Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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Comments
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While i'm not going to say there aren't hackers who aren't obvious cause most likely there are. I do want to point out that killers have a lot more tracking then people realise.
For example slowly getting in a locker isn't completly silent. If i hook a person and you get in a locker next to me I am going to hear a creak. Even with Q&Q there is a little gasp of the survivor you can hear.
If i see a crow fly of somewhere and when i get there there are zero scratchmarks or anything i will check a nearby locker.
It's not always hacking
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Depents on what you mean by genrush.
If you mean finding multiple people to run prove thyself, fully decked out toolboxes and ignore all hooks to just blast gens then no i don't.
On the other hand if nobody is coming to pressure me of gens i'm not going to stop doing them
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Map knowledge, tile knowledge, game sense, knowing when to loop and when to stealth.
Very knowledge based survivors are
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While that is an amazing idea i can understand why they haven't done that.
Have fun with head-on while new players or trolls are going to point out you're there.
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@[Deleted User] said:
It's kinda funny how we're down to this meaningless conversation because they haven't updated the meta in a long time. Do we really have nothing else to talk about?
https://forum.deadbydaylight.com/en/discussion/comment/2460433#Comment_2460433
Written sarcasm does kinda suck.
Writin sarcasme can work
Just look at what an marvalous undeniably excellent job the op did. They truelly blessed us with their knee slapping humor. We should feel honored to have a comedic mastermind here on the forums.
See
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/2460484#Comment_2460484
Infinite tier three Myers is weak, you killer mains want it all
https://forum.deadbydaylight.com/en/discussion/comment/2460475#Comment_2460475
Wow so he gets worse, guess I should stop complaining then, I never won against a infinite Myers though so, he's not to weak lol
Infinite tier myers is very weak IF the survivors know what they are doing.
It's a noob stomper addon.
You are also having a very unhealthy us vs them mindset. Your teammates fed him stalk and sandbag you and for some reason you are pointing at the myers.
You having bad teammates isn't the killer's player fault
It's pretty clear you are new so i suggest changing that mindset asap. It will only frustrate you more.
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I wear the charm for support but i have no interrest in my sexuality anymore.
Good that we have a community that's generally really open about these kind of things.
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I returned to Legion after a whole while of playing other games and trickster and god.
That new mask is amazing.
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I've mained them for the longest but i tries branching out to other killers.
I need to play them again though.
They fill a very nich macro type play that barelly any other killer gives
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@ZaroktheImmortal said:
https://forum.deadbydaylight.com/en/discussion/comment/2458989#Comment_2458989
You're not my real mum!
Let me blow your mind and say that you can't say that with 100% certainty
Unless you can in which case i am sorry
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This depends a lot on the context of the situation.
If i have been chased througout the match have been hooked before and none of my teammates have interacted with the killer and there is more then one gen left to complete then I will purposfully lead the killer to you with bond equiped.
Do your part and take aggro dangit.
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Gens would be clustered to much.
They would have to be closer together which would mean stronger 3 gens.
Gen speed isn't the problem. It's the killer having nothing of pressure at the start
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The difference between deadhard and all the other perks is that it's on demand.
When somebody sprint bursts away i can instantly break chase and harras other people while they are sprinting to a genless zone.
Lithe needs a window. The second i see them go to a window i can drop chase and harras the other ones.
With dead hard i have to go through the whole chase untill they finally greed a pallet enough for them to use it.
That's the problem. If you want to save lithe you can't use windows. When you do you have to use it
If you want to save sprint burst you need to constantly walk or run at 99% exhaustion and thus not working on gens.
Dead hard is just always available and you can use it whenever you need it. There is zero restriction to it
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2457548#Comment_2457548
except you, and your teammates, still will for the remainder of that trial and at this point i am so sick and tired of dealing with it
Rather a couple of bad trials getting a toxic person banned then them going around ruining 100 to 1000 of trials by suiciding constantly.
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God i hope so.
My inner pyromaniac would be so pleased
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2457530#Comment_2457530
if they end up missing the first struggle check is usually a fair sign, or if they go for the third kobe
How about this.
I safe them anyway and start recording. If they do any of the stuff to annoy other players i report them and eventually they never have to worry about a bad game again when they get banned.
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How can i tell the difference between a survivor wanting to get out of the game and a survivor meming trying to get a kobi before i unhook?
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I don't like this meme
Can i get a thumbs up and a smile now?
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If the chainlinks in a linked set of hellraiser do not glow with sparks of elektricity i will riot
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I would give that nea a reward.
For either succesfully jumpscaring me, for actually being a survivor that helps their teammates or for wasting a pallet that wasen't needed and i can break now
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People who say this information would lead to tunneling need to seriously reevaluate what tunneling means.
If you plan on doing everything in your power to get one player out of the game then you don't need a reminder of who that one person is.
If you are a player that when they see survivors struggling want to go easy a bit then having a reminder of who is or isn't on deadhook would prevent accidental premature saccrifices.
Also a reminder of who the person is you didn't get a bbq stack out of would be nice too.
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At most i will be slightly annoyed at you if you use it for distance.
But don't let that stop you from enjoying the game
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Depends on what you mean by rework.
If you mean the Freddy kind then none and it shouldn't have happened in the first place.
If you mean doctor or clown rework then maybe myers and pig.
I feel people are a bit to trigger happy to be calling for reworks. Very few if any killer really needs it
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Well no reasoning so no
But barrely
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Trickster works a lot better when i see him as a terrotorial killer instead of a chase killer
Kinda like hag, choose your 3/4 gen and never leave far from that area
Agitation is a godsent for him. Being able to hook in the middle of your 3/4 gen and defend them at the same time make him pretty dangerous
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Big brain plays to avoid harsher mmr when/if it arrives
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2454953#Comment_2454953
Sorry and no offense but somehow this reads like its been said by a 5 year old arguing with his sandbox friend.
Topic: Adults are more mature then kids. No discussion please its a fact. :)
none taken, I envy your ignorance on how "mature" people act
I sincerly hope you can live in that bliss forever
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@xEa said:
The reason they are jerks is because they are most likely kids and not very well behaved. Most adults (and also a lot younger people) realise how stupid and ingrown such behaviour is. I am sorry you had the experience but i can promise that not all survivors are like that.
You really don't know many adults if you think that's the case.
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@Bearded_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/2452427#Comment_2452427
Seeing...anyways, why does this have to be 1 side v.s. another, it's just data, nothing more or less?
I make it clear a win is me escaping, so anyone can see that pig is barely played and doesn't win when she's played....really don't get your point?
https://forum.deadbydaylight.com/en/discussion/comment/2452513#Comment_2452513
Maybe this would be a more accurate showcase of a win, if it was a SWF team, but solo survivor at red rank, I'm not going to stay around if I die first to see if the other 3 escape. That's why I made the criteria me escaping through the exit gate only, which of course is harder than a hatch escape, to say otherwise is objectively wrong.
Plus, again, why I don't think your reason for a win is wrong, it kind of heads into that gray area of what is a win, which I'm not interested in doing. Thanks for the suggestion though.
It's amazing that no matter how over the top goofy or insensable you make a meme post there is always somebody who takes it seriously
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Trickster could be good if i didn't have the aim of a stormtrooper
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Licence holders: you can have pinhead but not kirsty
Bhvr: that's fair
DbD community that litterally had an extra survivor last chapter: reeeeee
I know this wasen't meant to sound ungratefull. But it kinda is.
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No, satan is actually a pretty chill dude.
On a serious note complaining about camping when the gates are powered is one of the most biased things a player can do. There are no further objectives to defend.
You have all remaining survivors left to do the resque and even a single bodyblock is enough to make it to a gate most of the time.
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Ask yourself this. Why don't players respect the killer equivalent of Kobe more often?
If you succesfully answered that with wait there isn't one then you can start to understand why many players don't respect the kobi.
I like the kobe mechanic for the lore and hype value behind it but that doesn't mean i need to hand out free escapes to people who never took agro or plan to stop playing after first hook 11,5% of the time
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Play with your food: you only lose tokens when you damage a survivor
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Only slow down when throwing blades, not when just holding them. This hurts him a lot
Preferably remove the recoil. If they really don't want to then reverse how it works. Right now i think you get more accurate the more you throw. and that's horrible as in the loops you suffer at and can only throw a couple of knives at a time you need the first ones to matter. If the first couple of knives were pinpoint accurate and then the recoil kicks in it would be so much better.
Laceration can only decay 50% of what you have. So if you get hit by one blade it decays to to half a blade. If your at full it decays to 3 knives left to hit
Nothing hurts more then someone at 1 knive away from being injured getting in a ultra safe zone and you know you have to start all over again. Make hitting knives matter even a little.
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Congratz!
And remember 100 is the first couple of steps to 1000
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Follow the killer to the hook
Tank the hit, unhook with BT, tank another hit.
Do that 5 times and challenge done.
Alternativelly you juat play the game as usuall and get it naturally over time.
But who has time for that amirite?
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The fact that people need to come up with unlimited static blast and unlimited chain hunt without a box to reach the S tier movement ability is pretty much a answer your question.
A stall or chase mechanic needs to border to or straight up be unfair to be effective enough to win against optimal play
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How about this for a noed rework
When the exit gates are powered and atleast one dull totem is remaining noed activates and lights the totem
All survivors scream revealing their location and are effected by the expose effect. Survivors who cleansed a totem are unneffected by this effect
Your speed increases by 5/6/7%
Added scream so the killer knows who is exposed and to let the survivors know noed is in play
Only 3 totems need to be cleansed to make the exposed effect irrelivant in case of a camp.
Even a single totem cleansed is enough for bodyblocking
Increased speed to compensate for the other effects being added.
Not only gives some counterplay to noed but also punishes survivors who let others do the totem work. If you want to not be effected do a damn totem
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I feel base the timer needs to be decreased and the addon less severe.
There needs to be more incentive to not pop gens when a person has a trap on their head.
I feel it should be difficult at base to remove a trap if is instantly active. Right now you can just pop gens whenever you like and the rbt person can generally get it off.
That's why the addon seems bad cause it's only then that instantly popping gens gets punished.
If survivors learn that completing gens before the trapped survivor had some time to search some boxes will always be dangerous then this addon isn't that bad.
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Dark Devotion and Bloodwarden are just so fun when they work
Deception builds are also just tons of fun. And there is something very giggidy about diversion when you succesfully lure the killer to where you throw the pebble
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All i'm seeying is pig having a 100% winrate and therefore is SSS tier
I don't want to hear excuses like this is from the survivor point of view and she actually lost every match
The data is obvious when i interpretant it the way i want to
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You will find it very hard to find something that is universally agreed on. Not in this game or with humans in general.
The grind is terrible but i have heard people say it being a good thing that promotes playing the game more.
Humans are the most chaotic creatures we know of. Very few if any thing is universally agreed on.
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Just become better at geometry and you'll beat him every time
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Any build that can make fire up work is a 10/10 in my book
8/10
2 points deducting because you called nemesis nemmy
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Attractiviness is overrated
It's not what's on the outside that matters
It's how good they can make other people's insides outsides that really makes a killer
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There are a lot of challenges that are worth complaining about.
This is not one of those challenges.
You can do this with a lvl 1 clown
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@Kyxlect said:
Sounds like a bad suggestion but it's also a bit confusing.
So it punishes Survivor's who have been hooked with a 15% repair penalty on the first hook and 20% on the second hook. That sounds alright-ish? Then it gets into giving bonuses after a Survivor dies. That part I have a hard time agreeing with because of map sizes, it's already difficult as hell to patrol these gens so if a Survivor just up and suicides on the first hook and the Killers on the other side of the map. The rest of the Survivor's are gonna pop three gens before the Killer can lumber their fat asses over to the other gens then they'll be long gone gen rushing the last two. Also, what point is there to increase the repair rate to 100% on the last Survivor? Both the Killer and Survivor will be looking for hatch at that point.
I don't even understand what that last bit means. Talking about "charges". Also, this doesn't even take into account gen repair speed boosting perks. So I'm going to have to give it a big thumbs down. This suggestion would just bring back if not make gen speeds worse than they were way back when Behavior nerfed it.
Charges is how every action in the game is calculated
For example a gen needs 80 charges to complete, survivors at base work at 1 charge per second so it takes 80 seconds for 1 survivor to do 1 gen
2 survivors working together get a 15% penalty so they effectivly work at 0.85 charges per second. So combined they work at 0.85 times 2= 1.7 charges per second
Meaning they do a generator in 80/1.7= 47 seconds
Healing takes 16 charges and that's why you see 16 charges on a medkit to show you can do 1 heal with it
Hope that clears it up a bit. Otherwise the wiki explains it pretty well too
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2449101#Comment_2449101
I've never seen a game where people complain so much about someone doing their objective. I've never seen a mortal kombat player complain about scorpion tossing his spear. Or a Star Craft player who whined someone did a zergling rush. It's not a mod or a cheat. It's a mechanic that's in the game.
I mean
Mortal kombat has ton of people about people not being able to deal with heavy zoning
And zergling rush was also complained about
All these cheese strategy's are complained about