Steakdabait
Steakdabait
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- Username
- Steakdabait
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Comments
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Only bm if done with the intention waste the survivors time with no real gameplay benefit which you said isnt included.
still annoying af sometimes tho
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I feel like the only reason she isn't hated as much as she would be is because no one plays her.
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Imma be optimistic and say it's because bhvr doesn't wanna throw away nurse players dedication and practice they put into her and not so they can just say that the game isn't pay to win because the strongest killer in the game is free
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@shalo said:
Typical of this entitled generation, do a quarter of the work but expect the same pay as the person doing 4 times your output.
I laughed
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buff? Complaining about not getting hits where you shouldn't anymore due to a bug is probably not the hill i would wanna stand on lmao. Imagine if someone was complaining about a bug that would randomly reduce a killers lunge range was fixed, that is what you and every other person who is unironically upset about vault fix sounds like.
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Ppl are leaving at the same rate as before imo it's just the reasons ppl leave matches now are more common, before people dc'd due to stuff like insta saw/iri head/moris etc now people dc from uninteractive killers and bad maps
and like everyone else has said burn out. dbd is old in terms of a multiplayer games
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It's intended.
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Alien is one of the classics when it comes to old horror. The only reason xeno didn't come earlier imo is that dbd was always more about slashers and the devs didn't want scifi horror stuff to break that
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503008#Comment_3503008
If you said it two months ago, then kinda... Not really killer sided tho, but it was enjoyable.
Overall balance never changed tho:
SWF -> killer -> soloQ
you have some changes based on specific killer / SWF level, but it works for most.
That's fair, i misspoke tbh i meant the game is easier for killer than it has ever been not that it is not killer sided game now. My opinion on that the game is "whoever brings the most broke stuff" sided is still true tho.
If you're nurse/blight with slowdowns and a win at any cost mindset you're gonna win 90% of your games basically from the start, Same with stacked swfs
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@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502927#Comment_3502927
Cause the experience is awful and need to be adressed ?
Having a full map where 70% of the killer roster needs to patrol 3 gens and never move from this 20 square feets area is boring and not engaging.
If as a survivor you enjoy bullying killers every trials, fine for you but fact is there is a killer in every trial.
Aren't you tired of using MFT + Resilience in all your games ? Nobody force you to come here, you can leave the thread :)
It is funny as i'm pretty sure you never play killer but as an omnicient person you have a mind about the way they are balanced right ?
Before coming to a thread about balance, play both sides ;)
The game is more killer sided than it has ever been. If you're unable to enjoy killer anymore due to hard matches, it's ether burn out or user error.
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@IlliterateGenocide said:
I'm confused on how terminus is hard countered by Adrenaline? Isint it the opposite, doesn't terminus counter Adrenaline heal
It's bugged atm and doesn't prevent the heal like it used too
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expect to be the one that dies.
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Benedict Baker
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Yea, i also really hope it's a focus on how the alien is in the first movie or isolation and we're not in a dark timeline where you're just setting up. Tho as much as i personally dislike playing stealth killers i feel like the alien would be best as one.
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still so weird to me that basically every semi recent killer release has had mechanic put in place to make camping weaker yet bubba remains able to do this, also huntress can easily do the same with double haft .
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500685#Comment_3500685
Just turn off crossplay and you'll have console only queue.
crossoff is giga dead
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+1 I hope the devs drop this trash ip for jumbo josh as well
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yea i really hope they focus on the monster in the dark first and the egg and facehugger stuff second
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Lessened, there's too many ways for killers to play with the goal of making the gameplay worse that can't really be fixed without that fix being abused. There would 100% still be a pen to punish ppl who just rage dc or map cherry pickers
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overtuned means that the mechanic is fine but the numbers are too big on it.
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RNG. just unlucky map gen
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no mither+plot twist to cancel corrupt is a meme and isn't worth the time to fix tbh. If you really wanna grief your team every match you don't get a corrupt gamer (and even then outside of trapper and hag trading corrupt to effectivelly stun a survivor for 20 seconds and then also have them be broken for the rest match doesn't feel that bad)
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Brute force. Still threaten to mindgame to prevent them from playing the loop optimally but just walk at them till windows get blocked and pallets are used
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Honestly not too sure if it's actually too strong but it's def really annoying. tho i do think it should be ftp should be changed to not count as a heal in general and to prevent random interactions like this
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overcome and lucky break are very nasty if the map lets you break los
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prolly not but that's mostly because i refuse to play killer without shadowborn
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@Gamedozer7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497736#Comment_3497736
Playing him on controller is kinda of a pain. Trying to move your camera fast enough to hit survivors can be a real chore there's even times where you can't move it fast enough to track them.
yea i imagine he sucks on controller
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@Zeon_99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497699#Comment_3497699
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497133#Comment_3497133
I already mentioned that in the post. I shouldn't be subjugated to someone's "hard mode" because they decided to throw the game. If the devs add a way to see when someone is bringing the perk, then im all for that. Just let me dodge in peace.
i agree and was actually gonna say that there probably shouldn't be a perk that makes the game harder for you and team like that but i was lazy
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tough choice for knight and sm tbh
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hit them once if i find them early in the match but if they're still afk late into the game i'll hook them
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I see a lot of ppl say this about singu and im just curious if you're a controller or keyboard gamer? On pc I think he's great and interesting to play once you get the hang of using the cameras.
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devs have said they wanted it to be a hard mode perk
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you counter broke stuff with broke stuff
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I just got him yesterday and he feels fine on pc. He's a little awkward at first but after a few games he started feeling smooth. I will say tho that getting indoor maps makes his power basically unusable like even compared to billy and such, you are actually just a m1 killer on lerys.
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@MalekithHatesSnow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494846#Comment_3494846
I can alt f4 in the loading screen which is what I do anyways but If i can't lobby dodge? I'll just afk and play Rimworld in the background instead
Survivors should be able to see what the killer is so they don't have to afk in game as well
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494682#Comment_3494682
There have been people both on here, on Xbox, on Twitter and on Reddit who have all said they dodge if they see items or "think it's a SWF"
imagine being like this lmao just play bots if you do this
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Make killers look up instead i think it would be funny
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Think of it as the punishment for being so unpleasent to play against that literally everyone would rather do nothing for 5 minutes than play out the match
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Can confirm.
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lmao why make this post
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probably basement
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obv it would to just be more careful for map design but i would rather bhvr added a mechanic that prevented non-gameplay like this in the future, something like a regression cap on gens.
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emps hard counter 3genning with pods too hard. He's pretty good in chase and you got good map control via them tho
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A lot do it's just kinda hard to go easy on killers as survivors without just outright standing around doing nothing
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She's objectively unhealthy for the game. She should be placed in a state where she can't hold a game for 50 minutes until bhvr gets around to reworking her.
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A good and healthy perk for the game but just feels bad to be on other end of. It's basically the only perk that makes it so the reward you get for running the killer for the last few gens isn't to be facecamped.
The wake up part of it should be removed tho that's pretty silly lmao
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@Killing_Time said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487490#Comment_3487490
But totems have been LITERALLY right next to gens and out in the open on hills FOREVER! They should be well hidden!
That randomness is why they're frustrating, it can spawn oh a hill in the open or spawn basically anywhere in rpd or lery's
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485663#Comment_3485663
Playing for the best possible outcome is for your ego? I think you missunderstand the point of this game. Survivors try to survive, killers try to kill. Why would a killer go for a 3k when they can just as easily get the 4k?
The best outcome has already happened if you got to the point where hatch is a thing you have literally won the match. Why waste 2 others peoples time for 1 different icon on the end screen
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489298#Comment_3489298
It's a 50 minute hostage scenario in which a Skull Merchant literally holds the best team in the world in a lobby
you see it's uhh like chess haha see doing nothing but pushing survivors off gens for nearly an hour while fishing for mistakes is extremely skill intensive and interactive bro especially for the survivors. Maybe once you understand the subtle complexity of her mechanics and how they interact with the upper levels of the macro game of Dead by daylight, specifically at high mmr and spent the time refining that skill as i have you'll actually learn and enjoy playing against skill merchant for 45+ minutes. Until then enjoy comp dropping and holding W or however you play at your clearly low mmr.
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Shortest sm trial tbh