TheUnendingNightmare
TheUnendingNightmare
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- TheUnendingNightmare
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@JawsIsTheNextKiller said:
I'd like her to look like a traditional Halloween witch, with a proper witch hat and maybe a broomstick.
And to cackle like my mother in law.
Lol funny but the idea would be more of a "Salem witch" type of character.
She'd look like those woman with a white hat on their head. Puritains ? Idk the english word. XD
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I made a few changes here and there.
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How about;
Road ahead close: When in a chase and injured for more than 20s/15s/10s. The next time you vault through a window, you will automatically lock it down for you and the killer. The perk then goes into a cd of 60/50/40.
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@GeneralSpudmuffin said:
Interesting changes, though maybe remove the middle part from the mechanics. Give her a base of 4 total fireballs, but she can use two charges for the AoE.
Maybe I explained it poorly but that's already how it works.
You have a total of 4 small fire balls.
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So this is just bonds on steroïds.
Like what else would it be use then to lead the killer straight to someone else ?
Just get better at sneaking around.
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@anomymosbingbong said:
https://forum.deadbydaylight.com/en/discussion/comment/657546#Comment_657546
The locker healing perk only takes 7 seconds. The perk can punish survivors who stay in the locker too long though
Cool then
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@GeneralSpudmuffin said:
Thanks for the support!
However, I did mention that they would be battery powered lanterns. Like LED or an actual bulb or something.
Oh I guess I thought of it more old fashion. XD
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@GeneralSpudmuffin said:
Neat idea, though maybe make the fireball do the damage. The traps can blind and maybe mess with survivor's buffs and/or perks.
I made a few changes.
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Taking away directional hearing is bad for both the killer and survivors. I wouldn't touch it.
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Wait so 15% repair speed without stacking any other perks ? It isn't stackable I hope.
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How about 12m radius ? 32m is extremly large.
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@Psylent said:
https://forum.deadbydaylight.com/en/discussion/comment/656284#Comment_656284
Increased healing speed only helps if you have self-care or a medkit. Personally I think the healing and vault increases should be nixed. Here's my suggestion:
Left Behind- This perk activates when you are last alive. End Game Collapse timer is increased by (20/30/40)%. You are immune to killer detection perks (such as Whispers). Open exit gates (5/10/15)% faster.
As for the achievement, it could be changed to "After everyone else has died, escape the match # times." Where # is a number, like say 25 times.
Again, wake up main focus is to open gate faster.
I'm pretty sure if you add the ability to slow down end-game, prevent detection and run away faster you have to take away somewhere.
Opening gate could be 7%/8%/9% quicker.
Btw tho idk why you'd need all that. If you are the last survivor, go to an Exit gate and wait for the killer to close the hatch. Then you should have more than enough time to open the gate...even without "Wake Up", although it makes it easier.
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@WickedMilk03 said:
also traitor is a good perk. And id like a castle map
I changed it a bit and added a survivor.
Basically yes the idea is to wait BUT I added an increasing terror radius when hidding so ppl have an incentive to go into a locker or do a gen to distract the killer.
Although at 4.6 speed you can just run after ppl to try to unlock your book of the dead sooner.
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I could just hide in a closet everytime I see one and run opposite of the killer.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/666240#Comment_666240
but also i agree. The above persons enlightened me for i didnt think about how annoying it would be for swf.
I came to the conclusion that auras of survivors within 16-24 meters would be shown.
No blindness either
and haste after leaving it
If it's within 16m-24m that's ok but seeing the killer aura from any locker is much too OP.
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@Cornpopers_Evan said:
I do actually like the concept of a zombie killer being added to the game but it would have to be a very iconic zombie, the one I'll always root for is Tarman.
I would say, starting one would just be a regular zombie BUT definetly iconic zombies skins.
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I really think it's too OP for certain killers. Especially projectiles based killers.
Instead this could be a very good idea for a killer power mechanic.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/665900#Comment_665900
Well that downside would actually help you because the killer would chase you but you would be faster.
Could require 6/5/4 seconds in the locker to activate and keep the time at 20 seconds then?
I still think being able to just hide in lockers to see the killer is OP af. The only way currently to spot the killer is by completing a gen, using the rainbow map, if HE breaks something or if you both reveal your aura to each others.
So if you want to be able to see the killer aura every 20s you have to either make it so it put YOU in danger or the killer does something to trigger it.
Just imagine in SWF how game breaking this would be...
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@blanky said:
if you have object of obsession would you see the aura of whatever its taken? and would you be able to see the dead survivor since its technically a killer?
Hmmm well yes the killer would see the obsession and yes the survivor would be able to see the Mimic is ex: a fake generator.
If that was the question. :P
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@WickedMilk03 said:
While in a locker, you would no longer be blinded and instead all auras (killer and survivor) will be shown to you. After a quick exit of the locker, you will gain haste for 15/20/25 seconds.
The idea is that you would either:
- Use it to see where everyone is and have a small 7% speed boost to get where you need to be
- Combo well with Inner strength, quick and quiet, head on
Is it a yae or nae? DISCUSS MY CHILDREN
We need more locker perks I think...
Much to powerful to not have a down side.
Maybe when you get out of the locker you reveal your aura to the killer for a few seconds.
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@GeneralSpudmuffin said:
So I've had these ideas floating about in my head for a bit, wanted to put it out there...
So I'm sure everyone's familiar with the flashlights, right? Well, I had an idea on how to add a little more utility to them than just blinding the killers and countering a few powers.
First off, the new buff: Adequate Lighting.
Whenever under a source of light (i.e. a flashlight or environmental light source) you will get a minor boost to any channeled action, such as healing, repairing, and the like. It will also make the Great skill check area just an itty bit bigger, giving you a better chance to hit it.
As for the item, I was thinking about maybe a battery powered lantern. There would be different rarities, just like any other item, with a few unique add-ons, as well as a few shared with the flashlight. But here's the fun part...
By holding M2, you can turn on the lantern. Once on, it will remain on until it is either used up or is turned off manually, meaning it will stay on even if dropped. It will light only a small area around you, maybe 5-7 meters as a stock range. It will give Adequate Lighting to all survivors in range, but the light will undoubtedly make you far more visible while it's on, making you an easy target to spot.
Also, double tapping M2 while the lantern is off will cause you to quickly snap it on, creating a blinding flash. This will blur your screen and give you Blindness for a few seconds, but can instantly blind and stun the killer for the same duration without add-ons. Doing this is damaging to the bulbs, however, eating up a decent chunk of the total use time for the item.
Any feedback is greatly appreciated, and I would love to see what you all can come up with for unique add-ons for the lantern! Good luck, and happy hunting!
Really cool!
Although, correct me if I'm wrong but lanterns use oil and a wire no ?
I would change the description saying "doing so spend a lot of oil" or something.
Aside from that, I really like the idea!
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@8obot1c said:
They should be able to injure as well as add ons that let them down and do basic killer functions. Also they should get some BP as well. Let me help. Also I added other parts because it would make it more balanced a bit
Broken Vial (Common) You can turn survivors into walker 5% faster.
Severed Ear (Common) Survivors Breathing and groans are slightly increased for walkers.
Severed Toe (Common) Each walker makes you 1% faster.
ripped flesh (Uncommon) you can turn survivors to walkers 20% faster.
Severed Hand (Uncommon) Walkers Can now vault windows.
severed foot (Uncommon) Each walker makes you and other Walkers 2% faster.
Blood in a Jar (Uncommon) Walkers see blood considerably more discernible than normal
Severed leg (Rare) Walkers Can now break pallets and generators 15% faster than normal
Infected Medkit (Rare) Survivors injured by walkers suffer considerably from the mangled effect for 60 seconds and the exhausted effect for 30 seconds.
Human Eye (Rare) Walkers terror radius is increased by 8 meters and decreases your terror radius by 8 meters
Undead Eye (Rare) You and other Walkers can see each other in a green aura.
Bloody T-shirt (Rare) Walkers Can now Hook survivors
Doctor Brain (Very Rare) Walkers can down 1 survivor at a time.
Severed Nose (Very Rare) - Walkers get an auditory warning when they are within 32 meters of a survivor.
Veins (Very Rare) Walkers now share your perks as well.
Unknown Chemical (Very Rare) Any interactions walkers do will leave a chemical behind for 30 seconds. When a survivor interacts with it they can get turned into a walker one hook before.
Bloody Teddy Bear (Very Rare) When a survivor sees a walker they scream revealing their location.
Deadly Toxin (Ultra Rare) Walkers can turn other survivors into Walkers after injuring survivors 3 times.
Decayed Skull (Ultra Rare) Walkers can down and mori 1 survivor (each)
Tbh I just started thinking of body parts and what they do with them lol. Plz tell me if they are good
I really like your add-on ideas!
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Again all the "silent type" perk does is reduce your regular breathing, walking and falling down noises.
Which mean it doesn't work on heavy breathing causes by exhaustion, it doesn't work whilst running, it doesn't work whilst vaulting and it doesn't reduce grunts of pain.
In what ways is that OP ?
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@deathsia said:
Completely and utterly OP, EVERYONE would pick this survivor and killers would dodge lobbies full of them.
Not to meation would break the game since everyone would run these perks along side of DS and other OP perks.
What you're actually mad about is that their would be a different build than exhaustion builds. It isn't "breaking the game" to make other builds viable sweety.
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/661454#Comment_661454
Yeah but if it was a thing why would anybody use iron will anymore? It would probably be 20/35/50% so it could pair with no Mither l, but if you wanted no grunts without no Mither you could use iron will
Okay I'll try again...
THIS DOES NOT REDUCE GRUNTS OF PAIN, IT REDUCE NOISES SUCH AS WALKING OR JUMPING DOWN SOMETHING. NOTHING ELSE.
Also break the game ? It wouldn't more OP than a lobby full of DH and DS users. WITH INSTA HEAL.
Finally I could lower "silent type"but since it only apply to walking and jumping down I feel it's not OP at all even at 100%.
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@8obot1c said:
I’m aware of iron will
Then you are aware it only applies to grunts of pain and not other noises. ;)
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Seriously tho at first I was like "did I log on into the wrong forum ?" XD
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@Huntedfailure said:
https://forum.deadbydaylight.com/en/discussion/comment/660234#Comment_660234
Why are you confused?
Oh non reason. Does your build include the operator ? Or just the warframe ? XD
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Wait what ? XD
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6/9/12 skillchecks ? That's a bit much imo.
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Ty guys feedbacks are appreciated!
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@somniuh said:
https://forum.deadbydaylight.com/en/discussion/comment/657700#Comment_657700
It doesnt make sense because he would be a lame killer. Stranger Things makes more sense because there's stuff for a killer and survivor(s). I dont understand your confusion. TWD fell off. Makes no sense to add a character like Negan.
Oh I'm not talking about him specifically, I thought you meant TWD has a whole.
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@somniuh said:
https://forum.deadbydaylight.com/en/discussion/comment/656742#Comment_656742
Because it doesnt make sense to add a character from the walking dead. It would have to be a standalone survivor. It would just be fan service. And if they are adding a character for fan service TWD probably isnt high on the list. Especially a character that most people dont know because most people have stopped watching the show. If I had to pick I would choose Lee.
Wouldn't make sense ? We are getting stranger things ffs! XD
So yeah walking dead why not ?
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@Yinnix said:
Also maybe this could lead to a new med kit addon that can cure the bitten back into survivors
Definetly a possibility. It could also give some kind of incentive to kill rather than turn survivors.
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Idk ... I feel this would just force tunneling and the use of dying light.
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Dunce if funny xD
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/657553#Comment_657553
Thought it was 30% at max tier whoops
I wish lol
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@Hoodied said:
EZ
Left Behind: When you are the last man standing, Repair speeds are increased by 55/65/75%, Healing speed is increased by 20/25/30%, Vault speed is increased by 3/4/5%, and exit gate opening speed is increased by 20/25/30%
Not bad but it shouldn't open doors that quick. Even wake up is only 15% and that's the perk main focus.
If this perk adds all of the other stuff you mentionned, it should only slightly increase the doors opening speed. Something like 5%.
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Great idea BUT fear brings death is much too OP especially since they added the locker healing thing. Which takes 25s if I'm not mistaken.
Maybe you should make it 50s/40s/30s instead.
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@somniuh said:
Not wholeheartedly for it or against it. It would have to be Ultra Rare and have single use. Fun idea nonetheless.
Yes this would be a red tool and I can lower it to 1 use.
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@remember_me88 said:
The perks are ######### but a zombie misses 👍
What didn't you like specifically ? I'm all for criticism and change some things but you gotta work with me. Lol
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@Yinnix said:
What if the killer runs unnerving or any other perk where terror radius is involved would that transfer over to the bitten or no?
No I think it would probably be hell to code for the devs and also I like that this could be an additional tell the walker is a fake one.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/648899#Comment_648899
I added a survivor as you suggested! :)
Not bad but the perk Mythic chaos. I would make it so if the killer hit you, the carried survivor wiggle bar gets filled.
I do not like the idea of insta heal tho. If 4 ppl would common sense...it would be hell. I'd like it more if it was heal overtime.
Giving both the survivor and killer a chance.
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@SureSpear said:
Maybe a speed boost if you're the last person left in the trial, or if there aren't enough gens done for hatch then a boost on doing gens for hatch followed by a hatch reveal. Still not fantastic, but not as bad.
I think what he is saying, is that since the hatch can now be close by the killer which activate the doors and terminate any uncompleted gens, this perk is useless.
You will never complet the gens has either you'll find the hatch and escape or the killer will and close it.
Maybe instead of doing gens faster when you're the only one alive, it could trigger when there's only 2 survivors left.
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I don't think it could work.
Mainly bc this would mean the devs have to rework all maps and movement mechanics of the game to fit 1 killer.
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I would prefer if the mist was purely rng. It would give both the killer and survivor a chance at their favored weather condition.
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Great! Although, I'd rather fight the master.
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I tried making a killer from walking dead, tell me what you guys think!
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@Dragonredking said:
A yes because the meta is stale enought lets make change that will make a specific survivor meta
Can wait for people to berate me for not playing the "right survivor"
And this would be different from now how ?
Ppl will let you know if you aren't using an exhaustion build.
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I like the idea and definetly am all for it! But idk if the upside down is the good term for the hellish dimension. It's more like a nightmare kinda like Freddy.