Steakdabait
Steakdabait
About
- Username
- Steakdabait
- Joined
- Visits
- 2,788
- Last Active
Comments
-
honestly only killer perk that's meta that i would really change atm is deadlock and that's just to give it some easy to get activation effect to prevent it from being used by facecampers/hard tunnelers
-
At bare least remove the endu, so overkill. Then maybe make the effect only last X time after being injured that refreshes when your health state changes
-
I always wanted a exhaustion perk that just gave action speed for a bit
-
bad as in weak or bad as in bad for gameplay? Because blindness should 100% not block hook auras, but it's overall a fairly weak effect
-
Pure qol changes? you're probably right about singu and i'll add like deathslinger ads sens stuff
-
Killer is as easier or hard as you want it to be, actually good survivors are rare and it's easy to minimize or outright remove the ability for 1 or 2 good survivors to express their skill by using their weak teammates
-
tbh dramaturgy is actually the new dh but ppl are sneeding about mft too much to see that
-
Yea, it should make lockers yellow. 1+
-
If anything needs to be done they should remove that utter trash tile that they added to them.
-
he has a skill floor lmao? enter loop press m2 move to next loop repeat till hit
-
Because it's true.
-
As sm and knight are in the game rn, no you can't make them fun for the survivors. The counterplay to their power is fixed, you just leave the loop until you get hit.
Other pretty boring killers are killers like nem or pyramid head who just really have the same issue where they turn every single tile into a 50 50 basically.
-
Killswitch the knight to improve the game.
-
@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515256#Comment_3515256
Actually that was what it originally was when it got reworked but having both was dubbed overpowered still
Maybe increase the stacks needed then idk there's a lot of ways to play around with mettle if bhvr ever decided to try to make it a non meme perk again
-
MoM just suffers from the fact that if it was 2 it would be kinda op but at 3 it's just too weak. They need to just add more events that give you stacks like safe unhooks maybe.
-
Kinda depends tbh, if i come across hatch i'll give it 9/10 times tbh and i won't go looking for it personally.
-
Yea it makes no sense, it should just censer slurs. It so randomly that its unreal
-
Vault speed is wildly overrated and you simply can't get enough for it to matter, this was true even with stacking spine chill on it as well.
MFT, Yes. Tho maybe keep it at 3% and remove haste stacking first to open up perk design and see where mft is at.Tho it'll probably still be too much
WoO is a perfectly fine perk, it's used by good players because it makes you consistent and tells you where what pallets are used and new players can use it to learn maps really fast. WoO doesn't make bad players good and good players unbeatable, bad players will use up the map at a pretty fast rate with pre dropping and camping and it doesn't magically make you able to chain loops
-
Hope so, I do miss the random weapons you got to pick from
-
Turrets really don't do that much lmao and even if it did ripley's watch hard counters the strat
-
@Hex_iButt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512154#Comment_3512154
Thank you for the feedback! I got stumped with a couple of em, but I know a couple that have number buffs aren't the greatest. Dark theory is def one I would even say should get more speed if/when they change haste to not stack.
I can reword it for corrective, but you still gain tokens from greats you hit. Any time your co-op gen doer hits 3 goods in a row, it would proc one of your tokens to turn that 3rd good into a great for them. It'd just be another way to use up your tokens vs waiting for your teammate to fail.
Thanks for the correction on corrective action, i think that'll be a decent change
-
@ThatRedPyramidThing said:
Nothing is wrong with the meta from the survivor side. Survivor is just as easy and strong as ever in fact more so since WoO does your pathing for you and you have 4 to 5 health states and perks to that speed up gens.
The only problem with survivor is the same problem that has always been there. Other survivors not doing gens. Just look at your hud and see how often none of the other survivors are doing anything.
Killer has no threat unless survivors just don't try.
Least self victimizing killer player
-
unironically taking the paid reviews of big game review companies seriously is insanely goofy
-
complaining about emps on singu is a selftell that you don't play him lmao. It's so easy to apply slipsteams to survivors and reapply after emps. I have applied slipsteam to a survivor they emped it and then i reapplied it in less than 3 seconds.
-
laurie best and whatever the dude who came with the artist is the worse
-
If anything addon should be made base kit it should be doom engravings. Spiked boots would force everyone to relearn how to curve. (im lazy)
-
Try to match your opponents in the way that they play, it's a skill, and sometimes you're gonna guess hard and go way too hard/easy but it's seriously improved the enjoyment of my matches.
-
marvin's blood was clearly more in needing of a nerf and the devs just didn't have the time to spare after changing the variable on it to fix blights addons.
-
I like most of these but some like are adding random minor buffs to perks like flip flop which i don't like. The Pharmacy change will conflict with other perks which will create coding issues, I like the dark theory change tho even with that it still should be 3% instead of 2% imo(haste shouldn't stack tho), and the reaction healing(and similar perks) changes are great as well.
Also for corrective action, I would like it to have that effect but make it gain tokens off of greats you hit instead of goods they hit.
-
the difficulty of the game is honestly so random for both sides imo, you can get the easiest matches in the world one day and then get super hard matches the next. Tho it's much simpler to get easy matches as killer since you can basically control what your side takes unlike how you have to find 3 other like minded survivors who are good in order to get super easy matches.
-
It's a lot easier to get casual games as killer since it's a more simple to show that you're interested in goofing around i find. I get a decent amount of matches as billy that devolve into people lining up at shack waiting for their turn to get curved.
-
The bots are unironically decent if you're unable to find anyone
-
While i do agree it's just really hard to make them fair for the 1v1 without making them just bad.
-
Xenos are hivemind creatures, the entity probably just mimicked whatever the queens use to control them.
-
knight or sm
-
It probably should end if everyone is replaced with bots, but i think it's far funnier that being forced to play vs bots is kinda a form of punishment for killers if you are actually that unpleasant to play against that all 4 survivors dc on you
-
i got the late 2016, played for a few weeks, then rage quit due to how insanely braindead broken nurse was. Came back right before pyramid due to friends wanting to play it again and it stuck this time.
-
Not really, they should be highlighted and easy to spot for new players or ppl who are just new to the map.
-
the skill rating is for how hard/long it takes to reach a level where you're comfortable with the killers power and understand the mechanics not how actually hard the killer is to play imo. If you look at it in that light most of the ratings make a lot more sense.
-
Yea, they did xeno good imo. I will be buying the chapter on release.
-
I imagine it's pure chance, you'll have to code dive to find out for sure tbh
-
Very, i know the art design team at bhvr will do the xenomorph justice as they rarely miss.
-
@thisislastyearsmodel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506018#Comment_3506018
Then... what's the point of having the servers if the serves themselves don't make the calls?
As pulsar said, "some cases" A lot of the inputs in game are neutral or survivor favored like pulling survivors off of gens and such which is why you'll see killers get robbed of grabs on their end. The majority of the direct killer/survivor interactions are killer favored tho
-
The gosh darn lizard folk be putting selfcare and urban evasion in our water supply!
-
@humanbeing1704 said:
Straight up just make it a perk where being in the terror radius drains item charges no item using required
the ultimate item deleter build
god no, extremely uninteractive
-
If you hate flashlights squads and loaded keys overwhelming is unironically better than franklins. Also 0.1 seconds in a tr means a base medkit can't heal you wihtout greats
-
Just the nature of the game. It's impossible for bhvr to balance every match when one game you can be up against a no addon clown with a mix of green and yellow perks while the next could be blight with 3 slowdowns running crow and com33. Even just mentality going into the match makes a huge diff on the pacing of it, playing vs survivors who are looting boxes and hovering for flashbang saves is going to be a much much different match than survivors who just sit on gens.
-
It's much harder to counter balance boil over on controller, if you're good at controlling it boil over will actually make you move faster as killer on keyboard
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504382#Comment_3504382
what sort of stats related to that would you want to see?
Just general escape rates for soloq players, tho if you find anything else that had an interesting change before and after the hud update please share them.
-
I was hoping to see survivor stats before and after your guys added the hud