Steakdabait
Steakdabait
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- Steakdabait
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Comments
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Im a huge 40k fan but i really don't think the aesthetic would be good for dbd like maybe you can get away with giving oni a khorne berserkers skin but everything else would feel forced imo
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Skill floor isn't an excuse for a character to be objectively over tuned
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rework freddy
nerf blight
buff billy
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He should be but ideally not in a way that neuters him like overheat and i really doubt bhvr will do that. He should just be made 110%
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Self-Aware It allows you to pull off some stupid tight fast vaults
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mft is a force multiplier for survivors so it'll never be changed just like blight and nurse
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no way a real person is like that lmao
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welp this sucks
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yea PE is pretty bad borderline unstably so imo but i don't blame bhvr for being scared of the perk
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@Dark_Alex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458309#Comment_3458309
Actually, they can. Wesker sprays are also limited, but have you ever run out of them?
Not comparable at all if you actually spent more than 2 seconds thinking about it. Applying infection as singu is 10 times easier than it is to apply it with wesker.
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Makes selfcare usable but it's 2 perk slots for something that can be done with a medkit also if you run into a killer using sloppy you're back at 60~sec heal
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perks that are auto win during end game are only disabled for survivors i don't make the rules
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@jesterkind said:
Badham and Garden I agree with, those maps are pretty notoriously bad for the killer, but Ormond?
The main building can be problematic, especially when survivors decide they want to be unhookable and build around it, but other than that specific niche build I don't think I've had that much trouble on Ormond. Honestly, I quite like that map, it's about as big as any map should be and most of the loops aren't too obnoxious.
i agree but spawns need to be looked at on that map. They're brutal for killer
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kill rates will increase since killers can not longer play in a way that loses them games
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Yea, i think it's pretty stupid as well. Basically just forces you to use them tunnel if you have on hook triggered perks too. you should be encouraged to cage more instead of less but oh well
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They should be reversed imo where the survivors can work on them to break them creating a stronger loop. It would the devs the ability to also give toolboxes another use outside of slamming gens
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Honestly what if they made gates regressed by removed instances of "deactivates during endgame"?
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turns out playing something fresh and new will always been more fun than playing an 8 year old game that you already have 1000s of hours in
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@AddingAUsername said:
Skill issue should have applied more pressure or smth.
Seriously tho everybody talks about medkits but Bnps are also absolutely broken especially against M1 killers that take 5 minutes to go across the map. But knowing bhvr they will probably reduce it to 15% or something and just forget about it like they did with the medkit syringe.
bnps are kinda like nurse and blight where they're clearly busted but bhvr doesn't wanna change them so there isn't a point to talk about it
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@fulltonon said:
There is no reason to have countermeasure though?
I do get it if you want to just quickly ends the match because at that point survivors are guaranteed to lose, but trying to give free rights of hatch without hiding/chasing effort doesn't makes sense.
Shouldn't you just... uh, adds a button to sacrifice EVERYONE instead? so killers won't magically lose a chance for 4k due to arbitrary balance change.
to not waste peoples time for ego. If you're slugging to cheese hatch you already won, only a clown would consider hatch a win
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@ASurvkillivorer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438981#Comment_3438981
You saying Knight is strong? LOL you can land the orb thing almost directly on top of a survivor and have it not activate on them. Then when it does they just outrun it 75% of the time anyways. Like it needs some built in function to avoid downs at all? That is so silly. You have INSTADOWN killers but knight who has to work for the hits has the silly built in make survivors immune to his own attacks feature? Horrible function.
No, im saying that the knight is extremely uninteractive
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yea turns out knight should have literally any counterplay at all (which is easily subverted lol). Just zone them from flag it's actually that easy
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Yea, there's a few killers who actively punish you when your teammates play bad and they're all uniformly extremely frustrating to be on the receiving end of but the game is at the end of the day a 1v4 and can't be balanced solely around the 1v1
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deja vu is still not worth running even with the buff
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@Smoe said:
Problem with adding gore to dbd is the risk of getting the game banned in some countries, in fact i do wonder if the ptb gore will make it to the live build.
I would be extremely disappointed if that happened. Dbd is suppose to be a slasher horror game and the worse gore we had before now was like hag pulling a red chunk out of her sleeves
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434484#Comment_3434484
Say that to killers who get matched against SWF kill squads running hyperfocus, commodius, and send you to garden of joy. 10 seconds isn't going to do a damn thing, when survivors literally just doing nothing but holding shift + w, no pallets, no windows, no looping, no anything, take 55 seconds to down and hook. Now do it 12 times lol
Using extremes for discussion is a waste of time, I can easily just bring up nurse/blight and nullify your entire argument. It's better to pretend the likes of nurse/blight bnp/hyperfocus doesn't exist if we want to have a real discussion instead of just collectively trying to one up each other on which side is the more oppressed
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It's fine it just needs to stay as a killer power debuff like pinhead chains and victor being on your back.
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This is literally a killer buff but killers rather take any and all opportunity to complain than to see that. Facecamping will just result in you being able to tunnel them extremely quickly now that the survivor can self unhook instead of waiting 2 minutes for them to die on hook.
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it's uncounterable for the hooked survivor. facecamping bubba is almost always 2k min due to noed and that part of bubba is long overdue for a change
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it would be so easy to fix spawns too. Just use the code for that one survivor offering.
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Hope your teammates know how to play a 3 gen. If they don't you lose
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Yea, i do think that the status effect is fine but it should be a little slower imo too. hem actually removes your whole heal bar in like 5 seconds it's pretty brutal sometimes
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camping makes you lose pressure and this change won't effect proxy camping or simply zoning survivors away from the hook which is an outright better strat than facecamping anyways.
Also i will never understand why so many killer players get upset at these kinda changes with all much the average killer player states they don't want to camp but they feel forced to. If this change actually makes killer as unplayable as you believe it would then bhvr will end up buffing killer. It's about time that killers are mechanically punished if they're wasting everyone's time camping and hook trading for the entire match.
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@Carth said:
Until we know the range it's all speculation.
Is it 8m? 16? 24? 32? Some other value? The range will determine a LOT of things. It could even break proxy camping/be as bad for the game as insta blinds/insta heals/stun at any part of pickup = drop OR it could be completely worthless and not even deter camping at all.
they said 16 (and how fast it fills scales with distance) in the stream
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you think it would be reversed since why would the killer intentionally aim for the highest level survivor? If that's common i can now understand why they think the game is so survivor sided when they can easily win 8/10 matches by targeting the meg head
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@luvcraft said:
then there must've been some other reason 3 gens all went off together, while I was chasing someone.
god survivors hitting every hyper focus skill check with kitted toolboxes
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Really enjoying how many killer players are selftelling that they lobby shop for easy games lmao
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Self tell post. Stop wasting ppls time by slugging for the 4k to feed your ego please you have already won at that point
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the cage should at least refresh exhaustion
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If you play the map really nice as killer it's still pretty awful but you can just hard camp the 3 gen that always spawns and autowin if survivors don't know how to deal with them
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actually seen a handful of 40k survivors during the epic eruption meta due to 40+ min matches but before that i have maybe seen it once on zubats stream
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I am very happy to see ppl are finally turning their focus to how stupid blight's addons are. Tho i would rather see more interesting changes like lowering speed heavily and making something like crow or adren vial basekit than just nerfing the addons. Having another under 110% speed killer would be neat
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is there a real point to making this self tell post other than bad bait?
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I wouldn't even call the pain res change a nerf tbh. Unless you're actually hard tunneling every match it's basically net even
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bhvr really doesn't like nerfing the most powerful things in the game for whatever reason. bnps unchanged for years same with syringe and MDR survivored spirits addon pass.
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@GamerButNotCapitalG said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420845#Comment_3420845
theres a super easy way to never play versus sm again that would help the rest of the community: uninstall
been uninstalled since sm ptb since bhvr didn't learn from why the knight was hated and literally made a killer with the exact same issues as knight for the next killer
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so i don't have to play against SM
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It's bad for 95% of players and then for those 5% of gamers it needs to be built around to get real consistent value out of it.
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what is a "gen reduction addon"?
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it should remain unfixed knight is already tumour as is