Tsulan
Tsulan
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- Tsulan
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@robin said:
While I agree hex perks are in need of some work, they should still be hex perks and should be able to be cleansed. I think being able to move the hex to a dull totem as the killer would help, adding skillchecks to totem cleansing, and removing the warnings survivors get that they're cursed could fix the problem, at least somewhat. Yeah, you can still do gens with ruin, but it is a pain and I wouldn't want that to stay all game, and NOED would be ridiculous if you couldn't cleanse it.As i said, the Hex perks have been introduced to give survivors something else to do. But they ignore the totems completely and only do burning totems. Hex perks should be either a lot more powerful, to justify the tradeoff of risking a perkslot being taken away or they should be normal perks. Since only Devour Hope is really strong.
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I´m depressed that the game is not fun as killer.
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Shouldn´t that go to the wish list? There´s an extra section in the forum for proposals.
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Ruin, a perk that can be dissabled by the survivors, shouldn´t be a must pick.
Introduce additional objectives like parts to repair the gens, gasoline to keep them running or to start them, more levers, etc.
How about mini games? Small riddles or anything that makes the survivor experience more exciting than the boring "hold m1" to complete gens.
Gen rush exists only because survivors have nothing else to do. 1 killer can´t put enough pressure on 4 people. Especially if they use discord or teamspeak.