Tsulan
Tsulan
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- Tsulan
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@GravyRobbers85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1939676#Comment_1939676
This is true for some of the time but not all of the time. I've seen plenty of rank sixes and fives doing stupid things and sandbagging their own teammates. The bottom line is they just simply don't care. The toxicity in this game is entirely too high and people are not getting the ability to enjoy it because of all the problems plaguing the game.
People not caring is another problem. I play mostly solo on red ranks and when i get a dedicated group, we stomp the killer. But when i get teammates that don´t care or even suicide on the first hook, then yeah, it all goes down.
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@potato_ASF said:
https://forum.deadbydaylight.com/en/discussion/comment/1939682#Comment_1939682
I honestly don't think they can do anything to make the population of red rank killers = the population of red rank survivors...
We just need 1 red rank killer for every 4 red rank survivors.
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@bingbongboi90 said:
https://forum.deadbydaylight.com/en/discussion/225364/gotta-love-killers-who-slug-for-the-4k
Gotta love survivors waiting in the exit gate until the killer Comes so they can teabag
*Yawn*
But... but... how will the killer see my epic butt dance?!
I remember a match, where i had to go afk for about 20 minutes or so. I expected to see the endscreen but instead saw a survivor teabagging. So that guy spend over 20 minutes in an attempt to teabag me.
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There are not enough red rank killers around. So the only solution I see is to make killer an enjoyable experience.
Until then, the matchmaking is doing what it can, so people even get matches.
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When you reach higher ranks with more competent survivors.
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This has a easy solution: remove the hatch and let the EGC start, once there is only 1 survivor left.
No more slugging required.
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They made totem spawns easier to see. As already shown, the totems spawn out in the open or next to gens.
So unless they reverse this, hex perks are useless.
Undying is gone. You get more protection for Devour, when you use Thrill or Haunted Grounds.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1938753#Comment_1938753
Usually to break a survivor free it requires multiple hits. If a team is sitting under a hook all taking hits that benefits you. It hurts the survivors more to do that because they're not on gens, and you're getting free hits.
If you drop, it still benefits you. You get a slug. If you drop temporarily and hit them away, it was 33% of their wiggle bar, so you would still have 2 more chances to hook. Hooks tend to be relatively close as well so even if you did drop, usually it would still result in a hook if you played the situation correctly.
Bodyblocking to free a survivor was and still is entirely counterable and niche act of altruism that actually requires teamwork and good decisions. The killer variant on the other hand was literally uncounterable and the survivors had no way to do anything.
They aren't equal.
Survivors can sabo the closest hook then body block the next one. When the gates are powered, it's a guaranteed escape. This also renders Blood Warden useless.
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Freddy's release had the perfect timing: free weekend + double bloodpoint event = tons of bad reviews from 10 hour players.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1938774#Comment_1938774
Haven't had that issue. Even last week when ranks were more colorful.
Today: we were on the last gen. 70% finished. 1 suicided and the other 1 had his first hook. Instead of giving us the time to finish the gen and prepare the gate, he also suicided.
Next match: against the Mendslinger. First survivor who sees him instantly gets downed and suicides with 5 gens up.
Next match: someone DC's during the loading screen = depip.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1938759#Comment_1938759
How so? All the camping and tunneling killers I've come acrossed lately have been rank 1. Teammates, even though being red rank, fall faster than rank 10s I was playing with last week.
Because the lower ranks suicide on the first hook for whatever reason. Dooming the rest of the team.
Turning a 3 man escape into a 4k.
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@Mr_K said:
Why do you care about ranking up? At rank 7 you will be placed at rank 9 after reset. It will make doing the challenges easier for you.
I play solo queue. When I depip the challenges will be harder.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1937734#Comment_1937734
Because unlike killers body blocking the hook, the survivor variant is actually counterable. Funnily enough, bodyblocking tends to be more beneficial to the killer than it does to the survivors.
A killer can hit a survivor out of the way or drop the survivor. A survivor couldn't save against a bodyblocking killer or get them out of the way.
As I already said, killer blocking the hook was terrible. But why wasn't survivors blocking the hook removed?
Saying that the killer could just drop the survivor (would break free, because the devs reduced the amount of times a survivor can be dropped, back when dribbling was a thing) or hit the survivors would lead to the same outcome.
So where is this fair?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1937469#Comment_1937469
"Survivors cant kill the killer. So why should killers be able to kill survivors?
Whataboutism does not suit you well.
I give you a hint. It's in the name.
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At least we can earn it by getting enough event hooks!
Oh wait...
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1937756#Comment_1937756
If you really are asking me "what's wrong with lobby dodging" then i rather end the conversation right now, thanks xD
Did you read past the first sentence? Would you really prefer a killer that goes afk over a lobby dodging one?
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1937725#Comment_1937725
People don't want a SWF indicator because some killers are dodging lobbies already for even dumber reasons, like P3 skins or 2 flashlights.
Whats wrong about lobby dodging? The game hasn´t started. No one is affected. I prefer someone who lobby dodges over someone who disconnects, suicides or afks because they don´t like the map, killer, or whatever.
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@ThGameIsHardButSoAmI said:
https://forum.deadbydaylight.com/en/discussion/comment/1937469#Comment_1937469
killers cant drop pallets, so why should survivors be able to do it?
And it already worked like that before this patch, idk if it has always been like that but it has been for a few months, most people simply don't know about it.
Years ago, killers could body block the hook. Making it impossible for survivors to unhook. Because the "hold m1 to unhook" prompt wouldn´t show up. Just like it doesn´t show up, when survivors body block the hook.
It was removed for killers. Why wasn´t it also removed for survivors? That would have been fair, because body blocking the hook is horrible for both sides.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1937703#Comment_1937703
Yeah i saw that thread and it was nonsense. People already told OP why that is a bad idea too.
But honestly, why are people so scared that killers get a SWF indicator? Whenever the SWF problem pops up, people claim, that there are barely SWF players out there and that the majority of the playerbase plays solo. IF that would be true, then this indicator would have a minor impact and shouldn´t bother most players.
Unless, we have far more SWF players than everyone wants to admit. Because in that case, the devs would need to balance around SWF instead of solo queue.
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@Rittihilatti said:
https://forum.deadbydaylight.com/en/discussion/comment/1935086#Comment_1935086
Riding on the "genrush" phrase is a funny thing, since the majority of the playerbase are barely touching gens.
SWF is a different story, different problem, that still not solved, i give you that.
But seriously, as a killermain, how many times you get stomped into the ground by an SWF? 10/1?
Your killer gameplay experience, even with the ruin-undying crutch is not even close to the soloQ nightmare.
The only solo queue nightmare i currently have, is the amount of people that suicide on the first hook.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1937673#Comment_1937673
But we both know why killers being able to see who is SWF would be a bad idea.
I've been playing solo for a long time, but back when i used to play with friends i always told them the stay on gens unless gates were open. It's way better to give them the hook than stop working on gens.
The game was (and still is) designed around 5 solo players with no communication.
If killers had a SWF indicator, they could dodge. But how is this any different, than that other thread, where someone proposed to vote ban certain killers? Just one side wanting to have an easier match. Would be a shame, if the other side also would want an easier match, wouldn´t it?
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@sakha said:
Just look at this. when i bodyblocked before always was like this
Yeah, this should be removed. Just like face camping was removed with the introduction of swivel hooks.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1937410#Comment_1937410
Look, someone who desn't know what Mad Grit is :D
Mad Grit would be a solution IF killers could see that survivors are SWF.
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Killers can´t body block the hook. So why should survivors be able to block a hook?
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@Rizer said:
https://forum.deadbydaylight.com/en/discussion/comment/1937229#Comment_1937229
Hey that's a good idea... seems like you must have been there at some point.. :D
Yes, i´ve already seen this. Forum was full of survivor complaints.
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@Rizer said:
https://forum.deadbydaylight.com/en/discussion/comment/1937061#Comment_1937061
Or maybe people actually get to enjoy their matches instead of wasting their time playing against a killer they know is broken... I mean I'd rather wait the 5 extra minutes knowing I'm not going to waste the next 5 getting slaughtered for someone else's enjoyment.
5 minutes? 50 minutes would be more realistical.
And what do you mean with broken killers? What killers are broken? Have you even tried to adapt to those killers or do you just suicide until you find a killer you like?
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Now imagine for a second, that this really gets implemented. What do you think happens first:
- survivors complaining about long queues
- killers complaining about long queues
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@Phasmamain said:
The twins like legion imo was a mistake.
Charlotte needs to be more than a pallet breaker an carrier for survivors. They need to be equally powerful imo
And Victor needs perks. Whats the point of having a power that renders your character perkless?
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Better freeze you for a couple of centuries. Just in case Wesley Snipes turns up.
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So far i haven´t seen a single Undying Ruin. So, as predicted: Undying Ruin is dead.
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Well, they need a massive buff/overhaul.
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@Nemmy_Wemmy said:
These forums are something else man, you either have boosted survivors moaning about their dstrike being nerfed. Or boosted killers moaning about their poor widdle undying.
Ruin and undying is still strong while also making undying good to combo with other totems and not just ruin.
Try out undying + devour. Try out undying and the third seal. Stop being a slave to the meta. Variety is good and nerfing abusable OR overly oppressive perks is a good thing. You will find more enjoyment in the game once you let go of such things.
Edit: All im saying if anyone relies that much on one perk to do good in a game, they probably need to improve at the game themselves.
Don´t worry, if for whatever reason Undying Devour becomes meta, they´ll remove the stack transfer faster than you can say "nerf Keys".
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Ah good to see that they didn´t fix the totem spawns after making them much easier to find during the last 2 months.
I mean, it´s pretty obvious, when totems suddenly spawned on top of hills or in front of them, instead of the lightly hidden spot they had before.
Yep, the Undying nerf was totally justified, with how hard it has become to find totems...
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Its so killers don´t feel bad when 4 man escape and instead feel good about the 2 hooks they got.
/s
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1934200#Comment_1934200
Head + Body look good. Head looks bad on other bodies though.
https://us.v-cdn.net/6030815/uploads/DDFC57TG2VXO/opera-wquvvmndfj.png
https://us.v-cdn.net/6030815/uploads/PYXTJD217UN3/4jo1ntjqty.png
Wait a minute... The head looks different.
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They could have avoided this by making the UI adaptable. Like in MMOs where you can move every part of the UI to where you like it.
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The whole DbD community unites to revert the Undying nerf. This is so lovely!
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Maybe they thought skill checks were to hard?
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@Enlyne said:
Has there ever been any communication from this company at all?
It's like they go radio silent for like 95% of the time and the few times they say something, its rarely even interesting or useful to the community, that's how ridiculous this is.
Years ago we used to have almost weekly streams. Back when the team was smaller.
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/1930599#Comment_1930599
I see no need to sweat AT ALL. Ya know? But when survivors wanna sweat, it's an issue; but this time you guys started it. Smh
The survivor matches I had so far went really bad for the killers.
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You are 6 weeks to early. This was the killer nerf patch. Survivors get nerfed with the next chapter patch.
Until then it's going to be rough for killers. So you can expect a lot of sweaty killers.
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@km66 said:
I'm a survivor main, usually between rank 4 and 5.
I just played 10 matches in a row, and four survivors escaped out of the ten matches.
Additionally, the new UI is absolutely horrible. Who approved at Behavior approved this, and why was it necessary? There was nothing wrong with the old UI.
Maybe I'm a masochist for not quitting this game altogether...
5 matches on rank 2 as solo survivor: 0 to 1 kills per match.
But I agree, the UI is terrible.
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@Mr_K said:
So the new UI kills survivors?
Apparently
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@DemonDaddy said:
The combo was never that good. It had 0 impact on gen progression and only impacted 1 of the 4 survivors while in a chase, which if not downed would just hop back on. Bad survivors are why gen take to long, it had nothing to do with the combo.
Yeah, I never understood why they nerfed it. Good survivors just ignored ruin and pushed through.
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Because survivors OP?
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Only played 5 matches since the patch as solo survivor. Without exception killers only got 0 to 1 kills.
EU rank 2.
Undying Ruin is dead.
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Injured survivors actually look like they have to go to the bathroom.
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Old player experience also has to improve.
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/1929022#Comment_1929022
That's been in the game since clown came out, no?
Oh... i´m not sure. I just wanted to test the new clown and the animations looked weird. Never noticed that before, but then again, its been a long time since i played clown.
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Its a bit weird that when you down a intoxicated survivor, he gets up to cough and then down again.
Also Davids injured run looks... strange.