TheUnendingNightmare
TheUnendingNightmare
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- TheUnendingNightmare
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I made a similar post and also got "Play Billy" like this is suppose to be okay...
Although you are mistaken about the Hag. Her ability to set up traps that triggers when someone run over is insanely powerful during loops. Especially big toxic ones.
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You can't be serious ?
Is he serious ?
Just use a better build, in the entity's world the survivors have the large end of the stick.
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@MegsAreEvil said:
And iam the champion of the world ... lol
I HIGHLY doubt that. Especially if you can't even sneak. Lol
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/82940/small-game-rework
Finding dull totems will be more useful once Inner Strength is in the game.
I really just wish Small Game showed auras instead of noise notifications. I've never found it worth using as-is.
That's a good idea another bad thing about this perk is that it can trigger whilst both a trap and a totem are right next to each others and since you can't see what's There ... Well good luck lol
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@MegsAreEvil said:
Lol show me those games where nobody gets hit during the entire match. SHOW ME! You just make it useless.
I do not run this perk bc I can do entire games without even being discovered whilst repairing gens right next to the killers. It isn't hard just get better at sneaking around.
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It's more to prevent infinite loops.
There's huge one where the killer if he cannot teleport cannot possibly hit the survivor. Using those you can currently move through the loops whilst pausing a few sec everytime and get back wtv exhaustion perks you have.
This would punish those whilst still giving a fair chance to survivors.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/82922/fatigue
Exhaustion cooldown is already paused anytime you are running. Why would you ever add another level of confusion to this? Have you considered the obtuse UX that this would create?
I'm saying to revert the exhaustion recharge like it was before. Slower when running but not paused.
If you run, it would activate a circle around your name like when you have been stalked by Ghost face. If you Reach maximum you get the fatigue debuff until the circle is gone. Is it too confusing for you ?
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@MegsAreEvil said:
Then the perk would be entire useless if the killer doesnt run at least one hex perk. Total nonsense.
It can't be worst than "déja-vu", if no one gets hook "we'll make it" or if you don't get hurt once "this is not happening".
Instead of a cleansing dull totem perk thia would be a situational perk. It wouldn't always be good but in certain situations it would be extremly useful and more rewarding.
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@Tru3Lemon said:
Wait hold up powerful wow killers have alot of counters against this besides its 1 use only you have bloodlust you have billy you have myers you have noed you just want games to be more easy i do get that survivors need some nerf but not exhaustion those are fine the most problematic on this game its genrush thats it nothing more
There are counters to gen rush. Unless you always go as a 1 hit killer there's no counter to exhaustion perks. That's all I'm saying.
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@toxicmegg said:
then rework moris and instadowns as well
Those are offerings not simple add-ons
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@Chocolate_Cosmos said:
That's a big nerf. No, thanks. Small Game is good how it is now.
That's a buff not a nerf.
@PolarBear said:
Dull totems are the main thing small totem users actually want to find. Would make the perk worthless if they removed that.
Dull totem aren't hard to find at all, what sometimes take time is the hex totem. I'm sure you say that for noed but tbh I never hard trouble just hiding or escaping once this activate. Also if you think about it, once it activate you could have the location of the noed hex totem.
Gives a chance to the killer and more BP for the survivors.
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I really like the idea, although it would be more interesting if she actually used ultrasound to detect survivors in bat form.
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I like the idea BUT if I had 3 hex totems would they all be brought back or it's only 1 hex totem ?
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There's videos showing exactly what it does but honestly you don't even need too. Just equip it and you can already tell when a killer is use to follow bright tracks. Most of the time he'll go the wrong way.
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@Milo said:
Big question tho: Why do we need to nerf exhaustion perks again?
Bc they are much too powerful vs most if not all killers ? Like if they weren't so great at everything more ppl would use different builds.
Around green, purple and red ranks. It is nothing but exhaustion perks
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Even if he down you, use DS and then run away with lithe.
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@Kumakx said:
Self care is terrible perk, fight me on this. You are wasting 30s which you could use to fix gens. If you want to get healed either run with someone or bring med kit.
Also you mentioned two exhaustion perks. I dont know if its good idea, using one will block other.
The idea is to get damage to unlock dead hard.
Heal for 29s just before being fully healed. Then do wtv it is you like doing. If the Killer fond you again, Loop, juke and pallet to your heart content. When he's about to hit you use DH if you don't feel you're going to make it.
If you feel like dodging, try and use a quick Vault to activate lithe and run away. Now heal yourself.
Rince and repeat, there you go you won.
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It's like I'm not against insta heal, I'm against insta heal has an add-on. It should be a perk that require you to work around it and take a perk slot.
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/646323#Comment_646323
You do realize that EVERY killer can do the same thing with insidious perk?
You do realize they have to 1 get the perk and 2 lose a perk slot to equip it...
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/646760#Comment_646760
You see, there is no point in wiggle change if instead of 5 hooks it'll be 3 hooks. And there should never be a case, when there is less then at least 3 hooks reachable from one place. Because after 2 sacrifices this place gonna be a blind place where survs can reliable go to die and never be hooked.
Imo this could work if everytime a survivor goes down the wiggling time meter increase.
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/646752#Comment_646752
Exactly. And that shouldn't be otherwise.
Look I'm a killer main too...I still think wiggling time should be reduce. If they reworked the exhaustion perks it wouldn't feel like a loss when that happen.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/646746#Comment_646746
Dude, as I see it, you make zero sense at all. You also just came in here with a closed mind, and contributed nothing. Goodbye.
Sure kiddo gd.
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@avilmask said:
Wiggle was added only so killers wouldn't be able to bring survivors to the basement all the time.
Killers already have to think a lot about what they want to add between chasing, detection and stalling.
Plus survivors should not be able to just run to one corner without hooks and 100% to be safe there. Literally never, otherwise everyone gonna do that.
Eumm what corner without hook ? Bc in 2 years I never ran out of hooks...even when someone use the add-on + sabotage. Sure I may not reach the basement but there's at least 5 hooks I can bring you too at any given time.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/646738#Comment_646738
Dunno why I'm bothering with you. But Wraith was always able to spam uncloak. They do it all the time anyways. I just want the Wraith to be a better killer, theoretically this change would stop or decrease camping and tunneling as the Wraith could have more options.
https://forum.deadbydaylight.com/en/discussion/comment/646727#Comment_646727
Complete invisibility would be nice, but it wouldn't change much more then standing still does. That's why I didn't include that.
Idk why I lose time with you. Not only are you rude af but you can barely find arguments to explain your opinion. So I guess wtv think what you want this Will never happen and the Wraith will always just be the campy boi.
Gd sir.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/646712#Comment_646712
You obviously haven't read it. Let me explain it just this once.
When uncloaking, the Wraith moves much more slower and when fully uncloaked, he gets a sprint burst effect for like a second. What I want is to remove or decrease that uncloaking slow down.
Read next time.
So basically you want the Wraith to spam uncloak...whilst the other guy here wants him always invisible ?
Btw Freddy full on invisibility was removed bc it was deemed OP so I doubt they'd bring it back so quickly.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/646323#Comment_646323
What?
What I suggested has no correlation on the Wraith's ability to camp or not. It actually correlates to how good he is in a chase.
Jesus Christ.
*Look at the comments above*
Definetly not the only one seeing this wouldn't change anything and would increase the Wraith camping.
Like make His invisibility faster ? For what reasons other than coming back to a hook invisible faster ? Wraith isn't about chase.
He should be like the Pig or Myers trying to jump scare you...he never does tho.
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Ty I appreciate the feedback and Nice comment ^^
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/646659#Comment_646659
Then ruin would be ruined in all the matches.
If it is nearby, also it doesn't mean it is ruin. Beside, it's just an idea obviously this would require more work then me wasting 5 mins in classe. Lol
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@Raptorrotas said:
Movement speed is one of the most influencial variables the devs could change. (See the difference in purely chasing between 110% and 115% killers)
It could lead to a whole balance problem, affecting everything from perks to killers.
Like I said probably not the way to go but I think exhaustion perks should be nerfed as a whole so they aren't required pass a certain rank and give more flexibility to both the survivor and killers when making builds.
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In the closet: Once the survivor gets into the locker and stays in for more than 25s/20s/15s, they are able to see the location of an hex totem for 3s/4s/5s if it is within a 25m/50m/75m radius.
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@woodenEnthusiasm said:
Hi I hope maybe I can get lucky and hear from the devs about this. I've been playing this game since close to launch and I absolutely love it. I'm really pumped to see my favorite tv show and my favorite game to have a crossover too. But I'm afraid I can't play survivors because I have a rare genetic disorder that separates my joints making repetitive movements and to a lesser extent holding buttons down really hard on me. I was wondering if the developers may think about adding an alternative setting or challenge for people to struggle on the hook or wiggle so people who have problems like mine might be able to play both sides more easily.
Idk much but I think there's special controllers that you could use to help you. It basically Do certain actions for you.
Idk if that help but I hope you can Play soon!
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@Kumakx said:
I'm going to drop a classic on you:
git gud
Literally, you just have to get better. Great way to get better is to learn from the best, so make sure to watch lots of streams on twitch.tv or youtube videos. I recommend watching:
- otzdarva,
- zubatlel,
- EdgarAlanBroLIVE,
and many, many others. You can also look for their youtube videos, im sure Otz has a channel, dunno about others.
He doesn't need that.
Just run: Dead hard, lithe, selfcare and DS.
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@TheMythicalCat said:
The only reason a lot of Wraith's do this is because he is so bad that players don't really have a choice unless they are very good.
Increasing his speed won't fix it. That's mainly bc of his power. Idk what could be done but definetly not a buff. I'd agree to an entire rework instead.
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Breaker is ridiculous.
So now you wouldn't even need to do anything but drop a pallet and run...why don't we just make it so this perk makes you win the game once you start the trial ? Save us the time and trouble.
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@centuryx said:
We need a decent balance rework you know there's other people but killers. This game should be more competitive, I haven't have a decent game. Killers should have a cool down time on there main abilities they abuse to much, if survivor have a cool down on perks so should killer have a cool down that's fair.
Hahahahahahahahahahahahahaha
...no...
Hahahahahahahahahahahahahaha
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I do agree. Either reduce the wiggling timer OR just remove it. For the rare times it is actually useful...
I literally was brought from the outside top of the house in the red forest to the basement hook and my wiggling meter was barely at half. That's ######### 3 floors and it still wasn't enough!
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How about a new perk to replace it ?
*Remote telekinesis : when you are within 6m/16m/26m of a hook survivor and have line of sight, you can unhook them automatically. This cause both your aura to be revealed to the killer for 5s/4s/3s. This cannot be used during a chase and takes 120s/90s/60s to recharge.*
This would give both survivors a better chance to escape whilst still giving the killer a small chance.
Tell me if you think 26m is too much for a rank 3.
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More like a buff
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Why not just remove it from the game and make it so if a killer stay within a certain fixed radius of the hook for too long he starts loosing BP ?
I'm pretty sure this would fix toxic camping.
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Yes bc every survivor running the exact same perks is a fun way to balance and enjoy the game.
More like buff some perks and nerf most meta perks imo.
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Dude she needs a buff
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@rayoxium said:
No Mither is a not so very good perk. The downsides way outweigh the upsides, and other than being run for memes I don’t see how it gets much usage. Especially since the killer knows that you have it? Just don’t leave the no Mither boi on the ground, easy. I do not think the killer should know you have a broken status, I can see why it’s included on the bottom so survivors can know that you can’t heal them, but just make it so other survivors can see it and not the killer. I can’t think of any reason the killer should know, they don’t know when a survivor is exhausted or any of the other status effects.
Also no Mither starts the game injured, which is another indicator. I think that no Mither should go something like this:
You start the game at full health. Once injured, you gain the broken status and will be unable to heal to full for the rest of the game. You can get up off the ground, don’t leave blood pools, and have reduced injured sounds.
The injured music doesn’t play the whole time. Please.
You're suppose to use it to always have acces to DH or with man's mettle so you don't go down right away.
It isn't a good perk in itself, it combo well tho.
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Buff the Wraith ? You can't be serious. You like being camp and tunnel every game ?
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@Tru3Lemon said:
Just play another game or play civ or f13th to reduce movemebt speed wont happend
Eum F13 is harder than DbD imo lol
There's no insta heal, iframe and when you go down, you're actually dead. Only problem with F13 is all the trolling.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/645930#Comment_645930
This comes down to core map design. In general most maps are so beyond out of favor for the killer by the time you blow through all the pallets the game is over. This is a map design issue. However, you can't keep reducing survivor's ability to defend themselves and get a longer game. These resources run out.
I do agree it is more a map problem than a survivor, although the problem is all the "oopsie" perks plus the map design together that makes it nearly impossible sometimes.
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Honestly this is probably a terrible idea but something need to be done...maybe the queue to get a killer wouldn't be so long!
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By just knowing good loops and jukes you can literally be a lvl 1 survivor torturing a lvl 50 killer. I know I've done it and was also the victime. To me this doesn't make sense.
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I'm not a bad survivor or Killer.
I camp, tunnel, let ppl use the hatch, lose, win, I Loop I juke, i pallet, etc. But from what I've come to feel and understand is that being a survivor is easy af.
You can hide, you can run. Hell you can even brawl with the Killer!
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Idk how that could even be possible. You let them use it ? Again sure you can drag a game, I do that with the Hag too.
Missing my point tho
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Also, 2 of them brought unbreakable ... Come on I'm a killer main I know this is completly useless.
You have much better chance getting away bodyblocking lbh. Which is totally fine by me.