somniuh
somniuh
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With EGC and grabs removed, we are headed in the right direction. Keys are the third step in fixing hatch, while keeping it in the game. Make keys a hold M1 for [insert time]. Make an animation similar to opening a chest. Thats the easiest solution that I see. I also think Killer ought to be able to see hatch glow within a [insert x meters.
If devs adjusted how survivors and killers are rewarded bloodpoints and removed any notable BP gain from escaping, we may see less salt when people die. Adjust and fix pipping. Escaping would allow you to keep your goods. Opens up opportunity for more escape style challenges. Side affects could be more fun because theres less pressure to escape, and you can go play with the killer. :D <3
TLDR; pipe dream
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Thanks for all the help. The amount of effort that @FireHazard has given me exactly what I was looking for. The amount of effort put into your reply is very appreciated. I'm checking it out right now.
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Probably not the best place to go in depth. I can do my thing he can do his :)
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Can't stand True. Otz is good tho, I forgot about em.
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OP
This wouldn't and shouldn't happen. As stated above it would be in poor taste and as many are recent. To be fair though, Leatherface is based off of Ed Gein. Mamas boy, grave robber, killer, made People Clothes aka Flesh Fashion aka Leatherface. But it's been morphed enough as the character Bubba. You don't have that with dahmer, bundy, etc. I honestly just made this as a s***post because I got moried as a Steve by Hag and pictured Dahmer.
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Whenever I use good items all I can think of is they oughta just be gone. Id be down with brown (lol) items/addons only. Id like to see one map with reworked add-ons. Keys I would replace with a new item: compass. Basically a key. But a compass can't open a hatch lock, can it? Add-ons could pretty much be the same as the keys, with some tweaking. I like the idea of having firecrackers a normal item, as someone suggested in another thread.
If items weren't so strong their impact wouldn't be so varied and would be a great step towards balancing the game. I will even say that I am a survivor main. This is just my opinion. Before anyone gets all bent out of shape ask yourself if you really want a balanced game? Or do you want it in favor of whichever side you main? Balance implies an equal chance for each side to win. A win meaning a Killer 4k or all Survivors escaping. A draw being a 2k. Just to clarify.
Just like my homie Nike said, 'Just do it. j'.
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@Mandy said:
I like this, I'd also like a way to find perks easier, I know they're alphabetical but I often forget what colour they are for example (especially on newer perks that I've not used much of) - plus I'm colour blind so struggle anyway!
You should edit your perk icons to be color blind friendly. Its not as hard as you might think.
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I dont think it needs a drastic nerf. My reasoning is that while not grossly OP by itself, its that it usually ends up combining two objectives (kind of) for the price of one. So instead of having the pressure of having players hurt, survivors hardly have to choose whether to heal or finish gens for a free heal. I mean I think their should be at least some form of requirement. Not sure where everyone got the idea that every perk needs to be active all the time to be good or too good. Btw I play survivor mostly, but killer as well. Thanks for the input!
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Edit: nerf, not nerd lol.
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Astute observation.
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Sorry, hes just not interesting enough. Especially as a killer. He would be a lame M1 killer if anything. We already have a few of those. All of which are more interesting. TWD just isnt a good fit for DBD.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/657031#Comment_657031
Wouldn't make sense ? We are getting stranger things ffs! XD
So yeah walking dead why not ?
It doesnt make sense because he would be a lame killer. Stranger Things makes more sense because there's stuff for a killer and survivor(s). I dont understand your confusion. TWD fell off. Makes no sense to add a character like Negan.
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@EliteBoy06 said:
https://forum.deadbydaylight.com/en/discussion/comment/656571#Comment_656571
Why? Id love to see negan.
Because it doesnt make sense to add a character from the walking dead. It would have to be a standalone survivor. It would just be fan service. And if they are adding a character for fan service TWD probably isnt high on the list. Especially a character that most people dont know because most people have stopped watching the show. If I had to pick I would choose Lee.
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Pass.
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Not wholeheartedly for it or against it. It would have to be Ultra Rare and have single use. Fun idea nonetheless.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/656440#Comment_656440
I was actually thinking they could do a limited time event with the Demogorgon where basically, there's 8 or 10 players at the start and one gets pulled into the DG's portal and out crawls the "alpha" Demogorgon. This alpha has both the portals and pounce but any other survivor that transforms only have the pounce because of very obvious reasons. I also completely agree that survivors shouldn't be able to bring in items but can find them in chests still. The real big issue is map sizes, it would basically need to be the size of mothers dwelling to actually work.
I would love to see more diversity in events. I love how we went into two super different directions. I was trying to stay away from killer-specific modes but it truly does add a lot of opportunity. Killer-specific objectives could be so interesting if done properly.
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@Chaotic_Riddle said:
Now, I don’t hate BHVR, nor do I hate any of the devs or community managers. I love them, I love the work they put in, but I can agree that a lot of issues come from the lack of community projects being taken in.
Now, I’m speaking for myself, not the community, but seeing more community ideas and themes being taken in would be amazing. Unique Killers and abilities, Survivors with good design and perks, maps that could be more balanced than anything BHVR would’ve thought of (not being harsh nor rude, just saying that the community could have some amazing ideas for map designs that COULD and balanced!) I mean, the possibilities are endless.
Take a look at a game like TF2, that heavily relies on community features. Granted, as of lately, the game has been dying, but it’s been out for practically 12 years. And that was due to it having a lot of community ideas that were taken in and used. Valve handled the balancing, while the community handled the designing, modeling, and creating for game modes, maps, cosmetics, etc (maybe even new models for the items too to be more unique! Or reskinned secondary weapons of the Killers?). What’s stopping BHVR from allowing us to be that creative for them? They’d gain profit from it and wouldn’t really have to have most of their teams focus on stressing over what to do for certain maps to make them balanced. I mean, the way I see it, with the battlepass coming out, it would be beneficial to maybe add community-made cosmetics into it!
I mean, anything would be nice. We had that community cosmetic contest idea, but I felt it was a bit underwhelming to just choose two designs out of the hundreds of amazing ideas that community gave. We need more creativity!
I completely agree. Tf2, Counter Strike, Minecraft, L4D, Gmod, WaW Zombies, the list goes on and on. All have had successful lifespans simply from allowing all the creative people in their commmunity to rise up. I believe even Overwatch has something now in hopes of accomplishing the same.
I also agree that appreciating the work the devs have put into creating a game that we all love amd want to improve and expand, instead of just forgetting about it is important. We all understand the frustration. But I would prefer to move forward and hating on the devs just isn't the solution.
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@Cornpopers_Evan said:
I would love a infection type of gamemode but good luck finding a way to make it work in DBD.
I was trying to figure that out myself but couldnt find a way to balance it. Random killer chosen from lobby (8 or 9 players maybe?). Auto kill survivors on downing them. No items. Dead survivors respawn as another random killer. I say random because despite the glaring issue of not everyone having all the DLC, it would be nice not to have more than one of each killer by the time the match is over. I definately dont see this being added, but a fun idea nonetheless. :D