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Swampoffering

Swampoffering

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  • Nope, the best way to fix Camping and Tunneling is not forcing Killers to do it if they want to win a game :)


    Fix Maps, Fix SWF unbalance, Fix Gen Speed (10sec increase, what a meme) and incentivize me as killer to not camp a survivor until death. Otherwise killers will tunnel, and mark my words, after next update, tunnel will increase A LOT

  • Yeah, Dont forget -> After DS, killer must bring you a Caipirinha, the newspaper and open the exit gates xD

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3031186#Comment_3031186

    Its impossible for other game to come out which offers better killer experience.

    Like imagine that when game came out everyone thought killers are overpowered for a year. Now we know that dbd was very survivor sided at release.

    But if the game would have released in its current state which is lot fair towards killers, it wouldnt have survived, thats why if a balanced game comes out, players are just refusing to play it.

    Recent example would be Spirit Detective, it was balanced around 5 survivor on comms vs an extremely strong killer. Solo/Duo had 0% chance. Trio like 10%. Etc so game died

    Every Asymethric Game Will die ( I don't think so) if survivors cant Smash Killers with Zero effort.


    Why is this? Because when people play other games, they compare It with DBD and that is the issue. So, survivor players in all that games Will want to win every single Game or they Will quit, because this is what DBD does, easy Mode as survivor. Not all the games are developed for braindead users, some games demands you skill and that is what bother survivors and the reason why they refuse to play any game, just DBD.


    For example - You suck at Lol, stucked on Iron or Bronze.

    You suck at WoW PvP, your Max rating is 1.200, my 7 years cousin can reach 1500 without effort.

    You suck at CSGO, stucked on Nova forever.

    You suck at OW.


    But, you play DBD and Guess what, you are omega pro playing survivor. Why a person that is mediocre on every competitive Game is pro on DBD survivor? Because It doesnt demand any kind of skill to play It, because the Game gives you all the tools you need make you feel good player without being good player.


    This is the reason why the other games doesnt work, because survivors need to inprove, and they doesnt want to, not because they were balanced.

  • @Piruluk said:

    Game would die, its alive because of SWF.

    This is a lie. The game is alive because some masochist players like me stills playing as killer, not because SWF.

    The game earns money from SWF, speaking about money, yes, it is alive thanks to survivors (Vast majority of playerbase) but speaking about the game itself, is alive because there isn´t another game that can bring a similar killer experience, if that game exist some day in the future, and its more balanced than DBD, this game will die due to the lack of killers, sorry but that´s the truth.

    Main killers will move to that game looking for a better and fair experience, same as Overwatch players did with Valorant.

  • This seems more Paramount Comedy than a videogame Forum xD Or maybe he is from an alternative universe where Behaviour listen to community and SWF is balanced

  • @Nazzzak said:

    They'll never have a separate SWF mode because very few killers will participate

    Why very few killers will participate? Maybe because SWF is broken AF? xD

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3029671#Comment_3029671

    It is time to stop this useless lie. If the first hook is done quickly enough then camping that first person to death will give the killer ample time to get up to a 4k.

    Why do you think playing that way is the best strategy in competitive games...?

    Sure, if the killer camps the first hook, has no slowdown perks, no NOED at the end, the survivors don't waste any time going for the save just to see the killer camping, and the killer somehow can't find any survivors after the first person dies, then it will only be a 1k.

    But if it is against solos, there are slowdown perks, survivors spend even a little time going to the hook to initially try to make the save (because how else are you supposed to see if the killer is camping or not.......), NOED, or any combination of the above, then the killer can easily turn that into a 4k, just because they stood still at first hook waiting for a grab.

    Easy, run toolboxes and Prove xD

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3029416#Comment_3029416

    Not wrong really. I looped a booba yesterday for 3 gens. And when I got hooked. 2 people were on another gen. The booba did what boobas and camped(cool no problem). Instead of an easy 3 man out. It turned in to a hilarious 4k because a David stood behind a pallet for about 45 seconds next to the jungle gym we were in. Then hilariously thought he could save me. Then the 3rd person thought they could save the David(slugged) while the booba waited out my DS. The 4th person got the last gen done and got NOED. An easy 3 man out to a 4k because of a clueless David 🤣

    That excess of altruism is what makes Camping really worth it. If survivors sticks to the plan and rush the gens, every camper gets 1k per game, never pip once they reach Silver rank and gets 15k Bp.


    But no, they must farm the team mate and then they blame killers for doing their job, killing xD

  • @_VTK_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3029374#Comment_3029374

    "Nice" logic. If you are a camper and grab a healthy survivor, that's a free hook for the killer. If survivor doesn't get grabbed he will at least get injured or go down. There's nothing for free for survivors.

    Yes, there is One thing.

    Do not try to save survivors if the killer decided to Camp, easy. This is the major mistake of survivors, altruism.

    Rush gens and GG.

  • Tomorrow is PTB, if Dead Hard change kills the perk, the Next 3 weeks are gonna be a Meta Build spam (Iron Will + DS + Dead Hard + UB) so you Will probably face x4 DH.

    Fearmonger helps with that angry survivors Who Will want to abuse the perk before Nerf.

    Facing x4 meta builds as M1 is a pain, with this perk is less painful.

  • Oh, so you want free unhook xD.

    This survivors, every day is a surprise.

  • He needs quickscope back

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3027352#Comment_3027352

    The difference between killers and survivors is there are multiple killers. So nerfing one killer doesn't affect the other killers. So, you can actually nerf Nurse without affecting all the players.

    Same for SWF, nerfing them doesn´t affect to the entire player base, exactly the same as Nurse. I do not play SWF, so It doesn´t affect me, soloQ survivors shouldn´t be affected if they restrict perks when you play as SWF to 1 perk per person (For example). SoloQ survivors shouldn´t be affected if SWF has its own queue , for example.


    See? You can nerf everything without affecting everyone :)

  • Es que un buen killer campea, tunelea, hace trigens y los protege mientras tiene a un survi potato colgado en medio para abusar del altruismo. Gestionar 8 pallets es mucho más viable que gestionar un mapa completo, más si es de los últimos que han sacado, que son una aberración.

    @blessed said:

    nerfean el DS a 3s pero no hacen nada contra el tuneleo jajajaja nefastos los devs.


    Sí, te dan un Borrow Time de base, con 7% de celeridad, que se dobla en Endgame si llevas Hope. Además te dan otro borrow de 80 segundazos con Off The Record para evitar que te metan tunel tan sencillamente, aunque te vuelvo a repetir. Si te tunelean y lo consiguen, el problema es tuyo no del killer, mejora.

  • Only if I need to complete some challenge that ask me for hit survivors with exposed status. But is not my build, Hex totems are garbage

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026403#Comment_3026403

    I don't think anyone thinks a skilled SWF is fair. The problem is, there are a lot of unskilled and normal SWFs running around which makes up a massive amount of the DbD player base.

    You can't do something about the less than 1% of the playerbase without screwing over the other 99%.


    Same for Nurses, you can´t nerf a killer just because 1% of the player base plays her like gods :)

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025395#Comment_3025395

    I don’t understand how people can seriously tell me how Nurse is perfectly balanced. I mean yeah she’s super different to master but once you learn to blink…

    Same happens to me when people say that SWF is fair and balanced, I don´t understand.

  • Second chance perks, rewarding mediocre players, has been nerfed.

    Is normal that average survivors cry, they never learned how to play, just being carried by a tons of overpowered perks that used to make them feel better than they are.

    Now, they must learn how to loop and they cry like babys xD poor baby survivors, without DeadHard and with 3 seconds DS, fresh meat for killers Who learned to play without any kind of second chance, getting stomped and tbagged.

    As this players used to say, GIT GUD

  • Curiosamente, no es el side que yo juego habitualmente en el que abundan las perk de segundas oportunidades y que premian al jugador que no usa el cerebro, además de carecer de habilidad xD Eres una ironía en si misma compañero.

    Si te tunelean y mueres con 5 gens, te vuelvo a repetir lo que te dije hace días, el problema lo tienes tu y tus compañeros, que sois malos hasta decir basta.

    Aplica un poco la lógica pivito, que te veo perdido en DBD. El survi tunelea motores como si se le fuese la vida en ello, el killer tunelea survis, es el ciclo de la vida, cuando los survis dejen de genrushear, los killers no tendrán la necesidad de hacerles tunneling, sencillito de entender,


    Además, tienes una tonelada de perks que te ayudan si eres malo jugando, no te ayudan, te premian por ser mal jugador, usalas más y llora menos. Bueno, aprovecha lo que les queda de uso, porque si los propios desarrolladores reconocen en las notas del parche que esas perks desbalanceaban el juego y le daban demasiadas oportunidades al survivor.... es que la cosa ya pintaba fea. Aprovecha el poco tiempo que le queda al chungo roto ese, aprovecha el DS de 5 segundos (Que rico, tunelear con 3 segundos de aturdimiento es el doble de satisfactorio) y aprovecha la voluntad de hierro, que dentro de 1 mes se viene una época dura para el survivor.


    Los killers vamos a sufrir porque el genrush va a aumentar, pero pobrecito el survi que caiga en el gancho, se va directo al Lobby xD

  • Bueno vamos a ir por partes porque la verdad que lo que se lee en estos foros a veces es increíble.


    ¿La Nurse está fuerte? Es correcto, lo está. Es de los dos únicos asesinos que se pueden enfrentar a una SWF competente (Repito competente, las que se caen a pedazos pierden hasta contra el espectro). No he visto ningún cambio a los grupos de 4 ¿Por qué tendría Nurse que recibirlos? No le veo el sentido.


    ¿Han aumentado 10 segundos la velocidad de reparación? Vaya, que barbaridad. Normalmente cuando estás en chase, te están reparando o bien varias personas el mismo motor (Por lo que lo de los 10 segundos pasa a ser aún más ridículo) o te están reparando motores separados, por lo que no serían +30 segundos de reparación, serían 10 en total porque cada survi repara un motor a +10 segundos simultáneamente. Es un buff ridículo teniendo en cuenta que se han cargado todas las perks de regresión de motores excepto una, Sobrecarga, que la countereas tapeando el gen y acertando un skillcheck.


    Han reventado la ruina, Han reventado Pop, Han reventado Manitas y Noed . Han destrozado el combo de Flagelante + Interruptor (Y esto ha sido exclusivamente para Nurse y Blight) así que nos hemos quedado sin apenas recursos los asesinos. Espera, también han reventado intervención, que ahora cualquier survi puede venirte de frente sabiendo que si lo tiras antes de 2 minutos, sales perjudicado como killer. No toques a los AFK, no hagas nada durante 2 minutos o pierdes la perk.

    ¿Han destrozado chungo? Vaya, 5 años tardaron en darse cuenta de que era una perk desbalanceada, de hecho han admitido que es una perk para corregir errores (Premiar la mediocridad). Hay más perks de agotamiento que si requieren de un cerebro para usarse, ya es hora de darles uso a ambas cosas, perks y cerebro.

    A cambio de eso, buffan el Tiempo Prestado a un nivel absurdo, Buffan los boon totems si los combinas con Conocimientos de Botánica a un nivel todavía peor que su versión pre nerf.... están dando una cantidad de recursos absurda al superviviente y todavía se queja la gente, es increíble.

    Es normal que a partir de ahora solo se vean Nurses/Deterioros/Spirits en todas las partidas, vayan acostumbrándose. Han dejado un meta en el que los generadores van a volar aún más deprisa, así que marquen mis palabras un mes antes de que salga el parche, se vienen épocas feas feas para killer, pero mucho más feas para el survi, el triple tuneleo va a ser el pan de cada día en cada partida (Más ahora con el DS de 3 segundos).

    La intención ha sido buena, la ejecución muy mala.

    Respecto al tema principal, Nurse se tendrá que nerfear cuando se nerfeen las premades comunicadas, hasta ese momento, su rol en el juego es destrozarlas igual que esos grupos le pasan por encima al 90% de los asesinos del juego. Una de cal y una de arena, asi funcionan las cosas. Lo siento por el soloq, es lo que toca, yo también lo juego de vez en cuando y son partidas duras, pero siempre puedes elegir jugar con tus colegas y al menos tendrás alguien que te escuche quejarte cuando Nurse te pase por encima como un tren de carga

  • @RisingTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014582#Comment_3014582

    Literally the whole point of the update is to destroy the meta builds and force players to use different perks.

    By destroying anti gen builds without destroying gen speed xD Nice one bruh

  • Ruin nerfed to the ground.

    PoP Nerfed to the ground.

    Noed useless (I agree with this nerf)

    Tinkerer nerfed

    Pain resonance doesn´t work anymore with dead man switch.


    Do we must be happy after getting our entire builds destroyed and we get +10% speed kicking pallets and 10S more per gen in return?


    Good Luck with queue times after this patch xD

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013585#Comment_3013585

    I have over 1000 hours and have been playing this game since 2018. I can say with absolute confidence that the vast majority of SWFs I have played against were not out to ruin my game.

    Dbd is a casual game. That's not my opinion, that's a fact. The reason for competitive matchmaking is because the community was sick of the busted matchmaking prior to SBMM. That being said, nobody likes SBMM because it doesn't work.

    You could have Rank 20 survivors playing against Rank 1 killers, or Rank 20 killers versing a lobby that consisted of a Rank 1, Rank 4, Rank 6 and Rank 12. That Rank 20 killer was new to the game, and they'd get mercilessly stomped by the more experienced players.

    See, you make the argument that because survivors can choose to play with their friends that killers should be able to opt-out of playing against SWF. That would almost certainly kill the game. If killers don't want to play against SWF, and solo's are easier to stomp, why would they ever play against SWF? Queue times would skyrocket for SWF, solo queue would have worse games, and eventually everyone but killers would leave.

    See, a SWF running 16 perks and each having a different role just isn't efficient. A full team of solo's each running meta perks will stomp you just the same as a SWF running meta perks. Knowing each other's perks doesn't really make a difference.

    Communication is not as strong when killers can get time-efficient downs. As it stands, maps are the problem and not SWF. Fix maps, fix the killers that need fixing, bridge the gap between solo and SWF, and the game will be better for it.

    I started on November 2017 , a few months after console release, Actually according to my Xbox profile , 211 Days played in hours (I don´t know how much is it, between 4 and 5k) and I can say without fear to be wrong that I preffer to deal with old double pallet gym than 2022 SWF.

    And I repeat, Having Competitive MM makes the game Competitive, simple. People who reach High MMR wants to win, otherwise they will be on lower brackets , right?

    You are admiting that a huge % of killers will dodge SWF lobbies, because you know that SWF is broken AF. If DBD was balanced, nobody would avoid anyone. I repeat, If you have the chance to play with your friends and choose who is playing with you (It´s fine, enjoy) I should have the same chance, if I don´t want to play with you and your premade, why is Behaviour forcing me to do it by hidding if you are SWF or not? because , as you do, they know that SWF is omega unbalanced and nobody wants to play against them.


    Obviously 4 solos with metar perks can destroy you, but it doesn´t happen too much, maybe 1 of every 20 games. It is very very rare to see 4 tryhards playing SoloQ.

    And yes, coms is omega OP, they can share a lot of info. Explain me how to deal with this as M1 killer:

    • 4SWF + coms + 4 DH + 4DS + 2 UB + 2 Boil Over + COH + Crows/Coldwin offering with purple Medkits/Lanterns/Sabo toolbox.

    Answer -> You can´t. But no problem, SWF is balanced xD

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012267#Comment_3012267

    League is a competitive 5v5 MOBA. That is a very different beast to an asymmetrical 1v4 that has been developed from the ground up as a casual game.

    Very few people are out to team up and abuse the killer. Most SWFs just want to play with their friends and don't care much about the result of the match. If killers get to see who's a SWF in the lobby, they will lobby dodge and then solo queue becomes an even more miserable experience.

    I don't want that for solo queue players. I'm sure others would agree too. SWF is not the big bad everyone thinks it is. Map design is the problem.

    In a SWF game, communication is simple callouts that conveys information concisely "Killer's on me", "I've lost them", "I'll get the rescue", "I'm too far away, can you get the rescue?", "Nobody's coming to rescue me, can you do it?". Outside of the callouts, SWF play the game normally. They aren't tracking the killer's every move and reporting on their mindgames.

    League is a competitive 5vs5 game, that´s correct. DBD is a casual game according to your opinion, so please explain me - Why a casual game has competitive matchmaking system? Because Skill Based Matchmaking is a competitive matching system. Non sense, right? If the game has Competitive Matchmaking , can´t be casual.


    If killers can see who is premade in lobby, of course they can dodge, you have the power to paly with your friends, I should have the power to choose with who I want to play, seems fair right? Or are survivors the only side with rights on this game?

    No, again, No. Maps are terrible, but SWF are in the vast majority of situations the ones who bring map offerings to abuse killers, i´ve seen maybe 10% of games that i played as soloQ a map offering, maybe if a survivor is doing specific challenges like fall from a high estructure during a chase. I´m tired of getting Coldwind , Puzzle and Crows offering dropped by premades with the idea of bully me, so no, maps are bad, but the guilty ones are the survivors who choose to play the strongest one to abuse killers, the same survivors that are crying because nurse destroys them.


    No, SWF can make 16 perks build to ruin a game, can have specific roles on the team, everyone knows what perks is running the other team mate and can run other differents to create sinergy and make the game even more difficult for killers.

    One thing is your premade, maybe you and your friends play chill, but as main killer with tons of hours on my back, I can say without any doubt that the vast majority of premades try to be the more effective as they can be. I can show you my last matches if you want, I have screenshoots,

    4 meta perks, purple medkits, toolboxes, resilences, Deadhards, borrows.... and of course, Badham map.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012276#Comment_3012276

    The idea is twofold:

    • Buff solos to SWF levels
    • Buff killers proportionally.

    If they don't do both together, yeah, it's going to be a nightmare. But fingers crossed it all works out.

    If that happens, I wish main Killers Who stay the BEST luck, because I am sure than 70-80% of mains Will quit. We still playing because Sometimes we can win any Game, if they make every single Game a Nightmare like playing abusers SWF, Good Luck

  • More 7IQ hashtags .

    #BuffDeadHard

    #DSBaseKit

    #MorePalletsPerMap

    #SWFBuffsPlease

    #NerfTrapper


    Pathetic

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012267#Comment_3012267

    "Killer Will Dodge every SWF Team" ohh yes? And why is that? Explain me please.

    You can decide as survivor to Team Up and abuse killers, we deserve the power of choosing which matches do we want to play or not.

    You literally answered your question with your previous sentence. You admit to wanting to abuse killers as a swf

    Not me, I never play survivor.

    If I want to play games on easy Mode, I can install stardew valley, It has more difficulty than smashing Killers as SWF abusers.w

  • If Behaviour boost SoloQ to SWF level, good luck trying to find lobby as survivor, because Killers main are going to leave the Game.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3011776#Comment_3011776

    This would be incredibly unfair and unbalanced.

    https://forum.deadbydaylight.com/en/discussion/comment/3011684#Comment_3011684

    You do understand that the majority of SWF are average players who boot up for a casual gaming session with friends are not actively looking to bully killers?

    How would you go about rebalancing SWF in a way that does not actively hurt or punish players who are just looking to enjoy playing with their friends and bantering?

    Should we balance the survivor role as a whole around the existence of teams like Oracle? Should we balance the killer role as a whole around the existence of players like Otzdarva, Tru3Ta1ent, Dowsey, etc?

    Any changes to SWF would have to effect the survivor role as a whole, and in turn, effect the killer role as well.

    Yes, absolutely yes, Like every Game does. They balance around high skill players, not around potatos living un Low Rank tiers.


    League make changes using high Elo feedback that affects every single player, because this is the right way, if something is strong or weak, they know It by looking high skill players, not Bronze potatos.


    If Behaviour cant change SWF without breaking the Game even more, then let US see on the lobby Who is playing solo and Who is SWF. You can decide as survivor to Team Up and abuse killers, we deserve the power of choosing which matches do we want to play or not.

    "Killer Will Dodge every SWF Team" ohh yes? And why is that? Explain me please.

  • Do you need reasons? I give you reasons:

    • DBD is NOT balanced around SWF, the rest of games that allows you to play with friends are balanced around that factor, and I can give you a lot of examples, hope you can give me just one game that doesn´t balance around playing with coms (DBD doesn´t count).


    • SWF is omega broken, every survivor knows what perks is the other running and they can make destroying builds, they can communicate and coordinate to plan everything. That breaks the game. You can have 1 healer/Unhooker, 1 player with a chase build, another one sabo and the other one full gens build..... Is that fair ? NO, Is that balanced? NO.


    • If Behaviour makes changes to buff SoloQ by buffing perks, SWF gets more advantage of that and are a super pain to play against.... why? Because they are not thinking how can strong 4 survivors on coms can be. So they can´t do any change without destroying the game and making killers quit (More than this last year), without enough killers playing, queue times will be longer, but you deserve it for playing the most unbalanced way that exist.


    Imagine LoL without balancing the game around competitive (AKA high elo players), imagine devs making changes around soloq players hardstucked on Silver, making buffs to champs that absolutely destroy the high elo enviroment. Doesn´t happens.


    Imagine Sea of Thieves balancing around Sloops but without counting that players can use 4man ships, the gally. Doesn´t happens


    Imagine CSGO not balancing around teams, listening to Nova stucked players. Doesn´t happens


    Do you know why these thinks doesn´t happens? Because they assume that people wants and are going to play with friends and they buff and nerf taking note of that, Behaviour doesn´t. For that reason SWF is broken and the game is unplayable for killers unless you play S tier or play tunneling/camping and running noed.

    Do you need more reasons or is enough for you?

  • Good survivors doesnt need It, they know limits, the resto of dummies yes, because they make 7 mistakes per Chase and they need to fix that mistakes using Panic Button.


    Lets see what happens if Dead Hard is nerfed (I doubt It) what are going to do this boosted noobies without It.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009279#Comment_3009279

    Ah, finally, a clear and unbiased opinion...

    /s

    Props for calling people dummies for no reason, I guess.

    Sorry, More specific.


    90% of dummies who play survivor and use Dead Hard ( It´s the same, DH has 94% Pickrate)

  • Do you really think that Behaviour is going to nerf the most picked perk in the game on the survivor side (The side that pay the bills) ? Absolutelly not, they are going to make some "Adjust", something ridiculous and DH will continue to be mega broken, because if they nerf that perk, 90% of the dummies who play survivor will stop playing because they cant fix their mistakes by pressing the Panic Button.


    Behaviour is going to destroy Noed, Ruin and Corrupt, because they doesn´t care about killers, we are no enough to make a difference if we leave the game or not. So, do not expect something good for killers, that ain´t gonna happen.

  • For survivors mad about Tunneling and camping.


    It is Behaviour idea, to get the mask I have to finish the game, so I use the fastest way to end it :)

  • Trying to get 100 flans perk killer and Im done.

  • I use brown offerings , 50% on my personal goals, but zero cakes.


    I do not give points to SWF abusers or SoloQ selfish team mates, I keep that flans for me.

  • Nope, but Behaviour should balance game around them, not around random noobies with less than 500 hours played that cries for everything.


    They could make an experiment, as they did with MMR, separating queues for one Weekend and they will see the reality of the game. Nobody will queue as killer against SWF, that will show that something is not working fine, something is not balanced.

    I am dreaming, making angry the most played side is not the best way to keep selling skin$... so do not wait for that change xD


    Or show the killer who is SWF/ Duo, and who is solo, and let he/she decides if the game starts or not

  • Survivors can play as killer and get easy mask.

    They rush because they like to press Hard M1, not because Mask.

  • Well, survivors genrushing instead of saving team mates, cleaning totems or chasing killer with event defies logic too.


    But this happens 8 of 10 games during events so what do you want, Dummy killers? If we face SWF 24/7 we have to adapt and play as Behaviour wants killer to play. How? Tunneling and Camping (Kills= Skill , Thanks Mr Patrick)

    I have every survivor and Killer at P3 with all perks, I do not need more BP, just for dredge and I can earn that points playing as I usually do so... why should I care about your points? Squads doesn´t care about my fun, Why should I care about yours?


    This is DBD 2022, wellcome

  • Soy main Billy, pero normalmente juego Dorito, Deterioro y a veces Mellizos.

  • This event is gonna be the worst due to MMR.


    I keep flans for me, I will need it.

  • @DragonMasterDarren said:

    https://forum.deadbydaylight.com/en/discussion/comment/3002252#Comment_3002252

    you do realise that neither BHVR nor MMR is holding a gun to your head right?

    It's really not that hard to just let go and play for hooks rather then kills


    Not a real gun, but yes. That gun´s name is SWF squads, rushing gens and bullying killers.

    As I said, I do not need BP, that means i do not neet to play for hooks, neither friendly. This is the result of killers being abused year after year, event after event by 4 coms bullying him/her.

    Tunnel/Camp killers , is the monster that survivors have created, along with Behaviour´s passivity when killers suffer this abuse.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3002252#Comment_3002252

    Na, I blame players. It's an event, you shouldnt be worried about "skill".

    Say that to SWF death squads, rushing gens, dropping 3 flans and 1 strong map offering and abusing Killers :)

    First of all, I dont care about BP, I have everything at P3, just need perks on Dredge and New survivor, I can get It anytime, event or not.

    I do not drop flans, I do not run BBQ, that means I do not care about event and BP rewards. I play like I allways do, if they are noobies, chilling going for hooks, if they are SWF, triple tunel to the First One I find and going for the second if that is posible (Sometimes I get rushed) .


    Separate queues (Killer VS solo and Killer VS Premade) and Killers Will be more chilling, make Killers fight SWF 8 of 10 games and this is what you get, Tunnel and Camping fest.

    So no, do not blame players, blame Behaviour for making us play this way. Seems that is what they want, Zero changes to genrush, Zero changes to second chance perks, Zero changes to SWF abuse... Ok, Tunnel/Camping/Slugg time.


    Look the positive point of getting tunneled, you get more points for chase, and It could be Worse, it could be Facecamping Bubba

  • Kills = Skill.


    Do not blame Killers, blame Behaviour for implementing trash MMR and make us play like that

  • Salvo que cambien la fecha y lo extiendan, desde hoy hasta el día 30 de Junio es el evento.


    Hoy he jugado 11 partidas, 7 de killer y 4 de survi. En las de killer han sido casi todas rusheos y de survi, en dos de ellas me comí un triple túnel , para que te hagas una idea del panorama del evento. Ah, muy pocas tartas se lanzan, salen muchas en la red de sangre, pero la gente con el MMR pasa de usarlas

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3002004#Comment_3002004

    It does show the gigantic imbalance in favor of killers during events. If a killer tryhards, there is nothing survivors can do.

    You mean at your MMR right? xD Reach high rating first, then talk because every post you open is more Hilarious than the last one.


    P.D -> You have tons of second chance perks, use it. Is not killer´s problem if you run Botanic instead of DS or Unbreakable.

  • Wellcome to the first anniversary with MMR.

    I said it yesterday, every single game will be a tunnel fest xD I am tunneling like hell, this is how behaviour wants us to play, so lets go.


    Remember, even on DBD event -> Kills = Skill

  • Si jugaste después de la implementación del MMR, la cosa sigue igual e incluso me atrevería a decir que mucho peor que antes.

    Si juegas survivor SoloQ, tu día a día va a ser comer tuneleos y campeos partida sí y partida también, cosa que es normal por lo que le pasa a los killers, que ahora te pasaré a detallar. Pero vamos, si juegas esta modalidad, ese va a ser tu disfrute, unas panorámicas del gancho maravillosas y ver como tus compañeros reparan ignorándote totamente,

    Si juegas de killer, las primeras dos o tres partidas las disfrutarás quizás, porque con el paso del tiempo tu MMR ha tenido a la baja y te emparejará con survis bastante malos, pero al poco que ganes unas cuantas, te van a tocar los escuadrones de la muerte y empezará tu odisea de comer caca todas las partidas. Vas a comer click click, teabags y mensajes con GGez a toneladas ¿En qué derivará esto? En que cuando pilles a un grupo de jugadores SoloQ, los vas a ir a reventar (Y probablemente los revientes, no hay color entre SWF y SoloQ) y pasará lo que te mencioné anteriormente, que esos survivors no disfrutarán de la partida y tú posiblemente tampoco porque te habrás visto obligado a Tunelear y Campear como si tu vida dependiese de ello, a llevar 3 perks de motores y barbacoa si quieres puntos, o incluso 4 perks de motores para que no te metan el rusheo de tu vida, y aún así te lo van a pegar porque las premades tienen todas las herramientas y más para destrozar a cualquier killer que no sea Nurse o Blight con buenos addons y bien usados.


    A partir de mañana, los siguientes 15-20 días serán aún peor, un infierno pintado de rosa. ¿Por qué? Es el aniversario, todo el mundo quiere jugar para sacar muchos puntos, pero claro, se nos olvida que el 90% de la comunidad son supervivientes ¿En qué se va a traducir eso? Mucha más cantidad de SWF abusando de los asesinos, muchos más asesinos tuneleando y campeando a los soloQ players y un ambiente mega tóxico, como ha pasado en todos los aniversarios que he vivido desde que empecé a jugar, aunque intuyo que este año será el peor de todos porque está el MMR ridículo este y la gente va a ir full tryhard para ganar la máxima cantidad de puntos posibles.

    ¿Mi consejo? Si quieres agarrar un buen puñado de puntos, juega, pero acepta que vas a estar pasándolo realmente mal durante el período que dure el evento, y que tampoco la cosa va a cambiar mucho una vez el evento pase, porque el desbalance del juego sigue existiendo y nunca va a dejar de existir por la sencilla razón de que Behaviour suda totalmente de los asesinos, somos un % minúsculo y al final los que dan dinero son los survis y es a ellos a quien hay que mantener contentos para que sigan gastando dinero.

    Juega a pillar cargas de barbacoa, pilla todas las tartas que puedas y ni se te ocurra lanzar ninguna si sospechas que te vas a enfrentar a un grupo de gente comunicada, eso es tirarlas a la basura, guarda esas tartas para un futuro retorno o un killer/survi que te guste y las inviertes ahí, pero no las lances en el evento porque eso es regalarle puntos a tu contrincante (Sobre todo si eres asesino) y al final el que pierde eres tú. Yo tengo una cantidad inmensa de tartas, jamás tiro ninguna porque paso de regalar BP a un grupo de abusadores que se aprovechan de lo mal balanceado que está el juego para tratar al asesino como un payaso de circo, lo siento pero no.


    Espero que tus dudas hayan sido aclaradas, un saludo

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