ThatOneDemoPlayer
ThatOneDemoPlayer
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@Sonzaishinai said:
Reblessing a boon takes time.
14 seconds+ whatever travel time.
Let's say it takes 6 seconds to find a totem, go to said totem and go back to your gen. Which is really unrealistically low but for example sake.
Then the survivor spend 20 seconds or 25% of a gen to activate their perks that the killer can negate in 2 seconds.
That's bassically a free pop goes the weasel the survivor gave to you just to use their perks. And again that's assuming a real low amount of travel time. In reality it's a lot more.
Sorry but if survivors are able to waste their time relighting boon totems over and over again and still escape then you were outmatched and would have lost without the boon totems too, only faster.
I've seen this argument every time. Guess what, there's 4 Survivors in a Trial. If one blesses a Totem, everyone gets the benefit. Sure, 1 person isn't on a gen but they're using their time to save their team later on
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@Decarcassor said:
The problem is that Boons, turn totems into an unlimited ressource for survivors. And right now they cost very little time to the survivors compard to what they get in return.
I think boons would be fine if snuffing them was a little bit more impactfull, trough a cooldown on the perk or preventing the totem from being blessed immediatly. Also activated Hexes should be able to override a Boon.
Cooldown seems fine too
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2581537#Comment_2581537
Am what. Saying that's what makes him bad. Or that you're a bad Billy player ? 😂
I'm a really bad Hillbilly player
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2581527#Comment_2581527
Again, you're missing the point. The entire goal of the totems is to be a draw, if they only work once or twice per trial, even putting aside the fact that obviously nobody would run them in that case, survivors are just going to be stuck on generators for longer.
If you think they're too strong, maybe they can be tuned down a bit, but suggesting they be broken on snuffing, or even suggesting they be limited use, is on the same level as "just delete them" when it comes to not engaging with them as a concept.
It's only a secondary objective for the Killer. If it was for Survivors, everyone should've brought one in and not only one person
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2581423#Comment_2581423
No. I'm saying people use overheat as an excuse to justify him being "bad". When the reality is. Overheat rarely ever plays a part. Unless you're an absolute terrible Billy
Which I am
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2581507#Comment_2581507
Shadow Step is badly overrated. It's not near invisibility, it's a very slight edge in chase and protection from aura reading. I'm not going to bother talking more about that one because CoH is absolutely the main draw for totems.
So! If survivors play well and use them efficiently, sure, it does end up saving them time- but that's fine, because it's a survivor perk, it should provide them an actual benefit. But if they're sloppy, uncoordinated, if they make the mistake of drawing the killer to their boon totem in chase, if they don't count on being Exposed, Broken, or going up against an instadown from other methods, if there's Thrill of the Hunt and Undying telling the killer where they are, if it's a stealth killer they didn't see... they'll be interrupted, and that is wasted time. Add on to that, even if nothing I said is in play, if the totem is continually snuffed and they're continually relighting it, that is also wasted time.
People act like Boon Totems should have no effect on the match, and if they do have an effect on the match that's "lacking counterplay". Quite wrong, in my opinion! Boon Totems should be played around. They're a factor of the match and something to use as bait, not something to just break and be done with it.
Survivors aren't poor baby's who never played this game. They know they can be found and killed while blessing, which is why they never bless around the Killer resulting in no time wasted. Sure you can get an insta kill Killer, but that isn't a real counter to Boons. If we're still talking about time, Boons waste more of a Killer's time due to them being able to eb reblessed INDEFINITELY. If you don't want to break them, then make it a do and forget deal that only works once or twice per Trial
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2581506#Comment_2581506
True, more chances for those perks, but is it worth the extra few totems?. I've played games already and not once have they booned/cleansed all the totems to block my noed.
So imma go with the stance of, a few more totems isn't worth the small change it might give both sides.
Fair enough, it's a small chance it could happen but I'd still like more Totems even if it's only for the extra BP
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2581492#Comment_2581492
Won't hear any arguments from me that the game should be slowed down a little, but immediately abandoning the attempt at a second objective everyone's been clamouring for for years is not the way to go.
So, condensed version because I and others have already wordwalled about this before: If Boon totems can be broken, that means that they are no longer a second objective, they no longer waste survivor's time, they no longer become a fun new mechanic that has any effect on the game whatsoever. They become a temporary annoyance that the killer has to deal with on top of their regular duties.
They should not be breakable. Survivors should want to be returning to the same spot over and over so the killer has a chance to catch them out of position and not working on a generator.
They don't waste Survivors time, it saves them time. One person creates a Boon and boom, you got a free heal for the whole team and near Invisibility aswell if you have both of them equipped
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2581477#Comment_2581477
I mean we have 5 now so..If we try and mediate it, it would probably end on 7, maybe 6.
But also a killer breaking the totem is fine without an increase in totems. On one hand the killer has no hexes/ has no reason for more than 1-2 hexes (leaving 3 totems). And on the other why would survivors need more totems to bless.
So I think the best balance in this scenario is simply being able to destroy totems that are blessed
But increasing the amount of Totems will also benefit Killers. 4 Survivors can bring a Boon each and break 1 Totem and Hexes don't take priority over Boons. Increasing Totem amount will allow NOED or Plaything to activate even in this situation
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@jesterkind said:
The counterplay to boon totems is that survivors are out of position when they attempt to use it, and so they can be chased or the area surrounding the boon totem can be made into a deadzone. Your problem is thinking that you should be able to "undo" Boons as their counterplay, when they're a lot more like generators; a place where you can expect survivors to be.
I can get into why boons shouldn't be broken if you want but honestly I feel like you've probably already seen the reasoning at this point, this debate never ends.
That's the biggest problem, they're like Generators and Killer already barely have time to check on all gens. Adding another objective for the Killer that can't be countered is not fair and balanced. Boons should be bake to be broken
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@Bran said:
Imma be real with ya man. I agree with breaking the totem, maybe even giving an option it break or snuff out.
But I do not agree with 10 totems. That's would probably break the game and many perks would also have to be tweaked/ possibly reworked
Sure, maybe less than 10. Still, it should be increased if Boons could get destroyed
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100% when a Killer camps or tunnels is because gens are going quick as hell. If you get camped or tunneled, that's on you. And btw, Boons are pretty busted rn so I'm still expecting another nerf (just a small one not a big nerf. Add more Totems in the Trial and make snuffing out a Boon break the Totem aswell)
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So, let me get this straight. You are crying about Killer's not liking games getting ended prematurely. Have you ever played Killer against a key or did you think it was easy because you suck at Survivor and got tunneled because you brought keys? Just asking
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2581391#Comment_2581391
I can count the number of times I've legitamently overheated on one hand where it cost me a down/etc. It's such an overhyped thing to explain why people feel billy is bad.
I never said that Billy was bad, I'd say he's B+, probably won't spot away from A tier but he's not top 5 anymore
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2581139#Comment_2581139
Overheat rarely comes in to play. Especially with his last buff. Billys snowball >>> onis. Just for the simple fact that onis snowball runs out. Billys does not. Unless you're really ######### up his saws
I disagree with that. Sure maybe if you're really good with Billy you can avoid Overheat but once you get a down with his chainsaw, you're in a cooldown (similar to Oni) but to continue the snowball you have to also start revving again which takes a while while Oni can just start his Demon Dash again. Like I said, Hillbilly requires way more work to get something done that Oni can get quicker and more efficient
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The difference between Oni and Hillbilly is that Oni is better at snowballing than Hillbilly due to him not having an Overheat, his Power is also easier to use imo and doesn't get countered by Windows as much
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Hello Sluzzy 37.0, hope you had a good day. It's so sad to see you hate playing Survivor with all these op Killers, you should play Killer for a while so you can calm down. Trust me, it's funn
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@pyramidheadmain6233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2579419#Comment_2579419
https://docs.google.com/document/d/17vO9DjcvvXht5a1syZ4N8QPNEUub7DWb9C1SHKFyenA/edit?usp=sharing
Not done yet, but here's what I'm going for, I hope you like it. I need to nerf the perks a little, and write the addons
That's a cool concept, I love the idea of having a Power that punishes Survivors for doing good and stunning you but at the same time that is his big weakness. If Survivors predrop Pallets you're not getting your Power. Otherwise, for the text on Dehumanization, instead of Furious Lunge, you could write Special Attacks. That way it fits more with current Perks we have in game
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2579518#Comment_2579518
I agree. Make it 8 - 10. Wouldn't really care. Would benefit both sides.
Yep
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This would probably work if there were more Totems during the Trial
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@Clowning said:
https://us.v-cdn.net/6030815/uploads/4BDFGS8HGFMR/blooded-2beagle-f9cc29-8965848.jpg
I can't stop posting this image.
Why is this accurate
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@pyramidheadmain6233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2579196#Comment_2579196
Dude this is actually incredible. I'm making a killer concept too, is it okay if I use the way you formatted yours? Like how you positioned the photo and attributes and all that? I'm not gonna copy any of the data of course, I just like how you built the structure itself.
It's all good. I'm pretty sure I didn't invent this format and I'm using it because it works for me. Be sure to @ me when you finish that concept. I'd love to check it out
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I said this a few times, but I'd kill for an Alien Chapter. I've even made a concept for it
DbD Chapter Concept: Alien (WIP) New Killer: The Hive A hive of Killers, The Hive's Queen is able to set up Nests and send out its Drones using its Power Queen's Orders. With the help of their 3 Perks Isolation, Ambush Predator and Hex: Perfect Organism, they're able to isolate their targets, a... -
@pyramidheadmain6233 said:
I haven't been living under a rock or anything, I'm fully aware of how toxic tunneling is and it almost never ends well. Tunnel that Meg and bam four whole gens just popped one after the other.
But why do the killer themselves think this is a good idea? What do they think they're going to gain from this, seeing how unproductive it is?
Because in certain situations tunneling is great
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For me, it only happens when I'm loading into a match and if the new Survivor is in the lobby
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@darkshadows8326 said:
Trickster is too strong for a large majority of the community and needs every buff he has received, removed or watered down. Also for the projectile tracking, look into Dark souls 3's victim side range check for more consistent and legitimate range hits.
Trickster isn't a good Killer tho...
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2572797#Comment_2572797
It basically punishes gen progress by giving you Undetectable status based on how much work is done on a gen, which is pretty loud the closer you get to them. Loud enough for consistent jump scares and one shot downs if a gen is tunneled. Also really useful when it pops during a chase.
Sounds fun
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This post is so sad lol. Camping, tunneling and slugging aren't "fun" but that doesn't mean it should be nerfed. Look at Deathslinger, he's dead now because he was "unfun" smh the entitlement
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@MeltingPenguins said:
Don't worry, his quickshots will probably be purchasable as nfts soon
Less go
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@Kevinnnny said:
Bravos to BHVR team.
I mean... do you want Killers to not kill?
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@Princesse_nico said:
I dont know why the devs were thinking of nerfing a not op and not very much popular killer.. whats the goal??
To make the game fun, but only for Survivors
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@Labrac said:
It still baffles me how they nerfed the 1v1 of a killer whose only thing he's good at is 1v1. Hillbilly, Nurse, Spirit, etc at least all have good 1v4 and can compensate in other areas their changes, but this guy was just barely good and they straight up made him a bad killer that's also unfun to play as.
I'll say it again. Might as well have deleted the killer and refunded the Shards/BP/Auric invested on him. Every major Slinger main that I know is dropping him, his existence is pointless now. Just like Hillbilly, he's a high skill/low reward killer, and worse, because he's now low fun as well due to removing the best feature of him (quickscope).
^^ this. This is pure facts right here
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@Phasmamain said:
When was deathslinger ever bad? He was B tier since release and is now low B high C
I disagree with him being high C tier now. His 1v1 got nerfed which was the onkzly thing he was good at, and he never had any 1v4 to begin with so he's like mid-low D tier, still better than Killers like Myers, Pig, Trapper and Trickster
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@Jarol said:
I'm sorry if I offend someone who plays a lot with him and is sad about this horrible change, but I'm right, I saw some streamers and my friends play with him and it's horrible, before his nerf he had more action speed when reloading and aim, now and dare I say.
That this is the worst nerf of all dbd. Now he is much slower and with a great radius terror, now it is difficult to aim, I really feel a lot for those who play with him, but it is not worth playing like him in his conditions.
While I don't think this is the worst dbd nerd ever (I'm still looking at Trickster) it's definitely on par with Hillbillys Overheat nerf. Not needed and almost killed that Killer. Deathslinger was not good to begin with and now is really, really bad with no redeeming qualities
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/288007/what-is-this-abomination
It's gorgeous yet not gorgeous, she looks less Asian and more white girl than her story background. She should look more Asian not more white girl. David looks like he is dying. Wait actually isn't that Adam? Not David?
Jake looks really cool but Feng are David are....
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2572728#Comment_2572728
It's REALLY effective on him. That, Trail of Torment, and Dragon's Tooth with his undetectable and aura reading add ons are a part of my Zero Radius 'Gorgon
I've never heard of a Zero Radius Demogorgon build and I don't know how it supposed to work with Demogorgon' s loud footsteps
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I'm still running it on my No Ruin or Pop Demogorgon build but when I need a good info perk Tinkerer is my go-to
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@hiken said:
thats literally the new feng after the face rework.
Feng, even after her face rework, wasn't that ugly
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@Tr1nity said:
please tell me this isnt real.
It is
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I've prestiged Trickster 3 times and got him to lvl 50 but I haven't found Iron Maiden ONCE
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2572008#Comment_2572008
They buffed them this patch. They no longer accumulate as much overheat as they did before, which is reaaaaaally nice.
I misread it then lol. I thought they nerfed them. This Mid-Chapter is actually really good (Deathslinger being the black sheep)
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2571797#Comment_2571797
Deathslinger weak? Haha you have not seen a good deathslinger. He is rated A tier for a reason, and he still has really good addons.
You're the kind of person to think Pig is some kind of hidden gem
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Almost noone will play him similarly to Hillbilly. Talking about Hillbilly, didn't they nerf his Engravings Addons?
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/2568987#Comment_2568987
good.
I personally have been playing Stellaris a lot lately. Very fun grand strategy game, doubly fun with friends.
Let's hope more games get shouted out on this post. More games deserve love!
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This thread is turning into "These are great games go play them!"
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@Bwsted said:
I gotta say, my expectations for BHVR were low, but holy #########.
Getting involved with NFscamTs, lying about it, doing a 180 in a matter of days, risking getting banned from steam a day before a new dlc and with an upcoming event. Pretty good job so far, frankly.
Anyway, on to more joyful and light subjects.
Uninstalling right now. Any suggestions for other games to play?
I'm enjoying Friday The 13th on ps4. It might be a bit buggy but it's really fun. Other games I've been enjoying were Superhot and The Forest
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I feel like getting such a good balance patch (except Deathslinger) had to come with some trash aswell lol
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2568906#Comment_2568906
You get an NFT of a pig nerf. It's like an actual pig nerf, but completely worthless and meaningless in reality!
https://forum.deadbydaylight.com/en/discussion/comment/2568904#Comment_2568904
He left in August or so I believe? He was a programmer, so it's entirely possible he was left out of any conversations about the NFT deal, but the alternative explanation is that the entire NFT deal happened in the time between August and now, which would be ~2.5 months.
Either the entire deal was super rushed (seems unlikely to me to be honest) - or a lot of the people working at BHVR likely didn't know about this deal and are only finding out about it now or have found out rather recently.
It's still a pig nerf so I'm taking it
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2568811#Comment_2568811
I have illustrated the seal clubbing and the situation as a whole.
https://us.v-cdn.net/6030815/uploads/0C8YHZ7RO3XM/dbd-nft.png
You may purchase an NFT of my amazing artwork for the equivalent of three burnt down rainforests.
Do we also get a pig nerf for 4 rainforests?
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@Yords said:
I guess you could say that they aren't exactly on their best behavior *wink
But seriously, what the hell BHVR?
"I'd say we did a pretty good job so far"
