Tsulan
Tsulan
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- Tsulan
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Comments
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That would be to short. You could read it twice in between 2 matches.
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May I suggest reading a book while you wait?
Something short like lord of the rings?
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Meh, low effort bait. Brown toolbox can sabo 2 hooks.
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@Shirokinukatsukami said:
Undying/Ruin players already camp, slug, tunnel, and play in really annoying ways. And in fact it's usually the ones using Undying and Ruin that play really sweaty.
So not really. The nerf is an improvement. Period.
That doesn´t make sense. If the killer camps and tunnels, then survivors can ignore ruin and just push gens.
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Undying is dead. Once the patch drops, no one will take it anymore. There are far better alternatives to protect other hex totems.
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I wish you the best of luck!
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Whenever someone tries to learn Nurse, survivors usually use that oportunity to bully the killer.
Do you really think, this time will be different? Oh please, you should know our community.
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Survivors have long queues, because killer isn´t fun anymore and now you want to bribe killers?
Like... really?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1901613#Comment_1901613
I do have instant lobbies during the day as a red rank survivor tho. It only takes 5-10 minutes at night in UK time.
I usually work during office hours. I assume as everyone else.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1901570#Comment_1901570
By Q times were already instant during the day before undying, why do you think it will change? See s by your comment, that only new killers who werent here before undying were actually being carried by it? Weird..
Many killer mains switched to survivor or started playing something else. Undying helped with the current gen speed issue. But nerfing it, will result in more killers quitting. Matches of 4-5 minutes are normal, when i play as survivor. I wait longer in the queue than what i actually play.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1901592#Comment_1901592
Survivor queue is not longer then 1 min at Max Bro! You want to know a Secret? When you are in the Lobby you have to press the thing on the botton left.
Edit: Mimimi survivor queue is soooo long mimimi
I have survivor queues of 5 to 10 minutes as red rank survivor.
When i open the forum in the evening, there are between 3 and 5 threads about long survivor queues.
BUT you have instant lobbies. Sure mate, whatever you say.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1901570#Comment_1901570
Mimimi just get gud, Jeezes. Nobody need Undying, hope Corrupt Intervention get a Nerf soon as well.
How will getting gut help me with my survivor queue?
Sense... none you make.
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Survivors will get longer queues and more campers. Just watch how the forum will complain about those 2 things after the patch dropped.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1899141#Comment_1899141
God you are such a cry Baby. This is the typical, Mimimi survivor soooo bad mimimi Killer q times are instand mimimi so Nerf survivor mimimi.
That descripe you very good tbh XD
Hey I tell you something Survivor q times are also like 1 min. at Max. :P
Ok, then I don't see a problem here.
Enjoy your short queue.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1897985#Comment_1897985
Both... *Facepalm*
Is something wrong with you?
Oh sure it will benefit survivor queues when you nerf killers even more.
Apparently they're not long enough.
Please go ahead.
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@IhateSurvivorPlayers said:
https://forum.deadbydaylight.com/en/discussion/comment/1894113#Comment_1894113
I'm insulted by the sheer audacity of this blatantly wrong statement. "They ignore totems" no, they don't, and they make it essentially mandatory for me to now have to buy blight so they don't easily kill off lullaby, because screw me for wanting a fighting chance right?
Issue with the game is survivors get a ton of things to constantly outright counter and screw over the killer gameplay 100% but the moment a killer is released with something akin to that for the survivors they're the worst thing in the game and everyone wants to auto D/C like a prick.
You can save your shards/money. With the upcoming patch, Undying isn´t worth taking anymore.
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https://www.youtube.com/watch?v=MgmFDjA8lxU&ab_channel=Jona91@SnakeSound222 said:
I would lose it if Nemesis was added. I'd try to master him even if he's the hardest Killer in the game.
Only if they add his impressive voice lines.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1897495#Comment_1897495
The Player base of course... Is there a reason why you ask that?
What playerbase? Survivors? Killers?
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1897344#Comment_1897344
For a better game experience
Better for whom?
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1896078#Comment_1896078
That's good but the Devs should also look into the Pop/Corrupt Intervention Combo because in my opinon it's too good. Corrupt Intervention needs a Nerf as well. I alredy made a suggestion for them like I did with undying.
Thank me later.
Thank you for what?
Longer survivor queues?
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Either today or next Tuesday.
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There are simply not enough killers around.
The upcoming Undying nerf won't improve the situation. So I expect even longer queues.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1895348#Comment_1895348
no one touches totems, unless those things are mandatory what makes you think people will touch more secondary objectives?
Obligatory objectives.
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@IIHOCKEYIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1347884#Comment_1347884
This is . . . Just . . . So wrong? It hurts
First of all... why necro this?!
Second... what is wrong?
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So far i´ve never seen proof of someone using VPN to get an unfair advantage.
Back when killers were the host, i had a match with players from Russia, Thailand, Japan and the USA. While i sit in EU. I doubt they wanted to use VPN to have a ping of 300+
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1896058#Comment_1896058
Or a Billy and Oni with Infectious. Or a Trapper and Hag with traps everywhere those would be pretty good.
Careful. Watch your step.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1895900#Comment_1895900
Like undying? You know the broken OP perk.
Nothing was broken about Undying.
But don´t worry. After the nerf you won´t see it again. Maybe on a meme build. But thats about it. Another killer perk down the trashcan.
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1895204#Comment_1895204
I just think it's a poor example because of how I play as a Survivor. I go after dull bones for NOED if I'm running an Inner Strength locker build, or based on how the killer is playing and the perks I can count from them. (I've counted four perks? No reason to go for NOED bones. Killer is playing poorly and looks like they need help? Go for dull bones, they probably have NOED.) Kinda like how if a Killer sees a Survivor use Lithe or Balanced Landing, they're not going to try to bait out a Dead Hard from them- or if there's no obsession, the Killer might feel more inclined to tunnel.
I see it more like changing my gamestyle to counter the possibility of a killer's perk- especially since I already do secondary objectives. They're just not totems, since I'm a chest junkie, and tend to run Ace in the Hole+Plunderer's whenever possible, and will do all the chests I see.
I'm not opposed to doing bones, but I just don't really find them to be as fun, or in many cases, as impactful as other secondary objectives in the game, which just makes them a lot less satisfying.
To be fair though, I also know my totem spawns, so if NOED does pop up, unless I'm on a Swamp map, chances are it's going to go down anyway when it gets proct, so I don't see it to be a problem.
Fair point. But i always go for totems unless i´m being chased. And then i remember the spot to go back later. I wonder why so few people do bones.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1895576#Comment_1895576
We still need a baseline strength for a perk because at this point I don’t think the devs know. 4 times stronger tha DS or 4 times stronger than autodidact?
I understand where you are coming from but the only survivor perks I’d say are stronger than killers are DS and UB which both need a tone down.
If you want them to be much stronger than what about already strong perks like ruin or infectious? Do they get buffed because they aren’t 4 times stronger than DS.
They simply cannot Balance around this metric
Oh i would buff a ton of perks because most are weak af and no real alternative to the meta perks. At least 50% of all perks are kinda meh.
Why don´t we have. for example, a killer version of Plunderers, Appraisal or Ace in the Hole? A perk that lets killers keep their addons and another one that lets killer get new addons during a match?
There is a lot of space for improvement on both sides.
EDIT: almost forgot Autodidact. It´s a strong perk, and would be meta, IF healing was important. But with the current gen rush meta, there is no time/need for heals. Survivors just equip Adrenaline and push through while injured.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1895512#Comment_1895512
At the cost of them being strong (not you huntress lullaby). Perks like Devour hope and ruin are very strong so they need a caveat.
I do agree that a perk like unbreakable needs a caveat to for its strength but survivor and killer perks are design different because they are two different styles of gameplay
Yes, survivors and killers are designed in different ways. Its a 4vs1 after all. Therefore killer perks should be 4 times stronger than survivor perks.
But this is not given. There are even survivor perks that are way stronger than killer perks.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1895348#Comment_1895348
Are you sure about that? Because I am fairly certain that I have seen many people in these forums asking for increased gen times..
Yes, i´m sure about this. Anyone who asked about increased gen times, would be happy with additional objectives that survivors HAVE to do.
Not ignorable objectives like totems.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1895401#Comment_1895401
BT can be risky against stealth killers or Freddy who can nullify it. Aura perks can be countered by blindness. Healing perks can be countered be mangled or broken. Running DS without unbreakable can cause slugging nullifying the perk. Plagues existence makes healing perks risky
I could go on
Those are not downsides.
Killers have plenty of downside perks. All Hex perks for example, have the downside of the perk being removable by survivors.
@ILoveDemo dude... really?
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1895324#Comment_1895324
It has no downsides or Risks for his reward.
Could you name survivor perks that have downsides or risks for their reward, please?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1895232#Comment_1895232
You said billy was nerfed hard but in reality most good Billy’s can still do really well.
these killers are fun because they add equal challenge and counter play to both sides making a more fun match overall.
While I play killers like deathslinger because I find them fun I’d be lying if I said the survivors were having as much fun as I was.
Fair point.
Yesterday i missed each and every shot with him. So i guess, those survivors had the time of their live.
I think he needs a rework of his addons. Since the red ones are useless. (Deathslinger)
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@Mooks said:
Sounds like they are just trying to actually reduce the M1 time if they use BNP etc.
maybe they expected a killer that actually chases them and injured/hooks them so they actually can something else but what should they do if you go afk?
also, People who claim M1 gens is so boring and doesn’t require skill: I hope you are not the people that actually ask for increased gen-times..
No one wants increased gen times.
We want additional objectives like finding gas cans, fixing cables, etc.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1894328#Comment_1894328
As long as Noed, undying, Freddy, Spirit and Corrupt Intervention are not nerfed they will still be like 70%
Undying was nerfed, Freddy will be nerfed and Corrupt Intervention? Whats wrong with that perk?
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1894105#Comment_1894105
Billy is still fine
Blight is great even with the ######### FOV
Oni is pretty damn different from Billy. Blood management, the urgency to get multiple hits as fast as possible, the flick at the end of a charge and the strafing all differentiate him a lot from Billy.
As i said. Oni is Billy with extra steps.
Imagine Billy having to collect gasoline. Thats how i sometimes feel while playing Oni.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1894105#Comment_1894105
He said most survivors want fair, fun and balanced killers. Literally nothing you listed changes the fact that those 3 killers, for survivors, are fair, fun and balanced.
Also, Billy definitely isn't trash. He's still low A tier. Is he more tedious to play now and slightly less fun? Yes. But in terms of strength, nothing has drastically changed.
I absolutely agree with you about his overheat being unnecessary though. I don't see why they decided to put resources into changing a killer that didn't need change.
I don´t know any killer that isn´t fair or fun to play against.
But i wish, we had more killers like Myers. With a kit that can be adapted for different playstyles.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1894105#Comment_1894105
Oni can 4 slug a team faster than nurse and blight just watch Scott play him
And where did i claim anything different...?
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1894254#Comment_1894254
I... have no clue what you're on about.
Survivors will cleanse totems if they have a reason to cleanse them. (IE: A hex totem in play, or a perk that's based on Totems.) Otherwise, why wouldn't they work on gens? That's their objective. It's the killer's job to pressure them and make that harder for them.
There's a ton of games as survivor where it's a struggle to get all 5 gens done. Let alone trying to track down all 5 totems, unless you're a part of a sweaty SWF (which are pretty rare.)
NOED is fine where it is. But Killers pretending to be AFK and then getting a 4k because they had NOED + Blood Warden and wonder why the Survivors never cleansed bones all game is a poor example of why it's fine where it is.
Why is that a poor example? When i play against a afk killer, i make sure to find and cleanse every single totem. Not only for the free points, but to prevent NOED. I really don´t get, why survivors are so allergic to doing totems.
Survivors wanted a secondary objective for ages. Then they have a good reason to cleanse totems, and yet they prefer to ignore them.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/1894263#Comment_1894263
I mean old Freddy was complete crap but they overbuffed him with his rework. He probably has the most going on in his base kit when it comes to how he affects the game such as mindless snare spamming while movement speed is unaffected, Countering Borrowed Time, Making survivors travel across the planet and back just to wake themeselves up and his global teleport. Add-ons make the game go by significantly slower but I’m not gonna get into that. He just needs something that makes him not boring to go against.
I liked old Freddy. He just needed some QoL changes. Not the whole rework.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1894105#Comment_1894105
Billy is still good just can't spam the saw. Still a dumb nerf. I main Billy.
His nerf wasn't necessary. He was the to go standard on how other killers should be balanced.
He was perfectly fine.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1894265#Comment_1894265
I gotta agree the clip doesn't prove anything as the survivors really did play like legit rank 20s.
That's kinda like my Bubba clip from 2019:
Yes, I 4k'd in 39 seconds measured from the start of the match but does that mean PreRework-Bubba was top tier ? Hell no. It proved nothing.
The first 2 survivors were obviously meme-ing around by pointing at me, the 3rd survivor probably got stuck whilst looping allowing me to catch her instantly and the last survivor refused to run away and hide outside my terror radius during all of this to end then and there.
Decent survivors were able to 1v1 old Bubba pretty much while sleeping.
Exactly! Gameplay of survivors that let themselves get downed out in the open or while healing isn't representative. Because good survivors don't get downed like this.
They are more likely to get downed when Billy or Oni come rushing in out of nowhere.
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1894238#Comment_1894238
Even though most players didn't want Billy to be nerfed im guessing the devs still went through with it because his kill rate was really high (~75%)
I really want to see the new kill rates. After his nerf and after moris were turned into something recreational.
I suspect that they are considerably lower than before.
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This was purely the fault of the survivors. You would have gotten the exact same result with any other instadown killer.
Doesn´t mean that Billy is strong.
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I´m getting strong flashbacks from Freddys release.
People said the exact same thing about him back then. The devs nerfed him 1 week after release and he stayed the weakest killer for 2 years.
Kinda what you want, am i right?
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@GannTM said:
Dude they literally said they’re giving him a rework soon be patient.
Which will effectivly remove him...
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Billy is a shadow of his former self. Most good Billy players either switched to survivor or completely left. Or whats the reason, why we see so many decent Billys?
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1893540#Comment_1893540
I don't think NOED should be changed, but I don't think this a good sentiment for defending it.
Many survivors point to one of two things being their favorite part of the game: Chases, or Stealth.
If a killer isn't pressuring them to do either, because they believe they're AFK, then yes- many will just sit on gens because they want the game to be over with faster, so they can move on to the next one where they can actually interact with other players.
Thats weird. Survivors like chases and stealth. Yet they wouldn´t cleanse a totem, even if their live depended on it. They just push gens.
When a survivor knows how to run in circles, this significantly increases the length of the chase. Especially when mindgames are ignored by widescreen monitors. Meanwhile the other survivors will push gens. Ignoring everything else around them.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1894201#Comment_1894201
That wasn’t rank 20 you want more proof I can do this all day
And your point is that Billy needs a nerf?