ThatOneDemoPlayer
ThatOneDemoPlayer
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Comments
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It's not as fun as it was before, but I think I can live with it
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She's balanced now, only thing I'd change is MDR combined with Dried Cherry Blossom. Instead of MDR removing Scratch Marks, it should add the dust kicking as a draw back so it actually has a downside. Other than that she's fine
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It won't come even close to Dbds success imo, but I hope it will be enough to compete with dbd
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No, he sucks. Chains should be a problem, not something you can just completely ignore by having 1 person holding it hostage
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Trickster imo is poorly made due to one thing, his power choice. We could've had a Kpop Killer that used their dance practice as means to move around the map and loops gracefully, or a map control Killer able to put down speakers and blast music to annoy any hurt the Survivors but no, we got spam knife and lose game due to no map pressure
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Look at this thing, tell me how it wouldn't fit in
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This would break the meta and would make it so only a few Survivors would be played, no thank you
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Plagues chase theme should be similar to her menu theme. That would be terrifying and a banger at the same time
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/292078/shadowborn-for-survivors
Survivors do have a shadowborn. Its called "Stretched Res"
*cries in console* but for real now, Shadowborn Survivor Edition would be op
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Let's bring back old Mori's aswell :)
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Why nerf a mediocre info perk that barely works on its own. I'm not saying it's not powerful with Gen regression perks but on its own it kinda sucks
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How dare Killers kill? They should only hit Survivors if they consent, otherwise they should help them do the gens. Killers now also have to pay up keep bills on their weapons so they don't break mid Trial
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@Knotty1985 said:
https://forum.deadbydaylight.com/en/discussion/comment/2607416#Comment_2607416
McDonalds wifi, I have gigabit LAN connection over fibre broadband, my ping at game lobby is 10-20ms, monitoring this during matches via performance manager never goes above 40ms, come on..
You know some people who play games actually work in IT and know what they are on about unlike yourself who just wanted to troll
You may have good wifi, but you can't complain about Survivors getting nerfed when ping has nothing to do with it lmao. Also, since we're on the topic of Killer and Survivor moans, Survivors usually moan about not having even easier W's (NOED, tunneling and camping come to mind) while Killers usually moan about more senseful topics (Boons, Keys (before Nerf), SWF) and then you have people who play both sides that are the most chill type of people
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The sarcasm is strong
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You can't play Twins, easy
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@sizzlingmario4 said:
It went from being unfair for survivors to being unfair for some killers depending on whether they have a power that can be impacted by it or not.
I’m glad they tried to address it and fix being exhausted on the ground, but the state it’s in now is not okay.
I agree, getting exhausted on the ground was unfair and unfun but now it's unfair for Killers like Demo, Pig, Nemesis and Twins aswell as some other Killers I didn't mention because I don't think they are impacted as heavily as the ones above (ranged a Killer's are crying since old Dead Hard)
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2609617#Comment_2609617
Nah. It's fair. If you try to hit a target that can't be hit then you miss your hit. The only issue is the tentacle hitting dh instead of a pallet.
But it didn't work like that before it buff, if you used, let's say Shred, on a Survivor that used Dead Hard, you would go through and hit them, which countered it. Now you stop your Shred as if you missed which you didn't happen before and it's unfair as now dead Hard has even less counters than before. Dead Hard was already good, now it's literally "Press E to make distance" cuz you can't get exhausted on the ground anymore (which albeit was unfair, unless it was a Power because they went through and they still should)
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2609448#Comment_2609448
As solo survivor - yes
So let's nerf every Killer that can win?
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2609507#Comment_2609507
Again it's not unfair. Killer thinks they are going to get the hit so they swing, survivor dh, Killer misses and goes through missed hit recovery. This is the way it was always meant to be. It sucks that the visual isn't correct but oh well
No, it is unfair. It isn't supposed to eat up Powers like it does with Nemesis' Tentacle Strike, Victor's Pounce or Demogorgon's Shred. It's, like said in the video, mechanically unfair
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Getting blinded while locked in an animation is the only time you can get a blind in. It should stay like this
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2609035#Comment_2609035
But why not. The perk is designed to give you I-frames. Next you are going to say you should be able to use your power through someone who is currently being unhooked
Yes, the Perk gives you I-Frames, but it didn't stop Powers before, now it does and leads to some situations where it's uncounterable, like it currently is when using it for distance. There shouldn't be a Perk that can grant immunity, distance and allow Powers to be stopped while being easy to use. It's pure unfair
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Someone doesn't like strong Killers
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@Junylar said:
With every major update the game gets some new killer-sided mechanics (window blockers, less pallets on maps, weaker structures, bloodlust, regenerating hooks, unsaboable beartraps, middle vaults, removal of vacuums, BT nerf, SC nerf, 2 DS nerfs, get regression, the ability to close the hatch, EGC, faster killer animations for hooks, pickups, vaults and trap sets, DC punishments, weakening of every possible loop on every possible map, the list goes on forever), but yeah, the devs are definitely sided with survivors!
I like how you're crying that Killers keep getting buffed while Deathslinger, Spirit, Freddy, Twins, Hillbilly and Pig were nerfed in some of the more recent patches along with Undying, Coup de Grace (why) PGTW (again, why), Hoarder (again, why) and Mori's (probably missed some stuff) while also getting some brand new Boon Perks that in the right situation (which isn't hard to come by) can be more powerful than some Hexes. Yes Survivor is underpowered.
Also why do you think DC punishments are a Survivor nerf? Did you get salty and left matches that much?
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2607046#Comment_2607046
What do you mean? It was supposed to work that way even before the hit validation. Killer tries to hit survivor, survivor dead hards, Killer misses swing.
But Dead Hard shouldn't deactivate a Killer's power, which it now does. That's the unfair part
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Imagine if there was a David face that turned Bubba into old Bubba
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Instead of moving the joystick from left to right, I move it in a circle to not break it as quickly
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2607671#Comment_2607671
Just reminder it took them 5 years to nerf iri head
True, the devs are slow, but since they reworked Blight like 4 times by now, it think they would've removed more techs and flicks than just the old J Flick by now
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2607291#Comment_2607291
killer main actually. i just think blight mains who think all their exploits are fine can't judge adequately
But they're not exploits. Blight has been changed a numerous of times yet they haven't been removed which means the devs don't want to remove them
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@Dsalter said:
this may sound stupid but... the game is server based, if hits are hitting when on your end they clearly didnt.
that means YOU are lagging.
Exactly. OP is moaning about having McDonald's wifi lol
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2606915#Comment_2606915
sorry i don't think blight mains know what's better for the game
Probably a Survivor Main
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2606377#Comment_2606377
It is as console players cannot do it and someone with a budget mouse cannot do it aswell.
If you're talking about Hug Techs, that just wrong. Flicks you can't do but you don't necessarily need them unless you want to become a to tier Blight main
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2606901#Comment_2606901
Massive advantage - doesn't need a nerf.
k
If you've read why I said that, you wouldn't have answered like that. Ignorance is bliss
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That would be op no thank you
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Because he is average or below average based on the build he is using. He's also very addon dependant.
Trickster and him are the only Killers I'll call "Loop Reliant". Their 1v1 is very weak at high wall loops. Tricksters 1v1 is still stronger due to it almost always granting a down at low wall loops while Pinheads isn't guaranteed to down even at those type of loops
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@Meg_Survivor said:
Everyone on the forums keeps complaining about boons being too op, Yal just need to deal with it boons are not going to go away just like NOED or Moris are never going away, people hate to see survivors with good perks.
NOED is preventable, Boons are not and are a 5th Perk for all Survivors in the Trial while the Killer has to play with 3 Perks to use NOED, also I can't believe you're crying about Mori's
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The hook spawns are atrocious, the loop spawns in the middle of the map are atrocious and the buildings are almost as bad as Brokenfield
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Pinhead is average at best with a build around his Box, below average without. Let's nerf him
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Dead Hard was always a problem as it granted Survivors a third health state 90%, now it's 100% with an extra bonus of being able to eat up Killer Powers which is just overkill for no reason and the devs will not do anything about it for 2 years minimum
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2606892#Comment_2606892
I'd argue she's still ahead of blight. Maps can hard counter blight. While the map doesn't really matter to spirit
True, but she can't use Tinkerer and Ruin as good as Blight imo
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2606691#Comment_2606691
so nerf swf then
Not all SWF is competitive. Some are just Survivors playing with friends, yes, it's still a massive advantage but it doesn't need a nerf. SoloQ needs to be brought up to SWF level and then you can buff Killers by giving them some inbuilt slowdown. Maybe corrupt, maybe Ruin, maybe a secondary objective, maybe all 3 (not really), just something. Only then can you nerf the top killers without making Survivors win every game
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Still top 3, but now behind Blight
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2604756#Comment_2604756
You do realize that those statistics include quite a lot of data before Tricksters buff(almost an entire month)? Let alone that Trickster is a kind of killer that needs skill to utilize his power(aka, you cant just start playing Trickster and do well, it's why Plague and Huntress are also so low even though they are solid killers).
Trickster isnt a bad killer, he needs a lot of skill to operate. You can consider that both a good and bad thing, but against a good trickster, you will face hell, against a bad trickster, you just need to walk around a tree.
It wasn't a Trickster buff, it was a nerf. It might have made his 1v1 scarier, but this still decent at best while they nerfed his 4v1 by reducing the time Laceration needs to get removed and his knife count
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2603969#Comment_2603969
Except, that's wrong, because where trickster can get a single knife in, huntress needs to load a hatchet before she can throw it, let alone that trickster can hit knives through gaps huntress could only wish she could hit. Trickster doesnt really get destroyed by high wall loops any more than huntress(again, plenty of times huntress cant get a hit where Trickster can, perhaps not enough to gain 1 healthstate over huntress, but still plenty).
The issue a lot of players have who cant really play Trickster, is that they pull out knives far too early. Trickster has a built-in mechanic that is quite fearsome for SWF's: the more people nearby, the easier it is for Trickster to get kills. He's even better than Bubba at punishing survivors who want to tank hits, because survivors can split up against a Bubba who revs where splitting up is only a minor inconvenience for Trickster.
Add there that Trickster is also very good at securing a kill when he needs one.
Trickster is terrible when compared to Nurse, sure, but 70% of the killers are terrible compared to Nurse. If you look at public games, Trickster is quite effective. His biggest counter is people with 0 hookstates tanking hits for teammates who already do have hookstates. Anywhere else, and he is fine right now. The reason why Trickster was almost as low with average kills as a Nurse, was simply because those statistics included Trickster before the changes.
Trickster almost definetly gets destroyed by high wall loops. If you lose line of sight against a good Survivor, their laceration is gone and you can't do anything about it because you're 110% and can't catch up quick enough
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This is definitely not ok and should grant Dead Hard getting a nerf now that it always grants a third health state with no Exhausted on the ground. Can't wait for it to stay like this for 2 years tho
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Agreed, Trapper was an F-Tier Killer that was addon dependant which now is an F-Tier Killer but no longer worse than Pig
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2606398#Comment_2606398
Yes, i want all killers to be at same power level. Clown's power Compared to Blight is just laughable. There should never be a killer such powerful as blight or nurse. Fix them and then you can buff killers overall
You can tell let's buff all killers but it's much easier to nerf 2 than buff 23
Nerfing Blight just because Clown is not a good idea. Buffing weaker Killers is harder but the better option. You better not pull a dev move and be lazy. Also, nerfing Blight or Nurse will make it so there are no more strong Killers that can compete with SWF which is dumb
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Gr8 b8 m8, still not Sluzzy level tho
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No, we should have strong Killers that are hard to play as. Blight is the hardest Killer to play even without the Techs, with them he is even harder and stronger while still being counterable by good players. He should keep his techs and flicks
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The hypocrisy in this post is strong
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DbD is a game about efficiency. Tunneling, Camping, Slugging and Genrushing, ShiftW are some of the most efficient tactics in the game. Why shouldn't Killers be efficient?
