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ThatRyanB

ThatRyanB

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ThatRyanB
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  • Thanks for passing this along! This is a bug that the team's already aware of and are looking into, including its impact on other Killers.

  • To confirm, have you checked the audio section of the Xbox Game Bar overlay on your PC (pressing the Windows button + G) to ensure that the game's audio hasn't been turned down in the overall mix?

  • Thanks for flagging this! I've passed it along to our team to look into.

  • To add onto this conversation since I've seen some questions above about the intention, yes, map and gameplay-affecting offerings are now treated as secret. This keeps certain pieces of information a surprise within each Trial, while also preventing the opposing role from being able to start the match with express knowledge of your planned strategy.

    And since I know I've seen it mentioned above, I can confirm that it is intended for White Ward (and Black Ward, conversely) to be counted as secret, given that they impact gameplay decisions within the Trial - namely that they protect your items and add-ons from being consumed at the end of the Trial.

  • Thanks for sharing this and congrats on expanding your rainbow birb collection!

  • Hey there folks! I've seen some back and forth in here, so I wanted to hop in to confirm how the 20 match set for Disconnection Penalties works. As some of you have already pointed out, this system looks at your last 20 matches and the number of disconnects within this range. As you continue to play matches, they wipe the slate of your older played matches, one at a time.

    As an example, let's say you disconnected for match #1. This would remain logged within this system for 20 matches. After the completion of match #21, that first disconnect would no longer be factored into the Disconnection Penalties system for you.

  • Hey there folks! Just popping in to confirm that we're aware of an issue causing discrepancies in some players' displayed stats. Today, we deployed an update to the tracker, which has improved how time spent in matches is displayed and are actively investigating a full fix for these discrepancies.

    All that to say, if you're still seeing discrepancies, hold tight - we're on it!

  • Hey there folks. Both in this thread and across the others that have popped up over the last few days, we've appreciated reading your thoughts and ideas regarding the AFK Crows feature, and want to thank everyone who took the time to share their gameplay - both in text and video! It's been very helpful to see your experiences with these AFK penalties while playing the game normally.

    Our design team have looked at the information carefully and they do see that this system is a bit too aggressive. Hotfix 1, which is planned for Thursday of next week, will have a few adjustments to the timings that drive this feature so that the Crows do not appear during the course of normal gameplay. This will include:

    -We are extending the Grace Period before AFK points begin accumulating

    -We are extending the interval and rate points accrue and decay

    -We're slowing down the speed you get AFK points while moving and after the Exit Gates have been powered

    Again, thank you so much for taking the time to share your feedback and experiences with this feature! We really value it and, at the end of the day, we want to make sure you have a blast with this game we all love.

  • @ThatRyanB said:

    Hey there folks! The team is aware of this bug and are working on a fix for it.

    As a quick update on this, while a fix for this won't be included in our next patch, we're aiming for the one after it!

    @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946511#Comment_3946511

    speaking of quests and bugs, is the team still working on getting the discord quest out to those who haven’t gotten the quest yet? It’s been over two days and a lot of people (including me) still haven’t even had the quest pop up on our discord yet.

    Would you be able to confirm that your Discord account meets the appropriate age, region and platform requirements listed in the FAQ? I know this was impacting some folks' access to the quest.

  • We don't have a specific day to share at the moment, but we're targeting next week.

  • Hey there folks! The team is aware of this bug and are working on a fix for it.

  • @tparadise said:

    My stats completely changed from the first day it was released earlier in the week. Lost more than half my hours and progress for some reason.

    Thanks for flagging this! I can confirm that the team is aware of this issue and are actively investigating a fix for it. Once we can confirm it's been resolved, I'll be sure to come back to this thread to let y'all know!

  • @ShadowCyrax said:

    https://www.youtube.com/watch?v=p3B0Bdpu-28

    I think I managed to get what would be considerd normal gameplay.

    some things to note though

    Wesker Had Thrilling and Grim Embrace

    Meg was the last stack of grim

    I did not touch the eastern gen because of Thrilling

    I could not do any gen when Grim Activated.

    Me and Sheva were second stage and did not want to trade with meg; or farm her for that matter.

    I know the crow did not make a big deal, but considering I feel the play I did was nessesary it feels like I should not have gotten one. This is more for education purposes, because I had a tough time not forcing the crows.

    I know it's long, but I feel it paints a better picture, if you guys have any complaints feel free to discuss what I did wrong me as well.

    Thanks for taking the time to share this! And believe me, this clip is not too long - the length helps give a bigger picture idea of what happened. Let me pass this along to the team. Also, thanks to those of you who shared the TikTok's above. We're also reviewing those.

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945321#Comment_3945321

    Where can we find instructions for how to share footage with the dev team?

    If you'd like to share it here on the forums, the two approaches we see used most commonly are attaching the video to a comment (using the paperclip button) or sharing the link to an unlisted YouTube video. Either way, please don't hesitate to tag me in the comment where you share it so I can make sure it's shared with the team immediately.

    @Pit_Bull_Love said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945321#Comment_3945321

    Why do we need footage? Community feedback is that it is not well received. We frequently see comments from devs/mods "we heard your feedback" and didn't go forward with the artist add-on changes, or the xeno changes, etc. But since this effects survivors we need video evidence? The community was screaming this is going to be a problem, and look, it is, yet our screams fall on deaf ears. It's utterly defeating.

    That's a good question! With the examples you provided, the concerns and relevant feedback tend to be quite straightforward, making it easier to draw a line between a player's feedback, their perception, and the change itself. There's an immediacy to these issues (i.e. I used Xenomorph's tail attack and it was sluggish) that generally relies on a direct statement like "I experienced this at this given moment," which can often be easily conveyed in text.

    Where the AFK Crows topic differs is that there is a lot more nuance involved. This is a system that takes a longer period of gameplay time into account - not just the moment at which a player gets their first crow - which makes it more difficult to rely just on text-based recounts of what happened. This is because there are so many variables that could be coming into play - often extending further back than a player may anticipate. For instance, how long were you running vs. walking vs. standing still? Was the Killer nearby? Did you interact with a gen and if so, for how long? If we have footage of these occurrences, it allows our teammates to better understand these more of these nuances and react to the specific gameplay situations.

    All this said, the best way I can be an advocate for the community if there's a potential issue, is to make sure I have as detailed feedback as possible. And in this specific case, video is the most valuable form of feedback we can get. I promise you, your concerns aren't being missed.

  • Hey there folks! I checked in with the team and this is simply a case of a bugged description. The actual values of the perk (which impact gameplay) have not changed. All that to say, the team's aware of this bug.

  • One important caveat here is that if a Survivor is actively moving or close to the Killer, the rate at which these AFK points accumulate behind the scenes is greatly slowed. This means that players should still have ample opportunities to opt for stealth where necessary.

    It's not lost on me, though, that we're seeing some reports of folks who say they're receiving crows in the course of regular gameplay. The best way we can help relay your experiences to the team is through concrete evidence, so if you've encountered this, please do share video footage of this with us, ideally including the 2-4 minutes of footage before the crow shows up. This way, we can provide much more detail on the specific gameplay that led to this circumstance.

  • Hey there folks! I mentioned this in another thread, but wanted to make sure I caught y'all as well, given this threads specific focus on the changes to AFK crows.

    Arguably the most useful intel we can get right now is footage of this happening, as that helps us understand the exact circumstances that led up to this. If any of you have video footage of situations where you received an AFK crow over the course of regular gameplay, we'd love it if you could share it with us. I'd make sure it's shared with the relevant folks!

    Specifically, it would be immensely valuable to have footage of instances where this is happening, including the 2-4 minutes leading up to the AFK crow appearing. That way, we can get a clear idea of exactly what gameplay led to this situation.

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945098#Comment_3945098

    Alright. When can we expect the tunneling and slugging changes to be announced and/or enter ptb?

    While we aren't sharing specific timing quite yet, both of these will be included in phase 2 of the Quality of Life initiative, which will run from July to December. Stay tuned, though, as we'll have more details to share soon.

  • @littlehoot said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943627#Comment_3943627

    I mean this as respectfully as possible, but I don't know what game it is you're playing in which this AFK system is "forgiving in practice", but it certainly isn't DBD. It's been one day and either myself or my teammates have gotten crows:

    • While running from the killer.
    • While running generally
    • Moments after getting into a locker, turning what would have been a safe evade of the killer into a death.
    • While doing generators
    • While looking for totems
    • While cleansing totems
    • While unhooking fellow survivors
    • While healing other survivors
    • While opening the exit gate
    • While slugged on the ground, attempting to crawl away from the killer in order to use Unbreakable—which is impossible now because of the near instant crows snitching.

    Numerous perks will suffer for this. Some will become borderline unusable, some will become so niche in their use they might as well be unusable. It also encourages insta-unhooks (which never benefit the survivors, only ever the killers), makes it borderline impossible to do any kind of safe unhook (because if we wait until the killer is more than a foot away to attempt an unhook, the crows snitch on us). It also basically kills any real attempt at stealth gameplay for survivors, or any kind of long game (as is necessary in things like three gen situations).

    So no, I don't find the system to be "forgiving" during matches. I actually find it to be a profound hinderance to normal gameplay, as does everyone else I've spoken to who plays the game. While I understand this was an attempt at preventing AFK players to better gameplay, it is incredibly detrimental to players who are actually actively participating in the game, and quite honestly? I don't think it's something that can be 'tweaked' into working well. The best time to kill switch the new AFK system was about a minute after it was launched, but the second best time is right now.

    No disrespect taken :) As I mentioned, this is something we're really focused on following and bringing intel back to the team about. I want to help bring your experiences with this back to them.

    Arguably the most useful intel we can get right now is footage of this happening, as that helps us understand exactly what's happening. Do you (and this goes for anyone in this thread who's encountering AFK crows in the course of regular gameplay) have any video footage of this occurring that you could share with us? I'd make sure this is shared with the relevant folks!

    Specifically, it would be immensely valuable to have footage of instances where this is happening, with the 2-4 minutes leading up to the AFK crow appearing included in the footage. That way, we can get a clear idea of exactly what led to this crow in-game.

  • Thanks for taking the time to share these clips! The team is aware of this issue and are actively looking into it.

  • For those of you asking, the Stats Tracker collects data as far back as September 1, 2020.

    With regards to potential discrepancies in the data that's being shown, the team is aware of this and are actively looking into it.

  • I really appreciate your flagging this. Lemme pass this along to the team so that they can keep an eye on this, as it's not the intended effect of this prevention.

  • Coming back to this topic after checking in with the team. If you've synced multiple platform accounts through your Behaviour Account, your stats become unified under that synced account. What that means is that you aren't able to manually switch between the individual platform accounts. Instead, the stats from all these accounts are included in the total you see under the synced, unified account.

    Would this account for the fact that you're not seeing your other platforms showing up in the Stats Tracker? Of course, if you feel stats are missing from a whole platform, please DM me your Player ID and I will pass this along to the team working on the Stats Tracker to investigate.

  • Thanks for sharing these bug reports, folks! I've shared your notes with the team so they can look into this.

  • @Digfish said:

    Mandy had mentioned on the feedback forum that this update would address the issue of Killer Object spawns conflicting with Chests, but I don't see this noted in the Patch Notes. Was this addressed? And if so how?

    It was indeed addressed in today's update, but didn't quite make it into the patch notes. With this change, Killer Objects will spawn before Chests during the procedural generation of maps.

  • Good question! This causes Survivors to start the trial in pairs, rather than spawning in as one collective group.

  • @RpTheHotrod said:

    Quick question, recently your team had acknowledged that haste can be problematic, so it was decided to remove haste stacking and buff multiple haste perks so they are better standalone. After player feedback, yall decided to cancel the implementation of preventing haste standalone. However, you did not bring back those buffed haste perks to their initial values. What we now have is an even worst state of not only still stackable haste perks but they maintained their haste buffs that were only there due to haste that was going to be non-stackable. Now we uave haste stacking and haste perks juiced up where haste is even more problematic than it was before. Yall had identified haste can be problematic, so why keep haste buffed? I see here in these patch notes that you have nerfed a few haste perks back to their initial values as I would have initially expected, but what about the rest of the haste perks that were buffed in expectation that haste would no longer be stackable? Excessive haste just breaks the balance of the game on both sides.

    To confirm, are you referring to the perks that had their Haste values buffed alongside Steady Pulse? If so, it's worth noting that 3 of these - Batteries Included, Unbound, and Babysitter - have had their Haste values reduced alongside today's update. This is to account for cases where we were seeing this speed burst performing a little too strongly, given how easy or consistent they are to trigger.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943653#Comment_3943653

    This is really neat. Are they going to add more options for stats down the road to this?

    I want know things like how many people did I kill by condemn moring someone by Sadako’s Curse :)

    The team's always looking for ways this could be improved in the future, so we'll be gathering feedback and suggestions to share with them!

  • @SoGo said:

    So Haywire is useless now, lol.

    Here's to all of us fools that thought we might get a new endgame meta.

    Echoing what I shared in another thread, I'd love to some insight into why this nerf occurred.

    We found that in the hands of the right Killers on the PTB, Haywire could be used to lock down the end game. While we've made the decision to nerf it for the time being, we're evaluating improvements to it for the future.

  • To give some insight into why this nerf occurred, we found that in the hands of the right Killers, it could be used to lock down the end game. While we've made the decision to nerf it for the time being, we're evaluating improvements to it for the future.

  • @Soma_RTA said:

    Where is the website were we can see our stats?

    The Dead by Daylight Stats Tracker can be found here: https://stats.deadbydaylight.com/

  • @HolyDarky said:

    @ThatRyanB

    In the PTB, Artist had nearly 22 bugs while on live servers, she has around 15 bugs that ruin the experience. There is no mentioning in the patch notes that her bugs got fixed. When can we expect the fixes for these bugs?

    Why can you increase the sounds of the Were-Elk skin for Huntress in one patch but not the ones for survivors? Ace, Ada, and especially Orela are pay to win characters while Jeff is a pay to lose character. We telling you for years that this is not fair and still haven't received any information about it.

    During the PTB, many players gave the feedback that the Shroud of Separation is way too powerful because one survivor has to use it to give every survivor a big advantage and the killer a huge disadvantage. Killers are now forced to use their Shroud offering every match. We told you the best solution would be that only the user will be separated from the other ones when they use it but not everyone. Why did you ignore the feedback that offerings should not have such an impact on the game.

    Hey there! When it comes to prioritizing bug fixes, it can often be a delicate balance where tough choices have to be made, balancing how much time it takes to reproduce and fix a given bug against its relative impact to the wider community. While I can't provide a timeline for when certain Artist bugs will be resolved, I can confidently say that the team is aware of and have been looking into a number of Artist bugs.

    As for the Shroud of Separation, this is a topic the team's been closely following and will continue to monitor. Sometimes, there are cases where a change looks dominant in theory, but doesn't end up having the same oomph in practice. This is what we saw on the PTB with the Shroud. BUT! That's not to say that's the end of the story. We'll be keeping a close eye on feedback as players dig into these offerings on the Live servers and get a feel for how they're impacting the game at a wider scale.

  • @Szakally said:

    Big L for AFK Crow system. Many perks will die for that. And good luck finding HEX totems without getting this AFK penalty ;)

    This is a system we'll be keeping a close eye on over the coming days and weeks. While it can seem intimidating when broken out in bullet points, it's quite forgiving in practice during matches. Specifically, if you're moving around and finding yourself in and out of the Terror Radius, you should have ample time to do things like finding Hex Totems.

    Of course, if you encounter specific scenarios in-game where you end up with AFK crows during the course of regular play, please flag them to us so we can keep the team informed!

  • @ad19970 said:

    I really don't quite get why some perks like Babysitter and Unbound seem to have been nerfed from the ptb again. Other than that these seem like good changes. Can't wait to play Vecna with these fantastic buffs he is getting, and it's good to see the Artist feedback got considered as well.

    These two perks (as well as Batteries Included) saw their Haste values buffed alongside Steady Pulse, and what we saw over the last update cycle was that in cases where they were used, the increased speed burst they gave was a little too powerful for how easy they were to trigger. We've returned them to their pre-Steady Pulse Haste values, but are always keeping an eye on the performance of perks like this (and player feedback!) to consider future adjustments.

  • You've brought up some good points about Batteries Included in this thread. The simple answer here is that after buffing it alongside Steady Pulse, the team noticed that the increased burst of speed had become a little too oppressive, given how easy it was to trigger and how long it would stay active.

    While we are bringing the Haste % back in line with it's pre-Steady Pulse value, we still want to explore ways of making this Haste valuable to you. By increasing the radius at which this effect will trigger around a completed gen, it should offer more flexibility in how you path your chases and make it easier to get that burst of speed. Of course, it's something we'll be watching closely over the coming days and weeks!

    As for your question about why this wasn't tested on the PTB, it was unfortunately a case of timelines not always lining up. A few perk changes were made slightly later in the update cycle and weren't able to make it into the PTB build. As mentioned above, we're always monitoring for feedback we can bring back to the team, so we'll be keeping a close eye on these perks as folks go hands-on with them tomorrow!

  • It's definitely an exciting time! And just like we're jazzed to hear what all of y'all think of the new update, it's always great to get the perspectives of new folks.

    Just remember: there's no such thing as a silly question. Let's make sure anyone stepping into the fog for the first time has a blast!

  • @Na1ts1rhc said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941760#Comment_3941760

    Question for ya Ryan! Sorry if this has been asked/answered previously. But I'm curious if our stats up till this point will be recorded upon release or if due to the newness of this feature we'll be forced to start with everything at 0…

    The stats tracking goes back as far as September 1, 2020, to be specific!

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941169#Comment_3941169

    Oh, awesome! That actually looks really detailed! I'm quite excited to see what my stats are now. Might be the best part of the update.

    So glad to hear you're excited for it! The team's really excited to get this into folks' hands as well! And like anything else we do, we'll be keeping an eye on feedback around the Stats Tracker in case there are additional points folks would love to see included.

  • This is something that the team is aware of and are looking into a potential fix for. Thanks for taking the time to share this!

  • When claiming the 100 Rift Fragments via in-game mail, the reward pop-up you receive after clicking this this does not specifically show the earned Rift Fragments. Instead, it shows the rewards that have been gained by leveling up via these Fragments. Depending on what the rewards of the earned Rift tier were, this screen may only show Bloodpoints earned.

    Would it be possible for you to confirm whether the Bloodpoints you say noted on this reward screen match the Bloodpoint rewards associated with the Rift tier you would have earned at that time?

  • Thanks for taking the time to share this video and your player log. Just wanted to pop in and confirm this issue has been shared with the team.

  • Hey folks! Popping in to confirm that, yes, a fix for this is planned to be included in the update for our new Chapter, which releases on June 17th. I'm updating the status of this bug report accordingly.

  • @Lixadonna said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938450#Comment_3938450

    I forgot to mention not only Flashlight saves but Head On plays which gets disabled at crows.

    Invocation Perks take 60 seconds to cast plus time to go in and out of the Basement.

    I reread the Patch Notes on this and OP's Rules. The Patch Notes states after 90 seconds alerts trigger. Is that at the 100% speed rule? At 50% speed and 120 seconds do alerts happen? It just seems like a confusing system that removes doing interactive things where someone else said promotes "Genrush."

    Coming back to two of your questions, completing the interactions for Invocations and Jigsaw Boxes both remove accrued AFK points. Separately, when it comes to the note about reaching 3 crows after 90 seconds, this assumes a situation in which the player is standing completely still for the entirety of that period.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938061#Comment_3938061

    I did, when testing with friends. The most common situations were;

    Totem hunts (Already mentioned but still, especially for new players it will be a nightmare, ignoring Devour Hope and Huntress Lullaby is simply not an option, especially for newcomers).

    Playing very safe/stealthy when in dire situations (injured and/or on second hook, staying on gens is simply not an option productive to survival, especially in a 3-gen situation).

    Waiting out/hiding during extremely dangerous situations (Oni's Rage, Myers tier 3, any kind of proximity to Nurse, Exposed perks like Haunted Ground, Make Your Choice and Starstruck, etc.)

    Box hunting against Pinhead (even if knowing the location, it's sometimes very far and, especially if having to not run in order to avoid getting seen, at least one crow would show up and render stealth completely impossible if the Killer passed by).

    Sadako when 2 tapes were needed to reduce Condemn to safe levels (the travel time, even ignoring a possible encounter with the Killer or having to stop running, is enough to get at least one crow depending on the map).

    If a Killer slugs for the 4k (downs the 3rd Survivor and leaves them slugged in order to search for the 4th without worrying about Hatch and increasing odds of a Finisher Mori, which is the outcome of many games where the Killer wins) the 4th Survivor is essentially forced to either stay on gens or rush to the slugged Survivor, both of these exposing themselves (the latter even more so if done too quickly).

    Having to wait for opportunities to do gens safely for more than a few seconds in 3-gen situations (especially against fast Killers) sometimes gave enough points for a crow. This is circumvented by being on comms though.

    Side-note: For newcomers who don't know gen spawns, map and totem spawns, crows will be easily gained due to being lost. Especially in some indoor maps. Most of the aforementioned situations are also more severe for newcomers.

    Side-note 2: When a rare friendly/farming/memeing Killer showed up, crows would just accumulate when messing around, messing with the mood.

    Thank you for taking the time to write all of this out! I'm pulling this together to share with the folks working on AFK crows to ensure these points are on their radar.

    @Lixadonna said:

    There is nothing about searching 4 Jigsaw Boxes just to remove a Reverse Bear Trap. Is that considered AFK? Are crows going to alert what Box I'm searching? Or what if I'm sneaking around to make a Flashlight save or Hook Sabotage? Is that considered not contributing? Some people just don't like doing Generators and would rather have interactions.

    Thanks for flagging this question! I'm checking with the team on this.

    @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938061#Comment_3938061

    Grim Embrace will probably cause complaints, if it blocks all generators for 40 seconds.
    AFK point gain might need to be paused if any generator is blocked, because survivors will likely be very frustrated if they gain AFK crows while they are standing in front of a blocked generator.

    Also, I’ve been updating the original post of this forum thread, with more concerns. I apologize if there are so many concerns that it looks like I’m hating the AFK crow system. I really do think it’s a good idea, but I just have a lot of concerns with how it was implemented on the PTB.

    No apologies necessary! I understand there being complexities with how this interacts with various features, so questions and concerns are natural. This thread has been extremely valuable in conveying specific feedback back to the team, so thank you!

  • Hey folks! I wanted to pop into this thread to share a little more about yesterday's post that mentioned accessibility. While it was shared in relation to discussions about arachnophobia, the community response has been extremely valuable in highlighting the vast range of folks' experiences. We've used this as an opportunity to listen and share a wide range of accessibility feedback (as well as players' experiences with different phobias) with the team. That includes notes that have been shared in this thread, like alternative forms of blinding effects.

    So all that to say, please don't hesitate to continue sharing your feedback and experiences with accessibility - we're here to convey your feedback to the team and will continue to do that!

  • Hello folks. Yes, the Warming Break banner is exclusive to The Witcher Bundle.

  • Hello folks! First and foremost, I can confirm that the bug impacting Rift Fragment gains through XP was resolved as of bugfix patch 8.7.2. If you're still encountering this bug, please don't hesitate to flag it to me here!

    As for the Rift Fragment login reward today, this should be working. The caveat is that the rewards you will see displayed when you claim the in-game mail for 100 Rift Fragments won't explicitly say "100 Rift Fragments". Instead, the pop-up will show the rewards you gained from the level of the Rift you just attained.

  • There have been some great discussions in this thread so far that have highlighted concerns we can keep an eye on (i.e. totem hunts), so thank you for that!

    For those of you who had a chance to test this feature on the PTB, did any of you directly encounter scenarios where you received AFK crows, but felt they were unwarranted? If so, I'd love to know the specifics of what you were doing, as this is useful info that we can share with the folks working on this feature.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937561#Comment_3937561

    Does that mean we will get another hotfix (the third one that pushes it to 8.7.3) with more bug fixes?

    It's a good question. We do not have plans to share a third hotfix for this update.

  • Hello folks! Just wanted to drop a quick note that today, we deployed a small bugfix patch (8.7.2a) to address the below issue. This update is currently available on PC and Xbox platforms. Nintendo Switch and PlayStation owners will receive this fix as part of the next title update. Crossplay will continue to function as normal.

    Characters

    • Fixed an issue that caused the hair of Sable's Sudden Shading and Vittorio's Geralt of Rivia head cosmetics to appear black or darker in various map lightings.
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