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  • 4 shirtless Davids working on a gen.. I hope she's over 18.

  • @Hag.is.Dtier said:

    When someone say's a certain killer is unplayable on console (e.g Huntress). Take it with a grain of salt, it's likely bullshit.

    You try precisely aiming hatchets with 100% sensitivity. At that point the controller actually skips quite a lot of pixels, like using a cheap mouse at an artificially high sensitivity.


    But if you lower the sensitivity you get 360'd all day. Pick your poison.

  • @Dr_doom_j2 said:

    Don't know if someone's already covered it, but honestly, the biggest issue I face playing this game on console at all is what happens to my controller...

    For some reason I've noticed this weird thing where if I use a controller in this game alot, for some reason the left thumb stick will wear to the point that if you try to strafe left slightly or change your angle a few degrees, it gets really sticky and as killer, hinders my movement. It's like I stepped on a tack every time I need to make a slight adjustment to my Chase..

    it's very frustrating, but it's definitely a hardware thing as I've done it to 2 controllers now

    The wiggling aspect destroys thumbsticks, yes. Should be changed to a button tbh. Don't understand why they thought rotating a thumbstick 360 degrees over and over again with speed and force to wiggle would be a good thing.

  • Playing killer on console is borderline masochistic. Here's an overview:

    1. No queue time, awesome!
    2. Match begins. 30FPS, #########.
    3. First chase. Lunge. Drop down to 10FPS. Miss.
    4. Where did that survivor go?
    5. Trying to mindgame loops by hiding my stain only to realize the controller at 100% sensitivity isn't fast enough to let me do this. Where did that survivor go?
    6. Teabagged at every pallet
    7. Finally death hook someone. Notification: Survivor has added you to a PS4 chat.
    8. Receive pop-ups of chat insults etc while still trying to focus on the game.
    9. Game is over. You are rank 12, survivors are all red rank.
    10. Feel stressed.
    11. ######### this #########.
    12. Notification: Escaped survivors also add you to a chat, make fun of you.
    13. Block a few people on the Playstation Network. Again.
    14. Repeat.
  • @shalo said:

    It's been going on more like two months. I'd like the Devs to explain why they lied about the 6 match hard limit.

    With a 6-rank hard limit (assuming the best ranked survivor) queue times, for survivors, would explode.


    Also 6 ranks is too wide anyway. Rank 11 vs rank 5 can be a big difference..

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/951429#Comment_951429

    Why should the graphics be worse for the game to run properly? it already looks like a PS3 game.

    Because apparently they can't sustain 60FPS with the current graphics. I know it's an optimization problem, just saying I would prefer worse graphics with 60FPS over better graphics and the current FPS.

  • That's a price problem. Why the hell is buying a whole new character cheaper than buying an outfit?????

  • Sounds really good, actually. Sadly won't happen because they are milking this cow and the cow is pretty old, not worth the vet costs.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/951425#Comment_951425

    Lol too funny. You could definitely make An argument, “I’m not good enough to chase and catch survivors so I pretend to be asleep until they get close enough to chainsaw or even NOED.”

    Not saying this is you, but it would be a funny argument if they did try to ban you.

    It is me, when I'm farming BP while watching Netflix. NOED BBQ Bubba ftw.

  • Survivors have 60FPS, for killers it's lower. Makes no sense.


    Please fix it, I don't even care if the graphics get worse.

  • But what if the killer isn't AFK, he's just not moving. Like a predator, lying in wait, for curious survivors to come near him so he can scare the ######### out of them with his chainsaw.


    Gotten 4Ks this way, totally legit strategy yo

  • @aurum_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/949796#Comment_949796

    When they go for the save with you around you already know they have BT. Just ignore the unhooked survivor and go straight for the saver.

    And so the circlejerk of farming begins. Nice point farming though.

  • @danielbird11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/950670#Comment_950670

    I am sick of entitled killer mains always saying this sh*t it's not true. Survivors lose so often because there is nothing we can do to counter what killers do. Killers have been buffed to the point where survivor is near impossible to play right now. Unless you play swf which good killers can still demolish if they play right not to mention most bugs in this game favour killers over survivors. Killers just need to stop corrupting this game by complaining and just git gud and accept that wins are not just handed to them on a silver platter.

    When has a killer ever been buffed lol? BHVR throws out killer nerfs like Oprah.

  • Game dead.

  • Survivors are OP, that's why few people play killer, that's why your queue times are long. You losing so often is just you being bad. Killers need a buff so people want to play them more.

  • @MrsPiggyIsSoSneaky said:

    "Killer is chasing me"

    "Im doing a gen"

    "He is coming to you"

    "He placed 3 traps at shack"

    "He is in his power"

    "He has knockout but im at X"

    "There is two loops connected here if you need to use them"

    Killer knowing very little of what the SWF team is doing

    End game chat

    Swf: GGEZ, get rekt, ez, git gud, baby killer, lol your bad

    This is why there is a shortage of killers and why survivors play Lobby Simulator more than the actual game.

  • @LordGlint said:

    Started trying the tomestone piece addon on Mikey lately. Those things really piled up and I never use em... Figured out even if you tomestone 3 ppl and kill the last on hook (theres not enough stalk to tomestone all 4), you end up depiping... Only way to avoid that is to NOT tomestone someone so quickly and maybe hook/chase ppl more, otherwise your looking at not getting any emblem points at all in 2 of the catagories, with a silver at best in chaser + whatever you get in gatekeeper. Did this afew times before rank reset and even if I got an Iri gatekeeper, its not enough to avoid a depip at red ranks. Landed on rank 5 before reset, which put me at rank 9 after reset...

    Depending on how well you do, you still might get some hate for it but... at least your actually PLAYING the game instead of just throwing matches.

    You can mori 4 people and just barely avoid a depip, lol. Ranking system needs to get its priorities straight.

  • @Thomasthetrain said:

    I only use BBQ for bloodpoints.

    Make the Blood points bonus basekit and I will probably never use this perk again,AHAH.

    Damn, basekit BBQ bloodpoints might actually increase the amount of killers in the game and solve the MM issues. Genius.

  • The MM is ######### and as a killer you will often face a full team of people much better ranked than you. If you are clearly hopelessly outclassed by people who have thousands of hours in the game, hook camping, especially with NOED, will get you the most kills. And that is your objective, killing.

    People are overly altruistic (survivors are like honey badgers in this game, killer or not, they don't care, they will mess you up) and when NOED activates you can slug a few people to get 2-4k.. and death threats or comments about your mother after the match.

  • When I was deranking to avoid facing 4 red rank survivors every game as a green rank killer, I would play Bubba and watch a movie. Survivors inevitably walk near me to farm boldness points and I scare the crap out of them with a sudden chainsaw. Down one, camp hook, repeat. Easy 20k BP per game with BBQ while also losing a pip. Technically not AFK.


    It works.

  • Survivors can be carried by their teammates, as a killer you're on your own. I agree it's MUCH more stressful than playing survivor. I can literally watch a movie while playing survivor and still perform okay. I can mute the game audio as survivor and still perform okay(!).


    Anyone who wants to play the game with friends automatically has to play survivor because killers are solo by default.

    Survivors can be extremely toxic. They will bully you in-game by teabagging and showing off how much better they are than you (game is definitely survivor-sided), and when the game is over they will message you on PSN that you're a noob killer, ez mode, etc.

    If you dare to kill one you will get death threats, called a camper, tunneler, etc.

    Playing killer is not fun right now. I had to turn off the option to receive messages from strangers on my Playstation account just for DBD, I was manually blocking around 5 people a day and got tired of that #########.


    The survivors feel more like a 4-man SWAT team whooping your "killer" ass. I'm not playing until the matchmaking is fixed, tired of having to derank to avoid full red rank tryhard teams.

  • People use it for the BP, the aura reveal is just a bonus. It's a great perk but not a strong perk, survivors don't suffer much. The killer sacrifices a perk slot and the only bonus he gets during gameplay is the short aura reveal.

  • I took a break from the game because the only way for m e to play against equally skilled players was to derank myself every other day, which is boring af. As soon as you reach rank 11 you face full red/purple survivor teams every single time.

    I would consider myself a green/purple killer and playing against a bunch of rank 2s and 3s (who shouldn't even be matched with me, more than 6 rank difference) is not fun.

  • SC is fine. I want BT gone or at least an indicator a survivor is invincible after being unhooked.. make them shiny before I hit them, not after.


    Because of BT (and hook tech, that should not be a thing) you can get a 0K match even if you facecamp a hook unless you're leatherface. Not saying facemping a hook is a proper strategy, just saying it's a bit silly survivors can all escape when you're 2 meters away from the hook the survivor is on. It's a big middlefinger into the face of the "killer".

  • Are BHVR's plans known for when the next gen consoles launch in 1 year?

  • Because killer on PC is a lot easier and more fun to play than on console. Mouse & KB vs Controller in first person view.

    PC and console have completely different metas because of this, but sadly the game balance is the same.

  • @TheMonadoBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/948750#Comment_948750

    So Zubat, Otz, Aaronplays and tru3 are all bad killers then? Sure they win a lot but a very good portion of their games end up with 0-1k because a surv team didn't make any mistakes and their coordination was on point. Thus, proving winning is absolutely not dependent on a killer's skill but on the survivors' willingness to end the game quick, it's that easy.

    And those are PC killers. Imagine them playing with a controller. Tru3 tried a game on PS4 as a rank 20 killer and struggled despite his experience with the game.

    Survivors with third person view and their objectives don't suffer nearly as much from controllers and low FPS as killers do with first-person view. I have never, ever seen a Nurse on PS4. Not once. Spirit.. rarely. Billy, only a few times, he's actually less common than Bubba! Why? Controllers.

    Meanwhile the survivor meta is pretty much the same on console as on PC.

  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/comment/947724#Comment_947724

    If there isn't survivor, there isn't game.

    And sorry? my killer queues are 15/10 min, my survs queue are instant (rank 2)

    What ranks and platform? On console, killer queue times are only "long" (1-2 mins max) at ranks 16-20. Below that there is no queue.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/948111#Comment_948111

    We only have your word on that and no proof.

    Sorry but without proof we can only go on your past comments and since most of your posts here are complaining about swf and your only reason for all of those past posts were that you "thought" they were then it was all speculation which means very little.

    I could cherry pick 20 screen out of many games and show them as SWF also it doesn't show anything to be true just what I want it too.

    The only proof can come from the devs but if fear no matter what they posted it would not be true for some and they would still argue their point.

    On PS4 it shows your PSN nickname, so any screenshots with names I post are searchable by everyone. That's why I blanked out the names, on most forums naming and shaming isn't allowed.


    No cherry picking needed, if you want I can easily post 5 date-stamped pics every day.

  • @Well_Placed_HexTotem said:

    https://forum.deadbydaylight.com/en/discussion/comment/947857#Comment_947857

    Nah it’s higher than that on Xbox.

    It also depends on when you play. Later in the night or very early AM it’s extremely higher rate of four stacks. Either way that graph shows 5%, that’s wildly inaccurate. Is this info from BHVR themselves? They are certainly under no obligation to showcase stats that highlight broken elements of their game.

    That percentage is global, and there are lots of new or casual players in ranks 10-20. It's below rank 10 where most people are teamed up and 4% is definitely not accurate.


    But even for global stats, 50% being not-solo is already quite a lot. However, you'll never win this argument against people who don't realize how drawing conclusions based on statistics works and what pitfalls exist.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/948047#Comment_948047

    Not really as tour original evidence was already debunked. You assumed they were swf from the start due to all joining at once which I showed is how matchmaking starts and how they played which I showed also its not evidence.

    It was only after everything else was shown to not prove they were swf did you say you just checked the names. It seems you want iflt to be true hence why everything you stated when proved to not be evidence you moved into something else.

    I have hundreds of hours into killer thank you as I've played since 2016. It's probably why I dont see as much as an issue as yourself as time and knowledge of the game make for a better player.

    It is clear you are relatively new to the game. I'd suggest playing more and not expecting to be able to best those who have played for a lot longer immediately. I see no other game where players expect this.

    And yet I was right about them being SWF. Funny how that works. What do I get for posting all 20 screenshots, names and all, and if at least 18 of them turn out to be against a 3 or 4-man SWF group? Want to take that bet?

  • Place traps at pallets, chase survivors, win. Did this in 1 try with the yellow trapper bag and blood coil.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/948017#Comment_948017

    I touched upon that and the point i stated was it may well be higher but I highly doubt knowing what we know every match played has 3 or 4 man swf in it at red ranks which is what some claim as to be in around 90% of matches.

    Sounds like an assumption without proof. Empirical evidence suggests otherwise. I can look up the names on the 20 screenshots of red/purple teams that I have and check for sure if they are SWF but there's no need, the difference in playstyle is obvious. When it's a 3-man SWF squad you can always tell the which one is the solo survivor too.

    Don't forget SWF makes the game easier, therefore players who play SWF a lot will end up in the red/purple ranks more often. I want to see SWF stats of those ranks, global stats paint a skewed picture.

    Maybe play killer more often? Idk.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/947866#Comment_947866

    If you think good players can only coordinate a 3 gen scenario in swf again I've got some bad news for you.

    A good group of players regardless if solo or swf will negate the strat. All it takes is for them to see a survivor trying one gen and go to another. It's not rocket science and just smart play.

    The you see multiple always going for one gen it just shows bad players not solo.

    Just for you, I looked up the blanked out names from my screenshots.

    1 screenshot, all 4 of them were friends on the Playstation Network. The other screenshot, 3 of them were friends and the one that DC'd was a loner.

    Seems like an awful coincidence if they weren't playing SWF, don't you think?


    You seem to claim SWF play the same way as solo survivors. Or, if you don't, you seem to claim a killer can't tell the difference between solo's and SWF with voice. Either way it's bollocks.


    Show the me stats for red/purple ranks and what % of those are playing SWF. Global stats mean nothing, but even the global stats say 50% play SWF, which I consider to be quite high.

  • No mercy. Survivors are toxic ######### that will frequently belittle you, complain about your playstyle or send you death threats, they don't deserve any.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/947816#Comment_947816

    Sorry but those screen don't show perks which compliment each other.

    DS is mostly used even with solo atm. No see I have each one running self care as its never needed.

    A full set compliment is generally mixed with adrenaline, DH, DS, resilience, BT or head on. At the most tour screen show possibly a 2 man swf which isn't an issue in this game as its 1 other person knowing.

    It's really not hard to know where a killer is as solo, as oon as a hit comes in for any player and you don't hear a terror radius you know it's safe. You hear a terror radius you know your in a position to help. Not to mention you eyes can see the killer form a distance.

    As I said you are seeing what you want to see with this. The strong 4 man swf simply isn't as common as you think the iasue is tou are being matched with just better players than yourself but I doubt that will change your mind as no one likes to think that in this game.

    I stated that the matchmaking is broken and why you are seeing higher ranks than you should. They put out a small fix for the queues but not the rank issue as yet which will be done once they come back. It also can be down to not as many red rank killers so they could wait a while your queues are instant as their searched widened. It needs fixed but it doesn't mean they are swf.

    These are just 2 out of 20 screenshots and in both cases it was easy to tell they were using voice comms. I was playing Doctor with a 3-gen strategy and they were extremely well coordinated, something you don't see vs solo players.


    Give me the % of players in a party in the red and purple ranks, then we'll talk. I solved the problem by deranking and playing against players of my own skill level (yellow killers get matched against full green teams). The red/purple SWF tryhards can enjoy waiting for some other killer to bully for all I care.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/947787#Comment_947787

    When it loads with 1, 2 or 3 its actually not working as intended.

    If you truly think you can tell and swf due to how they play and its 90% of the time I'm afraid I have some bad news for you.

    A good group of solo can and will act coordinated. The issue here isn't that its always see but that you are being matched with players well above your rank which you aren't ready to verse.

    The screens you posted show the matchmaking but as in the first at rank 11 you should no be matched with a rank 4 as it should be 6 max from your own. Keep in mind the matchmaking was changed for see so it takes the highest ranked player now instead of the old lowest and then average.

    It could also be a lack of killer in the red so its pushing more form the green and purple range to verse them.

    Nothing in your screens show an swf just that the match making is working for those survivors as they are more similar ranked which is how it should be.

    This matchmaking is being worked on as I said its bugged atm but it won't be sorted until they get back from the holiday break.

    Quite a coincidence their perks complement each other then, eh?

    And yes, you can tell when SWF are using voice and when they're not. They know my location and my every move despite not seeing me themselves.


    About the matchmaking, also take note of how ALL my opponents were significantly better ranked than I was.


    I have around 20 more of these screenshots btw, 4 better ranked players every game, when I'm lucky 1 green survivor is thrown in. But I solved the problem by deranking to rank 16, now I face green rank survivor groups of my skill level and we all have fun games.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/947737#Comment_947737

    You do know the matchmaking was changed a while ago for all platforms.

    Survivors should always join the lobby at the same time as it finds players before actually creating the lobby regardless if they are SWF or solo. This was complained about at the time by those who would dodge when they all joined together.

    Steam has voice chat built in also you can create a party and just talk. You can use any mix you wish even the free ones with some phones on pc.

    To think it's changed in the time it was posted to always be an swf is again just seeing what you want to believe.

    That's not true. It also happens that I get a lobby with only 1, 2 or 3 survivors. But usually it's 4 at once and they're a coordinated SWF group with perks that complement each other.

    SWF with voice comms are also pretty easy to spot when you see the way they play and their perks.


    You edited your picture. I have 3 problems with the graph:


    1. It still states 50% of survivors play with at least 1 friend
    2. Does it count killers as well? I wouldn't be surprised if the data analysis is wrong
    3. They should filter the data to show the party stats between ranks 1 and 10. I'll bet the average party size suddenly goes up significantly. It's at the red and purple ranks that you only run into SWF groups, the other ranks are okay. Global stats don't mean much when the problem persists in the better ranks.
  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/947770#Comment_947770

    I heard that according to dev stats "only" 4% of dbd playerbase are 4-man group. But from my personal experience this cannot be true. This means roughly every 20th group you run into should be 4-man. But i've had many situations where i had 4-man group pop into my lobby 4-5 times straight. Not biggie, since my lobbies are instant, but i doubt these stats are honest

    Perhaps the devs should share the raw data so we can analyze it, because 4% is complete nonsense. It's either 3 or 4 man, almost every god damn game, on console. You will start noticing it when you reach green ranks as a killer.

  • @Callmehandsome said:

    Can you dodge lobbies in console? This is what pc killers do. I don't blame anyone who wants to dodge 4 man swf group with toolboxes. Killer lobbies are also instant for me so why not..

    Yes you can and yes, with instant queues I also dodge lobbies when it's an obvious 4-man SWF group.


    Problem is the entire team is also always 5+ ranks better than me due to the messed up rank system and lack of killers at their own rank, so I just get bullied by people with thousands of hours in the game. It's not fun and I refuse to play like that.


    This is 90% of all games on PS4 as a green killer, either 3 or 4-man SWF much better ranked, if you don't believe it try it yourself:

    justanotherconsolegame.png killerranks.png


  • @twistedmonkey said:

    Becasue the lastly stats in April showed the amount swf which wasn't what people thought it was. It also isn't a console problem but a players thinking its always SWF they faced no matter the platform.

    https://us.v-cdn.net/6030815/uploads/431/R1N2OM008SX1.jpg

    PC actually had the highest number of all platforms from the last stats. The console version had been out for around 2 years before this was posted.

    I highly doubt its changed from this to the 90% to 100% figure people are now throwing around in the last 8 months.

    Buy a console and see for yourself. The lobby fills up with 4 survivors immediately and it's obvious they coordinate with voice chat.


    You do realize consoles come with built-in party and voice chat functionality, right? And literally every console player has a headset. Whereas on PC you have to install a bunch of stuff and buy a headset to set it up.


    April is 7 months ago, besides, it's not very obvious what that graph is showing.Those seem to be global attendancy rates.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/947724#Comment_947724

    That's never going to be the case. We've been listening to complaints about swf since it was introduced but people keep playing killer regardless.

    Like most complaints in this game people will complain but still keep on playing.

    I don't think you caught the memo that less and less killers are playing. Hence the 5-15 min queue time for survivors and NO queue time for killers. Consistently. There are like 6-8 survivors for every killer.

  • @Dwight_Fairfield said:

    They are not going to nerf or delete swf. Ever. They punish players in any way just for playing with their friends and its a quick way to kill your game.

    If nobody plays killer, there is no game. Survivor queues are already very long while killer queues are instant, due to a lack of killers.

  • On console in green ranks and better it's 90% SWF groups. On PC, there are more solo players. Unfortunately both versions of the game are balanced the same way.


    Basically you have a much harder time as a killer on console.. devs won't change it.

  • By the time NOED activates the exit gates are almost open. Maybe survivors should actually escape instead of lingering around to farm points. Just saying.

  • @iamscumqueen101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/947665#Comment_947665

    I could handle that... It was the death threats that I got sick of, you know killers put up with a lot of stuff take the old ds for example and yet it's still deemed acceptable to threaten literal death to them and their family. I couldn't play normally after so much of the same disgusting messages.

    Nobody should have to take that type of despicable harassment, it was honestly win or loss I can sort of understand being salty if you lose but if you win there is no understanding you beat me and yet I deserve death?

    I hear you. If you win you get salty messages, if you lose you get harrassed by messages like "ez win", "noob killer" etc. Survivors are so toxic in general (on console at least) it's just ridiculous.


    On PS4 you can report most of those messages and they'll get official warnings.Any kind of swearing and serious insults are not allowed. It's ridiculous that they actually go out of their way to message you out of the game.

  • Honestly all killers should be 115 MS. Much easier to balance if they're all the same and the 110MS killers are super easy to loop now.

  • If a survivor is obviously toxic (equipping flashlights/toolboxes a few seconds before the game starts or just flat out making fun of me in in-game), I will tunnel and facecamp them. The salt afterwards is fun. You piss me off, enjoy your 6k bloodpoints, purple item loss and depip.

  • Gen tapping, finding the totem..


    Some maps on PS4 have 60FPS, others have 30FPS (as a survivor, killers have lower FPS on all maps for some reason). On the low FPS maps it can be hard to hit the great skill checks, yes.

  • @Ashlich said:

    https://us.v-cdn.net/6030815/uploads/229/TRH4YI6Z7B33.png

    I'm sorry, but this is just plain UNACCEPTABLE. There's no way a semi new killer can even hope to contend with people two entire rank brackets above them. I don't know who came up with the matchmaking algorithm but they either need to fix it or hire someone who knows what they are doing. It is like this every single day for me and I'm about at the end of playing this game.

    Problem is a lack of killers. I experience the same on PS4, as soon as you reach green ranks all you meet are red/purple SWF tryhards. Partying and voice chat is so easy almost no one plays solo survivor.


    This is why I derank to 16 every time I reach rank 11, just two out of dozens of examples:

    killerranks.png justanotherconsolegame.png

    First game was a 4-man SWF group, second game a 3-man and a solo that DC'd. Even 3v1 I had to fight hard and the match lasted forever to get the 2K.

    I want to play against people of my skill level, not people who bully me around or flat out farm me, up to the point where I actually get the most bloodpoints by hook camping with BBQ.. I just hook them one by one when they save each other and in the end I get 0 or 1K and pver 20k bloodpoints. So much fun.

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