TheButcher
TheButcher
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1795589#Comment_1795589
If your asleep on a gen and Freddy teleports to your gen, your screwed. Being awake in a chase is just relying hard on RNG. If Freddy finds you right as your transitioning into the sleep world or nearing the sleep world, your going to have a bad time.
The only braindead thing I'm seeing is your attempt into baiting people and your opinion on what a killer should be. Also noticed that you haven't countered the argument that Freddy is so damn incredibly easy to play as. How come Freddy takes next to no skill to play as while killers like Blight, Nurse, Demogorgon, and many others take hours to get good at while also having much less to work with?
I told you how to counter that too. Maybe because Freddy does take time to learn as well, which is obvious with how weak he is against the best.
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1795562#Comment_1795562
Typical killer mindset. Automatically assuming that anyone that disagrees with him is a survivor main and refuses to accept that sometimes your opinion is dumb.
@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1795578#Comment_1795578
What does "beat" a Freddy even mean? You escape alone? You escape as a team?
You can escape against a Freddy, but he's still an obnoxious Killer who's too strong.
You can also beat a Nurse or Spirit, but it doesn't change that they're still bullshit at the best of times.
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1795575#Comment_1795575
I guess you missed the part where I said I play him all the time?
Rank 1 both sides. Almost 4k hours. I main Spirit and I honestly find it easier to win as Freddy than as Spirit. At least for Spirit I need to focus on the game to hear survivors. Freddy I can just kinda do whatever and I win most games convincingly. The only survivors that give me any trouble are 4 man SWF and only then if I'm doing something other than my normal build.
Maybe you just don't understand how to play Freddy and get bodied. Try this... BBQ, Pop, Thana, STBFL, Red Pain Brush, Jump Rope/Swing Chains. If you don't body every survivor group you face with that then you are just not a good killer.
Same Rank. I have over 7000 hours in the game though. I deffiently find it easier to win as Spirit. I have an easier time with Nurse than Spirit. It also surprises me that players still don't understand that Rank, and game time doesn't matter. The idea that you guys are not facing good survivors back to back to back is showing you clearly are not good enough at the game yet.
Hopefully when the MMR system get's properly implemented it will be an eye opener for you, but I doubt that based on your so far close mindedness.
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1795460#Comment_1795460
Don't waste time going across the map? Ok, well one of his options to wake up isn't viable. Also, STRAWMAN. I NEVER said I wanted all killers to just be M1 killers who can be looped indefinitely. I just don't want killers like Freddy who not only have a massive base kit but are braindead easy to play. If a killer is going to have as much stuff as Freddy, make them difficult to play. What if I can't save someone? If someone else saves then going over there to be waken up is a waste of time. Also you didn't mention this but if you get woken up by a teammate once, the next time you get waken up by them it will take MUCH longer to do, all the way to 16 seconds which is a ginormous waste of time. Even if Freddy is chasing someone, if you blow up a gen that's still a lot of time your wasting and your alerting the Freddy which gen is being worked on so if the person whos chasing him is giving him a rough time he will teleport to your gen, screwing you over. Waste of time. For each survivor that is asleep, his power tele regenerates even faster and that's without including addons, so even if he teleports to you the positives beat out the negatives. He can also cancel out his teleport which will prevent it from being used, and since the global audio queue doesn't tell you if he's faked it or not, you can still be teleported too if you guess wrongly. You still fall asleep passively so even if you loop Freddy for a bit you'll go to sleep soon, and from there your incredibly vulnerable.
None of the options to wake up is good, the only good one is if you go to a teammate who is awake and get them to wake you up ONCE, anything after that will waste your time even more and slow down the game. Because he already has natural slowdown, if you combine his power with Ruin + Undying + Tinkerer he becomes 2x more powerful and will more often then not, win, or at the very least get 2 kills. Also I'm assuming that the survivors are playing decently optimal, and more often then not they aren't going to be playing that optimal, thus leading to a loss.
Read my responses again. What did I say about being asleep while working on a gen, compared to being in chase. When does it actually matter? Can you ignore being asleep? The only braindead thing I am seeing so far, is attempts at gaslighting people into thinking Freddy is.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1795566#Comment_1795566
"nO oNe ReAdS aNyMoRe"
*Proceeds to not read the replies he gets but still responds*
Well done champ
I am reading just fine, but if you think he's not easy to beat. Then you just gotta get better at the game. I literally have a harder time against most Clowns than I do Freddy. Some Clown got bottles coming from no where, while Freddy gotta spit blood for a good dance before he ever shows his face.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1795549#Comment_1795549
An M1 killer that can...
- Teleport clear across the map in less time than it takes for Nurse to charge a blink.
- Beat every loop in the game by spamming snares. I mean seriously if you can't catch a survivor after the second go around you are a bad killer. You even get Bloodlust while you do it, yep because that's fair.
- Completely counter one the the best survivor perks in the game just by doing... nothing. Maybe hitting them. But yea survivors have to go so so far out of their way to save with BT against Freddy. If you camp hooks you should ALWAYS be able to slug the guy that just got save the instant they are pulled from the hook.
- Slow down gens/healing with add-ons. Tell me what other killer has this that is even close to as effective. Literally none. Just wait 60 seconds and you get a free stack of Thana basically. If survivors want to avoid it they either waste time waking up or lose time on gens by failing skillchecks.
- Be a stealth killer while doing everything mentioned above.
But yes he is totally fair. The fact I can fall asleep while I play him and still 4k 3 gen majority of my games just means I'm a god killer. Thanks for the compliment!
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795389#Comment_1795389
It's a shame you don't take the time to learn how to play survivor well, or how to counter a Killer - but please ignore what I say next and continue with thinking all Killers should just only have m1 and can be looped indefiently (which is what Freddy is when you play against him right).
Don't waste time running across the map to wake up. Don't tell the Killer where you are by failing a skill check to wake up. When you save someone from hook, have that person wake you up immediatly. Also if the Killer goes in chase with a survivor from across the map, you can fail a check to force the Killer to decide to either continue chasing their target, or switch to you. Switching to you means he has to go across the whole map, or waste his power - if you know he used his teleportation recently (which you would since it has a global audio trigger) - even better to fail a check when it's on cooldown. If you fail the check, and he does choose to change targets. Then he is chasing you while you are awake, and is just a m1 Killer.
But yeah, I'm sure you're not going to read any of that and continue to think this character is broken when he is so easily countered and easy to beat. There are other tips too, like not running from a gen spewing blood, walk away / sneak away instead. Don't leave scratch marks, that's what Freddy has to use to find you.
When you know his counters - he's just an m1 killer with audio/visual notifications for everything he does.
Don't worry when you actually get good at Survivor the only Killers you're going to have a problem with is Nurse and Spirit (and Nurse isn't even much of a problem anymore).
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@Mandy said:
Sorry that you had a match like this, I do hope you reported the for the words that they used at a minimum.
Just saying, the fact that so many Survivors behave like this. Shows the game is too easy for them, that they have become this entitled.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1795549#Comment_1795549
"He's just an M1 Killer".
Yet he isn't though, he has insane map pressure and can end loops extremely fast, to the point where you WILL run out of pallets to work with and just go down.
His power helps him get hits unless you drop the pallet early. An M1 Killer cannot achieve this.
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795389#Comment_1795389
It's a shame you don't take the time to learn how to play survivor well, or how to counter a Killer - but please ignore what I say next and continue with thinking all Killers should just only have m1 and can be looped indefiently (which is what Freddy is when you play against him right).
Don't waste time running across the map to wake up. Don't tell the Killer where you are by failing a skill check to wake up. When you save someone from hook, have that person wake you up immediatly. Also if the Killer goes in chase with a survivor from across the map, you can fail a check to force the Killer to decide to either continue chasing their target, or switch to you. Switching to you means he has to go across the whole map, or waste his power - if you know he used his teleportation recently (which you would since it has a global audio trigger) - even better to fail a check when it's on cooldown. If you fail the check, and he does choose to change targets. Then he is chasing you while you are awake, and is just a m1 Killer.
But yeah, I'm sure you're not going to read any of that and continue to think this character is broken when he is so easily countered and easy to beat. There are other tips too, like not running from a gen spewing blood, walk away / sneak away instead. Don't leave scratch marks, that's what Freddy has to use to find you.
People don't read anything now a days
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1795455#Comment_1795455
His power naturally slows the game down by heavily encouraging survivors to wake up, and by waking up you'll be wasting time in the process. Go across the map? Time wasted. Blow up a gen? Time wasted. Attempting to find a teammate that isn't asleep yet to wake you up? Time wasted. Somehow find a teammate that isn't asleep wake you up? The next time you find a teammate it will take much longer to wake you up (16 seconds I believe)
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795389#Comment_1795389
It's a shame you don't take the time to learn how to play survivor well, or how to counter a Killer - but please ignore what I say next and continue with thinking all Killers should just only have m1 and can be looped indefiently (which is what Freddy is when you play against him right).
Don't waste time running across the map to wake up. Don't tell the Killer where you are by failing a skill check to wake up. When you save someone from hook, have that person wake you up immediatly. Also if the Killer goes in chase with a survivor from across the map, you can fail a check to force the Killer to decide to either continue chasing their target, or switch to you. Switching to you means he has to go across the whole map, or waste his power - if you know he used his teleportation recently (which you would since it has a global audio trigger) - even better to fail a check when it's on cooldown. If you fail the check, and he does choose to change targets. Then he is chasing you while you are awake, and is just a m1 Killer.
But yeah, I'm sure you're not going to read any of that and continue to think this character is broken when he is so easily countered and easy to beat. There are other tips too, like not running from a gen spewing blood, walk away / sneak away instead. Don't leave scratch marks, that's what Freddy has to use to find you.
If you would actually read it - typical Survivor mindset. Games too easy for them, so they refuse to learn how to actually play the game to get good.
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@Withered8 said:
Jeez calm down. A potential freddy nerf and everyone's gone crazy, but forget about the clown, huntress, demo and wraith buffs. They don't matter.
They don't matter. I only ever got this game because I liked Nightmare on Elm Street. Sure I don't only play Freddy now, but I don't want to see him made back into the original Freddy again, simply because Survivors don't want to put the same amount of time learning the game like I did.
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/1795363#Comment_1795363
Yeah sure his weakness is you staying awake, but your missing something very crucial, and that is that all the options to wake up work in his favor. Blow up a gen? You just revealed your location and lost process. go to the other side of the map to wake up? You wasted a ton of time going there. Get a teammate to wake you up? Now it takes even more time to wake up, and plus if he hits you you go to sleep and from there your incredibly vulnerable.
Even though Freddy isn't the strongest killer, he has one of if not the 2nd most powerful base kit in the game. He has really good anti loop, he can teleport to gens, he has natural slowdown (Sleep mechanic), he counters BT, and one other thing I forgot. Freddy is literally just Demogorgon on steroids', and speaking of Demogorgon, lets look at his base kit since its sort of similar to Freddy's. Demo has anti loop but it can be baited and will leave you with a short stun, he can teleport from anywhere from the map but he has to take some time to place it down and then when he teleports to it he has a global audio queue. You can also remove his portals, although it takes a bit of time. Even despite all of this, most players will say that Demo is quite balanced, although most (including me) do agree that he needs a bit of buffs, but then he'll be truly balanced. How is it fair that Freddy just gets Demos base kit on steroids without a single drawback?
Edit: Also forgot to mention that how is it fair that Freddy is one of the easiest killers to play despite having one of the most powerful base kits in the game? Imagine if nurse or Hillbilly were as easy to play as Freddy is. It would be the equivalent of giving nurse 4 blinks base kit and giving Hillbilly instasaw and Doom engravings base kit.
Read my response and OP again, kthanks.
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@thesuicidefox said:
As a former old Freddy main and someone that plays a LOT of new Freddy, he is not at all balanced. I literally play this killer if I want to win without trying. He has WAY too much in his base kit.
Don't get me wrong, Freddy needed to be better but he was overtuned with his rework. Remove some of his base kit effects and put them on add-ons (namely Oblivious in Dream World) and make his snares like 20% smaller and he would be just perfect. Also, let's just remove the slow down add-on effects. Ropes/Chain should do something else, Freddy of all killers doesn't need extra slowdown. He literally has the best map pressure in the game because he can teleport across the map instantly. Not even Billy can cross the map as fast as Freddy. His teleport is especially strong on maps with gens on multiple floors, like Game/Midwich, because unlike every other killer that has to take the stairs Freddy can just teleport there.
I can count on one hand the number of games I lost as new Freddy since his rework. More than 90% of my games are 4k with no more than 2 gens done. He is definitely EZ mode killer.
@Crowman said:
Freddy is simply too good for how little skill is required to play him. He doesn't need a huge nerf, but some power adjustment to require him to need more skill to utilize his kit would be good for him.
@LobAutumny said:
The reason Freddy does so well is because he's braindead. He has map-wide pressure because of his ability to teleport anywhere whenever he wants, and his dream snares are basically just an easier-to-use version of Clown's bottles. Both of these powers are easy to use and effective. He's not the best killer in the game by any means, but he's absolutely the easiest to make good use of.
Killers shouldn't have movement and extra objectives and loop pressure abilities and tracking abilities and stealth all at the same time. The reason Freddy is boring is that he has, like, 5 mini-powers that all make up one power that he can't do anything interesting with. He's a basic M1 killer who can show up at generators by holding a button and make chases end faster by holding a different button. The literal only depth he has is that you can teleport to a nearby generator during a chase to approach from an unexpected angle.
Freddy's skill floor and skill cap are nearly identical because his power is a replacement for having a good understanding of fundamentals and how to loop. There is no unique skill to playing as Freddy. There isn't anything inherently wrong with him in a balance sense, necessarily, however he is one of the worst-designed killers in the game, up there with Deathslinger. The only good thing I can say about him is that he's good for beginners. Freddy is training wheels for every other killer in the game, in his current state.
@Zaytex said:
He's one of the stronger killers in the game, easily top five in my opinion and has the lowest skill requirement out of the roster.
He's bloated in power and has abilities that are almost, just better versions of other Killers.
Teleport? Demogorgon's jealous.
Free slow down mechanic? Everyone's jealous.
Snares to counter any form of looping and force early pallet drops? Clown's only power is on Freddy.. and is better
He's just so stupid in strength. On my tier list, I'd place him only behind Nurse and Spirit.
Yeah, ez mode as in easy to beat you mean. Freddy is just a m1 killer if you know how to play Survivor.
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@TheClownIsKing said:
Just hit them.
I quite regularly get survivors body blocking on my way to the hook. It’s entirely possible to get 2 or 3 hits in and STILL get whomever i’m carrying onto the hook. I’ve even had survivors dumb enough to actually take two hits and go down while body blocking, only for me to still hook who i’m carrying, making what they did a complete waste of their own time.
As for mid chase? Well it happens. Just hit whoever is body blocking and just think about the extra points, instead of stressing about targeting one particular survivor. The more injured survivors there are, the better.
That makes sense. The next time I am running from a relentless killer in real life. I am going to stand in his way so he can just hit me.
It doesn't even make realistic sense most of the stuff Survivors do.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1795363#Comment_1795363
It's a shame Freddy has both a passive and an active way to keep you awake and the only way to wake up without either running away from a gen or just straight blowing it up is to pray you find an awake Survivor somewhere else.
It's a shame you don't take the time to learn how to play survivor well, or how to counter a Killer - but please ignore what I say next and continue with thinking all Killers should just only have m1 and can be looped indefiently (which is what Freddy is when you play against him right).
Don't waste time running across the map to wake up. Don't tell the Killer where you are by failing a skill check to wake up. When you save someone from hook, have that person wake you up immediatly. Also if the Killer goes in chase with a survivor from across the map, you can fail a check to force the Killer to decide to either continue chasing their target, or switch to you. Switching to you means he has to go across the whole map, or waste his power - if you know he used his teleportation recently (which you would since it has a global audio trigger) - even better to fail a check when it's on cooldown. If you fail the check, and he does choose to change targets. Then he is chasing you while you are awake, and is just a m1 Killer.
But yeah, I'm sure you're not going to read any of that and continue to think this character is broken when he is so easily countered and easy to beat. There are other tips too, like not running from a gen spewing blood, walk away / sneak away instead. Don't leave scratch marks, that's what Freddy has to use to find you.
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@StibbityStabbity said:
If anything, Bubba is the clear winner for "rework done right". He is very strong in the things he does, has very well defined weaknesses, and when he wasn't performing up to snuff, he was given a significant but appropriate boost in his power.
Freddy is over-tuned. His base kit is literally "just give him everything" with no focus on strengths and weaknesses. He has no feel, no identity. He just does "everything". Need to move fast? Teleport. Need stealth? It's almost always on. Need loop traps and intel? Covered. On top of that, he is mostly immune to many perks that make use of the Terror Radius. He needs some of his kit stripped away, and what remaining kit he has can be strengthened to give him a set playstyle that he excels at.
His weakness is staying awake. If you are awake, Freddy get's his teleportation slower. He can't stop you in loops. He can't slow down gen speed. Also his terror radius isn't modified.
Literally the easiest Killer to counter, when you know how to counter it. People don't know something this simple is because the Survivor mindset makes people refuse to learn how to be better at the game.
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@tactic said:
yeahh as a killer main, Freddy is far too easy for how well he can perform, and his kit is far too bloated.
he’s boring to play against because his power is inevitable and slows the game down, not survivors “refusing to do gens”
If he doesn't have gen slow down add-ons, his power can be ignored outside of chases.
If he has gen slow down add-ons, it only adds 3-5 seconds to the gen. 5 seconds with a fully stacked Swing Chains + Jump Rope.
At least know the basics of the Killer before dismissing my thread, kthanks
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795182#Comment_1795182
So you think they're going to nerf Clown, Huntress, and Demo? The only nerfs I see coming to any of them is the removal of exhaustion add-ons and the removal of iri head. Other than that, Clown and Demo are both recognised as pretty weak by the vast majority of the community, it wouldn't make sense for them to be nerfed.
With the way BHVR has been going about "Changes" I wouldn't be surprised. Actually no, I probably will be. I set the bar low for the Twins chapter release, but that still surprised me.
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@QwQw said:
Well I kinda agree with that, but they did just confirm they are buffing three different killers so I'll take it.
You mean nerfing 3 different Killers right?
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Plague.
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Yes.
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... You really don't know how Legion works do you? Have you ever considered - idk ... Not being in the range of his Killer Instinct?
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1793070#Comment_1793070
Weird to say that you are a game designer as if it is an argument lol. Just because you are a game designer doesn't mean that you know how every game work.
Nope but it had started to make me feel old, when wave after wave of new players/posters come through, and then have to learn who I am again - and then join in on trying to figure out who I actually am. The comedy is that me and several others, find it funny anyone talks to people they way they do on the forums - because no one really knows who they could be talking to.
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It's good in the meta right now, where Killers have reverted back to slugging. Decisive Strike / Dead Hard / Unbreakable / Power Struggle is a strong build right now against the Twins.
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I am pretty sure with the dirty release of this chapter, and putting a literal baby in a muder game. This chapter was BHVR simply testing their boundaries to the limits.
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@Unseen_Force said:
This games matchmaking is notoriously flawed and unfortunately if you want to get good at killer, you will have many lobbies like the ones youve mentioned.
The matchmaking isn't actually flawed. That's an excuse for how terrible this game is for Killers. The reason this scenario is so common is because the Survivors didn't have any Killers searching for a match at that time within their time frame. As Orion said;
@Orion said:
The survivors' waiting time must've been long.
Because the survivors waited in que for probable purple ranks - none. Waited in que for probable red reansk - none. Waited in que for probable green ranks - none. Then waitedin que for a probable yellow rank - THERE HE IS.
The only people these survivors had to play with is low level Killers that havn't been pushed away from the game yet.
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Killers don't want to tunnel, camp, or slug. It's boring.
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Tbh, since cross platform. I think it would be healthy for the game to remove the end game lobby entirely.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1793070#Comment_1793070
Oh, rough that you're running into that so many, are you low rank? And I think the concept of "they didn't do enough to deserve an escape" mindset isn't very fair, the hatch is importsnt, even though it can be abused by do nothing gamers. You should come up with conditions rather than removing it all together, seems like a bit of an extreme measure for such a niche problem.
And you're a game designer? Me too! What platforms do use? Got your name on any on market products?
I see you're just a troll.
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@Unseen_Force said:
https://forum.deadbydaylight.com/en/discussion/comment/1792775#Comment_1792775
And people have completely forgotten the courtesy of taking a hit after unhooking someone
At top level, survivors are much better at taking hits for each other.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1792820#Comment_1792820
You act like survivors hiding without doing objectives is common. Its not, like 5% of matches. And if you can't find them, that's on you. If they take away hatch, and you get 3 kills while theres 2+ objectives to do, the survivor may as well run up to the killer and give em a free kill. Maybe hatch shouldn't open for the final survivor unless certain conditions are met? Like, they must have either completed 1 gen worth of repairs, cleansed a hex totem or 3 dull totems, or been chased for a total of 90+ seconds.
It's literally every match for me. The hatch imo is the worst thing ever added to this game, and then with the addition of keys just made it all worse. No matter the logic you give there shouldn't be anything in the game that takes one sides reward for effort away from them. Giving the survivors a free escape when they don't perform their objective is terrible game design.
@Yffriium said:
https://forum.deadbydaylight.com/en/discussion/comment/1792778#Comment_1792778
Yet another person who doesn't know how game design works.
Hi I am TheButcher, welcome to the forums. I am a game designer. Yet another person who needs to learn their place.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1792778#Comment_1792778
Na, I'm a killer main and the hatch mechanic is important to give the final survivor a chance. Its keys that suck. Why do you support hatch removal?
I don't see why any survivor in a match where they only do one gen, let alone any gen should have a "chance" at escaping at all. Other than it being pointless then. Then if its down to two survivors at 3 gen or lower, they just hide and never touch gens because getting the hatch is an easier win than actually doing the objective. Which is ironic when the hatch was implemented to stop survivors from taking the game hostage.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1792763#Comment_1792763
Read the comment above
Not seeing your point, it's still a dumb comparison. You don't compare the most balanced Killer in the game to the most broken perk lol
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Wanna know what would make it look better? If it was in the trash. Where it belongs.
#RemoveHatch
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Survivors are incredibly entitled. They expect that they should get BT every time they make a save. They expect they should get DS every time they are unhooked. They expect they should get to get up every time they take Unbreakable. Most of all they expect they are going to get 2 hooks before being sacrificed.
Then you have the good survivors only getting hooked once, even if that much.
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@Healthore77992 said:
Well, DS is getting changed, so we kind got even?
That is the dumbest comparison I ever heard.
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@TragicSolitude said:
Because apparently there are too many people playing killer? So the team released a killer-only charm so killer players would instead watch streamers and sit on the game's store page waiting to type in a code.
Get it. The joke is that there actually isn't very many killer players, so this just makes survivor que even longer. smh
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Freddy's stats are incredibly skewed, and it's dissapointing to see a dev team make this bad of a judgement
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My two biggest issues with the game right now is the hit validation, and the grabs. When they turned on hit validation, playing was a dream come true. Now it's back to hitting walls because the "not auto-aim" forces you too.
While grabs are a rare occurance.
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Yeah Freddy and Pyramid Head protect
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For Twins from what I found the most effective build is a slug build. Slug 2 survivors, hook 1, and then hook/slug always trying to keep 1 on hook, and one on the ground. The Survivors can try to work out the chaos.
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Agreed. I want to know where to get this sweater too.
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Idk what you're smoking but I just got 300k for logging in today
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1791964#Comment_1791964
I almost exclusively use it for that ¯\_(ツ)_/¯
I have a hard time believing any survivor player being a good person. You must play both.
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@[Deleted User] said:
You can also use it to say good game, ask questions, and joke around. I see no downside to having a chat as far as toxicity is concerned when you can simply hide the chat.
It's never used for that.
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Oni can't hit right, removes the needed hit validation
Enter chapter doesn't work properly, meh
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Signed
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1789565#Comment_1789565
If you want to learn literally any game to any kind of level like the OP seemingly does, you need 3rd party programs or things that aren't the game itself to do it. You wanna learn how to do something? Go out and find the help you need, or suck it up and learn it the hard way. That's how it's been since forever.
Nothing you say makes treating people like ######### okay. Just stop trying.
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@Raging_Ryuga said:
https://forum.deadbydaylight.com/en/discussion/comment/1789364#Comment_1789364
Victor has no terror radius by default. Idk how I can or was "abusing" this when I was just playing
Name and shaming isn't nice :)
Bro what was your build? It sounds good.
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There is a term for Pallet Camping. It's when a survivor instead of running a loop they go to the Pallet of the loop and move side to side - depending on which side the Killer switches to come from, trying to get a lunge attack in. In theory this would make a survivor invunerable, because Lunge Attack = Drop Pallet on Killer, but nay. If the Killer wait's and then Lunges unexpectedly the server will recognize the hit before the pallet drop. Thus the Survivor getting hit and a pallet being wasted.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1789248#Comment_1789248
The official discord and streamer discords will always have people looking to play custom games on every platform (now a pointless thing to say because crossplay exists but hey). There are steam groups out there who do the same. Don't be scared to ask around and actually look some things up.
Even so, players shouldn't have to rely on third party programs to be able to learn a new Killer. Have you considered this thought? Maybe the playerbase should stop being ######### dickheads.
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@Manky said:
https://forum.deadbydaylight.com/en/discussion/comment/1789173#Comment_1789173
It might not have been originally intended, but its the biggest attraction to the game. Most people get this game to play with their friends. People start solo queueing when their friends arent on after a few games of SWF. If you got punished so harshly for playing with friends then people who were attracted to the game to play with their friends (the majotity of people) would not want to play it anymore.
Might not have been the original intention, but it certainly is the main intention now.
I do agree with you though. This game should let you play with your friends, and it's the most appealing part of the game. The problem is that you shouldn't be this strong because you play with friends. The game should be balanced around that. By balancing the Killers to be strong enough to face SWF, and then giving Solo the option to use Voice Chat if they desire, would balance the game out.
