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patroclus

patroclus

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patroclus
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  • oh my gosh. People saying "Struggling is not supposed to guarantee you get out of the Killer's grasp", NEVER ONCE DID I SAY IT IS SUPPOSED TO BE. Please quote me saying it is. My lord. What im saying is, well actually you can just actually read my post to see what im saying. Actually read it though please. I can see these forums are just as bad as every other games forums. "Oh my, i dont like what he is saying, lets make up quotes and then argue against those made up quotes." Just another crap community i guess.

  • @ChesterTheMolester hell, it can even be a perk or offering or add-on to a medkit if you are one of the last 2 survivors. Doesnt even need to be all game. Im just looking to fix this exploit of preventing the hatch to be used by high tier killers. Its a super simple exploit to prevent any survivors.

  • @ChesterTheMolester said:
    Its idiotic and will completely backfire. Have to chase a flashlight user away while recover? Then i know you will struggle out. Im gonna leave you on the ground till you get back up so i can hit you again to reset it, if it happens again then i will just let you bleed out. You want the slug meta back dont you?

    well, with the buff on picking up survivor speed coming, i think it would be a decent balance to the flashlight issue. And as someone said before, it doesnt need to be a 50 - 50% conversion. it can be less, but i feel like it should be at least something. Can even be a perk. I just dont get why the struggle mechanic is in the game, if you need decisive strike to make it work.

  • @deadwolfwalking jesus man, you having a bad day? You purposely commented just to argue. I can tell from your first post you are trolling. I am not going to come down to your level and act like an 8 y/o though. I really hope you get a good nights sleep and get out of whatever mood youre in. Hot damn man. the amount of anger and sass you put off is real.

  • @Hillbilly420 said:

    @patroclus said:
    Please no. Just no. Why would you want this? Its bad enough the mask makes you easy prey as you sprint around looking for thr right box. On top of that, you are unable to work on generators AND it has the ability to kill you. Stop relying so much on the mask and learn how to zone properly.

    It is insanely rare to make someone's head explode as-is. Even if you're using the absolute best add-ons it's extremely rare. I don't think you realize that.

    @Aari_Piggy66 right here actually. So, i wasnt being smug, please read. Ill take the quote out for you,
    " It is insanely rare to make someone's head explode as-is".
    Do you see it? Explode heads. Im editing the comment after realizing these arent your words. Thats my mistake. But, my comment is addressing this post. About exploding heads. So, i can read, maybe you should learn though. Cause it was indeed said. " It is insanely rare to make someone's head explode as-is."

  • @deadwolfwalking idk where to start with your response. For one, this isnt a reward system, for survivors to get downed. This is a fixing an exploit, which i addressed in the original comment, and punishing killers for leaving downed survivors to chase other prey. In a realism standpoint, the more recovered a survivor is, SHOULD mean they can struggle harder. Seeing as they are more recovered.
    And i never said anything about the killer letting them die by bleeding out. What they do is down a survivor, then chase the last survivor and down them. This prevents the hatch from opening which is a HUGE exploit to the hatch system. The killer then goes back and hooks both survivors. It is without a doubt an exploit that i use every game.

  • @ItsDaEmuDood it would only be an instant struggle IF the killer decides to leave you for a full min. Which is insnae that they can do that. And when there are only 2 people left, this happens way to frequently. I think its a broken feature which any skilled killer can use to prevent a hatch escape.
    And it still wouldn't be a guaranteed escape. On every map, there is almost always a hook within 10 meters. This change would come into place when a killer decides to leave a survivor to chase another prey, and then pick up the bleeding survivor later to bring to a specific hook. Struggling isnt a last resort, its pointless. Unless you have decisive strike, you simply ARE NOT getting out of their grasp ever unless they want you too.

  • What high tier pig is using these to explode heads?!?!?! The best use is at the end game so survivors cant escape via the exit. You save the helmets for the last gen or 2, so that the survivors can not escape after they complete it. ALSO, with only 1-2 gens left, the area to patrol is much smaller making for finding these people even easier. It DOES NOT need a buff. Just learn to use her. Her mask is not meant to be a mori, lmao. Its meant to stop them from using the exit end game. Got to learn how to use her before complaining. Save the helmets for end game and youll stop having an issue.

  • this whole game is a joke. Fix your hitboxes, stop nerfing everything the survivors use, and learn to properly make a game. I am only playing this crap cause Friday 13th went down the hole. And im debating going back to it and dealing with its issues just because of how infuriating this game is. CAN NOT wait for last year.

  • Please no. Just no. Why would you want this? Its bad enough the mask makes you easy prey as you sprint around looking for thr right box. On top of that, you are unable to work on generators AND it has the ability to kill you. Stop relying so much on the mask and learn how to zone properly.