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Sluzzy

Sluzzy

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  • @Weeb_H_Toast said:

    https://forum.deadbydaylight.com/en/discussion/comment/1866810#Comment_1866810

    the power role is meant to be an obstacle the REQUIREs the combined effort of the other team to beat, not a pushover that can be deemed on very easily

    For an example of what a killer should be, see juggernaut in CoD, the tank for l4d2 PVP, and the hunters from deathguarden (after they were buffed.)

    Imagine trying to power 5 generators if the killer was as powerful as the tank from L4D. That would be impossible. I think you are forgetting that in order to win, the killer has to be stalled long enough for the others to do gens. If he is able to always instantly down, then there is no way to get the objective done. Killers are too overpowered as it is because if you'll watch any random match, the majority of survivors never last a chase longer than a few seconds because of various reasons.

  • Killers are not supposed to be the power role. Because being the power role means you control the match and can win by default because you control it.

    The game is way too ez for killers and it is already almost unbearable to play survivor anymore. I can't imagine being new to the game and trying to play it. The idea that killer should never lose and survivors should always be defenseless should end.

  • @FregglesFred said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864356#Comment_1864356

    Laurie PFP.

    And the perk is abuseable. There are perks that are stupid for killer to go against, and look at it. Your Ruin+Undying is getting nerfed! Be happy. DS is just *Let me sit on this gen, and you down me. Let me unbreakable real quick and keep doing the gen*. That's just stupid design.

    Tinkerer is OP? You're the first person I've ever heard say that. I have nothing to say on that.

    Your bias is showing.

    Tinkerer: Punishes survivor for doing the objective and "rewards" killer for doing nothing. No counterplay with no way to avoid it. Can be used unlimited number of times.

    Also Tinkerer: When combined with other slowdown perks, it is extremely oppressive and wins the game for the killer for simply playing the game normally.

    DS: Protects survivor from being immediately rehooked. Killers have complete control over when it is used. Can only be used one time.

    It is a no brainer that DS is a weak perk and Tinkerer is unfair and overpowered.

  • They have already barricaded most of the windows, I don't know how they can make it any easier for killers.

  • I don't think much needs to be done and it shouldn't be balanced around a top SWF.

    Communications does not help randoms. Good survivors that are friends and are coordinated is what makes them better. Most SWF are just average and goofing off and usually a piece of cake for the killer.

    A russian kid cursing and screaming in my ear to save him will ruin the immersion of the game and quite frankly cause me to throw the game out of frustration. Been there, done that. I think the devs know that the lack of voice comms is one thing that makes the game appealing. There's plenty of aura perks but people either refuse to use them or feel like they need the better perks to stand a chance against a killrush killer.

  • It sounds like you are tunneling or consistently downing survivors so fast you are getting hit with DS.

    Perhaps survivors need buffed in a huge way so chases are not always so quick.

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864843#Comment_1864843

    The thing is, they force you to pick them up and slug them, while people on other side are doing gens, you go for them but they guy will get up with UB, if i pick him up I'll eat DS, it's a lose-lose situation. Just like that you lost all the pressure you were working for because if one perk, that isn't what you call balance.

    Pair that with 4x of DS and you lose 1 minute if the game for each one. 'eat it early' I'll need to tunnel or camp with for it, which is again, very punishable against good survivors.

    Stop trying to protect the abusable parts of the perk, if you tunnel it's okay to eat it, that's okay. But being forced to and lose all pressure is dumb.

    If it was a true decisive strike, you'd never know when being hit with it. Be happy you can work around it as much as you can.

    You are not entitled to keep your pressure, just as survivors can lose momentum in a lot of circumstances.

  • @MasonOliver123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864523#Comment_1864523

    I want them to fix DS - simple changes , make it so it deactivates when you heal/do a gen/ go in a locker that’s literally all it needs

    They can't fix tunneling, nor does any other perk deactivate for doing the objective, which would be bad game design (punishment for doing the objective)

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864376#Comment_1864376

    If he can’t teleport then he is just a worse version of clown; with some snares that hardly do anything unless you overstay at a loop.

    They could compensate in other areas like make being asleep be more detrimental. If you are asleep, you heal much slower, etc

  • I agree the sleep timer should go. Like in the old Freddy, he should have to apply effort to put someone to sleep, either pulling someone to sleep or hitting you.

    Secondly, teleporting to the survivor objective should go. I believe this is what makes him so overpowered the most. Slowdown perks, aura perks on him are insane.

    Make his lullaby directional sound.

  • Allow me to point out the hypocrisy...

    Killers want and use anti-momentum perks every game and depend on it.

    They claim DS is abuseable if it is used as anti-momentum.

    DS < Ruin, Tinkerer, Undying

  • If nurse was so easy and overpowered you'd see them all the time.

    What is easy and overpowered are the killers you see all the time 4King every match. I don't have to name them.

  • @immortalls96 said:

    What you meant to say was this only applies to SURVIVOR perks..cause ds unbreakable which was legit unbalanced due to no real counterplay is once again left alone..but you reduced hex undying down to nothing..can't say you arnt biased when making such biased changes..talk about disappointing

    You seem to forget that DS with UB is the counterplay to be tunneled and then left on the floor to bleed, because you tunneled and want no repercussions. Two one-time use perks to counter being slugged. Stop tunneling.

    Secondly, Undying is still extremely strong, it takes two times to remove Ruin. Ruin alone is strong enough but Undying gives you two chances to keep the game slowed down. A killer's second chance.

  • Frame rate is critical. This is why PC shines because you can customize your components. I have the older 980 and I still have good frame rates on everything but Ultra.

  • Killers all pretend they are an underdog. There are several tactics and perks that can always prevent survivors from winning. One person with all the power.

  • Once again, nerfing survivors because of SWF should never happen. A killer shouldn't find 3 gens and hold the game hostage. Keys shouldn't be nerfed.

  • Yes, the power of killers are creeping too high through continuous small updates to maps, killer perks, killer powers. All of the new killers are too overpowered as well as the perks.

    A coordinated team should never be required to have a chance to win. It used to not be.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862260#Comment_1862260

    Not in the case of Object since solos and average teams dont use it because they can´t capitalise as much on it. Balancing Object has literally 0 effect on them other than lessen the cases where they get themselves killed trying to be little smartasses.

    Edit: Average teams win, a lot, at least EU red ranks, because most Killers aren´t good. It´s so easy to win when people follow the simple formula of sitting on gens if they´re not being chased or going for a rescue.

    In America, if you play solo 9.5 out of 10 matches are a complete and total bloodbath at red rank because the killer is too overwhelming regardless of how well the solo team tries to do gens. It is bad balance when a solo team can only win when the killer is a potato.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862232#Comment_1862232

    It´s a difference between having an approximate information vs realtime wallhacks. I agree with your second statement, but extremely broken outliers need to be addressed to keep the game playable vs a skilled 4 man, too.

    The more you nerf a top SWF, the worse it gets for an average team, which BTW never wins.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862177#Comment_1862177

    Most people dont use it because 9/10 Survivors suck at the game, plain and simple. Its true power is only enabled via a team that uses comms, and in this scenario its the strongest thing in the game hands down.

    How is it the strongest thing when they already coordinated and know where you are? Balancing around a 4 man is not fair for everyone that doesn't play in a 4 man.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862157#Comment_1862157

    I´m sorry but this is the most ignorant and uninformed statement on Object I´ve ever read. You can´t be serious dude, can you?

    If Object was so overpowered, everyone would use it. Think about it. DS is only popular because you never know when you'll have a tunneling killer. Otherwise, it is a garbage perk.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862157#Comment_1862157

    I´m sorry but this is the most ignorant and uninformed statement on Object I´ve ever read. You can´t be serious dude, can you?

    Object's downside is exactly the upside. How is that unfair for a killer?

  • You need to quit thinking you need to 4K every game and that "one time" use perks are overpowered. An aura perk where YOU can see the survivor when they see you is not overpowered. TRY to use that perk in a solo match?! Most don't have the balls to use OoO in a solo match, that shows how much of a downside the perk has.

    Do you realize how hypocritical you are complaining about OoO when killers use aura and tracking perks every match? A perk here where both can see each other? A perk that people, for the most part, don't have the balls to use in a solo match? And SWF uses it not because they need it, they know where you are all the time because they have each others ears. They use it because their buddies can save them! That's how bad OoO is. It was only good previously in an old version of DS where you could save yourself. OoO is the most difficult perk in the game to use and you are wanting it nerfed. Shame.

    DS was already heavily nerfed from a decisive strike to a killer's decisive strike. Killer is in control of when it is used. Stop tunneling.

    The game is overall killer sided to a huge degree. Against the majority, killers are overwhelming overpowered.

  • I must say, huntress players never nail it. The hits are always gifted by the entity.

  • Overall it is a killer buff patch. They simply made Undying a little bit more fair.

  • I always loved using this with sprint burst so I may use it more now instead of DH.

  • Killers now must have more urgency to protect their gens. It's not like Ruin wasn't strong enough on its own.

  • He was so powerful before in chase. Instant reloads now means he can spam bottles almost all the time now with no penalty to poor use of the bottles. Bad clowns have been pampered. And high mobility on top of it all when playing in his own gas! A bad clown can win a majority of undeserved games now. Similiar to the new bubba that doesn't care when he starts his saw because he knows it can last for an eternity.

    3 second reload needs to go back to 5.

  • @MasonOliver123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859178#Comment_1859178

    That’s a lie - DS can on it’s own win games and guarantee an escape

    How does a 1 time use stun, only usable for 60 secs after an unhook, win the game? If a killer never tunnels, its a dead perk.

  • Undying literally won the game, DS doesn't automatically win the game. Stop tunneling!

  • If killers are not happy now, they'll never be happy.

  • Way overbuffed. Too much information for the killer. I hate that it punishes for doing the objective and rewards the killer for doing nothing actually. The information is too much, but for some reason it gives undetectable status which some gens are in locations where you don't have good view. I can't say how many times a leatherface turned a corner and chainsaw me because I had no time to react. You feel cheated.

  • Definitely should not sell. If any other company could do better, they would have already done it. This game is best in the hands of the original developers. They've managed to grow it every year keeping it updated with fresh content and updated graphics which is phenomenal in my opinion.

  • @Th3Nightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851767#Comment_1851767

    Wasted time? Do you know that I go DIRECTLY TO THE GEN they are repairing? Putting puddles on the ground FREDDY doesn't slow down, what are you telling me? The game lasts 2 minutes and 30 seconds, the first chase does NOT last 1 minute why ... 3 generators? and then I find dwight and in less than ... 1 second I'm already out, do you think you're defending ... did I play badly? Are you crazy?

    You had ruin but you continued long chases away from your gens. They had free reign to sit on gens because you didn't pressure. You noticed the gens going fast but didn't worry. I think you could have changed the outcome but you decided the match was over. What if you camped the 1st person as rebellion for the gens going fast and then you downed more when they tried to rescue? Or if you sat on 3 gens? So many variables can affect matches and so one video doesn't show survivors are too strong or killers are weak.

  • This is mostly due to survivor being very much harder than killer. If a survivor is not very experienced or confident, they have to resort to being stealthy to avoid the killer. A killer doesn't have this to worry about, they have perks to help slow the game down and tracking perks.

  • This Freddy did waste a lot of time scattering bloody puddles everywhere instead of quickly rushing to a gen and then the Claudette outplayed at the beginning wasting a lot of time. An honest misread on the killer's part, just saying if the killer got the first down quicker I bet the game would have ended a lot differently with 1 or 2 kills at least.

    I don't envy the devs in trying to balance an asymmetrical game because you can't fix these extremes without ruining the game for everyone else. It's both unfair that a SWF can coordinate a genrush so perfectly and at the same also unfair that a good killer with OP perks and addons can decimate every team except the one we saw here. Both sides can be overpowered, but it is easier to be overpowered on the killer side because you are only one person.

  • @Asqueado said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848915#Comment_1848915

    So killers mustn´t stomp premades right? Because the game was designed with the idea of 4 friends at discord bullying the players who is the one who should bully them :)

    "Survivor are nerfed even more" ¿Ruin is a survivor perk? Nope and it was nerfed. ¿Moris are survivor addon? Nope and were nerfed ¿DS, BT, UB and BT are survivor perks? Yup, and no nerfs yet :)

    Oh man, sorry, Survivors are nerfed as hell, that is thhe reason of long queue times , right? Because nerfed side is the most played

    I didn't say that, a top 4 man premade. Survivors have been nerfed for 4 years straight and killer is way too easy against the majority. Perhaps if killer is indeed a shortage, it is due to lack of challenge. I hardly see a killer streamer lose and I'm honest when I say such.

    Killer must say over and over in their head: "I can't win every game no matter how good I think I am."

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848773#Comment_1848773

    Because survivors are so strong that you absolutely cannot get 12 hooks, when good team comes no matter what killer you play, you are getting stomped, they need serious nerf.

    If survivors are nerfed even more so all killers will stomp a top 4 man SWF then everyone less than that has no chance to win.

  • @Healthore77992 said:

    And whole community agrees that DS+UB is broken. Let's change that first.

    This is because most killers tunnel slugs.

  • Plague's concept is good, but her vomit is actually harder to use than Huntress's hatchets. That is wrong. Devs should fix this. Not too easy to use, but slightly easier than it is now.

    Spirit needs an auditory cue when she is phasing nearby. And her ability recharges much slower since it is so lethal. It is dumb that she can recharge within only a few seconds.

    When Ghostface released, he had an auditory cue when nearby. This needs to return. Needs to be MUCH easier to look at him and remove his power. I have stared at him for eternity in the center of the screen and he still stalks me. That is dumb.

    Huntress needs directional lullaby and needs a much longer cooldown between throws with addon rework where she loses all recharge addons, with a maximum of 3 or 4 hatchets. She should not able to down everyone like an automatic shotgun. This killer way too overpowered.

    Freddy needs to completely lose his teleport to the survivor objective at will. He should have to STOP and have an animation for using snares. Fake pallets are OK with no cooldown. No sleeping unless he pulls you into dream state!!!!!!!!!!!!

    Myers is perfect, any buffs would make him OP.

    Leatherface needs to have shorter range with his chainsaw. Considering how sparse pallets are and how he can eat them with ease, he is overpowered. When he breaks a pallet with his saw, he should have a longer stun.

    Cancel the Clown rework.

    No more killer buffs.

  • The killrates are way too high. Games are unwinnable for anything less than a seasoned 4 man SWAT formation.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1847409#Comment_1847409

    Undying alone isn't much of a problem. The problem is when you're playing solo and it is used with a high mobility killer that can get to you within seconds. TheClownIsKing made a good point about why it shouldn't be changed to what I suggested.

    That alone makes it too OP. If solos have automatically lost due to the perk equipped, then it is very unfair.

  • @JimbusCrimbus said:

    DS should only work if you're being tunneled.

    Dead Hard should only work if the killer swings for a hit.

    Unbreakable should only work if at least one of your team mates is still up.

    I mean, if we're going to set arbitrary conditions on things, let's look at much more broken perks than a perk that already has counters like Undying.

    That's not the same thing. Undying gives too much advantage for the wrong reasons.

  • If you are not on a SWAT 4 man team, you don't. You struggle and get out.

    She's similar to Freddy and several others, they are a free win. Too oppressive and unfun to verse.

  • Hag is just another example of a killer that was overbuffed. When she released, there was a short delay to her teleport which allowed a little counterplay, but now there is none.

  • When you have played enough, you can recognize an unwinnable match. A good killer requires a SWAT team to beat. Especially if they are running the crutch perks. I can understand why many suicide when the chances to escape are near zero.

  • It should be balanced around the majority. If you balance around a deathsquad, then you are ignoring majority of the playerbase. They stand no chance to ever open the gates. It's almost there now. There are killer streams where they achieve 100+ win streaks. That shouldn't be possible!

  • Either Tinkerer or Undying.

    A perk shouldn't massively reward the killer and punish survivor for simply doing objective.

  • I think what he is trying to say is, you are frustrated in your attempt to stop your opponent. It is an effort trying to win. If there is no frustration, there is no game.

  • The devs need to do a serious QOL pass on the survivor side.

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