FlurryMage
FlurryMage
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- FlurryMage
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I think this issue is happening because Dead Hard is bugged, tested it in some custom matches with someone. Styptic usage with it is busted too.
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Were you using Dead Hard? My brother (on Xbox) was using dead hard, we isolated this issue to DH in some custom matches— it wasn't exclusive to Lara Croft, who he was playing as. It also disabled Endurance off hooks, so no safety off hooks.
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/2936225#Comment_2936225
You can turn off crossplay on PC, i think you can also do so on consoles as well! It's somewhere in the settings.
You can turn it off, but next to nobody plays with it off. Queue times end up 10+ minutes, atleast on console. Maybe it's due to people not knowing you can turn it off, or due to people wanting faster queues. Either way, not viable.
There definitely is a lot of misconceptions about how both console/pc operates, and there's definitely some judgement and toxicity from both sides, but I think the devs did a pretty OK job making most matchups fair with crossplay.
I've put more time into PC at about 1300 hours, and about 600 on console. I've got a good understanding of the strengths / weaknesses of each side, and I can definitely say PC players have it much easier. M&KB, filters, graphics settings, fps, and the versatility of PC gaming as a whole.
The queue times are definitely improved with crossplay on, and i think you get a good balance of skill that way as well.
Queue times were perfectly fine back in ~2018 when crossplay wasn't a thing. The overall player count would be lower for each platform, but the ratio of killers and survivors was good and there were enough for the matchmaking to not be affected. And we've seen that MMR doesn't work even closely to as intended, even with crossplay on and ideal circumstances. It isn't really an excuse.
Though I will admit it's handy for people wanting to SWF with friends. I suppose I only play killer and solo Q so I haven't ever put much thought into it. Thanks for responding.
of course! DbD leaves a lot to be desired in a lot of areas, so i sympathize with players who are unhappy with something. It could definitely be better for crossplay-off players than how it is now, so I hope the devs look into it
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You can turn off crossplay on PC, i think you can also do so on consoles as well! It's somewhere in the settings.
The queue times are definitely improved with crossplay on, and i think you get a good balance of skill that way as well. I do understand the frustration with being on console and going against players who can use more accurate aiming or different techniques, because I used to play on console only.
There definitely is a lot of misconceptions about how both console/pc operates, and there's definitely some judgement and toxicity from both sides, but I think the devs did a pretty OK job making most matchups fair with crossplay.
i wish you luck! oh and i guess before i forget, i crossplay SWF with my family, who all use Xbox while I use PC! It's more common than you might think :)
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@bjorksnas said:
I don't think that hemorrhage needs to be changed in its current form, it punishes survivors for poor planning and rewards killers for bringing in ways to apply it, no killer gets hemorrhage as their basekit they always have to give something up to bring it so it should be impactful since they have to put 1/6th of their build towards it. On top of the fact that all of that can mean nothing if survivors just play around it by healing in good spots and making more opportunities to heal by increasing heal speed through perks its a perfect change to encourage build diversity towards healing, while the killer doesn't even have to have the effect.
That said I do think resurgence, and solidarity should be changed to affect the hemorrhage status effect in some way so they don't lose out on their effects. But no other changes are needed to other perks items or the hemorrhage effect itself.
Heres how I would add to the perks
Resurgence, (added effect) your healing progress cannot regress below 50%.
This effect would stop gap the regression off hook and provide a niche secondary benefit even when not hooked.
Solidarity, (added effect) healing progress gained from healing another survivor cannot regress and your healing progress doesn't regress while healing another survivor.
Again just stop gap so no healing progress is lost and potentially if someone injured comes to you mid heal you won't lose anything by healing them like how it used to work before.
The way you've put everything kind of brings me around on the effect! You're right in that the killer doesn't get much value from the effect if they aren't pursuing ways to make it work, or devoting perks / extra add-ons to supplement it!
But I especially like your ideas for Resurgence and Solidarity reworks! I think those would be perfect to keep them on level with this new effect!
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2934440#Comment_2934440
Resurgence isn’t useless if you finish the heal. If you’re in a situation where the killer keeps coming after you quick, you can go with options to heal faster. Eg, medkits or heal speed perks on you or friends or whoever. Hemorrhage finally has an actual impact for once, it’s at the point where it should be.
You can't finish the heal if the killer comes back to the hook, and running away from the hook for 7 seconds makes you lose all value from Resurgence! Killers come back to hook, I would say, at least 1/4th of the time. This makes Resurgence's two potential uses in a match much less likely, which is disappointing.
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@Crowman said:
Honestly I don't see why hemorrhage needs another change. It's not oppressive, it's doing exactly what it is designed to. Make healing take longer if you get interrupted during the heal.
Fair enough! I'm mostly frustrated with how quickly you lose healing progress-- it's quicker to lose progress than gain progress on the heal, that's the part that gets me personally. I am glad the new Hemorrhage effect exists in the game though, and I think it was definitely needed!
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@R1ch4rd_N1x0n said:
Anti-Hemorrhagic Syringe.
If other players feel the way I do about the new Hemorrhage, then they'll bring the Anti-Hemorrhagic Syringe to as many matches as they can, bc they're frustrated like I am. It's a little disheartening to be a killer (who may not even use Hemorrhage effects) and seeing multiple survivors using Anti-Hemorrhagic Syringes in a single match. It's just a really good item in general.
I'm not saying it's bad an item like that exists or anything, just saying a player will use the best/easiest solution to solve a problem, meaning less variety in matches, which can get a little stale.
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@Starrseed said:
No hemorrhage was reworked to be a counter to. The heal meta and the problem that people 99 the heal to abuse Mechanik that are supposed to be beneficial because of the risk. The counter to the new hemorrhage is to think before you heal. Are you safe where you are? is the killer doing another chase? You just can't sit in the open field or under the hook and heal then get chased a bit dropp a strong pallet heal maybe DH dropp the next pallet and finish healing while in the freaking chase
You're right, and I'm glad they did! The healing meta was pretty bad before, especially with Boon: Circle of Healing and incredible medkits-- the new Hemorrhage's ability is healthy for the game, but I still think its effect is too fast. I would be happy with some kind of middle ground, personally
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What platform do you play DbD on? I play on Windows, and when I got the game re-downloaded, it was completely bugged out, including a LOT of rubber-banding. I checked if my PC was updated and sure enough, I'd missed two updates-- tldr is the game's working much better for me now, with much less (but still some) rubberbanding.
Hope the devs find whatever's causing it and fixes it (if it's on their end and not just the servers or somethin)
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@SuzuKR said:
It’s called finish the heal or don’t start when you know you can’t finish it. There doesn’t need to be a hard counter to everything, and hard counters are usually bad design anyways, because it means a gameplay mechanic or whatnot takes precedence over player skill. It’s not even strong enough to warrant any nerf whatsoever. Reducing the regression rate would make it garbage.
No, I suppose you're right that not everything needs a hard counter. But as a survivor player, I feel frustrated by how intense this new version of Hemorrhage is.
Most frustrating of all though, personally, is how it makes Resurgence useless, and it's a perk I like a lot. That's my main gripe, to be honest with you!