Steakdabait
Steakdabait
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- Steakdabait
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Comments
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name one killer that a random survivor hasn't seethed about
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@AnnoyingNarrator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417027#Comment_3417027
That is what I mean by that is sucks.
This addon is really only good for facecamping, which is not healthy for the game.
you should be a little more direct with your title. Imma be real from the title alone it sounded like you were making a seething essay post right after killed clapped by a pinky clown.
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yea he can zone you pretty hard sometimes but compared to a lot of killers he's really that not bad. I don't understand ppl saying that he's their fav to play against but he's 100% far from the worse imo
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Pinky is so overrated imo the only thing it's actually good at is facecamping. It would only work once per match vs good survivors and bottles are actually kinda hard to hit ppl with.
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No i very much hate it. The one redeeming part about old coh was that it killed hit and run so despite how op i thought it was i miss it everyday.
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i want to be in a time where that awful junk tile didn't spawn in the auto realm
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@ehe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414406#Comment_3414406
like, be 10 or so meters from a hook or it wont proc
no idea it should be something that can easily gotten but im not sure what i would make it personally
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while i don't really think it needs to be changed it should have some easy to get requirement just to prevent it from being used while face camping
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macmillans and auto
both of them have their pretty survivorsided and killersided maps in them but they;re pretty fair overall
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this gonna be bait right? merciless storm remained unkillswitched for weeks but you believe that farms maps are not killswitched because of survivor biased?
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I think they're fine but i hope in the future bhvr adds more unique action exhaustion perks like head on instead of just "after X action move fast"
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I actually think overwhelming presence is fine as it is. It's a better counter to the items like flashlights and kitted keys than franklins is it's just that due to the nature of the perk you don't really see it's effect. Also the medkit changes have made it much harder to get more than 1 heal now so robbing someone of a heal because they were in your tr for 0.1 seconds is much more common now
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it's desync. That's where they were when you hit them on their end
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@SeaFlower said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410138#Comment_3410138
345% for one single rush, yes. Blight doesn’t go through objects. Don’t put yourself in his path and it doesn’t matter. Neither of the speed addons are a problem.
You don't really get the choice to "not put yourself in his path" when he's that fast man
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@SeaFlower said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410119#Comment_3410119
Why? Both are balanced even when stacked.
345% blight is simply not fair at all to give you an idea of how unbelievably fast that is nurse blinks at 333%
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@Kamartins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409260#Comment_3409260
Just alch ring and c33
crow and rat ether need to both be nerfed or not stack
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blights addons have needed to be nerfed basically since his release
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ye they need to add a check that lets survivors go next when killers are Bming by doing this.
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setting the cap for your fps is something that should be in the base game settings so yes im fine with it. If it bothers you that much you can simply turn crossplay off
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@I_CAME said:
I just want to know who reviewed this killer and said "yep this is great. let's release this". Like how did a million red flags not immediately pop up? Did they realize how terrible it was and just not have the time to make any meaningful changes?
that question is much worse when you add how much negative feedback they got about the knight 3 genning lmao
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stealth perks and gotcha chase perks like bamsnoozle/dissolution endufury
special mention for play with your food tho it's pretty rare but every game against it is a waste of time. you ether never actually get chased or you're playing against a 130~ speed killer super unfun
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literally none of those perks were buffed?
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Honestly i would play without an exhaustion perk if they weren't so good at countering tunneling. Tho i do think that bhvr should do more perks with very strong effects that are countered by being disabled while exhausted like iron will as of right now you are actively griefing yourself and your team by not having one
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no it was overloaded. Ether the info or the gen regression needed to go and the devs picked the regression part. I personally should have cut down the info part but whateve
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the idea sounds cool on paper but it'll just end up used like how breakable walls are used and create god set ups until you just kick the window. Maybe a more interesting way to do breakable windows is to make it so the window can only be vaulted so many times before they break.
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all making gates regress would do is just make survivors immediately leave instead of trying for a end game save. Which is just very boring.
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@Trollinmon said:
Wouldn't this basically make players just want to sweat more? Feel this would make soloq much worse since you now see number go down when you get bad teams, and I don't see how that does anything other than increase the chances that players tilt.
ppl are already sweating over a number they can't see so i imagine it can't be much worse
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knight or SM
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vigil.
32 sec sprint burst cd is nasty if the killer drops chase the second they see you run away
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who tf ever called her weak? she's easily top 3-4 without mdr and 100% top 3 with it
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no devs just refuse to killswitch it for whatever reason. So killers are abusing it, very epic.
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you can't miss OTR
Edit: i can't read
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No they did the right thing not reverting the changes to cob overcharged. It was too easy to just outright waste peoples time and drag matches out to 40+ minutes. They had to be changed for game health.
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it is actually insanely cringe on indoor maps. Play against a killer using knockout and 3rd seal on rpd and you will quickly realize that blindness should be outright reworked
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2 of the best? wglf literally had no effect on gameplay for like 5 years
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394618#Comment_3394618
You do realize that very few people continue to regularly log in to play killer right?
If there is no viable gen regression then what happens if a big chunk of killers like me who have been here since the beginning just stop playing.
It would be one thing if they said : oh by the way all gen rush perks are getting the same nerf as CoB/OC with a 70% reduction in effect AND toolboxes are now sabotage only AND we made all the healing slow.
What is going to stop the gen rush? There's literally nothing viable left and the devs have done nothing to stop the ~40 second generator repair rush with Hyperfocus.
We know there is a massive imbalance of survivor to killer ratio thanks to the BP bonuses. We know it was the same before the 6.1 meta shake up that was supposed to make more people want to play killer. We actually have leaked data from people pinging the DBD servers where in some cases we had 45 killers or fewer in queue with 4500 survivors.
Killer has always been kept one step away from being miserable. But they can't just destroy every viable gen regression perk if they want people to keep playing killer.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394623#Comment_3394623
-"Why do people keep saying Eruption is dead?"
Because it went to 10% reduction and the survivors could immediately start working on the generator again. Previously it lost 10% immediately and then it would lose another 20% while that player could not work on it.
When you look at player usage for Eruption it's down in the 6% range but it was supposed to become meta - oops they missed the mark.
-"you just have to be playing a killer that can cycle between those gens"
If DBD is moving to the point where only Blight and Nurse are viable then I'm out.
I was barely hanging on playing older killers. I was still having fun vs most of the 5000-10000 hour survivors I played against as "weaker" killers with the limited regression we had left.
lol
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no you had your fun stalling matches for 50 minutes. You made your bed now sleep in it.
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@durag_demon1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394488#Comment_3394488
I've never been a fan of sb but it's definitely gonna be meta now... I'm trying bring overcome to the forefront 😅
darn i guess im a meta slave now 😓
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the only perk that i ever used consistently that ever got nerfed was iron will
so i will remain using sb wglf/botany self-aware then whatever random perk i feel like using at the time like for the people/leader/vigil
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so ideally you cant bring the most broken set up into every match but people are nerds and will farm 500 alchrings in a week
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weak killers are weak because they lack one(or more) major elements that are required to be a strong killer.
Clown will always be weak due to no map control
Ringu will always be weak due to no chase power etc
The killers that are straight up just missing key features needed to dominate a match are hard to make strong without making them unfair in someway. Take old deathslinger for an example, He was one of if not the most brutal killer in the 1v1 outside of nurse/blight. You only could run a deathslinger for any amount of time if they were a weaker player but he wasn't OP because that's all he had. He was extremely oppressive in the 1v1 but just because he had an average winrate doesn't mean he was in a healthy state.
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based idea also no mither should make you unable to be deep wounded
it literally says that your blood clots instantly why do i still bleed out from deepwounds ######### devs?!?!
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@hailxsatanxeveryxday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393179#Comment_3393179
This isn't bait. I fully plan to hit survivors off of hook from now on unless I see an Exhaustion perk during the first chase, and I encourage everyone else to do the same.
There's not really any incentive not to do this at this point.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393180#Comment_3393180
In case you haven't been keeping up with the dev notes, they changed DH again since the PTB. Now it activates whenever the survivor who has DH is unhooked or unhooks themselves. That's why this post was made.
In case you did keep up and you meant exactly what you said, I don't care about points; if I got 7K points and everyone else gets 40K points, but I somehow got a 4K, that's good enough. Really doesn't matter to me which survivors got which scoring events; I just want to keep DH from extending the next chase by 30 seconds because they managed to time it right at a pallet in the only area of the map that isn't a deadzone when there's only one gen left.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393181#Comment_3393181
Yeah, I made fun of people who complained about DH before its first nerf, but then my MMR went up, and I started facing survivors who know how to loop.
Even back then, you're right, it wasn't that big of a deal because I had my Ruin/Undying crutch to fall back on.
But it seems that survivors get to keep all their crutch perks mostly unchanged, and I don't get to keep any of mine; the only thing I can do to keep myself above water is to play without them, which means playing mean and being aggressive.
words x27
can i get a TL;DR?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392404#Comment_3392404
25% total regression is nothing to scoff at.
It's honestly better than before lol 100% max gen regression with new pain res vs 120% with old (not counting hooks after a survivor dies) it has nearly the same level of progression for half the hooks. it's only worse if you're a no brain hard tunneler, since you can no longer trigger it on already hooked survivors
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justifiably if you're abusing exploits with blight. other than that it's just survivors being survivors
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it'll still be good.
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These are bully squads lmao? literally 1 flashlight and someone doing adept who from the looks of it is someone you tunneled out
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i have basically unlimited moris so i really don't understand how that's an issue
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spawning on gens is fine. What shouldn't happen is all 4 survivors spawning on different gens all across the game, that is not fine and will basically make the match unwinnable from minute 1.

