Sluzzy
Sluzzy
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- Username
- Sluzzy
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Comments
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No, high mobility killers are brokenly overpowered against the majority of survivor teams. They need to have a lot more penalty to using their power so they are fair to verse in any match. Blight regains tokens way too fast.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/244511/any-news-on-breakdown
If see this when playing killer I just stop doing anything and go watch a video or read a book until the match is finished. Be nice if it is fixed soon.
That's how I feel when I play against the majority of killers slugging with perks that give them too much advantage such as Ruin and Undying and BBQ.
It's bad that a survivor perk has to be bugged to even come close to the resemblance of the power of killer perks. Hopefully Breakdown is never fixed.
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Killers are still winning most of the time on the map so it still doesn't have enough.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2126226#Comment_2126226
I think Trapper needs buffs. But what do you think?
Definitely not. He's already been buffed a lot.
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To fix the majority of the solo issues, survivor nerfs and killers buffs need to be reverted. Killers that can only possibly lose to a well coordinated all out SWAT level genrush means killers are OP and survivors are too weak. Watch any killer streamer and you'll see how they dominate. Solos have no chance against good killers and all of the slowdown perks and aura perks.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126200#Comment_2126200
Is any killer weak for you? I am just wondering.
None are weak. I really have issue with the ones that get cheesy hits. Wraith is really ridiculous now and needs a nerf.
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I do agree wholeheartedly. Wraith was overbuffed, I've played against enough of them. Thanks to the dev that continues to balancing around noob killers. Good Wraiths was already super strong and more than adequate. He has too much movement speed after an uncloak to gain too much distance. He can transverse the map too quickly and I've played against enough to know that you can literally dead hard and his movement boost after an uncloak is so high than even a dead hard will not avoid a hit. That is dumb and needs a nerf and I am not joking. He's almost as bad as Huntress as far as I'm not going to try against them.
It doesn't help that every Wraith uses crutch perks for ez wins on top of it.
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It's very killer sided. The killrates show it too.
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I agree so much with this post. But, everything is in the killer's favor, its not only pallets.
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2122466#Comment_2122466
Any elaborations to winning too much or the horribly balanced there? 🤔
I mean, is it how the killers are playing? Or horribly balanced as in the rankings? .. because I would agree completely on the balancing of rank comparisons when eventually getting a match together. Had a few today of red rank killers and 2 red rank survivors and I'm a yellow rank but still played alot better than the other 3 survivors. Managed to escape through an EG and others were hooked.
I'm still convinced the killer must of made his challenge for kills. There was absolutely no way that was part of my skill. More being my lucky match 😳
Killers are simply too OP and survivors too weak. It's really just a combination of a lot of things. Too many deadzones, not enough pallets, killers perks way too overpowered.
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Just killers winning way too much as usual. What few matches I can tolerate. Practically every match ended in a 4K. Horribly balanced.
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It is like NOED that can trigger by doing the killer's simple objective. I would say it is overpowered.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2120759#Comment_2120759
Did you say something Sluzzy? We have heard your broken record so often that all I hear now is that "MWABLAHS MUWAA" sounds the adults make in a Charlie Brown cartoon.
I know one thing for sure, respawning hooks makes it too easy. They even respawn very quickly when saboed. Killers need to have a reason to use iron grasp.
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What if this is an unannounced buff? When was the last time a survivor wiggled free in your matches? Hooks are way too close together and I would love it if Breakdown caused permanent damage.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2120039#Comment_2120039
Didn't you use to say Billy was the eptiome of balance and that neither he nor Nurse needed nerfs?
How times have changed.
The entity is very cruel.
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Statistically, SWF has hardly higher winrates.
Genrushing is not fun at all but it shows how OP killers are. Anything less results in a 4K.
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He needs a nerf more than a buff.
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It can be said saying "just hop in a locker to hide BBQ aura" showcases your ignorance about the perk in general, especially against a high mobility killer. BBQ is a lot more powerful than Dead Hard because it is way too much information for free. Slow down perks as well. Forcing to do two objectives when killer has only 1 is lopsided in favor of killer.
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Killers shouldn't be paid to have a fair match. On the other hand, solos should get double bp however. Playing ultra hard mode should get a bonus.
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It is a problem. A good rank killer can't be beaten at all unless you are in the sweatiest of SWFs. No matter how good the four survivors play, a killer can end chases too quickly and with all the usual slowgen and aura perks there is no way out. And killers have the gall to want keys nerfed. I say they should spawn in every match. If there is no "hope" in winning, there is no point in even playing.
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Every killer is overpowered if anything. All of them are well over the 2K per match on average. We know what happens when they are buffed, look at leatherface. Trickster has almost no counterplay now.
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@DwightFairfield said:
Because of the DS nerf
DS was never powerful as an anti tunnel perk, but it was extremely abusable.
Now that it's been nerfed the fatal flaw of the perk has been revealed and killers can tunnel without extreme penalties anymore.
So they got stunned by DS once? Now they can continue tunneling as if nothing had happened, what's the survivor going to do? They don't have DS anymore.
Doing things in the game is not abuse. It is playing the game normally. It is no different than playing the game with Sprint Burst ready. It desperately needs to go back like it was. Killers had a lot more respect for it.
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Yes, he will be OP. Imagine being in the open with this dude, his knives are faster with movement speed and more accurate.
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They barely buffed a survivor perk, let's not get carried away. Please look at Trickster. He was massively buffed and going to wipe the floor. Huntress was hardly nerfed at all, can still carry 5 hatchets!! Freddy can still teleport. Zanshin Tactics buffed so it has no cooldown. That is huge.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2103021#Comment_2103021
Ah, I was waiting for the infamous Sluzzy to comment on the Freddy nerfs. I'm surprised you haven't posted a thread talking about how killer sided this update is, I mean, how DARE the devs buff Demo!
I would but there is way too many Freddy mains posting upset they can't as easy win :)
But it happens every time, a killer is nerfed and another buffed to compensate. Demo was already killing a lot.
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He's been needing some nerfs for a very LONG time. He is far from garbage, he can still teleport to gens. I was hoping they would nerf this too, like a longer cooldown or something at least.
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The issue is that it is too easy to win with Freddy so then the best Freddys had insanely high killrates, the better Freddy players probably still killed as much or more than Nurse which is much harder to do.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2102283#Comment_2102283
There is nothing wrong with Freddy's hitboxes. My babe is a smol boi, so his lunge looks weird. But it is actually the same as everyone else's and this was confirmed by the devs.
I was mostly referring to Huntress. Freddy being slowed down when he sets those puddles is still something I wanted :) Is it enough? Probably not. lol
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I can't believe there is no mention of fixing Huntress hitboxes?! "Don’t panic: We have not changed The Huntress’ base kit". Well, her basekit was beyond broken Devs. Play against her if you don't believe me. Impossible to dodge the hatchets.
It's still a good thing Iri-Head is finally nerfed. That's a celebration :) But the nerf isn't enough. The main issues with Freddy and Huntress are the gigantic and uncounterable hitboxes. Freddy wasn't nerfed enough, a killer shouldn't teleport directly to an objective using unfair perks like Tinkerer and BBQ. That's just broken. So the borrowed time change was actually good but why is the time being nerfed so much? A compensation for killers again? A compensation wasn't done with DS when it was slaughtered. Lucky Break also nerfed for compensation. Soul Guard nerfed. OOO nerfed too of course. ZANSHIN TACTICS killer perk buffed. Demo being buffed. Way too killer biased in every update.
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@Dragonshensi said:
Ah yes Killer is so easy. I just casually walk through the map and insta-down and hooked everyone before they even complete a gen. Also SWF doesn’t exist. It’s a myth.
That happens in reality. There is perks like Tinkerer that takes all the guesswork from playing killer and he can casually approach a gen and down them, instantly. It's nutty how bad it is.
@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2099056#Comment_2099056
The game is not heavily survivor sided. It's been the most balanced it's ever been.
Except now it is massively in the killer's favor.
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@Lord_Tony said:
so easy that survivor queues are still 10+ minutes right?
That's because killer is too easy.
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Survivors: Camping and tunneling is not fun
Devs: Nerfs DS and buffs another killer
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I miss the 2016-2018 years, the kills killers got were deserved. Survivors had decent maps and perks to use. Today kills are handed over for free. Every 10 seconds someone is on the floor. That's not Dead by Daylight.
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When they buff him he will be like the old Legion for sure. I've already played against enough good Tricksters and people do not have a chance at all to win. Out in the open he is exactly like Huntress and Legion combined together.
The devs have got to stop listening to baby killers.
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@Brub said:
If your being tunneled alot, bring ds. OMG 1 thing gets nerfed on survivor side, and it takes a whole group of geniuses to see why this perk was nerfed. If your getting tunneled or experiencing your teammates getting tunneled, bring ds, BT, or take a hit for them. Christ
It's not only 1 thing, the nerfs have been non-stop. It's not helping with tunneling because facecamping is not the only way to tunnel. Doing anything deactivates it and for a single use perk, it is extremely weak. It needs buffed to be fun to use.
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"You could just go killer by killer and buffing them all to blight level."
I just spit up and ruined on my shirt. :(
I'm barely playing the game as it is.
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Killers are not locking the hatch, he is just stomping his feet to close it. A key shouldn't be needed to open it.
The endgame collapse is way too killer sided.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2095614#Comment_2095614
How long have you been playing DBD for exactly that you can't find pallets ? There's like 24 of them all pretty close to each other.
If you don't have the Kate perk, how do you know where they are? Some are obvious, but most are not that easy to find. This map was very killer sided before so it needed more pallets.
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@Rogue11 said:
The main benefit of caging someone late game with pyramid head was extra time to find the hatch. So now every killer gets that for free, when they already have an advantage over the last survivor in that situation.
Can we not start putting the "option" in "accessibility options"?
The fact it is not an option means they are doing this to help killers. Remember every mechanic is always to help killers. It can always be said they are doing it for this other reason, but it is not.
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I definitely don't see this many pallets on this map. They are not exactly that obvious to use either so it takes a bit of skill in using them. The problem is most maps don't have enough pallets. Or they are very unsafe.
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It's really bad when a perk is so overnerffed and unfun to use, nobody wants to use it.
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@RyRapsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2094517#Comment_2094517
Hello Sluzzy, are you having a great day?
I have had better days for sure. Are you?
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Either B: Watch Netflix or C: Focus on altruism points since the objective is impossible.
Another killer sided feature. It must have been embarrassing to killers when survivors didn't want to stay in an unwinnable match.
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@spirit72 said:
Ok, I'll bite.
Solo Survivor play is what you make of it. It will pretty much never be like SWF, so you have to adjust your own style of play accordingly. Myself, I have completely different builds for SWF(which I rarely play)and solo play(90% of the time). I use Nea. I build Nea for stealth(Urban, Iron Will, Distortion, Premonition). And I play as stealthily as the match allows me to. Make no mistake.... I'm on the team, but I'm going to look out for #1, because I have to, because in the vast majority of cases, the other three Survivors in a pub game are doing the same. I will play altruistically, if it fits into my game to do so. But, I am not going to risk my game to bail out someone who is playing foolishly(and thus reinforce their foolish gameplay). If, for example, the other three are going to make out with the Killer and spend the match trading places on the hook, I'm sure as hell not going to join them. I'll start gens, cleanse totems, and open chests while they give the Killer free hooks, then I'll find the hatch if I can. But I don't worry about escaping so much, just getting the points that I can, and hopefully at least safety pip on a bad match. And while the other idiot survivors are yelling in chat post-match.....well, I just hit continue. :)
I know you are accepting defeat and moving to the next match but no matter how hard solos try, a good killer is still unstoppable.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2093191#Comment_2093191
Just missed the mark on that one, there's simply too much evidence to the contrary that get called "tournaments". Next time I'd go with something along the lines of Freddy and Spirit Vs an average casual swf,that seems to line up better with the idea
Balancing around the top is not fair. It shouldn't take the four best survivors in the game to have a slight chance to win. It's almost at that point already.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2092151#Comment_2092151
Or that SWF is too much of a game changer.
Maybe, but I think it is a little overrated. A good killer is usually unstoppable even with most SWF. Killers have too strong of perks, and chases are too short.
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@MadLordJack said:
Maybe don't use solo que as a barometer for how strong survivors are.
Solo queue should have a fair chance at winning. If they don't, then it really means survivors are too weak compared to killers.
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DC penalties wasn't needed when the game was more fair and balanced. Now it is balanced around competitive survivor gameplay vs. casual killer gameplay along with OP addons and perks.
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Survivors are so badly nerfed and killers are so OP, survivor gameplay is truly in the dumpster fire now and this post reflects it.. I don't know how killers enjoy winning so much.
All slowdown perks need to be heavy nerfed, and there needs to be a perk to stop aura reading. It's getting ridiculous that killers have all these perks doing their work for them and survivors have nothing.
BHVR is too busy listening to only killer mains.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2091659#Comment_2091659
and why is it unreasonable for killers to be slightly OP?
killers are essentially bosses, obstacles to survivors
But they can be extremely OP. All one needs is good perks. And camp, tunnel. Literally every patch is a killer buff when they are already OP.