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Sonzaishinai

Sonzaishinai

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Sonzaishinai
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  • @Efidepe said:
    I dunno man, the high speed and combinations of perks like the nurse's calling make it really strong as EVERYTIME someone will be healing on a match against legion

    And there you are wrong, Nobody will heal vs Legion if they are smart
    His Power just needs to be more lethal vs injured survivors
    there has to be an incentive to heal back up
    If you have that his power slows the game down
    You can have your nurse calling builds
    And they will be 10 times better

    Until there is, Legion has no way to apply any kind of pressure
    The only thing you can do is this state is pray survivors don't know about how not healing counters him
    If they don't you have a fairly balanced killer, If they do your kinda out of luck

  • Hope survivors are smart enough to go on the locker inside his terror radious though
    Will be a real laugh seeing an aura dissapear and i can just walk over there and jank them out of a locker

    Also Iron maiden
  • I see it more a buf to lockers then a nerf to BBQ tbh
    Hell i would say it's a buff to BBQ as well
    Now survivors hide behind gens while working on them
    After the patch they will waste 10 sec to walk to a locker, hide in it for 4 sec and walk back to the gen

    And i don't know about the anti aura perk
    I think it's heavenly overrated
    Sure when it shines, it shines bright
    But how many matches where you are still at 3 tokens by the end will you endure before taking it of?
  • Monitor and Abuse is also pretty good
    Lower terror radius to get close
    And a bigger terror radios to use the aura reading of their power

  • @The_Crusader said:
    Sonzaishinai said:


    The_Crusader said:


    twistedmonkey said:

    @The_Crusader said:

    115% movement speed would make him OP as hell.

    His first hit is bssically free. He moves at 120% speed and can vault pallets. It takes him just a few seconds to injure a survivor and there's pretty much nothing they can do about it.
    

    Combine that with the fact that he can injure people so easily that most people dont bother to heal, you'd essentially have a 115% speed killer who can 1 hit everyone.

    That is part of the problem with not wanting to heal it sort of negates the power, the power is designed to slow players down, the usage also comes with a stun so you will be able to break chase quite easily if they vault a pallet, think about it this way it is probally the same or longer time than it takes to break the pallet for other killers.

    If he was 115% speed he'd basically be Myers but without the need to waste time stalking.

    Also if you catch them in the open and cancel the frenzy with M2, he will be close enough to land a hit. So he'd be better than Myers.

    Throw on enduring/spirit frenzy/bamboozle for when they're in a loop etc

    He'd be up there with Billy. As much as killer mains refuse to accept it, Billy isn't balanced. Not by todays standards.

    Remember that Legion started out too strong thats why they had to nerf him to what he is.

    I know they wanted the killer to be fun but making one that can sprint and vault pallets was a mistake. He'll never be balanced correctly.

    They are pretty close to being balanced tbh
    When survivors actually heal you win a lot of time
    There just needs to be some lethality to their power
    Either by making Deep Wounds threatening by for example
    Only able to be mended by allies or allowing the timer to tick while mending
    Or by making it easier to down them after their injured by my idea

    I'm quite curious what the devs will do though
    I feel that the smallest tweak could make them a real fun killer without being nurse level

    The problem there is...

    1) Only able to be mended by allies.

    What happens when two survivors are left? If Legion hits one he can simply follow that one survivor to the other and then injure them. Then they either both run and bleed out, or attempt to stand mending each other in front of him and die, or the one you hit first doesnt lead you to the other and he gets to bleed out until hes downed and then hooked.

    Same with 3 survivors. You have 1 at the far end of the map. He gets hit, cant find or make it to other survivors and bleeds out. Remember how easily Legion gets that first hit. He'd be the best slugg in the game. God forbid you manage to stick them all in one go like I did, if they had to mend each other they'd be screwed.

    2) Timer ticks down in chase.

    This would be perfect for tunneling. Land 1 unavoidable hit then chase them. You either hit them and they go down, or they loop you for a while and then they go down anyway. It's unfair on the survivor as they can't do anything. You can say "well make the timer longer" but then Legion players would complain the timer takes too long to down people.

    It's a very tricky killer to balance. Doesn't help that a lot of people have been playing him wrong and taking a double stun when they could have just been taking one.

    1) Yeah i would prefer the idea that their power is more lethal when used on an injured person, but mended being a co-op action is an idea that's thrown around a lot and I just added it

    2) note that i said timer ticks while mending
    In a chase would be horrible as there is no real counterplay for the survivor that way

    1. Make Your Choice
      Seeing how expose doesn't work with Frenzy The Legion is with the Huntress one of 2 killers that really can't use expose effect perks that well

    2. Bamboozle
      Yup, you can make some nice plays with bamboozle, especially around T-walls

    3.Noed
    Funny enough it is pretty good, only because it also increases movement speed though

    4.Franklins demise
    It is nice that if you hit one you can chain of and make everyone drop their item

    5.Coulrophobia with Distressing
    Distressing yes, more BP plus better aurareading from their ability
    Coulrophobia a big no, the biggest counter to them is not healing, any healing related perk is useless on survivors who know this

    My 2 cents anyway

  • @The_Crusader said:
    115% movement speed would make him OP as hell.

    His first hit is bssically free. He moves at 120% speed and can vault pallets. It takes him just a few seconds to injure a survivor and there's pretty much nothing they can do about it.

    Combine that with the fact that he can injure people so easily that most people dont bother to heal, you'd essentially have a 115% speed killer who can 1 hit everyone.

    That is part of the problem with not wanting to heal it sort of negates the power, the power is designed to slow players down, the usage also comes with a stun so you will be able to break chase quite easily if they vault a pallet, think about it this way it is probally the same or longer time than it takes to break the pallet for other killers.

    If he was 115% speed he'd basically be Myers but without the need to waste time stalking.

    Also if you catch them in the open and cancel the frenzy with M2, he will be close enough to land a hit. So he'd be better than Myers.

    Throw on enduring/spirit frenzy/bamboozle for when they're in a loop etc

    He'd be up there with Billy. As much as killer mains refuse to accept it, Billy isn't balanced. Not by todays standards.

    Remember that Legion started out too strong thats why they had to nerf him to what he is.

    I know they wanted the killer to be fun but making one that can sprint and vault pallets was a mistake. He'll never be balanced correctly.


    They are pretty close to being balanced tbh
    When survivors actually heal you win a lot of time
    There just needs to be some lethality to their power
    Either by making Deep Wounds threatening by for example
    Only able to be mended by allies or allowing the timer to tick while mending
    Or by making it easier to down them after their injured by my idea

    I'm quite curious what the devs will do though
    I feel that the smallest tweak could make them a real fun killer without being nurse level
  • The best idea for an incentive to heal up came from Monto: If you hit someone with your rage attack who is injured but not inflicted with deep wound, that person is downed instantly. 

    It would be kind of weird that someone who is deeply wounded is better off that someone who is only injured, but from a gameplay perspective it would be a huge incentive to heal.
    I feel like that may be too much seeing as they will know where you are if they hit anyone else on the team
    But yes something like that
  • My vote still goes to "the hookers"
  • It would make hitting them twice not a waste and force the survivor to waste time to heal up or be at risk to be downed the next time Legion get's them


    I'm not a fan of the time ticking while in a chase
    There's little counterplay for the survivor being chased and it forces Legion to only go after one survivor which is a losing strategy anyway

    IMO all they need is for people to have an incentive to heal back up
    So their power wastes the time it should waste

  • I do agree that Deep Wounds is the problem
    Right now it's a shield for survivors that tanks 2 to 3 hits and reduced the healing time to 10 sec and makes them immune to Nurse Calling
    With as downside that they have to do it the moment they get out of chase
    It helps more then it hurts

    Honestly the slightest tweak will turn Legion from the worst killer to high mid tier

    Let the timer be remembered as long as your injured
    Or make it so the timer starts at half when you are hit when injured

    Anything that makes survivors want to heal against them and his ability will slow the game down as it was intended

    It really shows how delicate the balancing of this game is
  • Avariku said:
    they need to fix the double stun, hopefully fix how far he vaults, and make the timer continue during mend. 

    those three fixes would make him a lot more viable from what I've seen, hopefully without making him OP.
    What is this double stun everyone speaks of?

    Are you hitting the same person twice in frenzy? Because once you hit them once you need to manually cancel frenzy with M2 rather than hitting them a second time. This way you get 1 stun and they don't get a speed boost from the hit.
    Problem is that you are then commiting to chasing a survivor as a 110% movement speed killer

    It's like chasing with a Hag in an area without traps
    Or not reloading your hatchets as Huntress
    It's a lose lose situation really

    You're better of hitting them twice so you get more emblem points that way
    I think anyway
  • Oooooof said:

    The new killer is good against toxic loopers, but his not OP. They want to slow the game down and thats what the new killer do with his power because they need to Mend and then heal.

    Except people have found out that you don't need to heal at all
    Taking away any pressure Legion could put on survivors
  • Depents if the Entity joins the fray
    Most if not all killers are just buffed up humans
  • powerbats said:

    @Sonzaishinai said:
    SpitfireOrMichina said:

    @Milo said:

    SpitfireOrMichina said:

    I cant guys... I cant. I'm wondering sometimes, how some people could be so much brainless?
    

    What do you mean

    Feedback are supposed to be constructive. Some people are posting realy dumb "changes" about The Legion because they want make everything more easy for them, and that's pissing me off. Today's Dead by daylight players want everything on their easy way. That's all lul. I'm just tilted.

    Most people are constructivly saying The Legion needs tweaking and offering suggestions how to do so

    Do you think they are wrong?

    Have you looked at the majority of the threads especially the ones right after launch, I'd not call those constructive at all.

    I agree that most people go a bit overboard with the buff they would give Legion
    But you can't deny that Legion is horribly underperforming
  • @Milo said:
    SpitfireOrMichina said:

    I cant guys... I cant. I'm wondering sometimes, how some people could be so much brainless?

    What do you mean

    Feedback are supposed to be constructive. Some people are posting realy dumb "changes" about The Legion because they want make everything more easy for them, and that's pissing me off. Today's Dead by daylight players want everything on their easy way. That's all lul. I'm just tilted.

    Most people are constructivly saying The Legion needs tweaking and offering suggestions how to do so

    Do you think they are wrong?
  • I would almost call this a buff to BBQ tbh
    I prefer a survivor hiding in a locker to a survivor hiding behind a gen working on it
  • Coriander said:

    You realize he can still down Survivors, right? His power only works while active. He can still attack normally. You don't have to activate the power every time you see someone, indeed it works on a meter so you won't always have it. You can just attack.

    Let's look at the other slow killers
    Hag, Spirit, Huntress, Nurse
    All these killers have 1 thing in common
    You never chase without your power
    You might say it's only 5% slower but if you work out the numbers
    Survivor: 4 m/s
    115%: 4.6 m/s
    110%: 4.4 m/s
    Wich means standert killers gain ground at 0.6 m/s and slow killers at 0.4 m/s
    That's 33% slower
    And that's in a straight line
    The difference in hitboxes loopers use amplifies this even more
    For slow killers chasing without your power is not an option
  • The problem is that Legion can't apply pressure at all
    You can injure people easilly but injured is the same as uninjured for his power
    If the survivors realise this they will stop healing and any pressure from being injured is gone

    They don't need much though
    Their power should just be a bit more lethal
    A slow killer needs his power to down survivors and in this state it takes ages to do so
  • Freddy is a lot better then most people give him credit
    Definitly not worst killer in the game anymore in my eyes
    Not saying that he's good ofcourse
    Just not as bad as people are saying

    Just hope he keeps that juggling feeling to his playstyle

  • @Wolf74 said:

    @Sonzaishinai said:
    Tunneling and gen rushing are one and the same thing
    Getting the objective done as fast and efficient as possible

    Gen rushing can be combated by putting pressure on the survivors
    Tunneling can be combatted by taking a hit for a fellow player

    Wrong. Tunneling is playing efficient. Gen rush is just bad game design.
    Gens are done way to fast. If the survivor play well, the killer can't do crap about it.
    If a survivor is a decent runner a single hit takes 30-40 seconds, so 2 hits plus carry to a hook is about the time it takes to do a gen ALONE without any toolbox or great checks.
    If the survivor spread out and do gens all on their own, that's 3 gens done on the first hook.
    The problem about gen rush is that the Devs choose to balance the game for low rank/low skill survivor, that mess around and can't "walk the killer" and can't do great skillchecks.
    Every other game is balanced top down instead of bottom up.

    I'm not saying it's balanced or not
    Just saying it's the same thing
    Rushing the gens is doing the objective fast and efficient

    wether this is balanced or not was not my point

  • Tunneling and gen rushing are one and the same thing
    Getting the objective done as fast and efficient as possible

    Gen rushing can be combated by putting pressure on the survivors
    Tunneling can be combatted by taking a hit for a fellow player

  • I think they could get a werewolf like thing going with Vigo
    Where he can inject himself and become powered up for a while
    Not really a wolf but a transformation that makes him stronger nonetheless

  • I know i would take every single one i see

  • @Ihatelife said:
    Em, no

    Could you elaborate why not if you like :)