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Tsulan

Tsulan

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Tsulan
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  • @Wolf74 said:

    @Tsulan said:
    What they need to change is the speed reduction while uncloaking.
    They made QoL changes, so he would be great at tracking. But the speed reduction while uncloaking turns cloaking mid chase into a auto loss.

    Right now, the Wraith is forced to stay visible until the survivor is hooked. He can´t break chases like the devs evisioned him.

    The Devs asked for feedback and made a big steam thread about it and …. ignored everything said.
    Literally every feedback wanted the Wraith to be more powerful in CHASES. Make his cloak so that it is useful to recloak and uncloak during chases.
    And they did the exact opposite.
    They gone the "ambusher" route again. And we -the player- already know that "ambusher" are in general WEAK.
    Ambushes need time to prepare and set up and in a game where the killer is on a tight timemanagement schedule this is poison.

    Beside the QoL changes, that should had been from the get go (gen- and palletbreakage, locker search while cloaked), the Wraith Cube was a big let down.

    To make him a viable ambush killer, he should be able to hit while being cloaked. This would uncloak him and everything else applies. But that would be an ambush killer.

    in Wraith Comment by Tsulan
  • @The_Manlet said:

    @Tsulan said:

    @The_Manlet said:

    @Tsulan said:

    @weirdkid5 said:
    The game is already balanced around solo players. If you did this you would need to considerably buff the Killer to be able to take into account teamcomms, like in Deathgarden. But that would require an entire game overhaul. Perhaps wait until Deathgarden is out and just play that?

    So it´s better to have externa third party tools, which give people a significant advantage over others. Than having a game intern programm and balance around it?

    It's not possible to balance the game around voice communication. It's entirely designed around a lack of communication even down to perks like Kindred and Knock Out. You could seriously nerf the survivors and buff the killers and give everyone voice chat, but that's a game overhaul and still screws over the people who didn't want to talk, and haven't been doing so for two years. The only proper solution is segregation so killers can just avoid SWF altogether, with an incentive for them to play with them.

    Then why do the devs tolerate the external third party tools that give an significant advantage over others?
    Because that´s against the rules. No one applies them, but it´s clearly an infration.

    Because the game would die if they actually stopped people from using external voice communication. When the game launched it didn't even have SWF, and people were writing bad reviews and refunding the game because it didn't let them play with their friends outside of a crappy private match mode that was far more basic than it is now, doesn't give bloodpoints and requires 5 people to enjoy. SWF was something they rigged together with duct-tape very quickly post release. It didn't even work properly at first, it was so buggy it was almost unusable.

    The devs are pretty amateur and thought they could sell a multiplayer game with teamwork in 2016 that doesn't let you play with your friends. Letting them play with their friends but banning them if the system detects that they're running Discord or something is absurd. The game would die overnight.

    Then introduce internal voice com and balance around it.
    Instead of having indicators for every perk the killer runs.
    There are no surprises anymore. Killer has a hex perk? You get a notification.
    NOED or MYC is active? Notification.
    UP? Notification

    Devs are desperatly trying to balance around SWF with voice coms. The game wasn´t designed around it. Many perks are useless if survivors use voice com. But the devs keep buffing solo survivors to the lvl of SWF groups.
    Right now, the killer perks could be freely visible before the trial, it wouldn´t make much of a difference.

  • @The_Manlet said:

    @Tsulan said:

    @The_Manlet said:
    I don't think they want to openly admit the balance issues caused by SWF and balance around it. That's a monumental task, and they won't even do anything about Freddy, or Wraith, two years later.
    Easiest way to balance for SWF is to make it a separate mode with a separate ranking system, that still gives bloodpoints, and gives bonus bloodpoints to the killer or just slows generator progress and reduces numbers of pallets or something based on how many survivors are SWF. But even that would take more work than just ignoring the problem and telling people to go play Civilization.

    But points alone won´t give killers an incentive to play against SWF. We all know how toxic a 4 man SWF group can be.
    The game has to be fun for both sides. Only few killers enjoy facing SWF death squads.

    They're less likely to be toxic when the killers can choose to avoid playing with them with ease without having to check their profiles and choose whether to dodge the lobby.

    Old habbits die hard.
    SWF groups don´t see their behavior as toxic. They enjoy what they do to the killer and assume that the killer also enjoys it or they just like to bully and thus don´t care if the killer has fun.

  • @Wolf74 said:

    @Tsulan said:

    @Wolf74 said:

    @Tsulan said:

    @Wolf74 said:
    People said that reddit is run by survivor mains and steam is run by killer mains.
    Let's see who gets to win the battle of interpretation sovereignty here.

    Ideally no one.
    People should really play both sides regularly and not only stick to one side.

    I do play both sides, still I consider myself a killer main.
    The problem IMO is that there are to many people playing survivor only… and I really mean ONLY, but still brag about the balance of the game.
    I heard a lot of former survivor mains switching their opinion after they changed sides.
    But I never heard that from a former killer do the same.

    Yeah, same old story.
    I lost all hope, when i had a discussion with a rank 1 "killer" (who had 1500 hours and 36 kills) about how easy killer is.

    So he didn't play "killer" but the party clown to entertain the kids.^^

    Well at least now he can use the proper killer.

  • @The_Manlet said:

    @Tsulan said:

    @weirdkid5 said:
    The game is already balanced around solo players. If you did this you would need to considerably buff the Killer to be able to take into account teamcomms, like in Deathgarden. But that would require an entire game overhaul. Perhaps wait until Deathgarden is out and just play that?

    So it´s better to have externa third party tools, which give people a significant advantage over others. Than having a game intern programm and balance around it?

    It's not possible to balance the game around voice communication. It's entirely designed around a lack of communication even down to perks like Kindred and Knock Out. You could seriously nerf the survivors and buff the killers and give everyone voice chat, but that's a game overhaul and still screws over the people who didn't want to talk, and haven't been doing so for two years. The only proper solution is segregation so killers can just avoid SWF altogether, with an incentive for them to play with them.

    Then why do the devs tolerate the external third party tools that give an significant advantage over others?
    Because that´s against the rules. No one applies them, but it´s clearly an infration.

  • @The_Manlet said:
    I don't think they want to openly admit the balance issues caused by SWF and balance around it. That's a monumental task, and they won't even do anything about Freddy, or Wraith, two years later.
    Easiest way to balance for SWF is to make it a separate mode with a separate ranking system, that still gives bloodpoints, and gives bonus bloodpoints to the killer or just slows generator progress and reduces numbers of pallets or something based on how many survivors are SWF. But even that would take more work than just ignoring the problem and telling people to go play Civilization.

    But points alone won´t give killers an incentive to play against SWF. We all know how toxic a 4 man SWF group can be.
    The game has to be fun for both sides. Only few killers enjoy facing SWF death squads.

  • @weirdkid5 said:
    The game is already balanced around solo players. If you did this you would need to considerably buff the Killer to be able to take into account teamcomms, like in Deathgarden. But that would require an entire game overhaul. Perhaps wait until Deathgarden is out and just play that?

    So it´s better to have external third party tools, which give people a significant advantage over others. Than having a game intern programm and balance around it?

  • @Wolf74 said:

    @Tsulan said:

    @Wolf74 said:
    People said that reddit is run by survivor mains and steam is run by killer mains.
    Let's see who gets to win the battle of interpretation sovereignty here.

    Ideally no one.
    People should really play both sides regularly and not only stick to one side.

    I do play both sides, still I consider myself a killer main.
    The problem IMO is that there are to many people playing survivor only… and I really mean ONLY, but still brag about the balance of the game.
    I heard a lot of former survivor mains switching their opinion after they changed sides.
    But I never heard that from a former killer do the same.

    Yeah, same old story.
    I lost all hope, when i had a discussion with a rank 1 "killer" (who had 1500 hours and 36 kills) about how easy killer is.

  • @Wolf74 said:
    People said that reddit is run by survivor mains and steam is run by killer mains.
    Let's see who gets to win the battle of interpretation sovereignty here.

    Ideally no one.
    People should really play both sides regularly and not only stick to one side.

  • Good question. I remember his comment, but not the stream.
    It was before starbreeze abandoned the ship.

  • What they need to change is the speed reduction while uncloaking.
    They made QoL changes, so he would be great at tracking. But the speed reduction while uncloaking turns cloaking mid chase into a auto loss.

    Right now, the Wraith is forced to stay visible until the survivor is hooked. He can´t break chases like the devs evisioned him.

    in Wraith Comment by Tsulan
  • @ThePloopz said:
    Tsulan said:

    @ThePloopz said:

    Tsulan said:

    I´m asking because of the downvotes.
    
    Since i got over 30 downvotes in a single thread, where i tried to explain that survivors and killers being toxic is a viscious circle.
    

    I only counted 21 lol that is for right now anyway 

    Mhhh this morning i had only 40 downvotes, then i tried to explain the toxic thing on the other thread and BAM over 73 downvotes. I assumed that they were all from the same thread, since i haven´t commented on anything in 2 days.

    Oh that happens sometimes. Someone will vote on something you posted awhile ago like when it happens to me sometimes I don’t even remember posting the comment that was voted on lol

    Just got over 100 down votes. MMhhh no badge. :|

  • @Visionmaker said:
    @Tsulan

    "you think that he's not allowed to create a thread to talk about his experience without 'creating toxic behavior'"

    Again, toxic behavior can be spawned by venting.

    You're literally saying it yourself.. Please read the full sentence that I wrote. When someone says "you're not able to smile without being happy", they don't mean "you're not able to smile".

    A person who got a lot of BM during the match, might vent by insulting.

    ... And the guy is venting by creating a thread by sharing his experience. He is not insulting anyone. What more context do you need?

    You cannot provide support to an individual without needing to scrutinize? Again, it's so ironic given that your thread is clearly a plea for pity.

    My thread was just a question. Nothing more.
    Ok, i´ll provide a little more of context. Since you base everything on 1 thread i was commenting on today.

    A few days ago, people on steam asked about the new forum. Since steam is basically abandoned as of now.
    That´s why i asked the question + added my most recent experience with this forum.

    For example, i also gave an idea on how to solve the whole hatch situation, which as it´s current state on the PTB will end up with a ton of games taken hostage. By removing the hatch (downvote) and giving survivors better means to escape doing the original objective.

  • @Science_Guy said:

    @weirdkid5 said:
    The fact I can get so many downvotes and hate for telling people stuff like looping isnt needed shows this place is a Survivor echo chamber.

    Thankfull it seems like there are more people WITH sense than without it on these forums. As soon as mine or @Runiver have a negative ratio to our Upvotes and Downvotes, you might wanna worry.

    Err, which is it? Are we just an echo chamber or are there a good balance of reasonable people? It's hard not to notice the people with hundreds of posts consistently defending killers, including you, who still have plenty of upvotes to downvotes. If this was actually as biased as the OP implies, there would be countless survivors with as many posts and many more upvotes.

    Give them time, they still haven´t migrated from Reddit.

  • @Visionmaker said:
    @Tsulan The OP of that thread was sharing his experience and venting... The killer in his game was baiting a negative response out of the survivors.

    They're not even close to being equal. It's very telling that you think that he's not allowed to create a thread to talk about his experience without 'creating toxic behavior'.

    Also ironic considering that you needed to create another thread to imply that you're being victimized.

    Please quote me telling him that he´s not allowed to vent or to express his opinion.
    Again, toxic behavior can be spawned by venting.
    A person who got a lot of BM during the match, might vent by insulting.

    Was it disproportionate from the killer? Yes, but we don´t know the whole story.
    People are really quick to judge one side without hearing the other one.

  • @Visionmaker said:
    @Tsulan You got downvoted because you deliberately misrepresented the point of the thread.

    Also because you engaged in whataboutism. (https://en.wikipedia.org/wiki/Whataboutism)

    Kind of like how obnoxious it would be for someone to say "BUT KILLERS R ALSO TOXIC" in the "To fellow Survivors, stop being jerks during and after game" thread.

    I tried to make a point. The killer asking how the survivor experience was, is the same as opening a thread about it. Both things create toxic behavior.

  • @ThePloopz said:
    Tsulan said:

    I´m asking because of the downvotes.

    Since i got over 30 downvotes in a single thread, where i tried to explain that survivors and killers being toxic is a viscious circle.

    I only counted 21 lol that is for right now anyway 

    Mhhh this morning i had only 40 downvotes, then i tried to explain the toxic thing on the other thread and BAM over 73 downvotes. I assumed that they were all from the same thread, since i haven´t commented on anything in 2 days.

  • I´m asking because of the downvotes.
    Since i got over 30 downvotes in a single thread, where i tried to explain that survivors and killers being toxic is a viscious circle.

  • @FSB75 said:
    Hexes are amazing and powerful....just very poorly executed in game.

    In your particular case, it would appear as though you were "matched". Which is the purpose of balance. I'm completely speculating here....but with even a couple of survivors using a "band new part", I can see how Hex: Ruin could be countered (Again, part of the balance).

    1. Hex: Ruin: 5 % regression on the Generator and Great Skill Checks grant 0 % in progression.
    2. Brand New Part: Good Skill Checks grant 5% total Generator progression, Great Skill Checks grant 10% total Generator progression.

    Balance achieved.

    Hex perks are neither amazing, nor are they powerful.
    They are not powerful enough to justify their drawbacks.
    He just explained that the survivors just powered through them. They can do that by either hitting all the great skill checks (not really hard) or by gen tapping (no skill required).

    For that tiny random (because it can be cleansed in the first 30 seconds) slowdown a killer sacrifices a perkslot.
    Hex perks should be converted into normal perks. They solely exist to give survivors something else to apart from gens. That plan failed, since all but 1 Hex perk are mediocre at best.

  • If the killer is on the map, he´s camping.
    /s

  • @Temori said:
    So why does Barbecue & Chilli gives you 100% more bloodpoints AND it reveals the aura of survivors. I mean I love using this perk, but We're gonna live forever also gives you 100% bloodpoints but there's no other "special effect". Also, perks are meant to help you ingame, but this perk only takes effect after game, which seems pointless for me

    What do you think about it? I personally think that WGLF should get a new cool "extra"

    It already has a cool extra feature! You get stacks from unhooking the same person + you get stacks if you get hit while being close to a injured survivor.

    BBQ has the aura reveal to give the killer a new target (reduce camping) + it only gives 1 stack per survivor. No matter how often he hooks them.

  • @Soren said:
    You basically propose to make the hatch even more killer-sided...

    It's fine as it is now. Survivor can bring a key in the trial or just gives up.

    If a survivor holds the game hostage, it's not an issue about the mechanics, since it's directly bannable. So no need for a timer - record and report.

    DbD is survivor sided af.
    Now the can close the hatch (which shouldn´t be in the game in the first place) and it´s suddenly "killer sided".

    Also, record and report? To whom? There is currently no way to report hackers, death threats, or players who take the game hostage.

  • @Axlegolas said:

    @Tsulan said:
    There´s the killer team and the survivor team.
    Team red and team blue.

    Or call it sides.
    So i ask again: would you like it, if all 4 survivors are about to escape and the last survivor automatically ends on the hook?

    killer team, eh? haha...

    so i answer again:

    @Axlegolas said:

    yep i would like it when 4 survivors could escape, means you are bad as killer. no need to complain about the hatch then^^

    So if the killer does 3 kills, it means the survivors are bad and shouldn´t be rewarded with the free escape. Thx for confirming.

  • @Axlegolas said:

    @Tsulan said:

    • once the timer reached 0 the killer gets every 30 seconds a "ping" showing him the exact position of the survivor (like the doctors scream)
    • gens won´t regress in this phase of the game. But perks still apply.

    your timer doesn't end the game automatically. pls read your own suggestion. before trolling others..
    and again, what about the killers and the ability to reset gen progress by hitting the gens? or doesn't they have this possibility? i can see many, many killers complaining about this stupid suggestion...just more toxic and mimimi, good work.

    If the killer just stands afk instead of going for the ping, then yes, the game can take a while until the survivor opens the gate.

  • @Axlegolas said:

    @Tsulan said:

    What part of the 5 minute timer didn´t you understand?

    i understood, but i think it is technically a stupid suggestion, that's it. so again trolling others with different opinion, nice :)

    Not trolling, but a 5 minute timer would not lead to a 35-40 minute game (that´s the point of a timer)

  • @Axlegolas said:

    @Tsulan said:
    That´s why they should completely remove the hatch. It just rewards the losing team with a free win.
    Or would you like it, if all 4 survivors are about to escape and the last survivor automatically ends on the hook?

    team? what team? you don't get it after all...
    yep i would like it when 4 survivors could escape, means you are bad as killer. no need to complain about the hatch then^^

    There´s the killer team and the survivor team.
    Team red and team blue.

    Or call it sides.
    So i ask again: would you like it, if all 4 survivors are about to escape and the last survivor automatically ends on the hook?

  • @ThePloopz said:
    Well what’s stopping a rank 1 killer from farming ultra rares on rank 20 survivors when the rank reset happens because at rank 20, survivors basically give you the 4 man. 

    So basically what survivors did during the free weekend...

  • @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:

    No, not by that logic. Hatch is no where near a gurenteed escape. It exists because as survivor you have to rely on others to share an objective when they could mess up easily.

    Killer doesn’t, because they WIN more than 50% even against SWF (developer stats) and most of all...only person they are relying on is them self.

    Hatch should be made stronger, and killers should just slug. Thus if last person can hide or evade the killer for long enough, guy bleeds out and they have a CHANCE at escape.

    You don´t want another slug meta. Believe me, that would be the worst thing for survivors.
    Why does the losing team deserve a "win"? They failed to do their only objective. They are 4 people which can do all 5 gens in 3 minutes or less. Why do they deserve a free escape, when they failed miserably on that simple job?

    Because it’s not free...it’s never been free. Stop saying it’s free.

    Honestly what they should do is just have a purple key in the basement every game.

    Of course it´s free. I have had tons of matches both as survivor and as killer, where the guy who escaped through the hatch had only 9 or 10.000 BPs. He didn´t earn that escape, he sure as hell didn´t help his team. He just found the hatch and camped a nearby locker.

    Not talking about getting to hatch phase, I’m talking about atually getting the hatch. If it’s free, that’d mean the second to last guy dies, and the killer does NOTHING to stop the last guy. You can find him (reall easy with BBQ), already know where the hatch is, camp it or search, you can do many things. And most people complain about the standoff, if that’s the problem it’s entirely their fault. Both parties have the power to end the standoff, if they don’t like it, just hit/jump

    That´s why they should completely remove the hatch. It just rewards the losing team with a free win.
    Or would you like it, if all 4 survivors are about to escape and the last survivor automatically ends on the hook?

  • @Axlegolas said:

    @Tsulan said:

    Rank 1 survivor here.
    Your argument is basically, that if someone manages to hide in a locker until the rest of the team dies, he has the right to get the hatch.
    On a normal match, the first 2 gens are done by the time the killer has downed the first survivor.
    Left behind has the biggest bonus, the more gens are still unrepaired. Yes, i was in a similar situation. 4 gens to do, only one alive. I did 3 gens to 99% and when i poped the 4th one, the killer got me.
    I wasn´t mad because i didn´t get my free escape. Since i got enough BPs and Emblems to pip without surviving.

    Rank 1 means nothing, enough Rank 1 swf with no skills. that's not an evidence of beeing right.

    another point why your seggestion is bad: how long will those games take? it's surely not wanted by the devs that a game will last about 30-45 minutes until the last one got his gens. a progress reset stop is technically nonsense. what about hitting the gens by the killer? shouldn't they be able to reset progress? another disadvantage for killers which leads to more and more sensless mimimimi. maybe you are right, maybe not. but your seggestion is obviously not playable for many reasons. the "hatch problem" will never be solved. the devs should let the hatch be hatch and don't change it anyways. how it is right now, it is good, but closing it, is almost a free kill (as you said, you got 99% and got caught).

    What part of the 5 minute timer didn´t you understand?

  • People are toxic as always. Problem on the PTB is, that all ranks are mixed. So the toxic ones have it even easier to ruin the whole game experience for everyone else.
    I don´t know why they would do that. But they sure seem to enjoy it.

  • @Axlegolas said:

    Again another killer thinking this game base mechanic is to survive as group. this game is not meant to be a team game (devs postet it several times). all survivors are individuals!! if someone lasts long enough to escape through a hatch, this swf did his job. there are not only swf groups out there but also randoms. groups are bad for killers, sure but on mid to high ranks as random swf your survival chance is about under 20% WITH hatch right now.
    btw you have to do at least 2 gens to escape as swf through the hatch. have you ever done a gen on a 1vs1 with 4 gens? even 4 gens are hard enough but doing 1 out of 3 is nearly impossible. i tested it several times with different groups and killers. even Left Behind won't help you. i don't get why they changed the hatch at all. this new version is just stupid and brings (even) more toxic to the game. without closing the hatch, killers would have 3 kills at least because hatch only opens for the last swf. so that's why i was wondering if this thread is serious.

    Rank 1 survivor here.
    Your argument is basically, that if someone manages to hide in a locker until the rest of the team dies, he has the right to get the hatch.
    On a normal match, the first 2 gens are done by the time the killer has downed the first survivor.
    Left behind has the biggest bonus, the more gens are still unrepaired. Yes, i was in a similar situation. 4 gens to do, only one alive. I did 3 gens to 99% and when i poped the 4th one, the killer got me.
    I wasn´t mad because i didn´t get my free escape. Since i got enough BPs and Emblems to pip without surviving.

    Oh and here´s a link to my profile
    http://steamcommunity.com/profiles/76561197986209573/

  • @Skemooo said:
    Its already hard to see her.. and the PTB has black clothing for her for 50auric cells .. comeon if iever catch a blackshirt claudette im camping her.

    Yeah the pricing is the problem.
    They could sell the skin for 50$ or even 500$ and people would buy their ninja suit.

  • My suggestion to solve the whole free escape or hostage situation:

    1. remove the hatch
    2. if there´s only 1 survivor a 5 minute timer starts. While the survivor is doing a gen or in the terror radius or chased, the timer stops.
    3. once the timer reached 0 the killer gets every 30 seconds a "ping" showing him the exact position of the survivor (like the doctors scream)
    4. gens won´t regress in this phase of the game. But perks still apply.

    Survivors can use Left Behind.

  • I would love to be able to step on downed survivors. So they can´t crawl to the exit gate.

  • There´s a difference between favorite and most efficient killer.
    Anyway:
    1. Leatherface
    2. Billy
    3. Trapper
    4. Freddy
    5. Wraith

    Yes, i like the underdogs.

  • @Xhaviour said:
    Just Wanna Hear your Opinion

    My Opinion : No She dont Belong to This Game, There is a Reason Pallets , walls, Windows are in this Game.

    You also dont Implement Jets in Need for Speed .

    I´m going to answer with a survivor styled answer.
    Survivors only want us to run in circles!

  • A few days ago i tested the Clown and a Claudette body blocked me from downing a injured Meg at the exit gate (why can a Claudette body block someone who tripples her weight?!) and then she started teabagging. In front of the exit. I went afk, to the toilet, kitchen, ate something, checked the forum, youtube, and she was still teabagging. So i finally hit her.
    End game chat: "boooiiiii eeeeezzzzzz"
    Well at least i didn´t camp...
    "no, you didn´t. you played nice!"

    I really don´t understand survivors.

  • @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    l, they have 5 minutes to start working on a gen. Otherwise they can hide all they want, since the killer will know their location. The system is fair, since the survivor can still stealth around the map. Slowly starting gens, which won´t be regressed. It would reward stealth game play. But not taking the game hostage.

    Although I’d rather use a different method, if yours was used, it’d have to reset the timer, or give a bonus for a gen compleatiin, as it’d get exponentially harder to stealth with less gens to patrol.

    Not to mention a repair speed boost would probably help (SEPERATE FROM LEFT BEHIND)

    They can always equip Left Behind, do several gens up to 99% and switch to the next one. Remember, no gen regression. The timer stops if the survivor works on a gen, if he´s in the terror radius of the killer or if he´s being chased.

    Yes, but I believe if they 99% gens, that’s it’s kinda fine. Left behind is niche AF as it is. It wouldn’t be THAT strong. The max boost it could give during hatch activity is just 75%. Which isn’t really that much for one dude.

    At least it’d make the perk actually make a big difference.

    A few days ago i had a match where i was the last survivor with 4 gens left to do. I managed to 99% 3 gens and when i poped the 4th, the killer catched me. I used Left Behind, and the speed bonus was amazing.
    Escaping that way with Left Behind is not impossible.
    Now with my proposed changes. I probably would have been able to escape.

  • @Jack11803 said:

    @Tsulan said:

    l, they have 5 minutes to start working on a gen. Otherwise they can hide all they want, since the killer will know their location. The system is fair, since the survivor can still stealth around the map. Slowly starting gens, which won´t be regressed. It would reward stealth game play. But not taking the game hostage.

    Although I’d rather use a different method, if yours was used, it’d have to reset the timer, or give a bonus for a gen compleatiin, as it’d get exponentially harder to stealth with less gens to patrol.

    Not to mention a repair speed boost would probably help (SEPERATE FROM LEFT BEHIND)

    They can always equip Left Behind, do several gens up to 99% and switch to the next one. Remember, no gen regression. The timer stops if the survivor works on a gen, if he´s in the terror radius of the killer or if he´s being chased.

  • @Jack11803 said:

    What I’m saying (not quoting your first words on purpose to be sassy) is survivors, with only gens to do, will still probably do it. I have in fact one of the games I played as survivor, went complete metal gear solid and the killer closed application. Technically I won though, had he not rage quit.

    Back to the point, lots of survivors, if not thrown a big enough bone, will choose to hide only. They need to be thrown a “bone” big enough for them to take action, but not as EZ PZ as it used to be.

    Well, they have 5 minutes to start working on a gen. Otherwise they can hide all they want, since the killer will know their location. The system is fair, since the survivor can still stealth around the map. Slowly starting gens, which won´t be regressed. It would reward stealth game play. But not taking the game hostage.

  • @Jack11803 said:

    @weirdkid5 said:

    @Jack11803 said:

    @Tsulan said:

    @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Would you prefer the current system of hatch standoffs until one gets bored?
    Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?

    How can they fix a gen? Killers can (proven by stats) patrol much faster than one can complete a gen, and can regress it.

    There is an achievement call Left for Dead for completing the last gen and getting out through the gate, hatch isn't an option. I have it. In fact, I repaired 3 gens as the last guy and still got out through the gate.

    It's called being stealthy, and not focusing a single gen. If you are able to stealthily move back and forth, you can keep the Killer second guessing your true whereabouts. You can also 99% a gen before the last guy dies to prepare for the event of a hatch closing.

    Adapt.

    I’m not the one that needs adapting, I play doctor, I’m just not liking the change due to fairness, and survivor giving up and hiding in some obscure part of the map, entering and exiting a locker to avoid madness and crows.

    My proposal tries to work around that exact problem. Survivors holding the game hostage, because they can´t get the hatch.

  • @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:

    No, not by that logic. Hatch is no where near a gurenteed escape. It exists because as survivor you have to rely on others to share an objective when they could mess up easily.

    Killer doesn’t, because they WIN more than 50% even against SWF (developer stats) and most of all...only person they are relying on is them self.

    Hatch should be made stronger, and killers should just slug. Thus if last person can hide or evade the killer for long enough, guy bleeds out and they have a CHANCE at escape.

    You don´t want another slug meta. Believe me, that would be the worst thing for survivors.
    Why does the losing team deserve a "win"? They failed to do their only objective. They are 4 people which can do all 5 gens in 3 minutes or less. Why do they deserve a free escape, when they failed miserably on that simple job?

    Because it’s not free...it’s never been free. Stop saying it’s free.

    Honestly what they should do is just have a purple key in the basement every game.

    Of course it´s free. I have had tons of matches both as survivor and as killer, where the guy who escaped through the hatch had only 9 or 10.000 BPs. He didn´t earn that escape, he sure as hell didn´t help his team. He just found the hatch and camped a nearby locker.

  • @Jack11803 said:

    No, not by that logic. Hatch is no where near a gurenteed escape. It exists because as survivor you have to rely on others to share an objective when they could mess up easily.

    Killer doesn’t, because they WIN more than 50% even against SWF (developer stats) and most of all...only person they are relying on is them self.

    Hatch should be made stronger, and killers should just slug. Thus if last person can hide or evade the killer for long enough, guy bleeds out and they have a CHANCE at escape.

    You don´t want another slug meta. Believe me, that would be the worst thing for survivors.
    Why does the losing team deserve a "win"? They failed to do their only objective. They are 4 people which can do all 5 gens in 3 minutes or less. Why do they deserve a free escape, when they failed miserably on that simple job?

  • @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Let me guess, you stopped reading after "remove the hatch"

  • @Jack11803 said:

    @Tsulan said:

    @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Would you prefer the current system of hatch standoffs until one gets bored?
    Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?

    How can they fix a gen? Killers can (proven by stats) patrol much faster than one can complete a gen, and can regress it.

    Please read my proposal again. I stated that the gens don´t regress during that state of the game.> @ASpazNamedSteve said:

    @Tsulan said:

    @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Would you prefer the current system of hatch standoffs until one gets bored?
    Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?

    The reason they 'can't be bothered' to fix a gen, is because they know it will lead to them dying before they get even remotely close to finishing it.

    How about you use Left Behind? It really helps with the gen repair time.> @Jack11803 said:

    @Jack11803 said:

    @RSB said:

    @Jack11803 said:

    @Tsulan said:

    @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Would you prefer the current system of hatch standoffs until one gets bored?
    Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?

    How can they fix a gen? Killers can (proven by stats) patrol much faster than one can complete a gen, and can regress it.

    So do not screw up and end alone versus killer and 3 gens to complete. Why killer should be punished for survivor's mistakes?

    It’s the survivor also being punished, for other survivors mistakes. That’s why the hatch is even a thing....

    And it’s not punishment, you’re not being stolen from; wait did you think you’re supposed to always kill the 4th person, when for balance sake every game is meant to be 2 kill, 2 escapes?

    By that logic, when the first 2 escape, the other 2 instantly die.

  • @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Would you prefer the current system of hatch standoffs until one gets bored?
    Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?

  • @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    BNP fits in a flashlight? Talking about being glad that someone is far from being relevant balance wise...
    You have been proofed wrong, but instead of admitting that 70% of all matches are SWF, you keep on telling that it´s irrelevant, since it´s not 4x SWF.
    What about 2 SWF groups of 2 survivors? Still not relevant?
    And no, i didn´t ask "like being bullied by swf?"
    But you can´t even recall a quote, while quoting yourself. sigh

    I´m sure that at this point you are just trolling.

    Sigh.. Pretty much the unexpected bias I was fearing.

    2 PFL 2 BNP. I thought survivors could bring 1 item each, but I guess in your game 2 items max per squad.

    Lol, I even chose to believe your devs stream statistic. That was not the point. I said it's irrelevant when you put in the same place 2 men SWF e 4 men SWF complaining about and asking for balance.

    2+2 SWF have NOWHERE near the same coordination of 4 men squad (jeez, even 4 men SWF are sometimes not that tryharding) and sure as hell don't need the same tweaks.

    Well, my sentence about your "survey" was kind of a joke, but I guess when someone is closed-minded and somewhat triggered, there's no way out of the thread.

    Meh.

    Please go back to the original statement. Where i was talking about 4 SWF with 4 flashlights and you thinking that many killers love to face this challenge. Now you changed it to 4 SWF with 2 flashlights and 2 BNP. Since you can´t even keep the numbers right, when you quote someone.
    Do i still pull numbers out of my ass like when i said 70% of all matches are SWF? or do you want more proof?
    It´s hillarious how you deny the statistics several people presented to you. Of course 2x 2SWF isn´t nearly as coordinated as a 4 SWF group. BUT there shouldn´t be any coordination at all. 1 survivor gets chased and during the chase he sees a burning totem. Now guess who´s coming to cleanse it.

    Devs need to start balancing around voice coms. Because the mayority of their player base uses it.

    Yeah, you really are close minded.

  • @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @ThePloopz said:
    I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one

    70% of the matches are SWF.

    Hm? I thought 48,3%. Or maybe we should stop pulling stats out of our asses.

    Devs said in a stream that 70% of all matches contain SWF.
    But i´m to tired to search the stream for you, to proof you again, wrong.

    Again? Hm. Interesting.

    Anyway, nice, boi. You're counting 2 men SWF in the statistics you're using to cater balance. Way to go with statistic manipulation. Meh.

    I said that 70% of all matches are SWF. Doesn´t matter if its 2, 3 or 4.
    So that´s statistic manipulation for you.

    And yes, again. Last summer you said, that many killers love to play against 4x SWF with flashlights. I asked others, and proofed you wrong. (Please don´t ask me why i remember those dumb things)

    Yep. It matters. Because if you think it's the same SWF 2 and SWF 4, then I'm really REALLY glad you're far from being relevant balance-wise, as not a member of the devs team.

    Lmao, so, your personal experience and those who you asked should matter regarding statistics? Bet you asked: "Do you like being BULLIED BY SWF 4-MEN-SQUAD CLAUDETTES 2 PFL 2 BNP?!?!".

    Meh.

    BNP fits in a flashlight? Talking about being glad that someone is far from being relevant balance wise...
    You have been proofed wrong, but instead of admitting that 70% of all matches are SWF, you keep on telling that it´s irrelevant, since it´s not 4x SWF.
    What about 2 SWF groups of 2 survivors? Still not relevant?
    And no, i didn´t ask "like being bullied by swf?"
    But you can´t even recall a quote, while quoting yourself. sigh

    I´m sure that at this point you are just trolling.

  • @weirdkid5 said:
    If people want team comms as a main part of this game, i'll pull a Mathieu Cote here.

    Play something else. Go play Deathgarden, a game that is balanced around teamplay and comms from the get go, not a game that was originally balanced around solos, and would need a COMPLETE OVERHAUL in order to to balance it properly for teams.

    My proposal was to introduce voice coms for everyone while black listing external voice coms.

  • @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @ThePloopz said:
    I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one

    70% of the matches are SWF.

    Hm? I thought 48,3%. Or maybe we should stop pulling stats out of our asses.

    Devs said in a stream that 70% of all matches contain SWF.
    But i´m to tired to search the stream for you, to proof you again, wrong.

    Again? Hm. Interesting.

    Anyway, nice, boi. You're counting 2 men SWF in the statistics you're using to cater balance. Way to go with statistic manipulation. Meh.

    I said that 70% of all matches are SWF. Doesn´t matter if its 2, 3 or 4.
    So that´s statistic manipulation for you.

    And yes, again. Last summer you said, that many killers love to play against 4x SWF with flashlights. I asked others, and proofed you wrong. (Please don´t ask me why i remember those dumb things)

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