TheeclumsyNinja
TheeclumsyNinja
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Comments
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1907328#Comment_1907328
Don't feel bad for me, I have a great life irl.
My post count is just indication of how invested I am in a game that I love.
You know... the game that you’re quitting at 147 comments, because they are nerfing a perk. 😊
Imagine acting like youre accomplishing something by invested 1000s of hours into a video game lol to bad you couldnt realize you could do something useful with that time
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1907325#Comment_1907325
A rank four can get the exact same lobby as a rank one. He'll greens are getting lobbies like a rank one with the way matchmaking is nowadays. Just saying before you ask I got my rank 1 achievement
That must be a steam thing, damn xbox doesnt have any rank related ones. Level is the closest it gets :/
And im not saying he never gets high red survivors, but gen a rank 1 will just say they’re rank 1. And at rank 4 you find alot more purples then reds since theres a higher purple/green population.
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@chargernick85 said:
But would you though? I guarantee you a lot of killers wouldn't they were just stack more regression perks on top of that which would just be broken.
The only perk that can be used while ruin is active is surge, and i did say any gen slow down perk would only regress at the normal 100%.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1907319#Comment_1907319
”Go to bed kid”
ha! Classic and weak response tbh.
You do realize that 2 kills is the devs aim for right? For a 2 kill average. Sorry to burst that bubble of yours.
The perk was not OP for me but making an observation about how dumb this perk was for killer “players” who carry a big skill gap, apparently stung you. My bad.
poor thing, 3000 posts on here.... you must really not have much relevancy in your actual life so you try to find it here. The only place people remotely pay attention to you
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/1907292#Comment_1907292
there are streamers who dont play 6 hours a day and still 4k literally every game,thats without going full tryhard mode. scott jund is a good player, literally plays the game sick most of the time, dosent use undying, has no issue winning games. infact literally most of the streamers agree solo q survivor is the hardest role in the game.
i got 1k hours in this game since 2016 and im in red ranks without undying and without using the strongest killers.stop making excuses.
Notice how you just say “in red ranks” mean rank 4 lol when you hit rank 1 come chat
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@Johnny_XMan said:
Are you sure you didn’t mean to type “devs GOT a back bone and stopped coddling bad killers who needed to hit the snooze button on Ruin”.
Speaking of coddling when was the last time a strong survivor perk got nerfed?
No killer has an average of 3 kills per match, they’re all at 2 or less, but when they keep nerfing killer perks that are apparently OP to baby survivors in green ranks we just need to keep quiet.
Go to bed kid
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1907292#Comment_1907292
Great excuse, saw this one coming. How about you get better at the game? Just like how Nurse requires tons of practice, Twins requires practice, Spirit, etc. How about you find time to practice w/o Undying + Ruin (IF its such a big deal to you) and get better? You don't have to dedicate 6 hours a day to get better, but most people who log on can play for 1hr-2hrs on average IMO. I work full time and still find time to improve in this game. Your excuse is stupid.
@TheeclumsyNinja I already said I don't use any of those perks (including BT) and still think you're bad if you complain about all of this. Get better at the game to the point you don't need these perks - this goes for both survivors and killers.
Id love to see your gameplay.
See heres the thing, i dont WANT to only play DBD. Believe it or not there is a wide world of games out there, and for the 10 hours a week i get to play i like spreading my time.
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All the survivor mains saying if you need crutch perks then ur bad.... mean while using Borrowed/ds/unbreakable/spinechill/etc. You need to look back at yourself in the mirror and re-evaluate your words
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1907180#Comment_1907180
I think OP should go watch some killer mains like Hexy (who doesnt run Undying, and who hasnt lost a game since Jan 1st) or Otz. Both really smart players, both don't even touch Undying anymore, hell Otz usually runs 3 perks instead of 4 and none of them being Ruin/Undying. Comes out with 3k/4ks regardless. & yea, I don't even touch those survivor perks. I don't remember the last time I ran DS/UB/SG/DH.
All this is, is a temper tantrum. I don't see this as a legit complaint, if you are actually going to leave because your favorite crutch perks you relied on thus far are getting nerfed and you don't know how to play w/o them, then so be it.
Yea go watch players whose job it is to play this game 6+ hours a day for the last 4 years and try to compare myself to them lol
Believe it or not... we’re not all streamers and dont all live with out mothers with nothing to do but play video games and sleep.
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@GhostMaceNotCrusty said:
Oh no, now you need skill instead of relying on a perk combo. As a killer main who uses ruin undying often, I thing undying is extremely oppressive. I'm fine with the nerd and honestly I'm excited to use devour undying
Speaking of perk combos that are effective, survivors have that in spades
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Survivors want to say something is OP if they lose but laugh at the killer when they win with unbreakable/DS/Deadhard
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Camping will def go up, especially at purple/green ranks (the same people who complain about ruin/undying the most cause its hard for them to do bones.
But the nerf will make it viable to run 2 hex perks with undying, so this will create new problems
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Its nice for the first few hooks but survivors catch on quick in red ranks
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Its not going to work, you cant use mmr to matchmake just like the current match making doesnt work. Once you have a gap the mm just goes nuts
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@Volcz said:
https://forum.deadbydaylight.com/en/discussion/comment/1875060#Comment_1875060
You know, not everyone wants to have crutches and get advantages over killers with communication. You acting like SWF is the way and you assuming everyone is playing SWF is not the reality. A lot of us do not prefer it, a lot of us do not want it, the game wasn't designed around SWF, we find solo more rewarding and harder (which it is), etc etc. There's plenty of people who solo que and even though its frustrating, getting to rank 1 as solo (or whatever goal you have) is a great feeling.
My point is B) goes out the window b/c not everyone plays SWF and don't want to win like that. Some people do, which is fine. Just don't lump in the whole player base to 1 category cause there's a lot more factors to it. I don't think its that hard to understand, man.
I play rank 1-3 surv/1 killer... ive hit red rank survivor solo.
If you’re playing solo thats your choice, you want the challenge so dont complain about it when it gets challenging.
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@MadLordJack said:
It is interesting to see that some people not only assume that every team is a SWF, but that every SWF team is capable of ridiculous and unnecessary levels of co-ordination.
Edit: Also, sorry, glossed over point A a bit: Yeah, no. Thanks to the reworks and the new maps, most totem spawns are well and truly hidden and require an insane amount of map knowledge to find without totem tracking perks.
A swf where everyone goes to a corner is ridiculous coordination? Lol oof.
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@Volcz said:
You realize not everyone plays SWF, right?
And solo que means 3 other strangers who aren't able to communicate with each other and coordinate like that.
Totems are in predictable spots on most maps. MES has tougher spots, and most of the time, people aren't actively looking unless its confirmed the killer is running Undying+Ruin+Devour Hope.
Also, have you never seen a totem in a spot that can't be cleansed? B/c I've come across 3 totems, 1 hexed, just recently and it was in a spot that was bugged or just no matter what angle you tried, you weren't able to cleanse it.
I don't think Undying or Ruin is hard to play against, but your point with B) is just 1 sided as hell. This game wasn't created with SWF, it was implemented as a community wish and now its gotten to the point where too many people rely on it. A lot of people still solo que so B) goes out the window.
I love the “i only play solo argument”... you know there are so many ways to look for groups right? Not an excuse
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Who?
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They balance to the majority, and the majority are casual players. So yea they do in short
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1860638#Comment_1860638
Are you going to ignore the buffs to clown and wraith?
Whoa he’s invisible past 24m wow what change, still easy to see when you need to see him and loud af. Plus doesnt fix his core issue being he’s very very add on reliant.
Clown they coulda just changed his reload speed over night, 95% of clowns will never use the yellow bottles
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They just buffed a bunch of useless perks to make them very slightly less useless, killed undying, buffed clown and thats about it.
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1860624#Comment_1860624
And came after every match crying about DS ... GL.
People with your mentality is the reason so much DS+UB uses.
I tried to insert my brother into the game and he deinstalled ( rank 20 ofc ) after being tunneled 4 games in a row.
Maybe he will get a chance if he had DS+UB to play a little more and not waiting 5 minutes to get out in 1.
Deinstalled? Uninstalled*
Also blame the devs, they dont care about tunneling. They just tell people to do gens if a killer is camping/tunneling
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Honestly unless my perk has a cool down or activation scenario i dont want it on the screen. Thats my only complaint. Id rather look top left for info rather then bottom left.
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I love when people show their rank by saying “dont tunnel” to counter ds lol
60 seconds in a 8-13 minute game, especially the hectic last 2 or 3 minutes means you’ll probably just run into them again regardless. And survivor logic (with tears in their eyes) says “nooo dont tunnel me!!!! I dont care if you just chased and hooked another survivor while i just went to a gen immediately after my unhook or tryed healing right under my hook.... dont tunnel!!!!” Lol ive been called a tunneler when the dude literally runs into me a minute or 2 later.
Survivors just like to blame the killer for their lack of skill, bad choices or bad luck.
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They just nerf/buff for middle ranks.
undying is strong at middle/low ranks but just good at high ranks. Probably 50% of my red rank matches undying is the first hex destroyed. And 3/4 matches all were gone within 3 minutes.
The devs just continue to show their incompetence and understanding of the game and community.
Hey devs... you have a PTS USE IT STOP PLAYING SO SAFE WITH CHANGES!!!! Jesus.
Buff perks to almost op status and then go from there in the test server... TEST changes. Dont just make soft safe changes to some and throw them on ptb and still not touch anything after
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1853814#Comment_1853814
Totem placements have been incredibly strange since the recent patches. Yesterday on Gideon killer was running the usual Ruin Undying, and I couldn’t find any totems at all in any of their usual spots, not even evidence of cleansed ones either. Somehow we all got repairs done, and NOED procs. Again I tried to find ANY totem before leaving but couldn’t find any at all. I left. It was a very very strange match.
I had that on swamp a week ago, could not find any other then the 1 thats usual tucked in the tree by shack.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1829694#Comment_1829694
I turned it off but please lick my tears
So why are you here crying?... you looking
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@YaiPa said:
I'm still trying to elaborate what kind of game advantage your reworked version would offer over the current moris.
Its not meant to be an advantage, its meant to reward hooks over camping and tunneling
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Imagine Behavior doing something right the first time. Imagine is all you can do, cause its just not gonna happen in this life time.
Fourth time.... they’ll get it right... i know it
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I will lick your tears off the floor with my xbox controller in hand.
Options>Hit cross play so its not checked>no more tears
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@Elena said:
4 years*
4 1/2 + beta... not even including dev time
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I feel like killers have had to be due to scummy survivors
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Lol yea im on console ill pass. Screw that code
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Thats dbd in a nutshell
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Yes?...
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If enough people start using it, killers will just eat ds if ur at a pallet.
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The devs would rather use perks to counter games issues then actually spend time balancing the game at high ranks.
Flashlights an issue? Lightborn
to many pallets for m1 killers? Brutal, enduring and spirit fury
Totems to weak? Undying
Skill checks to easy? Lullaby
Camping to easy? Borrowed
Slugging annoying? Unbreakable or soul guard
Cant hear anyone cause theres no in game coms? info perks
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@Zeus said:
Updating descriptions with accurate numbers moderately increases their workload and considerably increases the amount of bugs in the game.
Im not sure how slow you type but i can assure you the devs can type fast lol
And no it wouldnt bring in bugs, has nothing to do with the coding.
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@GoldenShadow384 said:
https://forum.deadbydaylight.com/en/discussion/202460/im-crying-playing-dbd-through-2x-bp
Maybe, just maybe, stop ya yappin. Its a work in progress game that is asymmetrical. Do you know what that means mate? It means teams are unbalanced in purpose for the sake of a rush. Cool ya jets. The game is good if you actually learn and change up your perks a little. Trust me. Start a new surv and play only them. Its challenging and fun.
5 years + closed dev time is “a work in progress”?..... okey then
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He effects to many aspects of gameplay.... ive never liked his balancing or “re-work”.
- Insane locating abilities (he can see hallucinations some how, screams at t3 which is not hard to get too, red stain makes it impossible to hide and his power)
- stopping vaults/drops
- Effects skill checks
Like why does any one killer need that much? Lol
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/202375/killer-q-times-getting-longer
For the killer queues to go up, there are two possibilities:
1.) Fewer survivors to fill the lobbies, so e.g. they quit playing the game. They have no reason to, bc the recent patch did not impact them badly. Only as a protest bc. of the lame-ass event, that would be plausible, but still that should be normalized with the bloodhunt, no one wanst to miss that.
2.) More players playing killer. Highly plausible, since killers get more BP per trial on average, esp. with bloodhunt.
The most plausible cause for an increase in killer queue times is regular survivor players switching to killer for getting more BP during the event. A decrease in killer players bc of unrequested killer perk nerfs would certainly NOT increase the times, but DECREASE it since there would be less "competition" for the lobbies.
So please, first think your claims through, before using flawed logic to push your agenda. That just makes you look stupid.
Are you done trying to act better on the internet then you are in real life? K cool.
Less players overall would lead to longer q times.
So sit down, Sip on your juicebox and go to bed kiddo. You’re as irrelevant as anyone else on the internet same as me.
This games player retention is garbo and the player numbers are down since the hype of PH.... and itll continue to go down as everyone goes back to work.
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Tru3Talent. He thinks things over like a logical human and doesnt assume something is bad simply because he doesnt full understand how to maximize its potential right away.
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Ninja... large following, devoted followers (for some reason) and that all means great advertising and more players
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What else are survivors supposed to do? 2 gens in a few minutes isnt gen rushing, 2 gens in a minute is gen rushing...
Killers cant expect survivors to stand around and let you kill them easily.
Just like survivors shouldnt expect a killer to just ignore a survivor just because reasons lol
Though i know many people are playing less killer cause its annoying af and super unbalanced at high ranks
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You have to quit ALOT to hit even 24hrs lol 48hrs is fine by me if you quit that much! Hell at 2 hours you should get the hint that either you shouldnt play if your internet is that bad or that you should go to anger management
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It takes time to find the balance between gens and chases, slugging and hooking...
Then mastering different killers takes extra time. Id recommend learning with stronger killers like freddy or doc.
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The killers should have to use some intelligence rather then just standing there drooling with a lazy eye waiting for someone to unhook just to pull them off
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This is not a game built on consistency or realism, removing a simple mechanic to make it less fun to camp is a good one in my eyes.
Pulling off an unhook is also the most consistent animation, pulling off gens and totems are so inconsistent, half the time it starts and then the games like “jk get a better gaming chair”
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Ill also say i am a red rank killer and dont camp or noed and when i do use a mori i often never use it cause its not needed and will often just kill 1 guy with it if the match gets out of hand
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An enraged entitled survivor?... that doesnt happen lol you’re the first, congrats. Hopefully you’ll be the only one.... oh wait you mean they’re everywhere? WHAT?! Theres an entitled survivor rule book?....huh