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ThePloopz

ThePloopz

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ThePloopz
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  • Well what’s stopping a rank 1 killer from farming ultra rares on rank 20 survivors when the rank reset happens because at rank 20, survivors basically give you the 4 man. 
  • Vancold said:

    @ThePloopz said:
    Why do they have casuals and competitive players playing the same mode is my question. I think they would need to separate the two before adding any rules to it

    Size of the playerbase.

    Ah this would make sense 
  • YankeeSan said:
    1. Punishing survivors for "unsafe rescues" is stupid
    2. Leatherface is bad and camping needs to be punished more
    3. Lery's Memorial is a great map, yall are just cowards

    I'm a survivor who wants to be killed either because A) the killer was better than me, or B ) I did some dumb stuff and deserved it or C) I tbagged a killer a little too hard. I don't want to die from a killer face-camping my hook, or from my team stranding me by way of DC. And WHY WONT YOU LET ME BURN GLASSES YOU PEONS

    agree! i actually like the memorial institute. even for survivors there’s plenty of hiding places and windows you’ve just got to learn how to play the map. 
    Those corner jukes are so juicy
  • Caretaker said:

    @ThePloopz said:
    Caretaker said:

    @ThePloopz said:

    Do you think lithe is ok?

    In my honest opinion, I think it's stronger than SB. The only thing keeping it back is it requires smart play. You can't just Lithe over a pallet while looping, you have to use it with proper pathing. Technically Lithe gives you even MORE distance and time as well as better chances to stealth. However, it does require a window so I don't really wanna say it's as broken as SB, +it's much rarer to see. Not to mention it requires a chase too.

    Thank goodness my lithe and I won’t have to part anytime soon🤗. I use it every game in fact I don’t even have the SB teachable. I can’t wait until dance with me goes live so i can combine it with lithe

    Lithe is good cuz it doesn't just give you a free escape. If you're in an unsafe area, you're unsafe. Lithe encourages good pathing, timing, etc. It's interesting to see how Dance With me will go with it for sure.

    Did you see the windows of opportunity perk that highlights pallets and windows through walls at a 20 meter range? I’m sorry but that to me just seems like it was made specifically for rank 20 survivors. It’s the most hand holdy perk imo like i don’t even have to plan my routes anymore. I can just start doing a gen and if the killer comes I know where everything thing is while I’m running so there’s no thinking involved anymore
  • Caretaker said:

    @ThePloopz said:
    Do you think lithe is ok?

    In my honest opinion, I think it's stronger than SB. The only thing keeping it back is it requires smart play. You can't just Lithe over a pallet while looping, you have to use it with proper pathing. Technically Lithe gives you even MORE distance and time as well as better chances to stealth. However, it does require a window so I don't really wanna say it's as broken as SB, +it's much rarer to see. Not to mention it requires a chase too.

    Thank goodness my lithe and I won’t have to part anytime soon🤗. I use it every game in fact I don’t even have the SB teachable. I can’t wait until dance with me goes live so i can combine it with lithe
  • Why do they have casuals and competitive players playing the same mode is my question. I think they would need to separate the two before adding any rules to it
  • That’s the unluckiest totem spawns I’ve seen
  • To add on to your idea since there’s a new xp system they could get more xp as well when facing swf
  • Mc_Harty said:

    @ThePloopz said:
    Is that really the reason lol is that what they said in the chat after 

    It wouldn't surprise me if that was the reason.

    This game attracts entitlement.

    That’s hilarious. “Ah excuse me sir we only came to play with our cosmetics and the new survivor not to face a tryhard using such an op killer go uninstall please thank you”😂
  • I had 3 people quit on my because I was playing Clown on the PTB - seriously...why are they even playing the PTB if they going to do that...

    Is that really the reason lol is that what they said in the chat after 
  • weirdkid5 said:

    @ThePloopz said:
    weirdkid5 said:

    @Vancold said:

     @Tsulan said:
    
       @Vancold said:
    
         @Tsulan said:
    
           @Vancold said:
    
             @Tsulan said:
    
               @ThePloopz said:
    
               I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one
    
             
    
    
    
           
    
    
    
            70% of the matches are SWF.
    
            Hm? I thought 48,3%. Or maybe we should stop pulling stats out of our asses.
    
         
    
    
    
          Devs said in a stream that 70% of all matches contain SWF. 
    
        But i´m to tired to search the stream for you, to proof you again, wrong.
    
       
    
    
    
        Again? Hm. Interesting.
    
        Anyway, nice, boi. You're counting 2 men SWF in the statistics you're using to cater balance. Way to go with statistic manipulation. Meh.
    
     
    
    
    
      I said that 70% of all matches are SWF. Doesn´t matter if its 2, 3 or 4. 
    

    So that´s statistic manipulation for you.

    And yes, again. Last summer you said, that many killers love to play against 4x SWF with flashlights. I asked others, and proofed you wrong. (Please don´t ask me why i remember those dumb things)

    Yep. It matters. Because if you think it's the same SWF 2 and SWF 4, then I'm really REALLY glad you're far from being relevant balance-wise, as not a member of the devs team.
    
    Lmao, so, your personal experience and those who you asked should matter regarding statistics? Bet you asked: "Do you like being BULLIED BY SWF 4-MEN-SQUAD CLAUDETTES 2 PFL 2 BNP?!?!".
    

    Meh.

    Comms advantage is comms advantage regardless of how many people use it. As a solo player I automatically am going to have an easier match if I am paired with a 2 or 3 stack. That's just how it is.

    Far from relevant? If that's what you really think dude, but nice try trying to act like I'm not relevant balance wise is hilarious to me.

    And yeah, personal experience matters? We all play the game to have fun. If one side isn't having much fun, there's probably an issue. Just saying. Nice assumption by the way, cause I've never even remotely came close to saying something like that.

    @Zanfer It was a quip at the hypocrisy the devs and survivors continue to perpetuate. However, it is true that Deathgarden is balanced around teams from the start, whereas DbD would need a complete overhaul.

    @ThePloopz I'm sorry 70% of the playerbase is ok with playing with their friends at the expense of game balance and their killer's own fun. Only the SWF fun matters.

    Sorry 70% of the playerbase doesn’t agree with your view. Would you like a hug? Geez we just want to play with our friends and have fun on this game I didn’t know us wanting to enjoy ourselves was such a problem to so many people. I mean hell I pretty much only play in swf and I love to give suggestions and talk with killers as to what would help make things balanced and more enjoyable for them but it’s ######### like this that make me not want to do that and just be like the other survivors who actually don’t care about the killer’s fun. So maybe just maybe people shouldn’t make such asinine statements anymore about swf players not caring about balance or killer fun. Just a thought though.

    If the description of this match doesnt apply let it fly. As I stated before, I am aware of the fact not all survivors are like this.

    But a Killer cannot afford to give them breathing room unless it's quite clear they are not trying to ruin his game. But this is most SWF groups in the experience of many Killers. To dismiss this issue is laughable.

    weirdkid5 said:

    @ThePloopz said:
    weirdkid5 said:

    @Vancold said:

     @Tsulan said:
    
       @Vancold said:
    
         @Tsulan said:
    
           @Vancold said:
    
             @Tsulan said:
    
               @ThePloopz said:
    
               I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one
    
             
    
    
    
           
    
    
    
            70% of the matches are SWF.
    
            Hm? I thought 48,3%. Or maybe we should stop pulling stats out of our asses.
    
         
    
    
    
          Devs said in a stream that 70% of all matches contain SWF. 
    
        But i´m to tired to search the stream for you, to proof you again, wrong.
    
       
    
    
    
        Again? Hm. Interesting.
    
        Anyway, nice, boi. You're counting 2 men SWF in the statistics you're using to cater balance. Way to go with statistic manipulation. Meh.
    
     
    
    
    
      I said that 70% of all matches are SWF. Doesn´t matter if its 2, 3 or 4. 
    

    So that´s statistic manipulation for you.

    And yes, again. Last summer you said, that many killers love to play against 4x SWF with flashlights. I asked others, and proofed you wrong. (Please don´t ask me why i remember those dumb things)

    Yep. It matters. Because if you think it's the same SWF 2 and SWF 4, then I'm really REALLY glad you're far from being relevant balance-wise, as not a member of the devs team.
    
    Lmao, so, your personal experience and those who you asked should matter regarding statistics? Bet you asked: "Do you like being BULLIED BY SWF 4-MEN-SQUAD CLAUDETTES 2 PFL 2 BNP?!?!".
    

    Meh.

    Comms advantage is comms advantage regardless of how many people use it. As a solo player I automatically am going to have an easier match if I am paired with a 2 or 3 stack. That's just how it is.

    Far from relevant? If that's what you really think dude, but nice try trying to act like I'm not relevant balance wise is hilarious to me.

    And yeah, personal experience matters? We all play the game to have fun. If one side isn't having much fun, there's probably an issue. Just saying. Nice assumption by the way, cause I've never even remotely came close to saying something like that.

    @Zanfer It was a quip at the hypocrisy the devs and survivors continue to perpetuate. However, it is true that Deathgarden is balanced around teams from the start, whereas DbD would need a complete overhaul.

    @ThePloopz I'm sorry 70% of the playerbase is ok with playing with their friends at the expense of game balance and their killer's own fun. Only the SWF fun matters.

    Sorry 70% of the playerbase doesn’t agree with your view. Would you like a hug? Geez we just want to play with our friends and have fun on this game I didn’t know us wanting to enjoy ourselves was such a problem to so many people. I mean hell I pretty much only play in swf and I love to give suggestions and talk with killers as to what would help make things balanced and more enjoyable for them but it’s ######### like this that make me not want to do that and just be like the other survivors who actually don’t care about the killer’s fun. So maybe just maybe people shouldn’t make such asinine statements anymore about swf players not caring about balance or killer fun. Just a thought though.

    If the description of this match doesnt apply let it fly. As I stated before, I am aware of the fact not all survivors are like this.

    But a Killer cannot afford to give them breathing room unless it's quite clear they are not trying to ruin his game. But this is most SWF groups in the experience of many Killers. To dismiss this issue is laughable.

    This thread is now laughable 
  • @Evil_Dwight said:
    My unpopular opinion:
    Survivors sandbagging each other is good and should be encouraged. The Entity wants us to betray each other some of the time.

    There are many mechanics in the game that suggest this is true. I even wrote a guide explaining the whole idea a year or two ago and it got some good responses... and plenty bad ones. 8-)

    In response...

    Let there be a perk that lets you backstab other survivors. Because if I see a survivor intentionally sandbagging me, I'm saving D-strike for them.

    Further proof Nea really is a killer 😂
  • weirdkid5 said:

    @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @ThePloopz said:
    I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one

    70% of the matches are SWF.

    Hm? I thought 48,3%. Or maybe we should stop pulling stats out of our asses.

    Devs said in a stream that 70% of all matches contain SWF.
    But i´m to tired to search the stream for you, to proof you again, wrong.

    Again? Hm. Interesting.

    Anyway, nice, boi. You're counting 2 men SWF in the statistics you're using to cater balance. Way to go with statistic manipulation. Meh.

    I said that 70% of all matches are SWF. Doesn´t matter if its 2, 3 or 4.
    So that´s statistic manipulation for you.

    And yes, again. Last summer you said, that many killers love to play against 4x SWF with flashlights. I asked others, and proofed you wrong. (Please don´t ask me why i remember those dumb things)

    Yep. It matters. Because if you think it's the same SWF 2 and SWF 4, then I'm really REALLY glad you're far from being relevant balance-wise, as not a member of the devs team.

    Lmao, so, your personal experience and those who you asked should matter regarding statistics? Bet you asked: "Do you like being BULLIED BY SWF 4-MEN-SQUAD CLAUDETTES 2 PFL 2 BNP?!?!".

    Meh.

    Comms advantage is comms advantage regardless of how many people use it. As a solo player I automatically am going to have an easier match if I am paired with a 2 or 3 stack. That's just how it is.

    Far from relevant? If that's what you really think dude, but nice try trying to act like I'm not relevant balance wise is hilarious to me.

    And yeah, personal experience matters? We all play the game to have fun. If one side isn't having much fun, there's probably an issue. Just saying. Nice assumption by the way, cause I've never even remotely came close to saying something like that.

    @Zanfer It was a quip at the hypocrisy the devs and survivors continue to perpetuate. However, it is true that Deathgarden is balanced around teams from the start, whereas DbD would need a complete overhaul.

    @ThePloopz I'm sorry 70% of the playerbase is ok with playing with their friends at the expense of game balance and their killer's own fun. Only the SWF fun matters.

    Sorry 70% of the playerbase doesn’t agree with your view. Would you like a hug? Geez we just want to play with our friends and have fun on this game I didn’t know us wanting to enjoy ourselves was such a problem to so many people. I mean hell I pretty much only play in swf and I love to give suggestions and talk with killers as to what would help make things balanced and more enjoyable for them but it’s ######### like this that make me not want to do that and just be like the other survivors who actually don’t care about the killer’s fun. So maybe just maybe people shouldn’t make such asinine statements anymore about swf players not caring about balance or killer fun. Just a thought though.
  • @ThePloopz said:
    Visionmaker said:

    1. Aura reading ruins the game. Strong aura reading perks act against the horror aspect of the horror game more than SWF does. This includes Killer and Survivor perks.

      1. Being injured should incur more penalties. Including running slightly slower/having your dying state bleed out timer decreased in the background.

      2. Dying state timer should be less than half of what it is now. Slugging is a boring ass mechanic and people should be scared about sitting there BLEEDING TO DEATH.

      That new perk where it highlights pallets and windows should never have been even though of imo it’s SUPER hand holdy.

    I agree, they should save that for the tutorial mode and KYF.

    Same with the full hook highlights. Hooks should naturally stand out more, but completely outlining every single one of them in red is just so unnecessary.


    It depends on how much the hooks stand out because then body blocking would be insanely powerful lol
  • weirdkid5 said:

    @Visionmaker said:

    @weirdkid5 said:
    Sorry, but this game wasnt made or designed with the ability to play with friends in mind. SWF gives you a massive advantage, there should be a downside to it as well, as do some perks and addons. That's called balance. If you dont want the disadvantages, play within the intended balance.

    I've already done the theoretical math in my petition that garnered over 3k comments on Steam. Wait times wouldn't really be affected too much and if anything, would cause the playerbase to grow by attracting old solo players and Killers alike.

    Growth and profit at the expense of fun for one of the sides isn't good game design, it's shilling for the majority and dropping your initial vision for profit. This kind of artistic murder is shameful. People who bought this game to play with friends when it first came out bought the wrong game. Devs knew SWF would be unbalanced, wo they opted no to include at it first until they could figure out how to balance it.

    Survivor mains whined and review bombed and made them cave. Yet when Killers review bomb and whine, they get told to get over it. Funny how these things work.

    Sorry, but the developers weren't always right since the beginning inception of the game. There is no magical merit to clinging onto original developer statements like a messiah.

    Playing with friends should be encouraged. Cooperation should be encouraged. This game is a team game and players should not be penalized for inviting more players to play with them and buy the game. Networking is a powerful tool for the game's growth and maintenance, and the developers know it.

    Okay... I would be impressed if you managed to prove reliability or validity in your data and analysis...

    Idealistic masturbation and Puritan gatekeeping over a specific preference of play will only prohibit improvement of the game. "Artistic" doesn't mean "original", and "growth" doesn't mean "bad". People who bought the game at its inception are not the only players that get a say in the game's direction, and their voices have no more merit than other players. Devs knew that prohibiting SWF limited growth and player retention, and they merely took the step in a direction you cannot appreciate.

    Thanks for the anecdotes buddy.

    You lost me at cooperation should be encouraged. Read the store description of the game.

    Work with your team... or don't.

    This is not a team game. You have the opportunity to work with your team, but ultimately you are playing for yourself. Sorry 70% of the playerbase doesn't understand this concept.

    Sorry 70% of the playerbase likes to enjoy a game they like with friends 
  • 1. Aura reading ruins the game. Strong aura reading perks act against the horror aspect of the horror game more than SWF does. This includes Killer and Survivor perks.

    2. Being injured should incur more penalties. Including running slightly slower/having your dying state bleed out timer decreased in the background.

    3. Dying state timer should be less than half of what it is now. Slugging is a boring ass mechanic and people should be scared about sitting there BLEEDING TO DEATH.

    That new perk where it highlights pallets and windows should never have been even though of imo it’s SUPER hand holdy.
  • weirdkid5 said:

    @ThePloopz said:
    Tsulan said:

    @ThePloopz said:

    I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one

    Look, i really want a balanced game for both sides.

    An exciting game that is fun for everyone. But right now, playing killer is a chore. Because the game is so terribly unbalanced towards survivors.

    4 random survivors may be balanced, but 70% of the matches are SWF. Devs need to balance around that.

    That means buffs for killers and nerfs for survivors. That also means that they have to cut down on the toxic player base.

    I would love it, if the survivor experience would give some nice jumpscares and the overall scarried feeling. Not the bully simulator we have right now.

    I think they should just give in game voice chat that way they can just balance the game and not have to specifically balance for swf. That way the advantages of swf would be minimal because swf will always be better than 4 randos so I think they should just try to minimize that advantage as much as possible 

    Voice chat wouldn't do anything cause SWF use Discord anyway. So they wouldn't use voice chat. And solo players dont need it. I dont want voice chat as a solo player main. You still need to buff Killers to account for the voice communication, something the game currently does not consider.

    Ok so if you don’t want to use it then don’t use it. Just because you believe they don’t need it doesn’t mean it wouldn’t be a good addition. Some solo players may want to use it and if they buff the killer to account for voice communication then it won’t be such a detriment to killers if solo players are using it. If they aren’t then that’s good for the killer. I don’t see any downsides to adding this and when/if the killer gets buffed to account for voice chat nobody has a reason to complain about things not being fair. Although we all know by now some people will complain regardless but they’re usually the unreasonable ones and nothing will
    make them happy. I also think it would make the survivors in those matches feel more like a team and more people will make friends in the community this way
  • Tsulan said:

    @ThePloopz said:
    I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one

    Look, i really want a balanced game for both sides.
    An exciting game that is fun for everyone. But right now, playing killer is a chore. Because the game is so terribly unbalanced towards survivors.
    4 random survivors may be balanced, but 70% of the matches are SWF. Devs need to balance around that.
    That means buffs for killers and nerfs for survivors. That also means that they have to cut down on the toxic player base.
    I would love it, if the survivor experience would give some nice jumpscares and the overall scarried feeling. Not the bully simulator we have right now.

    I think they should just give in game voice chat that way they can just balance the game and not have to specifically balance for swf. That way the advantages of swf would be minimal because swf will always be better than 4 randos so I think they should just try to minimize that advantage as much as possible 
  • Tsulan said:

    @ThePloopz said:
    Tsulan said:

    @ThePloopz said:

    Being able to look left and right doesn’t help much when you’re face first repairing a gen. Tier 1 myers or pig can legit just go up behind someone or in front of them since the gen will block the survivors view ahead and either pull them off or at least get easy hits on them. Also the nurse would absolutely dominate everybody like she’s already pretty good at killing now and survivors have third person. First person it’d be just be destruction you’d have no way of knowing where she’s blinking so all the survivors would be running around like chickens with the heads cut off which would be pretty funny though I’m not gonna lie. Billy would just snipe everyone. Would it be scarier of course would it be balanced probably not it’d take a lot of changes.

    Well, its a 4vs1 horror game. Killer should actually be strong while the survivors should be scared.

    Survivors can stop doing gens and take a look around. Or cover each others blind spot by repairing facing each other. This would make weak killers a lot stronger. While considerably nerfing loops. Spine chill would be an excellent perk for this. Devs could even add different perks to play into this new experience.

    Wait so are you justifying nurse being absolutely busted with the fact that survivors should be scared? Billy would be pretty op as well not as op of course but still op. Like I said there’d need to be a lot of changes all round. There’d need to be some nerfs for some killers and buffs for some things on the survivor end.

    Where did i say anything about the nurse?

    I said she’d be op then you said “Well it’s a 4v1 horror game. Killer should actually be strong while the survivors should be scared.” So I think I just misinterpreted that as a response instead of it’s own statement my bad on that one
  • Honestly I don't think it was that bad an idea or that game breaking. Technically, Claudette already has black clothing, and I don't find the new clothes any more OP or game-breaking in the stealth sense of the game then her black jacket. Lets also remember only some maps support a color palette that works for all black, and on other maps a brown/red-brown Claudette blends better actually, ie: Autohaven and Coldwind

    I enjoy your posts the ones I’ve seen are very level headed
  • Well since the devs do game balance and artists do cosmetics I’d personally would rather have the devs do game balance
  • Tsulan said:

    @ThePloopz said:

    Being able to look left and right doesn’t help much when you’re face first repairing a gen. Tier 1 myers or pig can legit just go up behind someone or in front of them since the gen will block the survivors view ahead and either pull them off or at least get easy hits on them. Also the nurse would absolutely dominate everybody like she’s already pretty good at killing now and survivors have third person. First person it’d be just be destruction you’d have no way of knowing where she’s blinking so all the survivors would be running around like chickens with the heads cut off which would be pretty funny though I’m not gonna lie. Billy would just snipe everyone. Would it be scarier of course would it be balanced probably not it’d take a lot of changes.

    Well, its a 4vs1 horror game. Killer should actually be strong while the survivors should be scared.
    Survivors can stop doing gens and take a look around. Or cover each others blind spot by repairing facing each other. This would make weak killers a lot stronger. While considerably nerfing loops. Spine chill would be an excellent perk for this. Devs could even add different perks to play into this new experience.

    Wait so are you justifying nurse being absolutely busted with the fact that survivors should be scared? Billy would be pretty op as well not as op of course but still op. Like I said there’d need to be a lot of changes all round. There’d need to be some nerfs for some killers and buffs for some things on the survivor end.
  • I’m a cheater I admit. I only play this game in swf with party chat. I’m sorry for enjoying the game with friends and having fun on it. I’m deeply sorry for getting other players into the game and helping them learn it. Please ban me I’m such a horrible person and a plague on the community for what I’ve done. It’s so much worse than wall hacks, lag switches, speed hacks etc. I don’t even know how can go on knowing I’ve cheated against so many killers.
  • Or if they don't feel like doing a new "exclusif" skin for the killers and survivor they could give a bunch of Auri cells for each of the owned dlc.
    Just saying.

    This is better than giving the exclusive cosmetics imo because what if I don’t like the ones they give us at least with this i can get what I like
  • Tsulan said:

    @ThePloopz said:

    If the survivors were in first person they’d need to rework some killers to make it fair otherwise killers with no terror radius or tier 1 Michael would be so broken

    Survivors can turn their head and look left and right. But not look backwards while running forward.
    There would be some real mindgames. Looping would be disarmed. The game would be a lot scarier.
    Tier 1 Myers has some serious drawbacks. That would make this play style viable.

    Being able to look left and right doesn’t help much when you’re face first repairing a gen. Tier 1 myers or pig can legit just go up behind someone or in front of them since the gen will block the survivors view ahead and either pull them off or at least get easy hits on them. Also the nurse would absolutely dominate everybody like she’s already pretty good at killing now and survivors have third person. First person it’d be just be destruction you’d have no way of knowing where she’s blinking so all the survivors would be running around like chickens with the heads cut off which would be pretty funny though I’m not gonna lie. Billy would just snipe everyone. Would it be scarier of course would it be balanced probably not it’d take a lot of changes.
  • Tsulan said:

    @Steebear said:

    @Tsulan said:

    @Steebear said:

    The main problem I have with this is number 1. As a killer you cant make a mistake or you lose the game. you miss a chainsaw? then a gen or two pops, because the survivor keeps looping you. Survivors can [BAD WORD] up really bad and still make it out of the game.

    There is certainly an element of truth in here. Killer mistakes are punished more heavily but then that is why I prefer playing killer, it is a challenge no doubt about it. However, it is still your mistake that has cost you in this scenario and I don't want band aids to soften the blow. We just need them to even the balance a little time wise so that there is time to recover.

    I disagree. Survivors can make several mistakes and still escape. They got plenty of second chance perks or items to help them if they screwed up.
    If the killer makes 1 mistake, the game is basically over.
    The whole concept of the killer only being able to capitalize on survivor mistakes is flawed.

    What are you disagreeing with? I am confused by this post.

    I certainly don't agree that if a killer makes 1 mistake the game is over, this is so defeatist and will contribute to poorer performance that then completes the vicious circle.

    The concept is not that killers can only capitalize on survivor mistakes (thought of course these help) but can benefit from their own quality play. A good chainsaw, a good prediction of survivor pathing, a quality mindgame or moonwalking to hide the red stain, these are all features of top killers that gain an advantage.

    Survivors have the better sight. Imagine how balanced the game would be if survivors would be forced to first person view. They still have the red stain to tell them that the killer is right behind them.

    You are comparing with Billy in mind. But what about the Wraith or Freddy? They can´t one hit the survivor.

    If the survivors were in first person they’d need to rework some killers to make it fair otherwise killers with no terror radius or tier 1 Michael would be so broken
  • Runiver said:

    @ThePloopz said:
    Wait what how is it even possible to stun nurse mid blink like if she goes through walls how does she get hit by a pallet? What dev is making these decisions 😂. Also imo the freddy nerf was 100% on the devs because in pretty much any online game when something new comes out people complain about it so it should be something that’s  expected in today’s gaming world

    image
    I'll drop that here. That patch was "hilarious" (ly bad) for her. You just had to wait under a pallet and she couldn't do anything but to get stunned.

    😧😧woow talk about busted lol was that not tested? Like I’m not sure how that was put through to live it just screams broken
  • weirdkid5 said:

    @Vancold said:

    @Boss said:

    @Vancold said:
    Victimization is good feedback's grave.

    Unfortunately that's how many killer-sided opinions sounds and it instantly makes the whole "killer mains discussion" lose relevance.

    If it loses relevance, then the next event becomes quite unavoidable, which is people leaving, whether that be a specific Killer, Killers entirely or the game entirely.
    In whatever way it's voiced, it's not very wise of the team to just straight up consider complaints about the fun factor not important and ignore them.

    Complaints about the fun factor come from both sides. Victimization and generalization blinds the speaker, thus making the whole issue exaggerated and irrelevant to a certain extent.

    I don't feel like a victim at all. I'm simply sharing my own experience in the game, and it was a frustrating one. I'm not playing the victim, I'm highlighting the problems within the game on top of the behavior of the Survivors, which is perpetuated by the devs keeping Killers a laughing stock. The math behind how skewed the game is for Killers proves it, just do the math on how long it takes to complete gens. 3 minutes. Any Survivor worth his salt can run 3 minutes with no perks and 0 loops, yet the Killer has to go hard from the start. There's no victim here, simply unbalance and unfair mechanics.

    And I never said all Survivors are like this. I know they aren't. But a Killer simply can't afford to let up against any team, because any minor mistake he makes can nearly cost him the entire match, as my few mistakes nearly do. Survivors have, at least, one extra chance because of DS, and at most, a near infinite number of chances if they have comms and flashlights.

    And you don't think Killers have a right to be angry or frustrated about it? And when they voice their opinion in such a manner, where politeness has been ignored for 2 years, you really expect them to just be ok with it? It took them how long to finally realize pallets are one of the biggest issues? They know the game is unbalanced, they said it already. And they are just finally trying to fix it. I give them props for it, but I'm afraid of exactly what you're complaining about.

    I'm worried Survivors will shout with piss and vinegar, threaten to leave, and they will undo it all. As they have with a few things in the past. SWF was shoehorned in because of complaints, pallets were buffed because of complaints, infinites originally took "skill" according to the devs, the Nurse nerf where she can get stunned mid blink is still planned to return if I'm not mistaken, Freddy was nerfed in a week because low rank Survivors complained so hard about him.

    I like they've stuck by the Emblem system, and hopefully they stick by the pallets. Now they just need to make sure the Killer is something you need to be concerned about again, not some laughing stock that can be overcome with some circles and communication that isn't even considered in the main balance of the game.

    Wait what how is it even possible to stun nurse mid blink like if she goes through walls how does she get hit by a pallet? What dev is making these decisions 😂. Also imo the freddy nerf was 100% on the devs because in pretty much any online game when something new comes out people complain about it so it should be something that’s  expected in today’s gaming world
  • Caretaker said:

    @ThePloopz said:
    Caretaker said:

    Gonna drop the hot take here, Sprint Burst is arguably more powerful than DS and allows far more mistakes/escapes. As does the mini-sprint burst after hitting a survivor. I've watched survivors clear the map in the time it took me to catch them, hit them, and watch them sprint off from the hit. If gates are open it's pretty much a free win. Ever seen a Sprint Burst + Hit Burst? They get double speed. That's right, it stacks.

    I'm there wiping and they're already shooting off at ludicrous speed.

    Oh easily lol it makes every gen a safe gen. Hell there could be a gen in the basement and with sprint burst it’s possible get out without being hit

    Oh yea. Drop in a cheeky 360 and boom. Easy distance bois. I gotta admit I kinda like when they do. Free hit for me. Unless I randomly nail debris. It was really iffy on the PTB. Another hot take, Adrenaline is stupidly annoying with how fast/easily gens get done.

    DISCLAIMER: PERSONAL OPINION DON'T BOOLI ME

    I always thought adrenaline was really funny especially if they were looping because as soon as that last gen pops they’re like” well my job’s done here, bye have a great time✌️” and sprints off into the distance. I usually lose them because I always start laughing at it.
  • This post seems very salt based but I will say in the video how those two pallets were basically touching each other was straight up bs
  • Caretaker said:

    Gonna drop the hot take here, Sprint Burst is arguably more powerful than DS and allows far more mistakes/escapes. As does the mini-sprint burst after hitting a survivor. I've watched survivors clear the map in the time it took me to catch them, hit them, and watch them sprint off from the hit. If gates are open it's pretty much a free win. Ever seen a Sprint Burst + Hit Burst? They get double speed. That's right, it stacks.

    I'm there wiping and they're already shooting off at ludicrous speed.

    Oh easily lol it makes every gen a safe gen. Hell there could be a gen in the basement and with sprint burst it’s possible get out without being hit
  • 1: The game never needed SWF.
    2: SWF ruins balance against killer and is thus broken and cheating.
    3: It needs to be given to Killers too, or taken away.

    Otherwise, I see no reason to keep playing the game because it's broken trash as is because of this one issue.

    It never should have been added. A powerful tool is the same as cheating when I don't get that tool.

    Answer me this. How is it fair that Survivors get this tool and I don't? It's not. That's why it's called cheating.

    Is it cheating?
    Yes.

    Do we need to rework the entire game, create an entire new mode, and change everything in the game to work around that while making solo play incredibly more difficult and pointless and the original playstyle most likely dead?

    Yes.

    Otherwise, I'm out and giving it a trash review as I leave.

    I put over 200 hours into the game and I'm [BAD WORD] sick and tired of getting my ass handed to me by noobs who ONLY win because they CHEAT. Where's the [BAD WORD] FUN in that?

    It's especially obvious when playing as Freddy. God I hate this [BAD WORD] game. I hate it because I love it outside of this one [BAD WORD] big hole that makes it total #########.

    If it wasn't for SWF and voice chat, that game is actually fun. When I lobby dodge enough to get a room with all solo joins, as the devs intended the game to be, it's actually fair and fun. But, when I get 3 or 4 SWF the game is TOTAL [BAD WORD] TRASH.

    At least give us an option to filter out the cheaters so I don't have to lobby dodge to ignore them.

    Like you said, bond, empathy, all useless. Anything needed for tracking by Survivor is useless when you can just tell them where you are.

    Fine, get rid of SWF. Game did fine without it until Survivors wined and Behavior caved. I shouldn't HAVE to adjust myself to cheating. That's a completely unreasonable demand from the devs for me to keep playing this game with the deck stacked against me. I find NO JOY, in it.

    My hope was, after over a year, enough people would complain to get it taken away, or given to both sides, or something. Really, anything. But, instead, DBD Devs just ignore it and consider normal Survivor coddling.

    I'm sick of it. Balance in this game is trash on its own with infinite loops and the rest.

    Only thing I can do to punish SWF voice chat cheating is camping, and I get nothing but hate for it after the match. But, it's the one and only thing that works.

    Why should I stay when you cheat against me? Give me one [BAD WORD] REASON!

    You act like it's not that big of a deal, but I've noticed it to be the one and only major deciding factor. When I face them, I almost always die. When I face solo join, I kill 3 to 4. How do I go from 1 kill if I'm lucky to 3 to 4?

    It's especially obvious when playing Freddy. SWF, dream demon is useless and everyone wakes everyone up 2.5 seconds after they shake a chase. They instantly and always find each other and wake each other up. When all of them but one are tagged, you'll see all three coordinate to the same spot to be woken up by the one awake. It's amazing how blatant the cheating is.

    In contrast, against solo join, they flair ignorantly around looking for a gen or med kit to wake themselves up with by failing a skill check because they can't find each other, as it should be. I easily camp and kill 3 to 4.

    It's night VS day. Totally different because of voice chat cheating. It's just with Freddy, I notice it with Myers. But, it's obvious with Freddy because I can see their auras constantly and they run in coordinated patterns towards each other that are impossible without voice chat.

    It has completely ruined his game for me. I purchased this horror game because I wanted to run around in a digital world and kill people as movie monsters like Freddy and Myers. I didn't purchase it so Survivors would hand me my ass. Should Survivors have a fair chance? Yes. It voice chat cheating? Yes. Do they already have near infinite chases with pallets and infinite? Yes.

    Survivor is baby mode because it takes no skill to play. The devs hand them the game. I'm just tired and very close to done with this. If I could refund the game I would. Almost ready to just delete it just to get it out of my library. I'm tired of wanting to play it again to like it, to realize that because of balance issues, made even worse by voice chat cheating, I hate it. I really, really hate it. And I hate that it's better than Friday the 13Th and the best horror game out there. A D- shouldn't be the best, but is when everyone else is getting an F.

    All because I can't figure out how to deal with SWF voice chat cheating, something any sane dev wouldn't put in the game in the first damn place and I shouldn't HAVE to figure out how to deal with.

    The reason it needs to be taken away or designed around is that it can't be countered in game. It breaks the game completely. They need to remove it, or redesign the entire game around it. One of the two. But giving Survivors tactical hit squad capabilities as a team game while forcing Killers to stay with the old game is [BAD WORD] INSANE!

    They updated half the game by adding SWF and not the other half because they didn't add Kill With Friends. Simple as that. We're playing two entirely different games balanced entirely differently that happen to mesh together and make a hot mess that I have to pay for and the Survivors benefit from. Then have the audacity to call "not cheating."

    Why
    should
    I
    stay
    and
    be
    your
    [BAD WORD]
    rodeo
    clown
    ?

    If they were noobs like you say then how do you lose to them? Any good killer will beat a noob swf team voice chat or not. Hell I’m not a good killer at all and I’ve beaten a noob swf team. 
  • Best friends now through the power of the : P

    🤗 :P
  • @ThePloopz said:
    He says we’re bully him yet he started talking ######### first. 😭😭 I’m so done with this kid.

    All i can say too that is... : P

    :P
  • He says we’re bully him yet he started talking ######### first. 😭😭 I’m so done with this kid.
  • Caretaker said:

    A lot of people are blinded/jaded and it's just making the game more and more toxic due to the plethora of balance issues and band-aid fixes. People have become so complacent that minor changes are seen as game breaking. There is a stronger side, I don't have to say which. This hasn't changed for a year + now and it's causing the other side to play even more toxic, and lose all variety which is sad. I love this game and really want it to succeed.

    I also want a fair and balanced game where if I lose it was my fault for playing poorly, and not some broken mechanic, or second chance given to a survivor. Not all killers want survivors to just run in a straight line and die, but I wanna actually have some fun instead of play Nascar.

    Finally, stealth is fun, and it needs to be rewarded a lot more. Even if it frustrates and bores me it's nothing compared to just munching 30 pallets in a row. Even after I swapped to a new target.

    The nascar bit was too perfect 😂
  • My unpopular opinion is that a lot of people don’t actually want the game to be balanced and they want their side to be the stronger side. Some killer players want their turn to be op and some survivors players want the survivors to stay the stronger side.
  • Because it is from left for dead a game made by VALVE. So it would need to be licensed by them for that which I doubt becuase they have NEARLY nothing console related and their whole platform is on PC.
    Bill is ######### anyways

    he may be but bill is from left 4 dead witch was on consoles so still don’t answer why he not on consoles we got the other liecense killers and survivors just not bill 
    We got other licenses killers and survivors because their license holders agreed to it. Valve decided not to for whatever reason
  • ffxivcody said:
    After this I decided to look into phobias.

    Here’s what I found.

    In the Vox poll - which involved 1,999 Americans and was conducted from 15-17 October this year - 42 percent of people surveyed said they were, in some way, afraid of clowns.Oct 25, 2016


    According to the American Psychiatric Association, phobias affect more than one in ten people in the US, and of those individuals, up to 40% of phobias are related to bugs (including spiders), mice, snake and bats. There are clearly a lot of arachnophobes. But do they know why they fear spiders?May 20, 2015


    while fear of doctors 
    David Yusko, clinical director at the University of Pennsylvania's Center for the Treatment and Study of Anxiety, treats patients with iatrophobia – the medical name for fear of doctors. He says the phobia probably affects about 3 percent of the population.


    Therefore research would point they didn’t cater for doctor fears because 3% and honestly most are more afraid of doctors because of needles rather than the doctor themselves. (In some websites I found it was 3 up to 10%)


    So to cater to 40%  isn’t catering it’s more respecting in my opinion.


    If over 40% of a population has an issue it’s best to respect it and move on from it, do it makes more sense to honor it because it’s not a tiny percentage like a doctor  at 3, it’s actually a really large percentage.







    Ok so how many people of that 40% play this game currently or were interested in getting it? For all we know there could be more people frome that  3% who were interested or played in this game. Before the movie IT came out I saw it advertised on tv and the internet should they not have done that because 40% of people are afraid of clowns
  • Does anyone find it kind of funny how the clown throws his bottles yet his reload is him swirling one. How does that give more bottles to throw?Unless of course he’s a part time killer clown part time magician XD
  • Wait but if I tunnel someone once I kill them there’d be one less survivor and the rest will have debuffs so wouldn’t that be better? Unless they made the debuff number small enough to make you have to have a certain amount of hooks for the it to be substantial
  • @Mc_Harty said:

    @ThePloopz said:
    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    @ThePloopz said:
    Mc_Harty said:

    @ThePloopz said:

    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    This is most likely the case as it is with many others. He’s the only one on here that I’ve talked to who acts like this. It’s pretty sad honestly 

    Poor little butthurt people unable to actually disprove anything so they have to circle jerk each other and put words in my mouth so they actually have something to say against me.
    So sad they ca'nt actually come up with anything that is'nt from them just making it up along the way~ and then just upvote each other and downvote me because gasp that so hurts me at all.

    Like I said before, keep making your excuses and you'll be the ones who suck at stealth and that's your faults, not mine : )

    The funniest parts of this are 1. you’re the one who refused to actually read things fully and 2. There’s a really high chance you’re actually terrible at stealth and this is your way of feelings good about yourself.
    Also you said you were going to let this thread die down (or did I somehow put those words in your mouth too?) but here you are keeping it going strong. Dang someone must be pretty mad in order to go back on their own word. Btw I’ll outstealth you any day of the week buddy boy  ;)
  • @Mc_Harty said:

    @ThePloopz said:
    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    @ThePloopz said:
    Mc_Harty said:

    @ThePloopz said:

    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    This is most likely the case as it is with many others. He’s the only one on here that I’ve talked to who acts like this. It’s pretty sad honestly 

    Poor little butthurt people unable to actually disprove anything so they have to circle jerk each other and put words in my mouth so they actually have something to say against me.
    So sad they ca'nt actually come up with anything that is'nt from them just making it up along the way~ and then just upvote each other and downvote me because gasp that so hurts me at all.

    Like I said before, keep making your excuses and you'll be the ones who suck at stealth and that's your faults, not mine : )

    The funniest parts of this is 1. you’re the one who refuses to read things fully and 2. There’s a really high chance you’re actually terrible at stealth and just say you are so you feel good about yourself.
    Also you said you were gonna let the thread die down (or did I somehow put those words in your mouth too) but here you are again keeping it going so someone must be pretty upset if they’re going back on their own word.Btw I’ll outstealth you any day of the week buddy boy.
  • powerbats said:

    If they don't put out a press release stating we won't do this then you have to assume they're trying to be secretive about what they have planned just like very other game company out there. There's only 2 or 3 game companies out there that you totally can't trust even when they put a press release out.

    *coughs* EA *coughs*
  • It's fairly simple actually. The killer has a choice to either camp the hatch or patrol gens. When you're the last survivor left you have plenty of gens to choose from. Just do some work on all to confuse the killer. This fix is after all ment to fix the whole hatch stand off. And as it is right now most killers lose those points because survivors can just pretend to be AFK on hatch and who the hell wants to waste 30+ minutes standing on the hatch? Entitled survivors..

    This wouldn’t work. If you’re the last survivor you usually don’t have plenty of gens to choose from unless your team did 0-1 gen. If for example you have 2 gens left that means there’s 4 left on the map which is not much to choose from. You said to do some work on all the gens that’ll take a ton of time and it most likely won’t even work. In theory it sounds good yes but the killer will just kick all the gens as you’re moving from gen to gen eventually catching you. Even if you manage to pop a gen the killer is faster than you anyway so they’ll just go back and close it again then you have to do that all over. So it’s not much of a choice the killer has to make. That may not be 30+ minutes of standing on the hatch but it’ll certainly be a 30+ minute standoff of a different kind assuming nobody messes up. What’s most likely to happen though is the killer will patrol the three closest gens to the hatch, let you pop the rest and then just wait for you to try and do the last one. In this situation the survivor didn’t have a chance at all they just didn’t know it until they got to the last gen.
  • Someone told me in the map description of the new map that it’s supposed to be a traveling circus thing so it appears that the devs are gonna make other circus variations of some of the others maps since the clown travels from realm to realm
    in Help! Comment by ThePloopz
  • Mc_Harty said:

    @ThePloopz said:
    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    This is most likely the case as it is with many others. He’s the only one on here that I’ve talked to who acts like this. It’s pretty sad honestly 
  • @Mc_Harty said:

    @AlexAnarchy said:
    But yeah, poor freddy has'nt realized that all he needs to do too escape the dream world is fail a skillcheck...too bad killers ca'nt do skillchecks right?

    Because it's not like whenever someone fails a skillcheck I know about it and put them immediately back to sleep. Quit your ######### sir.

    Pallet looping is staying in the game unless the developers dramatically rework killers like Freddy.

    Yep, I'm gonna quit my ######### now and just continue stealthing better than you can : P
    Sorry you and ploopz suck at it.
    Don't even know where I said anything about pallet looping when I talked about freddy, but you and ploopz suddenly enjoy putting words in my mouth so who knows at this point. shrugs

    You both can keep taking shots at me but the fact is It seems clear that I can do stealth better than you both and I'm simply sorry that you'd rather make excuses about it instead of trying.

    Time to let this thread die down now instead of helping you both fuel it any further so bye bye~

    You’re probably really trash at stealth that’s the funniest part about all of this
  • Mc_Harty said:

    @AlexAnarchy said:
    Don't even know where I said anything about pallet looping when I talked about freddy, but you and ploopz suddenly enjoy putting words in my mouth so who knows at this point. shrugs

    ...What.

    This is a thread about Pallet Looping. Of course we're going to be talking about Pallet Looping. And its quite clear that earlier in this thread that you quite clearly hate it.

    You, from earlier in this thread:

    @AlexAnarchy said:
    ...Pallet looping is not at all the only way to win and never will be...

    @AlexAnarchy said:
    Reality is, when someone chooses to take unintended gameplay mechanics over intended gameplays mechanics, that person has bought the wrong game.

    @AlexAnarchy said:
    ...pallet looping is not good for the game. period.

    Quit your ######### sir. If you can't get over a mechanic that has quite clearly been in the game since the very beginning then you obviously need a [BAD WORD] break.

    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails
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