Steakdabait
Steakdabait
About
- Username
- Steakdabait
- Joined
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Comments
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Honestly the amount of bp gain you get now is pretty insane if you just ride whatever side has 100%+
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Yea, the double nerf wasn't needed for ds in 6.1 and i really hope they revert it. At the moment it does basically nothing vs killers with actual chase powers unless you are right next to or already in a loop and even vs m1 killers they'll catch up in like 5 seconds after the stun. Im pretty hopeful it will be reverted/buffed after seen pop get buffed tho
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Intended.
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Dredge:
Removes the ability to place down remnants
increase teleporting speed by 50%
Remove locks from lockers from the trial
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Only after the game
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basically just agree with most ppl in this thread and i think bl1 is good. It serves as a buff to m1 killers with no real chase powers.
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Bad idea for balanced but a good one for head on. Maybe not to 20 seconds like smash hit tho
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survivors have been complaining about it for a long time, It's just that not common of a perk so you don't see it super often. It's frustrating to lose solely to one perk because the killer got a lucky spawn that's hard to find.
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Dc should be lessen but still there.
also you should have made this a poll tbh
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486691#Comment_3486691
spirit has no restrictions on her movement blight does
They're not restrictive enough especially how you are able to ignore a rather large part of them via an exploit
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if spirit is 110% then i don't understand why blight isn't too lmao
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Game honestly has been whoever is willing to bring the most broke stuff and play the sweatiest sided for a while now. If you're good at the game and you enter the match with the goal to win at all cost, you're just gonna win 70% of your matches out of hand. The only thing this doesn't really apply to is soloq/duo survivor
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@JonOzzie16 said:
Thanks for sharing your reason to tunnel. It's been added to the archives.
so unbelievably based
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It doesn't matter who the killer is or how bad/good they are at it. the awful slow attrition "gameplay" is awful for both sides. Slowly chipping away at generators for 15 minutes while the killer hopes he catches someone who makes a mistake is miserable
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Same reason why literally anyone defends any overtuned perk, strong things are fun to use lol.
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It's hard to make a decisive strike(3 seconds lmao why bhvr) against tunneling without it being abused or disruptive to the match. Trying to code a system that "detects" tunnel without it being easily worked around or easily abused is simply very hard.
Just unnerf DS please
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It's meant to end the game and give survivors a reason to not tab out and watch youtube once they match is clearly unwinnable. You have won once it comes down to a hatch coinflip and outright only an idiot would think that getting hatch means you won.
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@CountOfTheFog said:
There's an add-on that reduces your repair noises by 8 meters. Does that stack with the Technician Perk 8 meters for a total distance of 16 meters?
no idea but i can't imagine why it wouldn't
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The amount of repair time a toolbox saves is directly connected to the charges it has. A toolbox with 32 charges will get twice the amount of gen progress as a toolbox with 16 charges. "repair speed" on toolboxes and addons means how fast you will use those charges, if you were to have 2 toolboxes with 32 charges but one has 100% faster repair speed the amount of gen progress saved would be the same but the box with 100% repair speed would get that progress twice as fast.
More charges tend to be better than repair speed since having more charges will get you more gen progress
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My brother the original addons were all just number increases/decreases. The new playstyle addons are a modern dbd thing
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485663#Comment_3485663
Or they are maximizing their time to find the last survivor, because...
- They want the BP's or pips
- They have a hook/sac X survivors tome or other challenges they want to complete.
- The goal is to kill the survivors and there is nothing wrong with wanting to achieve that goal.
Ego has nothing to do with any of these but its fun to assume opponent motivation, because then the slugged player can justify to themselves why they might be unhappy, toxic or just unpleasant about game outcome and feel vindicated in their negativity.
Really nobody is watching, unless you are streaming it and even then probably nobody is watching.
I can guarantee you that looking for the last survivor for 3 minutes is infinitely less efficient than just doing hatch coinflip for bp and hook/kill challenges. For your last point, you won the match if it came to a hatch coinflip. Why waste not only your time but 2 other players time for little gain.
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I agree. People who want out will still just go next on hook and prevent the bot, there isn't a real reason to have a dc timer once the dc bots are added.
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She's 100% fine and you are having user errors when playing her
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Should be base kit imo but personally, i would really there not be anymore offerings that have huge impact on the match
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They're slugging you for ego, if they don't get their 4k someone might look at their match history and see that they 3k. they can't let that happen.
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He's fine where he is until bhvr is willing to do a decent rework imo he's so extremely chase oppressive that he needs to be bad in all other aspects
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haste just shouldn't stack and the problem is fixed
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485244#Comment_3485244
Yes I have seen tips on how to do this but I am not really looking to exploit, just the 90 deg flick is all I need to get down
Are you using a mouse or controller? and are you having issues hitting the flick or just hitting the turn cap?
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@Pulsar said:
That's reportable and is a bannable offense.
Report them in-game and submit a support ticket, preferably with video or photographic evidence.
I understand if you don't want to do this. I personally don't bother with it myself, feels like too much trouble, but it might feel worth it to you.
well what else are you gonna do when they pin you in the corner for 20+ minutes
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The full 180 flick is an exploit but it's pretty easy to hit your turn cap with even slow mouse sens.
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Rather just outright leave if a player decides to actively waste my time with dull merch
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totally agree with scottjund, it's in the right direction it they just need to up a few numbers and such.
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you don't even need a full sabo build to get value. Just having the perk and preventing pain res is big value enough, which while obv not as fun as getting the full wiggle but forcing wiggles is more about luck than skill.
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Match op stuff with op. Play blight/nurse/spirit/oni and punish mistakes heavily
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mft is op because otz only got a 3k vs a 4 mft team is a weird hill to die on lmao
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Ask warner bros. pictures not bhvr
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It kinda funny seeing all the mft posts when i play a killer who doesn't care about it in the slightest lmao Common m1 killer L
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There's a lot of killers who simply will never be good without making them extremely unfun to play against due to the nature of their power. Trapper, Trickster, and Doctor are pretty good examples of killers who are more victims of having powers that are missing aspects of what means a good killer power like map control/chase
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im pretty sure if you loop tight enough t1 mike literally can't catch you even without haste
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A lot of people just play games super super casually and simply don't care about improving
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478234#Comment_3478234
You cannot really compare Survivor Escape Streaks with Killer Streaks.
The really big Survivor Escape Streaks are one single Survivor escaping all the time while playing in a 4 man SWF where the other 3 people will die for that one person getting out. On Top of that, the biggest streaks like this were done before the Key and Hatch-changes.
Im not trying to im just genuine curious
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Lightborn is pretty bad game design imo, there shouldn't be a perk that outright removes a game mechanic like that but i honestly don't use flashlights enough to be upset about it
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Honestly pretty neat. I wonder if there's a survivor version of this with solo/duo/full swf too.
As for your comment about killers not being able to get long streaks, i am of the firm mindset that this game is outright "whoever is willing to bring the most broke stuff sided". Just having a win at all cost mindset (and being at least decent) will outright win you a huge amount of games out of the gate. The only role that doesn't apply to is probably duo/solo survivors
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Knight - literally the least interactive killer in the game by a large amount
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it's pretty bad gameplay wise imo one side shouldn't have a perk that effectively removes a mechanic from the game instead of making it harder but i honestly don't really care that much
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this one is back again lmao
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Always has been except for that one blessed patch where the tables were turned killers with awful net
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no i also agree and said the same thing about both darkness revealed and nowhere to hide. The requirements for both of these perks are basically nonexistent for nowhere and minor for darkness. Just compare them to other aura perks and it's actually pretty wild how free these perks are given to you vs bbq or bitter murmur
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He's perfectly fine as is imo maybe some addons could be redone but what killer couldn't that be said for
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Bait lmao