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Starrseed

Starrseed

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Starrseed
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  • But like you said no one is doing that right now and plague herself isn't that often played so why change something that is only in theroy a big problem.

    Funny enough maybe this post will bring more people on that idea and you start seeing it more often

  • @SkeletalElite said:

    Personally I think they should just remove the ability to see what you're about to be playing against UNTIL the loadout becomes locked so that you can't do any sort of build tailoring on either side. If you want to run a hard counter in your build you should run the risk the opponent is not using what you are attempting to hard counter. Survivors don't get to know if their opponent is going to run strong addons/powers or weak ones, why should the killer get to build tailor to the items the survivors have.

    Once the loadout is locked though, I'm all for showing what they have. Would even be cool if the different raritiy items looked different so you could know roughly how powerful an item they were using.

    Imagine how unfair it would be if the survivors could preemptively know they were about to be up against a killer with multiple hex perks equipped so they can all build tailor by putting on maps or totem perks. These perks and items are balanced by the fact that they are hit or miss. They will only be useful if you have a secondary reason to be doing bones or if the killer is running hexes, and if they could literally ALWAYS be used to counter then it would severely limit the potential of hexes. It's kind of the same thing. Many killers who see multiple items will tailor to those items. If they see maps they may switch off hexes or if they see medkits they may equip franklins. If they see flashlights they may use lightborn.

    And that's how the devs want it. The killer can see the items to adjust his build don't forget he goes against 4 people alone so he of course get a little compensation in the planing phase. And let's be real 99%of the people that do a last second swap are people that want to do some bullie stuff with 4 flashlights never seen any surv do a last second swap to a med kit or a toolbox.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943393#Comment_2943393

    That would be the most extreme version : no character/item swapping allowed at all.

    https://forum.deadbydaylight.com/en/discussion/comment/2943401#Comment_2943401

    When they don't simply swap to a full toolbox/flashlight/... squad which is bound to make the player start in a bad mood, feeling tricked.

    Well you still can swap but you lose the ability to swap while the count down is on so these last second swaps will be gone but if you press ready and see you forgot to change a perk you can unread yourself change and the timer starts from new

  • Really simple just make it so when you press ready you can't switch anything. There is no way around that because if you anready the timer starts from new again and the killer has all the time he needs to adjust his build

  • @selflessnea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2938454#Comment_2938454

    Its a non issue issue. There is no way for this to be fixed. You also cant prove someone is using a macro for this. There is no way to remove the click spam from the game (exept to give it a very small cooldown which wouldn't solve the issue you are having with this.

    https://forum.deadbydaylight.com/en/discussion/comment/2938487#Comment_2938487

    1. Just because it's BM doesn't make it toxic. Using it has no effect on the match unless it gets under your skin. Get over it.
    2. If it really is a health concern then the issue isn't with the macro. The macro only makes a repetitive sound if that is the issue then they shouldn't be playing the game since noise can be made with no ill intent through normal gameplay.
    3. Yeah A very very short cooldown isn't as it allows a skilled player who knows they messed up the timing to re adjust it just slightly. I stated that in previous response to the OP.

    But you probably wouldn't understand anything since you assume things based on people PFP.

    https://forum.deadbydaylight.com/en/discussion/comment/2938608#Comment_2938608

    What do you mean by you guys. The only reason I was even for it was the free 8k Shards. I could care less about the bubba masks. I didn't even notice half the time. But good on you for bringing up something that has nothing to do with this discussion.

    https://forum.deadbydaylight.com/en/discussion/comment/2938643#Comment_2938643

    There is not photosensitivity issues with flashlight macro. It only makes a sound.

    There is no way to get around this issue since flashlights are in the game. You dont even need a macro to do this. It can be done by simply binding the use item to scroll wheel.

    It would be incredibly easy to get rid of that. Just put in a small activation cost of 1% a normal user that doesn't use the flashlight with a macro but to blind the killer will most likely don't feel a difrence but a Spammer will have no power after e few seconds. And befor you complain you could even let the first 5 activations be free for normal people

  • @CleanseThis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942174#Comment_2942174

    All im trying to do is get people to think outside the box. Chasing survivors is tedious work often times unrewarding work. Why not have them come to you? Unconventional doctrine perhaps?

    I'm fully with you that's how I like to play my Ghostface. Sneak around and stalk to one shot if they see me and run I will find another target.

    People get so unimaginable mad at this because i won't chase them and they lose out on points

  • You know what? Good for you my friend keep doing what brings you fun. You take a trap based killer and use his traps to lay out a net you lure in your pray that's how a trap based killer should be played

  • @Bwsted said:

    If you could cancel it at any time it would be literally game breaking, as survivors would have no time window to leave the tile, defeating the purpose of the animation lock entirely.

    @White_Owl said:

    I thought about it too, but then realized it would make very hard for survivors to safely gain distance after a pallet throw.

    Wouldn't it be only bad for the people that want to blind you after every pallet tho? When you normally throw a pallet the killer either runs around it if the tile is playable and if not I need to kick it.

    With the ability to fake the kick some good mind game opportunities could arise and isn't every body always saying the chase and the mind games are the fun part ^^.

    Plus maybe it could weaken maps that have many pallets like the game a bit

  • @NOCTURN_05 said:

    Wow you guys make an amazing point. I never even thought about what it would be like for artist. I don't see any real way they could balance around that either. Unless the notification for thrill only applied to dulls for the sake of boon prevention

    Well sure it could be a problem with artist but that's just how it is. I think to often people say perk x can't be buffed because killer x but we have 27 killer and if a perk could get a good buff that helps 26 of them but could be problematic with one you change the one killer but that's just my view

  • That has nothing to do with if dodging these lobby would be immature or not its just simply a stupid idea.

    Most of the killer would dodge an swf lobby because the chance is just higher to face a good working squad so why take the risk when I can face solos? The same would happen if survs could see wich killer they face because why face a nurse when I can wait for a nice trapper to face that's why that isn't a thing.

  • I want to say I don't like what you did but I have to say they should just get rid of map offerings. We have maps that are better for killer and maps that are better for survs so just get rid of the offerings and let Lady luck decide what you get

  • @Amazingmrsg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939561#Comment_2939561

    I talking about chat that only for survivor kill no hear me, me no hear killer.

    I am sharing my opinion and I don't agree with you and you do not agree with me that is fine.

    I don't like ping system but what about this as a idea.

    A set of work for you characters to say like quick chat but the characters say the words and set the key to the face buttons on the control?

    I think it could work for controllers to. I remember a prg I once played on ps4 I don't remember the name that had 4 abilitys on the symbol buttons but when you hold r2 it changed to another set of 4 abilities and I would say with 8 messages your good to go more could be confusing to use in the heat of a chase

  • @Pops_Ghostly said:

    Michael Myers - Atari 2600

    Leatherface - Atari 2600

    Freddy Krueger - NES

    I understand licensing hurdles, but if these could be created it would be a win/win for the license holders, devs, and the players.

    My proposed skins would require minimal effort to create - they are just recolorations. They could be released individually, or as a "Retro Skin Pack" (at a slight discount). Take my money!

    https://us.v-cdn.net/6030815/uploads/H9HOH07RCHF9/leatherface.jpg

    https://us.v-cdn.net/6030815/uploads/L4PXPAICJWZE/8-bit-texas-chainsaw-massacre55-scaled-800.jpg

    Note: Bubba is green or blue on the Atari 2600, depending on what level you are on. Make both!

    Go even a step further and make the killer look like they are 8 but Pixel style just in 3d

  • @HighwayCatalyst said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939484#Comment_2939484

    I probably get gifted hatch about the same amount of times Ive given killers kills.

    Maybe once or twice a week?

    Half the time they don't accept it though.

    I often give hatch to the last surv if they played fair and well but I have never seen someone give me a kill when I had a bad game. The only times they "give" me a kill is when the last surv knows he can't run and Stopps to tbag

  • @Azshhh said:

    https://forum.deadbydaylight.com/en/discussion/322318/why-shouldnt-a-killer-tunnel

    you don't need to tell survivors to travel to different gens, they already do that. It's called avoiding a 3-gen.

    Would you like to try again? <3

    You know exactly what they meant. They meant when why should I search for another surv when I see you injured and on last hook? Tunneling straight from the hook is another thing and has its own reasons.

  • @ReverseVelocity said:

    I'm not a fan of how it hurts Solidarity and Resurgence, 2 perks that were already underpicked. That's my only complaint with the new status effect, though.

    Yep that's the only thing they should rethink. Give solidarity a 5 second delay before the decay starts so you don't actually lose something before the other survivor can heal you. And give resurgence a minute or so

  • @jesterkind said:

    In fairness to survivors, they can't exactly do anything about a killer hard-tunnelling them unless they bring one specific perk, or hope that their teammate brought the other specific perk that helps against tunnelling.

    Tunnelling is a legitimate strategy for killers to employ, but because it's a legitimate strategy, there should be a basekit answer to it. That's my view, anyway.

    Not wrong I think the biggest problem is tunneling straight from the hook but I would say that isn't even a tunnel problem but either a camping problem or a team problem. The killer can tunnel straight from hook because he is near it so he either camps and then it's really a camping problem or your mate made a stupid unhook and in this case you can't blame the killer for taking a present you know

  • @Amazingmrsg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939179#Comment_2939179

    Ahahaha OoO yeah it Soo hard to hang over a name and click to block/mute them! God damn!!!

    Yep cause I would need to either listen to guys like you rambling in vc while on chase or just throw the chase and mute you that's a great system. If you want vc go find three friends and play swf but when I see how you act here I think that isn't an option for a guy like you

  • @Amazingmrsg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2938821#Comment_2938821

    Do you not understand mute ppl. It's very easy thing to do. It does not mass you up anyway the person being toxic is going to play toxic soo...

    Mute isn't the miracle weapon in vc you try to make it. First of all why should I need to drop what I do to open the menu find that guy and mute him? When I am in the middle of a chase and some kid starts to scream and curse or blast his Musik I just look at the killer and say hey wait a second or what? And second when I block a toxic piece of trash in vc he will certainly get that and bombard me in chat after the game wich is super supoptimal because I never use vc in any games so I will get hate for not wanting to interact with strangers nice. Oh and don't even think about saying I can close the chat. I do not need to close my chat and loose the ability to talk to 4 nice players because some guy thinks he is the big military tactic hot shot or some kid never heard the word no from there parents.

    And I think I don't need to start with all the racism and sexism that gonna come with vc.

    Vc isn't what the game needs a ping wheel and a wheel with short sentences your char says it's what the game needs

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2938005#Comment_2938005

    https://forum.deadbydaylight.com/en/discussion/comment/2938120#Comment_2938120

    I’m all for a surrender option for killers after 15 minutes into a trial, but there’s a big difference here between pushing survivors out of the exit gates and slugging. Killers can pick up and hook slugged survivors, they can push survivors out of the exit gates in a matter of seconds. But survivors in the dying state cannot help themselves without perks, cannot force killers to just end the game for them, can be waiting up to four minutes vs. four seconds.

    Yeah that's why we say give both side an option to take the "Fun" that some people find in that toxic crap away

  • That's just a bait to get people to stop doing it same when all the people said you are bad for using lightborn

  • @MrMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2937638#Comment_2937638

    This is basically word for word what I've thought. A "Dark Glyph" in basement for killer, same spot as White Glyph for survivor. Shows up after exit gates are open, with the prompt "surrender" or something that makes it clear that it's the option to give up. Interact with it for 3 seconds to end the game. Should count as a gate escape for survivors.

    For survs, add an option to bleed out after 2 minutes of bleeding. Not available within 5 seconds of being downed. Requires holding the button for 2 seconds.

    Killing yourself on the ground should count as being sacrificed. Could have the same animation as EGC death. I feel it should also count as being hooked, so you can't deny the killes hook effects like Blood Warden with a tactical bleedout. While we're at it, make DCing give you a survivors BBQ stack.

    Finally, remove collission between the killer and the last survivor, but only while EGC isn't active. This would fix stalemates for hatch like when the killer and surv block each other from a door to reach hatch, but the surv is healthy so you can't hit them or they'll escape. It would also fix holding the last survivor hostage by bodyblocking them in a corner. It's strange how that's even possible, you can literally force a DC and it can be done infinitely. Blocking during EGC is fine though.

    The only scenario the bleedout changes wouldn't fix is closing hatch on last surv and then slugging them and picking up over and over. But accounting for that level of BM isn't realistic.

    The bleedout change would make adepting killer even harder, but honestly adept should just be a 4k anyway.

    What do you all think?

    Just waiting for all these little dancing queens to say the killer should just push them out the gates and he needs no give up function

  • Let's just end these time wastes for real. Give survs a bleed out option and killer some kind of button in the basement so they can end the game once collabs startet

  • How about no. Without the dc penalty you coulnd play singla game so you could just ask them to shut down the game. Last time the penalty was of you could bet on either the fist surv to be downed dc or the killer dc if he didn't get a down fast enough. Cheaters are bad but I believe no one that tells me they face so many cheaters that the dc penalty becomes a problem. I play a lot and I watch a lot of Dbd and I personally have never encountered a cheater and in all the streams me me and my wife consume we maybe see on in a month so for me it's hard to believe.

  • @whereismykebab said:

    I've had a suggestion a while back to not be able to be downed immediately after it triggering, for lets say a regular killer hit cooldown.

    That way at least there is a chance the speedboost will get you somewhere where you can start looping.

    And yeah, it would also affect something like STBFL so maybe BT would just give an additional effect for iFrames, not having Endrance have that effect by default.

    Then again, the Artist cannot create birds close to hooks even if aiming at far away Gens. Similarly Bubba could be unable to rev the chainsaw when close to a hooked survivor and starting after the unhook should leave enough time for at least one to get away. This could however get in the way of "legit" chases, so I'd much rather prefer a short invulnerability after triggering BT, not being able to tank hits or bodyblock, but just not get hit again immediately after, just enough to not get instantly doublechainsawed

    Yeah maybe it's the best to change bt to have Iframes like DH that would boost the perk massive for what it's designed for and at the same time gets rid of people using it aggressive and then rage because "tunnel"

  • @FlurryMage said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934444#Comment_2934444

    You're right, and I'm glad they did! The healing meta was pretty bad before, especially with Boon: Circle of Healing and incredible medkits-- the new Hemorrhage's ability is healthy for the game, but I still think its effect is too fast. I would be happy with some kind of middle ground, personally

    I think it's perfectly where it needs to be (except these to perks they should get excluded) because it needs to be oppressive. If you act like I just said hemorrhage isn't there you won't feel it and the killer basicly wasted a perks or addon slot. I think any lower and it would lose its feels since heal effects still can be stacked infinitely so you could still use strong structures to heal up while in chase and that Shoulnd be possible outside of an instaheal

  • @Ivory_Partnaite said:

    Even with Borrowed Time, Bubba can face-camp and tunnel players with his chainsaw. So, what if hitting a survivor with the Enduring status effect put his chainsaw into the animation that occurs when he hits a wall? Like if it jammed his chainsaw. I think that would be fair.

    Nah this would only mean you could use other endurance effects to Stopp his power. The medkit addon for example could be used to just block his power. And bt already gets falsely used as a weapon to block Attacks even when the killer wants the other survivor.

    So in your world I could have bt run up to the hook the second someone gets hooked bait the hit cause the grab Mechanik is crap unhook and use the unhooked guy as a shield for the chainsaw. Then the killer has a bit tantrum can't move and we get away at the cost of maybe one health state and that bubba wasn't even camping.

    Don't get me wrong they need to Adress camping but like you see its not that easy because in tests survivor already have proven that they need no time to find a way to abuse the Mechanik if there is a way and that's why they need so long to work on something

  • No hemorrhage was reworked to be a counter to. The heal meta and the problem that people 99 the heal to abuse Mechanik that are supposed to be beneficial because of the risk. The counter to the new hemorrhage is to think before you heal. Are you safe where you are? is the killer doing another chase? You just can't sit in the open field or under the hook and heal then get chased a bit dropp a strong pallet heal maybe DH dropp the next pallet and finish healing while in the freaking chase

  • I think normally the hatch only spawns on ground level like on the game it's only downstairs but rpd has his own rules for that don't know why

  • The thing is yes it is strong but Shoulnd a killer be strong? No one liked that legions power coulnd down people now it can but that doesn't make legion better because you still need all 4 people at one place and if one surv is out you really only get your down if the first guy starts mending instantly and even then it is hard without this addon combo because you are most likely one stab away from this guy now. I think it's fine how it is its a "power" it should be threatening and now people fear legion again. In the past they could toy with them and as soon as the hype is gone less people will play legion and no one will complain so I hope bhvr doesn't butcher them before that happens

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933002#Comment_2933002

    there is not much to assume. It’s pretty obvious what is going on :)

    Very obvious but it's katemain I knew if she had to say something to this topic it would be like this

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2932786#Comment_2932786

    Sorry for that. Again, i am not a native speaker and didnt know it might have a bad taste.

    I just dont understand how that movement is not political.

    All good buddy wasn't meant to attack you in the first place it was more to suffocate that term directly because sooner or later some bigots will come up with it you now

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2932179#Comment_2932179

    No, but a "straight movement" fighting for more political influence would be, wouldn´t it? Thats why i distinguished between being LGBT and the movement.

    https://forum.deadbydaylight.com/en/discussion/comment/2932103#Comment_2932103

    But even having human rights is an ideology. Ask the survivors of the german holocaust. Ask the Japanese Community in the US during the second World War. Ask the refugees of the ukraine, the opposition in China, Russia or Turkey. Human rights are no law of nature, it is a political decision, which becomes obvious, if you look at the contrys that choose to ignore them if it suits them.

    Ah better don't take stuff like "straight movement" into your mouth. Because the only people asking for a straight movement are usually Christians or homophobs to fight against the evil LGBTq. Straight people don't have such a movement because I never hear of children being physically abused and bootet from there homes for being straight. Or getting a beating behind a club for being straight. Or not getting that promotion because your not a real man because you're straight. This list could go on and on for a while but that's all stuff that deonst happen to you because you are straight but stuff that happens to so many people all over the world for. Being gay, trans, bi, etc.

    That's why straight movement sounds silly and honestly feels like a kick to the face

  • @Lynxx said:

    https://forum.deadbydaylight.com/en/discussion/321434/why-make-legion-unfun-to-play-against-again

    No I'm sort of with you as a Legion main. Before it was a niche killer, considered weak and did well with Legion. Now it's...too easy and everyone is doing it. Guess I'll main Pig now.

    That's Is probably the most hipster thing someone ever said in this forum

  • @Bran said:

    https://forum.deadbydaylight.com/en/discussion/comment/2931993#Comment_2931993

    That doesnt apply when David was even surprised by it

    I don't think David was surprised by it

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2931941#Comment_2931941

    I mean they dedicated an entire tome to it, it's not like the twitter post they made was the only thing they did

    IDK I just don't see it as that big of a deal. I get that some people think the way they went about it was poor and I have mixed feelings on it, I'd have prefered it if they had just let people read the lore and realise it themselves but I guess they were proud of it/wanted to let people know since this is something they are asked on a very frequent basis

    Maybe they where simply proud of it. Maybe they just wanted every on to know because I would certainly never know if it wasn't for the tweet or the forum. And let's be real it's a "big" thing and why let a good opportunity to let new customers hear of you go to waste in the end they are a company they should sell stuff

  • @Bran said:

    https://forum.deadbydaylight.com/en/discussion/comment/2931906#Comment_2931906

    I don't see the need to assume bhvr would've made a cliche if they had made a new character.

    Always assume the worst but to be honest you are probably right. But the first part still stands you don't now some one is gay till you know because they are like every one else

  • @Bran said:

    https://forum.deadbydaylight.com/en/discussion/comment/2931157#Comment_2931157

    At least people wouldn't feel as if they just played eenie minie moe and just wrote lore to justify it as they did now.

    But isn't it nice that it's just one of the characters we already know? That shows that lgbtq people are like you and me if I don't tell you I'm gay you won't see it. I'm happy the first gay character isn't some 80s cliche guy with a mustache and a sparkling jacket that does little hops while sprinting

  • It is most certainly to weave in the new lore of him locking at the recent news. Sure other characters deserve a tome to but they also promised some lgbtq representation long ago

  • @humanbeing1704 said:

    Has anyone noticed this yet? on midwich it's common

    Shoulnd they spawn where totems spawn? That would mean these totems would also be a problem

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2930865#Comment_2930865

    My issue is that he is faster with frenzy than before, and legion's fatigue reduced after frenzy, so he can cancel it near you and come after you almost instantly, also his frenzy recharging faster.

    I don't mind if he downs with his fifth feral hit, the issue is the other buffs legion received.

    Okey I can see that but without being fast he can't play out his power especially with how many big maps there are and then you would almost never get the fifth hit and it's like sadako condemn it exist but isn't threatening. And I think the devs even said they lower the fatigue so it feels less puneshing to you the power when you can't get 5 hits. And correct me if I'm wrong but isn't his cd still the same but now it just starts while fatigued

  • @nostrada96ass said:

    but way to reveal david was gay not good

    its like overwatch, users never found and cared any characters sexual preference

    but suddenly company feed me like more important to know who is gay or lesbian more than their original lore

    DBD has a big lgbtq community so why not represent them and cater to them? It doesn't hurt any one and just is a nice thing because representation is important.

  • @Piruluk said:

    Legion is auto loss of your team can't play well.

    No other killer is that broken.

    Legion just pushing m2 and he injures every survivor and knows their location almost all the time, on small maps he has map wide killer instincts. No counter to his aura read, no counter him injuring you.

    You just hold m1 again and again and again and again and again, he is stacked with every slowdown imaginable.

    He is way above Freddy and Wraith before nerf, he is the new king of free and easy wins, abuse him as long as you can

    Sure small maps are there strong suit but pls don't complain about them injure you because that's legit what they should do there power is designed to keep your team injured and busy mending to down you they need to chain five hits without being stunned eating DH or simply missing. And then you face an m1 killer they are really the most dangerous as long as all 4 people are alive the second the first one is out you can 100% deny them the downing part of there ability and it's like nothing changed at all.

    So to sum that up. After the update they have a stronger early game wich still has counters, they are stronger on small maps but big maps let's them suffer hard and requires a specific addon combo to even try a five hit, in the endgame you can make him a complete m1 killer with the addition that you need to mend from time to time.

    Does that really sounds super op to you?

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2930496#Comment_2930496

    Not to the same extent though.

    I think the most punishing for your teams mistakes would be Plague, Pinhead, Oni, Myers, Legion. Key difference being that for all of them except legion, you can still use hiding as a strategy. Which is core to DBD as it is fundamentally a hide-and-seek game.

    You get Legion on a small map and if your team is crumbling you just die by default too. Why is a killer who is that strong getting completely uncounterable wallhacks on me up to like ~60meters(!!!) with addons?

    Which in a game with as unbalanced matchmaking as DBD has is pretty infuriating. DBD isn't a game where you can carry a bad team, even if you are an amazing survivor the killer can just decide not to chase you and that's that. Hiding is really all you have when your team is being massacred and having that taken away too is a game killer for me. You could be the best looper in the world and it won't matter at all. I don't like losing games with no input from myself whatsoever which is why I am not playing survivor until nerfs come through.

    Other games you can simply play better and win, DBD is not one of those games.

    The thing is legion has the killer instinct because otherwise there power wouldn't be working like it's supposed to. They are designed to damage your team and slow you down like that. The new down with the fifth hit is really only to counter the fact that m1 killer are to weak. And you can still loop legion pallets are still super dangerous to them like before it's just you actually need to stun them.

    There are just aspects that destroy our ability to hide. Plague has an addon that makes it basicly impossible to hide while your infected and you are 90% of the time. Docs power makes hiding impossible and even demos power can screw you.

    In the end I think the changes to Legion where good and needed and I am happy they didn't completely reworked them like many people demand now because that's always super sad for the mains. From my own experience play the new legion I would say they are at a good point now and still far from being super strong but they are definitely harder on solo q then swfs but that's a general problem not a Legion problem

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2930400#Comment_2930400

    I'm sorry but those unreasonable requests. It be like being put in the middle of the Atlantic Ocean and saying all you have to do is swim and you won't drown.

    Pallets don't work. It shouldn't be a miracle for everyone is on a large map all spread out. It just hardly happens in practice.

    Pallets work you just can't pre drop and w shift against them you actually nnes to stun them. And yes you can spread out if your team doesn't do it that's a team problem.

    So I see you often say this killer is to strong that killer perk is to strong survivors suffer here and there. So I would really like to ask you what killer do you think is good designed? And I mean not good because if the survs use there brains they can counter his whole power and play with him. I mean actually good designed that it can feel like a slog that you need to mend over and over isn't false I can get that but that's there theme you know just like plague has her infection that renders all heals useless wich can slog to.

  • When i startet I was a very kind killer and helped with challenges especially the glyphs but then I had a game where three people over the course of the game found there glyph mid chase. I stopped let them get it they startet running again wich is Okey letting me down you would be nice but no stress. The game ended with every one on death hook but no kills. I come to the chat give my ggs and be greeted by:gg ez scrub thx for giving us the glyphs learn to play or better delet the game noob.

    Well from that day on I was ready to throw games just to guard glyphs. But after a cyberpunk gave me a lengthy pause from dbd I startet to be nice to survs again till my trust is betrayed again ^^

    To give something nice in the end just yesterday I startet working on the new tome and had a very nice Mikaela that famed a Gen with me to get my kick a bajilion gens quest and as a thanks I stuffed her into the hatch

  • @Chocolate_Cosmos said:

    Best part is when you are near some object or pallet and you swing and you are aiming (even with your camera) on that Survivor and you have that feeling it should hit but for some reason you hit that pallet or object you didn't even aim for or look at.

    Best thing when another surv is near even a downed one and your the game suddenly decides wich target you should swing for

  • @Pumpkinbros said:

    That sounds like a sick idea! I love the creativity @GoshJosh come on man, that negativity is the only thing driving you down.

    I'd love to see a game mode where there's a lot more fun going on than the competitive nature that is dbd currently I love it, you should totally bring more ideas to the table!

    I would love any Mode where dedicated killer mains get the opportunity to play with friends I hate being a survivor but I also don't like to always be alone

  • @Sportsy said:

    The best way to make an LGTB character its to make that his personality is not only being part of the LGTB

    David is a good example (even tho he is kinda late to be anounced) he is gay but the character has his own good personality, he being gay is not something that lose or gain points to the character and thats something I really appreciate

    In conclusion just make a good character and the people will not mind if they are LGBT or not

    That's exactly how it should be done. No one wants a character that's only trait is being the gay guy. Little brittain comes to mind.

    It might be late with David but bhvr startet to care about this stuff just know so how could it be sooner for David.

    I my self Splitt all negativ reactions into two factions.

    -Lgbtq people that don't like how it's done that's legit you can discuss about it and in the end you can't make it right for everyone.

    - people that are mad that the manly man man is gay and how could they play a gay guy that's absurd.

    I don't get tired to say the thing I like the most about this is that it's David because people used him back when trickster got released to say how a real man should be and that real man would beat up that flashy kpop boy toy

  • Argh come. On let's be real it's sluzzy so it either didn't happen like that or they would comeplain regardless of how the killer played becaus he didn't honored the party streamers and let every one farm to max bp

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