Tsulan
Tsulan
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- Tsulan
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Comments
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1928805#Comment_1928805
55 inch 120hz 4k tv player here and the new ui is like playing with no hud. Its so much more effort to see specific things now. Have played about 10 matches and essentially use none of the hud now besides the gens left. Don't look at my perk timers, don't look at who's injured or downed, dont use the hook counter, definitely don't use the point indicators. This sucks on killer.
Thank you for the feedback.
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@Bwsted said:
Don't worry, we're waiting the console folks to hear their feedback. Because apparently they have compound eyes that can handle the scattered layout no problem.
Omg... imagine playing on a 65 inch tv while trying to keep track of everything.
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I wonder if there exist Twins mains.
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@EpicBigBrain said:
does anyone know what time it'll be? I'm so impatient 😅
In about an hour.
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Didn´t they say something about the new UI enabling them to do new things? I wonder what those are.
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Well, they said something about that the mmr is predicting the outcome of a match and learns accordingly.
Lets hope it saw that one coming.
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Death Machine
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Blood Warden does need a buff. Most builds with it are kinda poinless, because survivors 99% the gates.
In other words, another killer perk which is rendered completely useless, because of survivor actions.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/1925647#Comment_1925647
Seriously.... same crap with freddy's lunge.
What is with his lunge?
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8 . playing killer
9 . playing fair and think that survivors will appreciate it.
10 . follow some imaginary rules from the survivor rule book.
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Gen slowdown perks are not supposed to synergize because apparently it's bad when killers attempt to slowdown the gen rush meta.
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@odra said:
actually what you could see forum is killer biased and survivor mostly dont really care about ds changed. only some survivor protesting about it.
meanwhile when survivor insist undying change you could see some hatred from killer.
anyway I'm more waiting for spirit stridor nerf and freddy.
while i also wanted trapper to be buffed and plague to be buffed a bit. The rest should be okay
Wait what?
There are 7 threads about DS on the first page. Starting from: "gonna uninstall" over "want a refund", "this can't be real" and asking why. To buff ideas and negotiations to make the nerf less severe.
Basically the 5 stages of grief.
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Well in 100 matches it was (at least) 300 times present. So it's safe to say, that it's overused.
Also the survivor queues have been suffering for the last months. So they had to do something.
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If you have time to do a gen, then you're not being tunneled.
/thread
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Just give No Mither a base bloodpoint bonus. Like the killer addons that give bonus points but render the killers power useless.
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Just keep playing survivor and forget about the killer role/dailies. There's a reason why survivors have long queues.
Killer is frustrating af and some survivors will take every chance to make the killer feel miserable.
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@jerrikad said:
https://forum.deadbydaylight.com/en/discussion/comment/1922461#Comment_1922461
Yes, you once had a match. But I had hundred of match with tunneler killers
Then DS sounds like the right perk for you.
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@HuDawg said:
Idk if i played too much friday the 13th or idk what tunneling really means but in f13 tunneling means chasing one survivor and him alone and ignoring others
Then DS is your perk! It will protect you from that! (once)
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/1922443#Comment_1922443
how? if youre doing gens you arent being tunneled
I once had a match, where i hooked survivor A, then B, then C, then D, before i downed survivor A again (no slugging).
Survivor A, then disconnected and left a tunneling comment on my profile. Apparently killer isn´t allowed to hook a survivor more than once per match.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1922103#Comment_1922103
ofc it is but that apply to both sides
https://forum.deadbydaylight.com/en/discussion/comment/1922124#Comment_1922124
Are you trying to exaggerate what i said?
Most people behave like they couldn´t play without specific perks. But this is just ridiculous. Play some matches without your meta perks and enjoy them.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1922064#Comment_1922064
Those stats wouldn't be good, cause im sure a lot of players would leave lol.
So you are saying perks > skill
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Suiciding is the new DC. So maybe the devs could introduce a mechanic in the mmr that recognizes a pattern of constantly suiciding or afking. Then, when someone does this for a certain amount of time, the mmr matches those people with like minded survivors and afk killers. So all can enjoy the horrible gameplay they expect others to endure.
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If you can repair a gen or cleanse a totem, then you are not being tunneled.
/thread
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They asked for a civil discussion on the forum. This is happening. Not more, not less.
I like the idea that we as customers are included in the development process. That they hear us and more importantly understand us.
If you don´t like the steamers that make fun of this whole situation, then don´t watch them. No one is forcing you.
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@AnimatedAaron_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1920777#Comment_1920777
Youre right, that isnt tunneling in that case. But how is the perk better? In what way? From a killer standpoint hell yeah lol But how is the perk even worth using anymore? Its completely useless now. Unless u want to be completely unproductive throughout those 60 seconds.
How is the perk useless? It prevents tunneling. You know, all the comments that claimed "just don´t tunnel" against DS? Where they all just trolling and using the perk in ways it wasn´t intended for? I guess so.
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I agree. They should make the DS buff equally important as the Undying buff. I propose a 5% increased stun time.
You can thank me later.
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@Elena said:
Here's some examples:
https://us.v-cdn.net/6030815/uploads/ZUAT8UDSTDDK/image.png
https://us.v-cdn.net/6030815/uploads/ODSYC8BASJZP/image.png
https://us.v-cdn.net/6030815/uploads/ED9CCJT5ZEDI/image.png
https://us.v-cdn.net/6030815/uploads/IABP6QUC4271/image.png
https://us.v-cdn.net/6030815/uploads/PG772HDUHN88/image.png
https://us.v-cdn.net/6030815/uploads/Y13DNHLAX091/image.png
https://us.v-cdn.net/6030815/uploads/HOXNX76ZY3WZ/image.png
There are more but I can't be bothered to find all of them.
Those complaints make the game look like p2w. Like, i payed for the dlc, so i deserve that this perk stays like it is.
*rolls eyes*
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1919155#Comment_1919155
https://forum.deadbydaylight.com/en/discussion/comment/1919102#Comment_1919102
Exactly. Sure it would need to be deactivated in Endgame (probably even after the fifth Gen is done, not just EGC), but this would be an actual anti-tunnel Perk. And I dont see anything wrong with tunneling in the Endgame (same for camping), thats basically the last straw that the Killer can grasp at this point to get at least this Kill.
Or after all gens are completed, yes. Removing the timer would also solve the slugging issue.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1919149#Comment_1919149
So if killer tunnel a good looper more than a minute, it wouldn't be well... nessesary to have anti-tunneling perk.
He is still tunneling. I know, sometimes it feels good to drop everything and get that one guy. But it would still be tunneling. Doesn´t matter if he runs the killer for 1 minute or 5.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1919102#Comment_1919102
If survivor is good enough to run more than minute, why would he complain about tunneling? He performing his distracting role, so he should be happy that killer chasing him so long. So in that case ds wouldn't be antitunneling perk, it would be free out of jail card.
Only if the killer would well... tunnel.
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@Aven_Fallen said:
It is not an actual anti-tunneling Perk, since you can still get tunneled and just slugged or the timer runs out during the Chase. But it is not useless.
I actually wouldn´t mind, if they take the 60 seconds timer completely away. After all, a good looper can prevent the killer from downing him for more than a minute. So why not make it a complete anti tunnel perk. But there would have to be a sideeffect of deactivating it during the EGC. Otherwise it would still be a guaranteed escape.
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I really like how the devs proposed something and asked us for our input. This is greatly appreciated.
How about: Whenever the Object user hits E, the killer and the survivor can see each other for 5 seconds. Cooldown 80/70/60 seconds.
This would give the survivor the ability to activate Object when it matters instead of randomly triggering it.
To avoid intereference with DH, it shouldn´t activate while in a chase.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1918716#Comment_1918716
why less killers at night?
Game not fun.
After a certain time of the day, we see way more SWF teams than solos and the game isn´t fun, when the killer feels powerless or even bullied.
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Is this the place to ask for bubba buffs?
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Well let's see if they also rework the totem spawn spots. Because right now, totems are spawning next to gens and are everything but hidden.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1916476#Comment_1916476
######### Christ I’m glad I didn’t play then
With the current direction the game is taking, i wouldn´t be surprised if something similar comes back.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1916476#Comment_1916476
Also guaranteed pallet save
Oh yeah, i forgot about the pallets. Really a pleasant time for killers.
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It was a Event where the devs decided to "fix" flashlights. This resulted in guaranteed flashlight saves. Survivors loved it and every match contained at least 1 flashlight. On top of that, event hooks could be sabotaged, which made the whole event a nightmare for killers.
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@Epsydra said:
So.
I have a friend who took up the game 1 hour ago. He just played his first killer game.
He spent the game taking paddles, getting blinded, and, in the end chat, he only had "Hahahaha", "noob", "baby killer so cringe", "ez noob".
As a result, he no longer wants to play the game at all.
Morality: we harvest what we sow.
Yes, this happens so often. It´s quite sad. Some people really enjoy their bully simulator and go out of their way to make the other players feel miserable.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1916349#Comment_1916349
Very well, think about Moonrise then. It was a very good event, certainly better than the upcoming one.
Well the Moonrise event had long survivor queues. So the new event might have that in common.
Apart from that, i really hope we get more events like this.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1916320#Comment_1916320
This is sad. Howling Grounds and Moonrise were so good. And now... At least we get some extra Bloodpoints, I guess.
Oh yeah, i still get a twitching eye, whenever someone mentions Howling Grounds...
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Please be bait, please be bait, please be bait...
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@Set said:
What if there was a perk that blocked totems for say 150 seconds instead of Hex:Undying. Killers don't have to worry about losing their perk after 10 seconds, and ruin would be a little more consistent. Currently you can still lose Ruin and Undying in 1 minutes, which can be frustrating. I have played games were I lose both before and I can even reach survivors. I'm just curious of peoples thoughts on an idea like this.
Sounds good. But would be probably nerfed like Undying after a couple of months.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1915506#Comment_1915506
I’m Midwest NA and survivor queues are instant from around 4 am to 3 pm CST.
What could be the reason...
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We have several daily threads about this problem on both forums. Yet there always seems to be someone who claims that survivor queues are instant during the morning hours. So there must be no problem then.
I really wonder what those people are trying to achieve. There is obviously a problem and the devs should fix it. Ignoring it, will lead nowhere.
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@albarty123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1914842#Comment_1914842
This game is not about 4 man squad.It is about making the killer playable and winnable as a solo survivor
So you want to be able to 1vs1 the killer? But you are aware, that this is a 4vs1 game, are you?
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We´re missing robots. Like Terminator or Death Machine.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1914002#Comment_1914002
Dunno. However many you can down in 60 seconds. :) If any.
Had a match, where i downed a recently unhooked survivor, who was doing a gen instead of healing, then i downed and hooked 2 other survivors, went back for that slugged survivor aaaand was hit by DS. Where was the tunneling?
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1913979#Comment_1913979
Like I said above, that idea is stupid. If a killer hooks someone as the survivor with DS is pulled off then DS allows killers to tunnel. Go find another survivor if you fear DS.
So how many other survivors do i have to find and hook to finally go for that DS survivors? 2? 3?
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1913772#Comment_1913772
They can go squash the totem. Killers can go find another survivor.
So DS automatically deactivates once the killer hooks someone else?