Tsulan
Tsulan
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- Username
- Tsulan
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Comments
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@ConsoleNurse said:
Im tired of #########.Just play the game and enjoy.I hate toxic survivors and killers too but i am not whining.If you do not want SWF then quit the game.If you do not want to loop,play nurse then.Killer mains saltier than everyoneAre you really asking for another October 2017? When every killer stopped playing killer and survivors had 45+ minute ques BEFORE they got dodged?
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@Goobz said:
Master said:
Someissues said:@Master said:
Tunneling the weakest dude is literally the best thing a killer can do.
Yeah I agree, he doesnt use all the tools the game gives him ....
Yep, at High Ranked you pretty much have to tunneled since a survivor have 3 lives, there really isn't any incentive to go after new survivors, more time on wasting means you lose the game
Survivors had 3 life's if crutches weren't a thing
Honestly just get good. You can’t blame a perk and an item for doing ######### in a match overall. Watching that video he played like absolute #########, you can’t blame everything else besides your place style when you get ######### in a match. It’s his own fault.
Could you post a video of yourself, playing with Wraith on that map vs a SWF group with DS and Flashlights, please?
Just want to see, how you Roflstomp them... -
@Paddy4583 said:
New SWF killer guide for 2.0.1, just substitute toddler for killer and it’s ready to goSurvivor main detected.
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@only1biggs said:
What an illiterate baby.who?
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@patroclus said:
Here is my suggestion, dont change struggling directly since baby killers will start screaming "BOYCOTT", instead, make it so if a killer knocks someone down and then leaves to chase another survivor, whatever amount they recover gets put toward the struggle meter. If you recover 50%, make the struggle meter either fill up 50% quicker, or just start it at about 50%. This will stop the abused system of leaving a survivor to bleed out when only two are left and the killer refuses to let the hatch open. It will also make the killer need to be quicker when hooking a downed survivor.
To whoever responds, dont just say "NO!!!!!", please give examples of why you oppose this. Im a killer main, and also dabble in survivor. I ABUSE THE HELL out of this flawed bleedout system. Whenever i have two survivors left, i NEVER EVER EVER hook the 2nd to last downed player until i secure the last one. It is beyond cheap.Slugging one survivor when only 2 are left is only a thing because of Hatches.
Remove hatches, and killers won´t slug you to get the other survivor.
Problem solved. -
@SovererignKing said:
I came here because I got banned twice from the Steam forums. Guess that’s what happens when you call out some Bias Survivor Main bullshit on a guy who’s friends with a mod on the Russian Sub-Forums. Called in his Mod buddy. It was hilarious.I know that feeling. Stopped posting on the steam forum because of a ridiculous ban. Posted the exact same comment here, no ban.
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I never got it to work. But I would appreciate if I could change some gamma settings. When I play Freddy on crotus penn, I can't see anything inside the building. It's just pitch black. Really unplayable.
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Hey, nothing against our favorite banker serial killer.Baphomett said:Yeah, no toxicity here. Just a lot of rainbows and unicorns.
Oh, and Lowbei
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I love it, when devs explain what every type of camping differentiates. But people still call everything face camping.Visionmaker said:Tsulan said:@Visionmaker said:
Tsulan said:@Visionmaker said:
Tsulan said:
@Visionmaker said: Tsulan said:
@Star99er said:
Face camping is unhealthy for the game, if anything it needs something to counter it.
It got removed. There is no face camping anymore.
I mean... Leather face camping with half rev'd chainsaw is just about the same thing.
Or Doctor blasting M2.
That´s not face camping.It´s as much of the same thing as Billy is to Leatherface.
Both have chainsaws, one has a huge map presence, the other one doesn´t.
Nah. Hillbilly can't prevent saves. Even if he downs one person, another can save.Doctor and LF literally prevent saves. Call it what you want, it achieves the same thing as facecamping.
It´s not face camping.
Face camping was standing in front of the hooked survivor. Preventing the "press m1 to unhook" promt from appearing. This has been removed with the introduction of swivel hooks.
It was removed long after the release of the Doctor and shortly after Leatherface was introduced.
What you mean is called HARD camping.
I know what you mean by face camping.. I don't care to dispute over semantics, I am pointing out the fact that it is accomplishing the same thing. Lol
But ######### I've never heard anyone call it HARD camping 🙄
Here you go, devs explaining the differences in camping:
Starts at 16:55
TIL. Point still stands though. Leatherface and Doctor are able to fully and effortlessly deny saves, achieving the same end facecamping did.
Never forget that streamer who complained about being face camped by Freddy. -
Have you even read more than the title?Mechkiller3425 said:Youre Kidding right?,
Man Killers are as entitled as Survivors when they Change Quality Of Life. -
Only difference is, survivors disconnect the moment they get insta downed.ShesArebel88 said:See it from both sides as it is... Killers have add-ons and abilities that Insta down. DS guarantees when the skillcheck is hit that you get to "kick off" but doesn't guarantee an escape. Killers add-ons and some who have their ability be an "insta down" type, guarantees a down but not a hook or a kill. I think its balanced pretty well as is considering this is an asymmetrical style game.
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Nothing more to add.Runiver said:@Tsulan said:
@Runiver said:
@Tsulan said:
@Runiver said:
Freddy should fully get reworked.
The current form he has is just what everyone hates, aka looping, sandbagging, non-stealth and frustrating tunneling.Freddy can be fun, if he´s played the way the devs envisioned him. Sadly they didn´t stick to that plan.
If waking up wouldn´t be so easy, he would make a really good hit and run killer. Devs should balance this.
When i play him, i tag everyone i see, chase them, hit them, then go for someone else nearby. That confuses survivors, since they are used to being tunneled by him. Once they start healing, i go back and finish them.LF can also be fun, the fact that half of them are just insidious camping/face camping with revved chainsaw, however...
... is just a result of survivors complaining over BBQ instead of Insidious.
Shh, don't contredict survivor mains, killers aren't supposed to have strong perks. Even if it means no camping and a more back and forward game.
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@Visionmaker said:
Tsulan said:@Visionmaker said:
Tsulan said:
@Visionmaker said: Tsulan said:
@Star99er said:
Face camping is unhealthy for the game, if anything it needs something to counter it.
It got removed. There is no face camping anymore.
I mean... Leather face camping with half rev'd chainsaw is just about the same thing.
Or Doctor blasting M2.
That´s not face camping.It´s as much of the same thing as Billy is to Leatherface.
Both have chainsaws, one has a huge map presence, the other one doesn´t.
Nah. Hillbilly can't prevent saves. Even if he downs one person, another can save.Doctor and LF literally prevent saves. Call it what you want, it achieves the same thing as facecamping.
It´s not face camping.
Face camping was standing in front of the hooked survivor. Preventing the "press m1 to unhook" promt from appearing. This has been removed with the introduction of swivel hooks.
It was removed long after the release of the Doctor and shortly after Leatherface was introduced.
What you mean is called HARD camping.
I know what you mean by face camping.. I don't care to dispute over semantics, I am pointing out the fact that it is accomplishing the same thing. Lol
But ######### I've never heard anyone call it HARD camping 🙄
Here you go, devs explaining the differences in camping:
Starts at 16:55
https://youtu.be/DzEosOqhDpk?t=16m55s -
@Runiver said:
@Tsulan said:
@Runiver said:
Freddy should fully get reworked.
The current form he has is just what everyone hates, aka looping, sandbagging, non-stealth and frustrating tunneling.Freddy can be fun, if he´s played the way the devs envisioned him. Sadly they didn´t stick to that plan.
If waking up wouldn´t be so easy, he would make a really good hit and run killer. Devs should balance this.
When i play him, i tag everyone i see, chase them, hit them, then go for someone else nearby. That confuses survivors, since they are used to being tunneled by him. Once they start healing, i go back and finish them.LF can also be fun, the fact that half of them are just insidious camping/face camping with revved chainsaw, however...
... is just a result of survivors complaining over BBQ instead of Insidious.
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@Visionmaker said:
Tsulan said:@Visionmaker said:
Tsulan said:
@Star99er said:
Face camping is unhealthy for the game, if anything it needs something to counter it.
It got removed. There is no face camping anymore.
I mean... Leather face camping with half rev'd chainsaw is just about the same thing.Or Doctor blasting M2.
That´s not face camping.
It´s as much of the same thing as Billy is to Leatherface.
Both have chainsaws, one has a huge map presence, the other one doesn´t.
Nah. Hillbilly can't prevent saves. Even if he downs one person, another can save.
Doctor and LF literally prevent saves. Call it what you want, it achieves the same thing as facecamping.
It´s not face camping.
Face camping was standing in front of the hooked survivor. Preventing the "press m1 to unhook" promt from appearing. This has been removed with the introduction of swivel hooks.
It was removed long after the release of the Doctor and shortly after Leatherface was introduced.What you mean is called HARD camping.
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@Paddy4583 said:
RemoveSWF said:@Visionmaker said:
RemoveSWF said:
@Visionmaker said: Tsulan said:
@Star99er said:
Face camping is unhealthy for the game, if anything it needs something to counter it.
It got removed. There is no face camping anymore.
I mean... Leather face camping with half rev'd chainsaw is just about the same thing. Or Doctor blasting M2. You are not entitled to a free rescue.
Good, I didn't want one anyway LOL
"I don't want a free rescue, I just want everything that prevents free rescues removed from the game."
Cancer.
And I want easy kills, no looping and SWF removing because I’m not skilled enough to combat it.
Your entitlement is just as cancerous, so step down off your soap box.
Camping: killer achieved his goal by successfully chasing, downing and hooking a survivor.
Looping: survivor wastes time by abusing the differences in the colision boxes of killers and survivors. -
@Visionmaker said:
Tsulan said:@Star99er said:
Face camping is unhealthy for the game, if anything it needs something to counter it.
It got removed. There is no face camping anymore.
I mean... Leather face camping with half rev'd chainsaw is just about the same thing.
Or Doctor blasting M2.
That´s not face camping.
It´s as much of the same thing as Billy is to Leatherface.
Both have chainsaws, one has a huge map presence, the other one doesn´t. -
@Star99er said:
Face camping is unhealthy for the game, if anything it needs something to counter it.It got removed. There is no face camping anymore.
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@Paddy4583 said:
Tsulan said:@Paddy4583 said:
Tsulan said:
@Paddy4583 said: Beardedragon said:
funny how it takes them so long to fix something when they already know now its a problem.
Oh yes devs, don’t waste time on bugs please remove DS first that’s the biggest issue the game has right now Well, it actually is for Killers. I know, i know, it´s hard to understand as survivor, but killer issues don´t get solved in 2 days like survivor issues. I play a good mix of both, and have issues with both sides, but DS is really not in my top issues.
As a survivor I don’t run DS anyway
That annoying kid that clicks non stop with his flashlight and tries to get your attention, because he knows he has DS and can waste 3-4 gens worth of time is not a top issue?
Okay then... i take it you don´t play on high ranks.
No because I don’t give them the play they want, I’m certainly not going to be chasing someone for 3-4 gens either that’s just self inflicted stupidity.
Go for the weaker one first and you know the cocky clicker will come be a hero, why chase what will willingly come to you.
DS can indeed by annoying and can cost you a kill or even a game but it’s really not in my top issues with this game at all.
What if the "weakest chain" also has DS? Or if all have DS and know how to loop, since looping is so brain dead easy.
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@Doom_Punk said:
It'd just be another disaster of Nurse vs. Claudette.That disaster could be used to balance the game.
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@Paddy4583 said:
Tsulan said:@Paddy4583 said:
Beardedragon said:
funny how it takes them so long to fix something when they already know now its a problem.
Oh yes devs, don’t waste time on bugs please remove DS first that’s the biggest issue the game has right now
Well, it actually is for Killers. I know, i know, it´s hard to understand as survivor, but killer issues don´t get solved in 2 days like survivor issues.
I play a good mix of both, and have issues with both sides, but DS is really not in my top issues.
As a survivor I don’t run DS anywayThat annoying kid that clicks non stop with his flashlight and tries to get your attention, because he knows he has DS and can waste 3-4 gens worth of time is not a top issue?
Okay then... i take it you don´t play on high ranks.
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@MegaWaffle said:
@Tsulan said:
If the devs would play their own game consistently on high ranks vs SWF, the game would be balanced.Remember that match Matthew (Dev) played hag vs a Korean SWF team. They danced around him, t-bagged/blinded/D-strike his ass from start to finish. He even remarked "that was not a fun experience". This was a long time ago and still not much has changed. SWF is a huge problem because it give so much more power vs fighting solo survivors. i also believe rank should simply be removed if it cannot be measured/balanced accordingly.
Remember it? I´ve bookmarked it! It was clear that he was not enjoying that match. If the devs would play their own game more often, they would notice how frustrating it can be.
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@Runiver said:
Freddy should fully get reworked.
The current form he has is just what everyone hates, aka looping, sandbagging, non-stealth and frustrating tunneling.Freddy can be fun, if he´s played the way the devs envisioned him. Sadly they didn´t stick to that plan.
If waking up wouldn´t be so easy, he would make a really good hit and run killer. Devs should balance this.
When i play him, i tag everyone i see, chase them, hit them, then go for someone else nearby. That confuses survivors, since they are used to being tunneled by him. Once they start healing, i go back and finish them. -
@LRGamer said:
Tsulan said:@LRGamer said:
Tsulan said:
@LRGamer said: Increase Dream Transition Time Make him be able to walk through walls and obstacles but he can still be Stunned that would bring him to the Top maybe remove the Selfcare wake up Skillchecks We are talking about a buff, not nerfing him further... Being able to walk through Walls and Obstacles even in a Chase
Yeah sure a “Nerf”
he would be better than Nurse
Increase dream transition? I can´t wait to stand next to a survivor who finishes calmly the gen, totem, heals, unhooks, opens the gate, escapes, jumpes through the hatch while i just watch.
Great idea! How about we make his dreamworld even darker, so he sure as hell will miss every survivor?!
BEING ABLE TO IGNORE LOOPS BY HAVNG THE ABILTY TO WALK THROUGH OBSTACLES AND WALLS
SURVIVORS IN THE TRANSITION AND DREAMWORLD HAVE A INCREASE OF 75% ON ALL ACTIONS
SURVIVORS IN THE TRANSITION WILL BE UNABLE TO DO ANY ACTION OTHER THAN RUN OR VAULT OR DROP A PALLET
REMOVE THE ABILITY TO WAKE UP BY MISSING A SELFCARE SKILL-CHECK
AND TURN UP THE LIGHT IN THE DREAM WORLD
YOU CAN’T SEE SH*T IN THERE
That should be it right
Anythkng else, Mr Tsulan?Still don´t like the idea of walking through obstacles. You want to turn him into something OP.
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Killer and survivor collision box should be the same size. So survivors don´t get an advantage for looping.
More Line of sight breakers, which allow a survivor to actually juke the killer.
Bloodlust shouldn´t reset after breaking a pallet. -
What he really needs:
- being able to interact with survivors while they are in transition. Meaning, he can grab them off a gen, totem, hook rescue, heal, or gate.
- lullaby should be affected by terror radius affecting perks/add-ons.
- waking yourself up should only occur if a survivor hits a perfect skill check. This would make a ton of perks useful for him, which are otherwhise utterly useless.
- dreamworld should be lighter.
- transition shorter
- reverse the wait time nerf between transitioning several survivors.
- survivors shouldn´t know if they are transitioning untill they are fully asleep.
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@LRGamer said:
Tsulan said:@LRGamer said:
Increase Dream Transition Time
Make him be able to walk through walls and obstacles but he can still be Stunned
that would bring him to the Top
maybe remove the Selfcare wake up Skillchecks
We are talking about a buff, not nerfing him further...
Being able to walk through Walls and Obstacles even in a Chase
Yeah sure a “Nerf”
he would be better than NurseIncrease dream transition? I can´t wait to stand next to a survivor who finishes calmly the gen, totem, heals, unhooks, opens the gate, escapes, jumpes through the hatch while i just watch.
Great idea! How about we make his dreamworld even darker, so he sure as hell will miss every survivor?! -
@Paddy4583 said:
It’s a chase game it was never designed for stealth the devs have said this countless times, the whole mechanic of the game sets you up for chasing and escaping.Then why do we have Urban Evasion, Q&Q, Lightweight, Iron Will, Dance with me, and lets not forget: Ninja Claudette?
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A banker killer. Like American Psycho...Lowbei said:Dont worry yall. I will volunteer to be the new killer.
Special abillity: Ultra White Business Cards. -
@Doom_Punk said:
@ChesterTheMolester said:
Most people apparently forget that you can't depip at R20-R15 so bashing new players will inevitably lead to the ranks where you won't get matched with them anymore unless you plan on purposefully losing all the time to noobs cause you wanna stay there.They'll eventually pip up to those ranks (since pipping isn't hard) so it essentially just moves the noob zone from 20 to 15.
I've seen Rank 1 Survivors with 80 hours in the game and they clearly play like #########.
They should increase the pips to reach rank 15 and maybe dissable double pips for the noob ranks.
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Oh survivors do this as well. You can find SWF deathsquads with 4x DS, SC, SB and 2x BT, Unbreakable + 2-4 flashlights on rank 20.ChraizE said:I hate despize seeing maxed out top tier perk killers at rank 10-20 it's a joke especially nurses it's so unfair but they derank on purpose so they can bash noobs and average players because they get schooled at high rank that's why they deliberately quit games.
They do this for educational purposes only. -
@LRGamer said:
Increase Dream Transition Time
Make him be able to walk through walls and obstacles but he can still be Stunned
that would bring him to the Top
maybe remove the Selfcare wake up SkillchecksWe are talking about a buff, not nerfing him further...
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@powerbats said:
Most forums are like that where Steam forums are king and the main game forums are the red headed stepchild. It'll change eventually as the game gets older and better with a bigger player base.Edit: I just realized I have even less of a life than @Tsulan if we're going off of post count and 500+ comments badges. The few the proud the no life badge winners !!!!!
Yeah...
Achievement unlocked... -
Reworks/Buffs for most killers until every killer is as balanced as Billy.
Collision Boxes for survivors and killers need to be the same size. (this would instantly solve looping)
Overall brightness of the game. There are some maps which are pitchblack, then comes a flashlight and my eyes hurt. -
@AshleyWB said:
I'm sick and tired of always getting a skill check as soon as I move off of a gen for whatever reason. I think if you're on the gen for a set amount of time (30 secs) skill checks triggered when you're off of the gen should be ignored.How about a fixed animation like killers have when kicking the gen?
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@SovererignKing said:
Only thing I want is for Survivors to not be able to body block the hook prompt. If it’s “an exploit” of a game mechanic for Killers, it’s the same for Survivors.Give Killers the swivel hooksYeah, i never understood why they do different rules on the same issue.
Or why a 50kg Claudette can body block a 150kg Trapper. He would kick her IRL and she wouldn´t be able to recover for the next 30 seconds. -
@SovererignKing said:
Tsulan said:@Paddy4583 said:
Beardedragon said:
funny how it takes them so long to fix something when they already know now its a problem.
Oh yes devs, don’t waste time on bugs please remove DS first that’s the biggest issue the game has right now
Well, it actually is for Killers. I know, i know, it´s hard to understand as survivor, but killer issues don´t get solved in 2 days like survivor issues.
Vietnam flashbacks to the Killer Sounds
Phantom scratchmarks anyone?
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@Orion said:
Compared to the Steam forum's 104 weeks (2 years), yes. The Steam forum is the one most people are likely to visit, since it's on the same platform they play on. Furthermore, it had two years to establish itself as "the forum".
I still think there should be more people on this forum. Since it combines PC, PS4 and Xbox communities.
Or are they all the silent majority like the auric cell give away winners? -
@Eninya said:
@Tsulan said:
What you experience is called latency.
All weapons have the same range, but it might look like Freddy has a longer range than Trapper, because of the height.50 ms and hatchets can still miss 1-2 feet to my side and hit me. Killers can reach all the way through windows and hit people on the other side, even if they're not close.
The way the killer's "attack box" works for recognizing when a lunge will hit is... strange. Latency is a pretty tiny factor in its function, but visually it's so different for the killers. I still believe the killers have varying lunge ranges, with Freddy (for example) having a huge attack range. Hag's lunge feels solid, but her own hit box is bloated, so she has a tendency of eating pallet stuns while being substantially farther away than other killers, on top of her being able to hit walls through survivors for some reason.
All killers have the same hit/lunge range. But because of the different sizes of killers it might look like a huge range. Hatchets are a special case, because they are plain bugged. They can miss a bullseye shot but hit when it really is a miss. They hit invisible walls, corners, etc.
The lunge through the window might be a problem of the perspective and latency. From the survivors perspective it might look like to far, but from the killers one it looks shorter. This game is optimized to play fluently with a 200 ping. -
@ChraizE said:
to be fair, this forum has only been up a few weeks, the steam forum has the numbers.10 weeks are just a few?
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@ChraizE said:
@Tsulan said:
@ChraizE said:
Nurse is too OP so I am happy for crutch perks like DS otherwise it would be survivors RQing. Can you imagine a god nurse with chilli and make your choice? give me a break! Nerf the nurse first then remove DS!!How about hiding? Or maybe... if survivors spend as much time evading the nurse, as a nurse player spends to master her, there wouldn´t be a problem.
So it might just be a classical case of Git Gud!lmao clearly you're not high ranked survivor. a nurse god with make your choice is a [BAD WORD] joke! anybody who ACTUALLY played against one at high rank would agree. without DS it's not even worth it and you say to hide? lol ok so unhook trigger make your choice while nurse blinks straight to you with speed blink addons and insta down you don't have time to hide when you're actively supporting your team and being you know...useful?? you talk like the type of survivor who crouches behind trees all game while your team die on the hook.
You want me to link my steam profile?
A week ago i had a daily, where i had to be chased by the killer for 3 minutes. Did it in 1 match with a Nurse. The key is to NOT run in circles. I know, that seems impossible, since most survivor mains only know how to play the NASCAR simulator. BUT it really works! -
@Doom_Punk said:
@Tsulan said:
@Doom_Punk said:
@Tsulan said:
@ChraizE said:
Nurse is too OP so I am happy for crutch perks like DS otherwise it would be survivors RQing. Can you imagine a god nurse with chilli and make your choice? give me a break! Nerf the nurse first then remove DS!!How about hiding? Or maybe... if survivors spend as much time evading the nurse, as a nurse player spends to master her, there wouldn´t be a problem.
So it might just be a classical case of Git Gud!Spending some time to get better at this game? Pfft, what's that?
Yeah, i know...
Survivors got used to being spoonfed by the devs, that it´s to much to ask for to actually learn how things work. I´ve encountered only a handful of survivors which can actually juke a killer. They have all my respect, and i am not even mad at them, when they manage to juke me for several gens and escape.Same here, I have mad respect for those that can hide outside and inside of chases properly. It's hard to do and requires skill, which is why I enjoy it.
I like being outplayed as it gives me learning experience. I've played games or mods in games that people are extremely good at, they kick my ass, and I still have a ton of fun, even if I didn't kill anyone.
It gives me a goal I know I can look up to, which is improving and getting to a level like that.
Wish DbD was the same.
Yes, those moments are golden! When you hear them, because they are injured, but you can´t find them. I really love those moments!
But most survivors just run to the next loop spot and then the NASCAR simulator begins. It´s as boring as being camped. -
@Doom_Punk said:
@Tsulan said:
@ChraizE said:
Nurse is too OP so I am happy for crutch perks like DS otherwise it would be survivors RQing. Can you imagine a god nurse with chilli and make your choice? give me a break! Nerf the nurse first then remove DS!!How about hiding? Or maybe... if survivors spend as much time evading the nurse, as a nurse player spends to master her, there wouldn´t be a problem.
So it might just be a classical case of Git Gud!Spending some time to get better at this game? Pfft, what's that?
Yeah, i know...
Survivors got used to being spoonfed by the devs, that it´s to much to ask for to actually learn how things work. I´ve encountered only a handful of survivors which can actually juke a killer. They have all my respect, and i am not even mad at them, when they manage to juke me for several gens and escape. -
@Paddy4583 said:
Beardedragon said:funny how it takes them so long to fix something when they already know now its a problem.
Oh yes devs, don’t waste time on bugs please remove DS first that’s the biggest issue the game has right now
Well, it actually is for Killers. I know, i know, it´s hard to understand as survivor, but killer issues don´t get solved in 2 days like survivor issues.
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@ChraizE said:
Nurse is too OP so I am happy for crutch perks like DS otherwise it would be survivors RQing. Can you imagine a god nurse with chilli and make your choice? give me a break! Nerf the nurse first then remove DS!!How about hiding? Or maybe... if survivors spend as much time evading the nurse, as a nurse player spends to master her, there wouldn´t be a problem.
So it might just be a classical case of Git Gud! -
Discussing tactics?! What lobbies are you playing? People don't even bother to say hello in my lobbies. At most there's a guy baiting a party streamer. But that's all. I've never seen someone discussing tactics. What should they discuss?Esheon said:@Sehkmet said:
@Baphomett said:
It seems like this could be solved my setting survivors' auto-ready to 20 seconds instead of 5, but leaving killers at 5 seconds. No more last second switches.Errr.. its easier than that... why would survivors be able to modify their equip inside the killer's lobby ?
They already have a survivor lobby / SWF lobby to pick their equip and click ReadyBut what if they're queuing solo and using the minute before the match to discuss tactics? They might want to change something after they find out what others are bringing, and I'm inclined to allow it. I'm very much in favour of giving killers an extra 15 seconds to deal with the last-minute switching problem though.
Yeah if we land on this map, you 2 do gens and I loop, while the last guy does chests? -
Devs gave killers BBQ to reduce camping.
BBQ reduced effectively camping, but instead of being grateful, survivors started to complain about it being OP. Do you really think it would be any different with your proposal?
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No Hex totem is strong enough, to justify it being a Hex totem. It´s high risk vs low reward.
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If the devs would play their own game consistently on high ranks vs SWF, the game would be balanced.
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@Dabrownman1812 said:
Tsulan said:@SoulKey said:
@Tsulan said: @SoulKey said: @Dabrownman1812 said: Jack11803 said: @Tsulan said: Jack11803 said:@Tsulan said: Jack11803 said:
@Dabrownman1812 said: Solo survivors being op is an issue still, why? Cause it just multiplies swf strength. If you look at killers, why do some camp? Because the meta as it is is stacked against them or they're just being noob meme campers. The statistical survival rate for solo players is 30%. Convince me that’s OP in any way by itself
Shouldn't it be more like 25% since there are 4 survivors? No, it’s based per individual. It SHOULD be 50%, meaning killer gets 2 kills. Right now it basically means you go against solo, you get a free 3 probably 4k
Most of my games as solo survivor, the killer gets 1 or 2 kills. I'm probably part of that 30%.
POWER!!!
I still gotta see if these stats are true, and if so which killers. If it's just nurse and billy these stats aren't relevant across the board as many killers fall really short.
It's unrealistic to expect all killers to be on the same power level; idk about the stats but i will be shocked if nurse and billy are not the top ones on the charts.
But that doesn't change anything because guess what, 90% of killers you will face ranks 1-10 will be nurse and billy. How can you even beat two killers who can go across the map in 1-2 seconds ? ^^
1-2 seconds are like 10 meters. Those maps sure are small...
Yup, now you got it !
For billy and nurse, all maps are small.Thank god those maps are all flat surfaces without any obstacles or walls or anything they could bump into...
Lol this guy. That's my thing though, nurse and billy doing well isn't all killers doing well. Nurse and billy getting a 4k isnt the same as killers in general getting a 4k.
Of course not. Every killer should be balanced to be on the same lvl as Billy is.
Billy is the only balanced killer right now. Nurse needs to much time and effort to master and also gives motion sickness. While Billy is right at the perfect spot of time and effort vs results.