#Comment_782242
Yes, it'd be a great perk. For Killers.
Survivors would never use lockers again. Such an overpowered perk would quickly become meta and BHVR basically just deleted lockers.
Imagine a perk that auto-stuns the killer anytime he vaults a window? That's how crazy stupid a perk that injures you when you enter a locker is.
Wow you are both quick to get up at arms. Yes, this is a silly idea. But no, not every one is out to nerf survivors into the ground. Alright?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/781991#Comment_781991
He falls faster than legion then
*cries in Legion main*
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Freddy honestly, because his claws are ASMR for me. Like the shing noise it makes when he scrapes them against each other? Or the sound after he hits someone? Instant happiness.
Though, of course, Legion makes me the happiest and is my main. I love playing as Legion, just wish they were better.
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@DeathEscape said:
https://forum.deadbydaylight.com/en/discussion/comment/782795#Comment_782795
if we dont want the legion to get nerfed to the ground again, we need to sacrifice and forget the old one to move forward to a better gameplay on both sides
The old legion is broken in the survivors eyes they will surely demand a nerf if they bring the old legion back, I know that because i play both sides, bringing back the old legion will not fix things
I know that. But you are still taking away what is Legion about Legion. Don't you get that? The multi hitting and spreading the pain and running around. The "Rush Down" style... or more Blitz attack.... is what makes Legion Legion. This is just "M2 this man down and then hit him." it's not anything different or unique.
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*is watching this thread intently*
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/782657#Comment_782657
I think it's a mindset too. Like do you want to improve that way? I dont want to have to level up Killers constantly to replenish addons i would rather invest in perks on other characters.
Also Billy is definitely a killer who does not need addons. No idea in Clown it depends solely on how your using him and his build. Wraith I'm not sure about as I dislike wraith, but I've started playing wraith, plague, and Ghostface more. I have noticed that the build with addons and without are usually not the ones they need different things.
I will be completely honest. I get 1000% why you'd want to run without add-ons. Because THAT is why i'm so good with Legion (even though Legion add-ons SUCK). I hammered that into my skull by not using add-ons. But the thing is with the add-ons, when you don't have them you are making it instantly harder on yourself. Many people will not bother or want too do that. Therefore, the reliance on add-ons for the normal Killer (both player and the Killer itself cause let's face it, alot of Killers have Add-ons as band-aids to there power) makes the higher BP gain make more sense.
That being said, yall should get more BPs across the board.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/781279#Comment_781279
What you are saying is true but survivors don't have any other reliable game mechanic other than looping. Stealth is dead with the amount of aura revealing perks and the maps are way too bright unless you play blendette
I'm perfectly fine going against base nurse and she isnt loopable but going against her is fun. She is one of my favourite killers to go against. Spirit on the other hand is just coin toss chases and they aren't enjoyable. Just play some spirit against solos, every chase lasts 20 seconds if they dont have iron will ( which is also useless if you have stridor).
Old legion ignored everything survivors had and required no skill from both sides even without exploits. It wasn't about them being non loopable
Old Legion was just... bleh. Not good but not fun to verse. I get that man. But they shouldn't have done what they did to them.
And I'm not saying it's on the survivors (unless that's ALL they want to do and then get mad when they can't) but I feel the GAME needs to get back where it's not just loop city.
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Just my default Legion apparel. If you see this coming at you, I just want to say hi... with my knife.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/782721#Comment_782721
Thank you so much for your support! I sincerely appreciate it, and hope beyond hope that the devs take the idea seriously.
I designed the Dolls with Balance in mind as well as Perk interactions. This one took a long time and a lot of revisions, but I believe this is the best, and most plausible version of them.
Like I've said before, I don't care about money or Rights to the idea, I just want to see the Dolls in the game. The only thing I would like from the devs if they use this verbatim, is a name drop, that's all. So Devs, If you are seeing this and like it, Please just message me if you want to use it. Nothing would make me happier than simply being an acknowledged contributor to the game I love.
That's like me. When Legion gets a rework or buff i'd merely like to see the person who's idea they picked credited some way, and my own name referenced as well for my undying and some would say Fanatical support of Legion. (or if I got an in-game item/reference, that would make me squee like a school girl)
I personally LOVE how much detail you go into with your posts and your thinking. You are really smart man.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/781309#Comment_781309
This change doesn't solve the freddy oblivious effect. But that is something that is meant to be like it is now.
I think that deep wounds should be legion only and borrowed time should be changed to another effect. I mean, they can have similar effects but should have different names and coloured bars. Like the old grey one to borrowed time and the new orange one to legion.
Borrowed time should work like it is now and legion's deep wounds should be like i described in this post. What do you think?
I happen to agree on all points. I think making Legion's DW and borrowed time's DW the same took alot of the.... tension out of it. Cause then even if you don't fight a Legion, you deal with BT and get used to it. I think that was a poor move on there part.
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Yes, I get what you are saying but I hate the Idea of Legion's power being turned into that. I'm sorry, but I can't support it cause it removes what I LOVE about Legion. I can not support something that will do that to Legion, as to me, it wouldn't be Legion anymore.
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Painful Neglect NEEDS to be a perk. I love the idea of that.
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I would really really really love this to be a thing. I'd like this as much as Legion, and that's saying ALOT for me!
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@bomb1720 said:
@UlvenDagoth can you explain to me what the point in being asleep is, if we don't need to wake our selves up? thanks in advance.
Why are you asking me? Go hug an alarm clock. I don't know enough about all of it to give you the best answer. Ask... ummm.... who's really smart.... @TWiXT
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/781271#Comment_781271
Don't get me wrong. Even though I'm okay going out with 2 kills, the majority of my games end in 3ks and 4ks because unless the survivor team is super coordinated, the current state of the game is too easy for killers in the middle ranks (as I see it and I know the wrath of killer mains is going to come down for that comment).
I mainly play Michael, Trapper, Wraith, and Huntress. 3 of which are m1 killers essentially and can be played very similarly, and the Huntress who imo in the right hands is the most powerful killer (I'm not that good with her yet).
And the only killer I use Ruin on is Trapper. I run whispers on every killer, I find people early and I apply as much pressure as I can early on. Tends to work most matches, believe it or not.
That (too easy for Killer at Middle rank) is your opinion which I will respectfully disagree with. I'm not sure what you meant with the rest of it, but i do wish I could play Huntress well.
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/781238#Comment_781238
Just dont use addons then. No killer needs them, but they are helpful. Some killers I have seen at rank 1 every season dont use ruin or addons. That's my goal.
I'd love that to be my goal, if I felt it was doable. Admittedly, I use Legion, that should tell you plenty on that front. But more than just that, Alot of Killers feel very reliant on there Add-ons. Doctor, Clown, Wraith, Legion, Billy, Nurse (more or less now, not sure).... in fact MOST Killers do. Can you play without them? Sure, and you will get good with them. Should the average person that doesn't want to master a Killer not use them? No, cause they will get frustrated.
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@JiggleWiggle said:
@UlvenDagoth is there any survivor that can hide a key very well except steve lul. I dont really play much killer to tell that but im always getting tunneld if i run a key. And i bring lots of them, soo is there any way to hide that? :)
imma look at your hands in lobby. not sure if you can
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@M1ghtyM4x said:
i actually didnt see where you suggested the husk idea i actually think that benefits everyone. as for your build definitely one of the more skillfull ones lateliy ive had to double down on stealth urban, left behind, distortion and inner strength. and as per UlvenDagoth I am seeing what you're suggesting but again all your doing is dismissing slugging as something that you need to run a perk for but why? WHY DO I NEED TO RUN A PERK CAUSE KILLERS HAVE A BUILT IN MECHANIC TO FORCE ME TO SIT IN THE GAME AND NOT PLAY?!?!?!?! thats not HELPING you're suggesting something that shouldnt be a thing. So if you think im not trying to find help then be ignorant i dont mind. Thats you. But TragicSolitude had a completely great idea that benefits both sides and i admit i didnt see it the first time he posted it. But that is perfect.
@TragicSolitude He didn't mention you right.
Like you didn't mention me right. Excuse me, what you are doing is basically talking behind my back. You don't want to equip a perk to deal with a game mechanic? I don't want to equip Hex:Ruin to deal with gen speeds. I don't want to have to have 2-3 gen control perks per build. All I am seeing from you is excuses and yelling with no real reasons or logic. Perks being fixes to things in the game is a literal part of the game. Have Fun in the fog man, and I mean that sincerely, cause I can't get through to you it seems.
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Just everyone posting ideas, I want to take a moment to thank ALL of you for the help in getting Legion some love and looked at.
Legion is a unique Killer and I really want to keep that Uniqueness. I love the playstyle of Legion and I know yall do too. Thank you so much for all of your ideas and keeping this place so civil and active. Maybe we can get the Lower Tier Killers out of there boring, easily looped state and put some tension back on the Survivors to think up new and unique plans to handle the Killers now. No more "Oh just loop them..." but instead "Oh it's THAT Killer! What did they do again? Okay, we need a plan!"
Doesn't that sound so much more fun? That uniqueness back into the Killers? Cause if all they need to do is loop, why even bother having this many Killers? We need to put the uniqueness back into the Killers and this thread is REALLY helping getting Legion there Uniqueness UPGRADED!!!
Thank you all so much and have Fun in the Fog!
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I just want to put what I put into a "nerf Spirit" thread here, cause I feel like it applies.
You know, and I mean this in the least aggressive and least offensive way i can, but all I see from threads like this are people that don't want to do anything BUT LOOP the Killer. They want all Killers to be loopable and easy to handle. WHY?! Don't you realize that makes the game utterly boring? You might as well turn on NASCAR and watch them take a left turn for a few hours.
What would be even the point of having more than one Killer if the only tactic you need it looping? Why bother putting any other Killer in the game? Don't you want to have to THINK to deal with a Killer? Like... to me "Oh, I need to make sure I remember the Killer can do this!" or "Oh, I need to come up with a plan cause its this Killer!" sounds so much more exciting then "Oh... it's the Killer... time to loooooop."
If you keep removing the things that makes Killers unique just for your wish to ONLY HAVE TO LOOP, then the game will get stale, boring and people will leave. Think about what you are asking for here! So many Killers are in a terrible spot cause of people thinking things like this. Old Freddy, New Legion... both were RIPPED TO PIECES cause people couldn't and didn't want to learn how to counter play them, cause they couldn't be looped. (Yes I know Legion had an exploit but the nerfs were FAR ABOVE just fixing that.)
Learn that you might have to use more tactics than just looping, and please, learn to be grateful for the uniqueness of the Killers. You'd miss it if it was gone, I promise you.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/781260#Comment_781260
The changes were rushed and seemed to be good but they forgot that the power is very restricted. I also thought it was good at the moment, until i saw the actual numbers and my soul disappeared.
Terror radius is a very bad mechanic to base an ability that can down you in a matter of seconds, specially when dark devotion, tinkerer and now the oblivious effect mess with your terror radius completely.
Also, it is more threatening when the timer starts ticking down when out of chase because it causes mental pressure. Now, you get deep wounded and you don't give a damn about it, you're relaxed and cool. With this change, at least you have to maintain m1 pressed so you don't fall. This won't be very used, unless someone tries to moonwalk you.
Makes perfect sense to me. I really hope they work with this part of Legion when they look at them... though now mending isnt just Legion. Deep wound, as far as I understand it, is supposed to be a gash so bad that you have to keep pressure on it to keep it from making you bleed out. That's why I get so confused when I see it's such a nonthreat. I think this is a good idea to fix it, for sure.
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Oh, then no, I don't like it. You are focusing on downing one guy... and to me that's not what makes Legion fun. Sorry man, but Legion needs to keep the uniqueness.... and this is NOT how you do that.
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You know, and I mean this in the least aggressive and least offensive way i can, but all I see from threads like this are people that don't want to do anything BUT LOOP the Killer. They want all Killers to be loopable and easy to handle. WHY?! Don't you realize that makes the game utterly boring? You might as well turn on NASCAR and watch them take a left turn for a few hours.
What would be even the point of having more than one Killer if the only tactic you need it looping? Why bother putting any other Killer in the game? Don't you want to have to THINK to deal with a Killer? Like... to me "Oh, I need to make sure I remember the Killer can do this!" or "Oh, I need to come up with a plan cause its this Killer!" sounds so much more exciting then "Oh... it's the Killer... time to loooooop."
If you keep removing the things that makes Killers unique just for your wish to ONLY HAVE TO LOOP, then the game will get stale, boring and people will leave. Think about what you are asking for here! So many Killers are in a terrible spot cause of people thinking things like this. Old Freddy, New Legion... both were RIPPED TO PIECES cause people couldn't and didn't want to learn how to counter play them, cause they couldn't be looped. (Yes I know Legion had an exploit but the nerfs were FAR ABOVE just fixing that.)
Learn that you might have to use more tactics than just looping, and please, learn to be grateful for the uniqueness of the Killers. You'd miss it if it was gone, I promise you.
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@RakimSockem said:
Honestly, I'm more stressed as survivor than as killer. But I think it's because of my attitude toward the game and the fact that I don't think I need a 4k. Literally I'm happy going out of a match with 2 kills
Survivor stresses me out more because of bs hits that really shouldn't have hit me, crappy teammates, and my playstyle is dictated by the killer. Oh the killer is playing fair and going after different people? Cool, I can just play normally. Oh this killer is playing like a dick? Now i have to alter my whole playstyle to accommodate the camper/tunneler/slugger/whatever that particular killer is doing. As killer, I never have to change my playstyle.
Well, I have to disagree with you on one thing here. I don't need 4ks either, and Kilelr is stressful for me. Cause I still want to do WELL. I still want to have an effect on the match. I feel like if I don't put my focus and energy into it, I won't even get close to that. That's part of the stress. There isn't a moment you can just breathe, you are always after the next gen, the next survivor, the next noise notification. Constant, unrelenting, noise. I have t change my playstyle as Killer, it's part of the whole thing. I have no idea what amazing tactics you use that work on every Killer and every map, but please tell me so I can relax more!
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@savevatznick said:
God forbid a killer be able to use their power without hobbling themselves.
I can't agree more. Sure, have something for balance... but SO MANY KILLERS get screwed by there own power. Look what they did to Legion!
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@Ninjaarman721 said:
some players complain about killers like this and then ask themselves,"ugh why i only get spirit,billy,and nurse they are boring",this makes the answer to this thread a DON'T nerf freddy already,the fact that some people want to cry instead of learning counterplays is real,also the fact freddy snares are easy to avoid,sure u will have to drop earlier,but not being greedy with loops is a good beginning to do well against him,try to pretend ur commiting to the loop and then run away,it sometimes works and buys you time,
the bloodlust sure looks kinda robbed,but still,you gotta give other killers a chance,making other killers viable and learning good counterplays are a good start to stop the massive spirit,billy,nurse killers,how you complain about only getting certain killer when they are the ONLY killers viable enough to play;
survivor mains did this to themselves,the massive spirit,nurse and billy mains is the consequence of crying to nerf every other killer,legion is a good example for this,freddy 1.0,etc.
freddy is fine in the state he is currently
*cries in Legion main* You right though.
@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/739652#Comment_739652
because survivors should be forced to use different strategies to beat different killers instead of looping being a default I win state
also, you are very right. I keep seeing people just want the game to be about looping. But why even have more than one Killer if that's all you are gonna do or want to do? Why bother having different Killer playstyles at all, if people just whine they can't loop them, then say the Killer is boring cause they can't just loop them.
To me, it would be FAR more boring to be able to loop every Killer instead of "Oh it's this Killer! I need to use this kinda plan to beat them!" But no, everyone wants to be in NASCAR it seems and just do them left turns all day.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/780391#Comment_780391
You don't need to go to another platform to tell me, we're chillin dw.
We're getting out of this discussion's topic tho.
Oh yeah, true enough. I like your idea for mending. I've never understood why it was such a nonthreat. You are literally bleeding out.
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@Starbricks19 said:
https://forum.deadbydaylight.com/en/discussion/comment/781238#Comment_781238
Loving the" always need more addon" haha 😂
People wonder why Killers get more BP... People wonder why so many Killers get on here upset.
BPs is cause MOST Killers NEED add-ons. Most Killers have mostly BAD ADD-ONS (like Legion.... *cries in Legion main*) But you will go through like.... 5-8 Bloodwebs to get like.... 2-5 add-ons you need, if that. I wouldn't mind Survivors getting more BPs, but I can assure you that they don't need add-ons and such as hardcore as Killers do.
The upset thing? They are stressed the whole game, doing all they can, then something happens that just rips it away or really pushes them over the edge. It's not helped at all by the fact that most Killers are not all that good. If you arn't playing one of the Top 3-4 you are gonna have it rough. ALot of Killers have ALOT of drawbacks with there Powers that cripples there map pressure. (Once again, Legion... Power leaves you in a worse spot or does nothing normally). So when that happens the Killer needs to vent, and alot of them go here and yell about it without thinking about it first cause all the stress and stuff has gotten to them.
Didn't mean to rant about it, but yeah. Being a Killer is REALLY stressful, as far as this game goes.
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Killer is much much more stressful. You are on a time crunch, you have to deal with 4 people, you have to deal with 16 perks. You have to watch your moves, keep the chase as short as you can cause the others are working gens. You have to remember how to play your Killer to the best you can. You have to deal with alot of the maps being against you. You have to deal with questionable perks and Add-ons. YOU ALWAYS NEED MORE ADD-ONS.
There is alot more stress on Killer side I feel, and I have played both.
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@NoShinyPony said:
I don't have an anecdote to share, but I wonder how many nonsense reports the community managers have to deal with on a daily basis...
Same. If i have been reported in game, I haven't noticed. Likely someone thought i was camping when I had someone in my gen patrol. I have been told to kill myself for playing Legion though.
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@anarchy753 said:
Other than actually knowing the person, I only dodge keys.
I feel they're scummy and gamebreaking and going into a match knowing there is one is basically saying "why yes, I'd love to play half a game for half the points."
I either have to run Franklin's which isn't foolproof, or I have to be super sweaty and tunnel the ######### out of someone which isn't fun to me or them. Even once they're gone there's the risk they aren't running add ons to keep the key and all it succeeds in doing is letting the other 3 out prematurely.
On the other hand, outside of daily rituals I never use moris so I feel like it evens out.
Same really. It's why I always feel bad for the people that run OoO.... cause they can watch me coming for them with a chip on my shoulder from all of the times my Stealthy bois have been screwed by that perk.
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I kinda wanna do a meme build now.... Lightborn, Mad Grit, Iron Grasp, Agitation.
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@OswinOsgood said:
https://forum.deadbydaylight.com/en/discussion/comment/781108#Comment_781108
How long does it take 1 person to do 1 generator? Because if its 50/60 seconds then the time on gens itself is about the same but 3 people obviously doing 3 different gens means that 3 pop at once rather than a group moving from one to the next
Also i always try to do the difficult gens to not let the team 3 gen ourselves as well i figured it was common sense until i seen it happen a bunch of times as killer lol
It takes 80 seconds to do a gen with no toolboxes, Perks, or Great Skill checks. It's honestly pretty quick, when you look at the time for alot of other things.
(got that from the wiki btw)
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@Rinthespooki said:
As bricky said : give him all the traps at the start of the match.
Its a simple and effective fix.
Bricky is very out of touch with DBD now though, imo
@DeathEscape said:
https://forum.deadbydaylight.com/en/discussion/97909/trapper-rework
The only buff he needs is +1 more trap at the start of the game.
This is not NEAR enough.
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@deadbyjeff said:
Dear BHVR, can you please address the rage quitters? I just now ended yet another game where 3 ppl instantly left within first minute and the 4th just yoinked the hatch instantly afterwards. i depipped from that - how is that fair? why are killers being punished for abhorent survivor player behaviour? You said you will be able to do something with that on dedicated servers - well here we have them and yet rage quits are in every single match causing killers to loose points and depip - if you cannot implement something simple like a matchmaking queue lockout for leavers say 15 then after 2nd 30 and then say after 3rd 60 etc minute lockouts (this would solve the problem as people would not be so giddy to rage quit and that penalty is not really severe). But if that is not possible can you please at least adjust points for killers for leavers? mealsy 600 something points does nothing 90% of time even if one person rage quits instantly this results in depip - its not fair :( we should be getting like 3 hooks worth sacrifice at least for each leavr meethinks😔
They arnt done testing the servers. I think they said something about a husk system, where the DC'er leaves a husk that you can hook still.
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@survivormain1105 said:
I think a good way to get rid of tunnel and camping would be get rid of Hex:Ruin. This way the killer is really punished for camping the hooked survivor and gets "gen rushed" by the other survivors. Nothing sucks more then sitting on the hook next to ruin while being camped. Then being unable to get either the hooker or ruin.
I dont think this is the correct way to do it, as Hex:Ruin doesn't help much in alot of games anyway. It wouldn't have enough of an effect to change things.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/781109#Comment_781109
That makes sense, I think it just didn't come across very positive to begin with. If people are just discussing their concerns, though, it's probably not necessary to preemptively make sure no one is being rude. It tends to make people feel like you're accusing them of something.
Glad to hear you're trying to keep things positive, though. We need more of that around here.
Oh yeah, I don't want anyone to think that i'm accusing them and I am sorry if I made anyone feel that way. I guess i've just got used to people starting a riot instead of just giving concerns or active, constructive feedback. I try to keep all of my interactions with people as positive as I can, unless they just flat out refuse to listen to me, that tends to get me rather annoyed... even more so i'd they are just saying that just cause I play Killer I am against Survivor buffs or things like that... anyway, I'm getting of topic.
Yeah, I am sorry if it felt like I was being judgmental or accusatory.
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I feel like carrying a tombstone around would slow you down, but I think it's really really too slow. There needs to be a better trade off with it.
Also, all the people that are just yelling about not to do it, can you explain why with valid reasons instead of just screaming? Thank you. I'm not being rude, I'm just saying constructive feedback is better.
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I think it best if I just copy over this when you are done with it XD
How about you explain to me what the idea behind this rework is? Like what is your goal?
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/781036#Comment_781036
How else would they entice players to try out their Battle Pass?
You really are all about yelling about that arn't you? If you don't like it, don't buy it.
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/781000#Comment_781000
Nope. I did say they aren't transparent, but I never said it wasn't a bug. You are ignoring my point on the fact the event never should of been tied too the archives because of something like this.
Im not so much as ignoring your point as attempting to make my own. But its whatever man. Trust me, the event is much better this way then last year, even with the delay.... in my opinion.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/780750#Comment_780750
There may be a lot of people being rude, but the OP of this thread was not one of them. Posting that comment everywhere that even mentions the delay because there are some people who are being rude about it is at best unfair and unproductive, and at worst derailing the thread for no reason.
Also, @ABannedCat isn't dodging anything. They have been around here for quite a while, and the "banned" part in their name has nothing to do with these forums.
Just generally, please stop assuming the worst of everyone. It's not as helpful as you think it is.
Oh, i'm not really assuming the worst of anyone.
Let me explain, as context is really hard to take from text. I put that in here, just to make sure no one was being rude. Tht was it. It was the clearest answer I had seen from a dev and figured it would help everyone to know that had not seen it.
The mention of "ABannedCat" was about 90% a joke as I didn't even know Wicked that much and wouldn't expect for them to say anything back even if it was.
I promise I am not assuming the worst of anyone, and try to keep a positive outlook about everyone here, till they give me a reason not too. Does it make more sense now?
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/780956#Comment_780956
I never said it wasn't. What I said is that Events should not be tied too such major changes too the game. Because now there is no event AND no mid chapter patch, where as if it was separate people would still have the event too tied them over until the Battle Pass is ready.
You said they were never transparent. That was transparent. Ta-da
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@TwistrBlitz said:
I go against Spirit all the time on PS4 so I’ve become good at dealing with her.
They shouldn’t nerf her, only thing that needs adjusted is prayer beads IMO, doesn’t have hardly any counterplay unless you have Spine Chill.
There’s a certain segment of this community that can’t adapt and wants to complain about literally everything though, first it was nurse, then it’ll be Spirit, then Freddy.
They need to buff the weaker stuff in this game rather than taking a hacksaw to the stronger ones.
I agree on buffing the weaker things first.
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I've been told to kill myself cause I like playing as Legion. No lie. The Legion hate is a meme at this point and I wish it would quit. I just like the lore and the feeling of chasing someone down to slash the heck outta them.
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@BunnyTheHutt said:
Who knows, they are never transparent when it comes too things like this, so it could be literally anything from someone leaving too a major bug being discovered.
The event being post-pond is a clear example of why you keep events away from MAJOR game changing updates, incase something goes wrong you won't bring everything down with it.
The shrine being posted wrong tells me that they either A: have a new intern who screwed up, or B: The Shrine is not completely RNG based and BHVR sent the wrong week's perks out. Either way, someone should of checked it before it was uploaded too avoid this problem.
The post i put earlier from Peanits said that it was a major bug in the new engine update that was breaking everything. You can see it if you scroll up.
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@Tangero said:
https://forum.deadbydaylight.com/en/discussion/comment/780750#Comment_780750
Oh pointing out possible bans while you yourself are in baby jail
Yep, and I can not tell you why I was jailed, just that I do disagree with it. There is no such thing as "Jail Dodging" but there is such a thing as Ban dodging. I see your attempt to insult me, and laugh at it. Good Day.
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@CryptoMiner said:
https://forum.deadbydaylight.com/en/discussion/comment/780698#Comment_780698
"Some things went wrong". What else is new? LOL
Ugh... Someone is salty for no reason and taking it out on the Devs. What else is new?
