Steakdabait
Steakdabait
About
- Username
- Steakdabait
- Joined
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Comments
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i personally would kinda cringe to spend 15$ on a skin but it is pretty skin, tho i would prefer grid
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Flame turrets do literally nothing and are extremely easy to deal with them
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It's actually lore accurate since the entity has to torture trapper to make him kill
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527036#Comment_3527036
What do you mean by stacks? Like add-ons?
Distortion's effects is tied to stacks on the perk. whenever your aura would get read, it consumes a token to make your aura unreadable and remove your scratch marks for 10 seconds. If your aura is still being read at the end of those 10 seconds it will just try to eat another token and give you another 10 seconds.
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Self aware. Lets you get really stupid fast vaults if you know what you're doing
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95% of the pig "nerfs" were done solely to kill degen strats like afk pig or were random standardization changes. Also absolutely no increasing trap search time unless you nerf gear box and tampered timer or add a mechanic that reduces trap timer after being hooked.
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He's just really boring, you just have to predrop against him it's really lame. Sorry bro
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distortion doesn't have a cd and will just trigger again if they have stacks.
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I would really enjoy a cage treatment for all survivors
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Wildly overrated combo. You literally have to grief yourself in order to get a 15% chance of running into a killer who run it, then only like trapper and hag actually need corrupt while the others honestly get net neuter (do you think oni is mad about having a no mither survivor in his lobby lmao) at worse with having a survivor start the match stunned for 20 seconds, injured, broken, and with basically only having 2 perks.
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that's like outright impossible numbers outside of getting lucky with kitted toolboxes and hyperfocus
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I literally don't care how they do it, i just don't want to be stuck in a match for up to 4 minutes due to a killers ego. Whether that's free unbreak or a suicide button it simply doesn't matter to me
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Old exhaustion addons were balanced around exhausting recharging while running which was why they were so extremely long.
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After the match sure but not before.
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that's honestly more of a lery's having stupid rng sometimes problem than a resil mft problem
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525381#Comment_3525381
EMPs ruined the Singularity and people were saying “just wait.” You never see him at least partly because BHVR poorly implemented a counter play that is still too strong.
Nah, even if emps were neutered people will wouldn't play singu.
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The rare quality post. And about knight no else where it's not just demanding that map becomes basekit. The whole post is filled with well thought out ideas that care about both sides. I basically agree with the entire post and wholehearted believe that these knight changes would be pure good to the knight and do wonders in making him interesting to play as and against.
1+
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Promotes boring gameplay and makes it so the last survivor has no way to actually open the gate.
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Unhooking removes endurance
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Based title
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Xeno
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Yea, even just more variable changes would be really nice.
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@ThatRedPyramidThing said:
Same.
I don't care what BHVR does to try and stop me. I will tunnel until chases are fair.
Self tell
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why are we buffing top killers?
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Can we kill switch pop and pain res? i see it every game
DO YOU NOT SEE A PROBLEM NOW?!
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Just for a call back i imagine
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This is also true with pain res
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523037#Comment_3523037
I've seen a lot of top survivor players say resilience is more of juicer perk than MfT and from my own experiences I agree. You make so many more vaults you wouldn't otherwise with Resilience and it's very noticeable in game. Again saying "smol number" is meaningless when you can see the tangible effect it has in game.
They're outright wrong or baiting lmao. 9% vault speed is basically nothing, It's literally the rat liver of survivors.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522974#Comment_3522974
So we can buff killer speeds across the board by 3% right?
That's such a tiny percentage.
They said resi not mft lmao.
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I actually like this idea to make survivors more than skins better.
"I've always liked the idea that characters get to use a fourth tier of their own perks, so mikhaila would have a better COH, pinheads deadlock a little better would make sense that the character who was gifted the ability would be better than people who learned it from them thematically, i like that it can give both players a bit more information too, being like oh bird lady is probably playing pain res cos its a better version etc"
Found in scotts related video about this topic.
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I want the ability to pick the music and background from all the ones that bhvr has used so far.
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that wasn't even that strong of a map lmao you just got juiced at basically every tile. Like i get that hiding light and looping tight are much harder on console but if you're not willing to at least try to do the basics of chases, you can't complain about the game being survivor sided
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@Venusa said:
Kinship going strong with it's 0.4% pick-rate! It's so useful the survivors love it! 😍
Damn, i guess hyperfocus is a bad perk and isn't useful at all.
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@Venusa said:
Kinship isn't "very strong" or "underrated". Anyone who says that is just scared of the idea of it getting a buff. Tbh the idea Kinship has is kinda in the right direction but there isn't a reason why it doesn't work also during 1st phase of the hook instead of just 2nd.
it seems to have a bug rn where if you're in kinship range as a survivor goes to 2nd the game won't actually count them as being on deathhook for the survivor hud even tho they have to hit skill checks. No kinda if it's just a hud bug or if kinship actually stops you from going to second if you're in the range as you go into the struggle phase
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@BlueHorkew said:
For people saying that kinship is fine.
The only buff kinship needs is to take it out and put reassurance or Deliverance instead in your builds.
The perk doesn't even has the decency to show that it's active to everyone.
Kinship is 16 meters and it not revealing that it's active is as much as an upside as it is a downside(only a downside in soloq) You will almost always take a hit trying to reassurance a survivor and depending on where the hook is sometimes outright can't get it off without getting backrev'd.
also you can't reassurance yourself
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Really hope they kept the code for the old freddy and would be willing to see if he would work in todays dbd
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It's fine as it is, the only issue with it is that your soloq teammates don't know that you have it. You should just be able to see everyones perks
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520643#Comment_3520643
Do you really see third seal that often? Playing nearly all day everyday I see third seal like once every 6 months..
Blindness is basically solely used to be a dick to soloq players on indoor maps.
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Really depends on what you like. I love movement in games so i enjoy the movement related killers like billy and blight, even tho i don't play blight anymore. An important part of enjoyment in games for me is that others are having a decent time too, which cuts out a fair number of killers for me.
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It's fine where it is imo, yea it's a little weak but the perk does exactly what it wants to do. Not every perk needs to have super pushed numbers.
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Garden is easier to play for survivor but badham is worse if the survivors know what they're doing
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I play one side for like 3 weeks then i swap to the other. I would probably say tho that i play more survivor than killer overall
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It'll be bad, on nightlight he's like 45%~. He just has a lot of pit falls in his kit and is very deceptively hard to play. He is by no means a bad killer, but there are a lot of ways to use his power that actively makes you lose games.
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i play 1 side for like a month then swap to only playing the other.
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not really, she's a boring m1 killer with an uninteresting slowdown mechanic from the killers end and a very weak stealth power. unless that exact combo sounds good to you there are killers who have similar gameplay on both parts of her power but just better is literally everyway. If you just want a built in slowdown m1 killer, pinhead is a good choice. if you want to use the stealth and attack part of her power, wraith is 1000% better.
Also her perks are very bad outside of a handful of killer who can use make your choice
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The fundamental misunderstanding that people have on why people dislike lightborn feels almost intention at now nearing 8 years of dbd, I would care to try to change peoples mind on it if i didn't enjoy reading how insanely reactive and defensive the people who use a textbook crutch perk are about it.
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They were put in when overheat was very easy to trigger and bhvr decided to not waste the time to rework those addons for a killer with a very low pickrate and that the vast majority of players who do play him use a play style that requires engravings/lo-pro to go.
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The turrets really aren't that strong by themselves and stacking them takes a large amount of time. They are nowhere near the level emps were and are to singu
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I got it within 5 minutes during my first match on pc so idk