Sluzzy
Sluzzy
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- Sluzzy
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I love to see killer mains moaning that one of his perks are 1 time use. You now see what it's like to have a 1 time use perk. There is a bunch of these on survivor side and most of the time survivor has no control over the activation. Don't forget the aura read is guaranteed to give you a "huge" benefit. No input required, just be in existence! The perk needs nerfing, 7 seconds is too long.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2227894#Comment_2227894
I tested DS a couple of times before and after the nerf. My survival rate isn´t any different then when i don´t equip it. Which is just like what the dev stats showed:
https://us.v-cdn.net/6030815/uploads/2XCHN4HS62AA/e1xcujjweaewd7g.jpg
Going back to topic now, before a mod thinks we want to derail this thread...
I think once the Nemesis DLC goes live, more people will see the horrible spawn points and the devs will have to take action on this. Because lets be honest. Its not the killers fault for losing 2 or 3 gens in the first chase. Its a combination of the horrible spawn points, the gen speed and the lack of additional objectives. Where the objectives is the one thing i see as a solution.
Proof in the pudding DS was not an issue. If they gutted BBQ, Ruin, Tinkerer, POP, watch the killrates drop from almighty highs that it is to something more reasonable and fair.
Speaking of spawn points, variance is importance to make it fair. If they all spawn so it is always easy for killer, that makes no sense. Killers are so accustomed to the devs bending over backwards making the game easy for killers are running out of things to wish for.
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All survivors are at a huge disadvantage. Killer is way too easy.
Killers don't have to look behind them or worry about hitboxes. Just look straight ahead and chase through a deadzone and win. If you are pay-to-win Leatherface your job is twice as easy.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2223062#Comment_2223062
If you really think wraith is overpowered, you need to get better at playing survivor.
There is no amount of getting better that will beat a killer that spams cloaking and uncloaking for free hits and kills. Silent bell, wall-hacking addons. It's gamebreaking.
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He is overpowered in every way imaginable. Too fast, free hits, and add-ons are wallhacks.
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That's what I thought the minute I saw zombies. Imagine a zombie casually walking up and interrupting you on a gen with it having Ruin.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2213028#Comment_2213028
I'm not discounting the skill of Scott at all. He's solid. He shouldn't win every game on spirit though. Watch his spirit streams. He goes against countless teams of good survivors that still lose. That's discounting survivor skill isn't it? A good player can have a higher winrate than others but nobody should claim a winrate like Dowsey of 95% on spirit. That isn't PvP.
That is a good way to put it. It's not PVP in this game due to how unbalanced the game is in favor of killer. It's more like "pick killer and always win". Scott is a killer main and thinks Spirit is overpowered which says a lot. It still doesn't stop with Spirit, most killers are overpowered because survivors are simply weak as hell. If you ever watch Scott or any of the other killer main stream, they literally never lose and that doesn't look good for DBD.
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It is very true his buff was unneeded, along with other killers that gets buffed including Clown. A good wraith before the buff almost never lost and now you have a bad wraith that never loses even against four survivors that tries to do the objective because he is carried by being overpowered. There is no counterplay to a lunge that reaches across a football field. He's like Freddy with two magical powers in one package and it's very unfair.
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@TheBus4K said:
https://forum.deadbydaylight.com/en/discussion/comment/2209298#Comment_2209298
Oh god, @Lord_Tony I invoke you, I can't handle Sluzzy's amazing arguments!
For starters, the BHVR stats are a joke / fake. The latest statistics they put on the DS indicated that the percentage of people who escaped was the same as before the nerf. Are you telling me that DS was previously a perk that offered you invulnerability for 60 seconds and now that you are no longer invulnerable you still have the same escape rate? Okey.
"when the objective of killer is already a walk in the park" - People keep asking you for a gameplay of you playing, because I don't know what you mean by "walk in the park". I guess you don't have friends to try it, but being in a SWF is synonymous with destroying any killer (except maybe the Spirit and the Nurse).
"With keys, both the objective has to be done and others have to die." - You say it as if repairing generators that is literally holding M1 for 80 seconds was just as difficult as trying to capture a survivor who can loop you easily using and managing windows / pallets well, although I imagine that looking at your comment history you don't know how to loop very well.
With the Moris you had to capture a survivor twice, and that could take a long time, long enough to have a large number of gens repaired. That doesn't mean it was balanced, the nerf was deserved, but the same goes with the Keys, if 3 survivors have died and one remains, you have lost. If 2 survivors have died and 3 gens have been repaired, you have lost, etc. Even repairing the 5 gens allows the 4 survivors to escape without having to go to the gates. Having repaired 5 gens isn't synonymous with having won. Killers with one-shot abilities or with perks like NOED, No Way Out, Blood Warden, etc., can turn the game around and kill multiple survivors, but the Keys completely override that.
Basically if you have a late-focused build and they have a key, keep in mind that you will not take advantage of the build because of that key.
I really don't understand why I try to argue with someone who is clearly saying stupid things to get attention.
I believe it. DS was a weak perk, made even weaker. Now punishes for playing the game to keep it. Even before the nerf, if the killer didn't tunnel it wasn't used. Now, you can heal and they tunnel for free. Horrendous change and had no effect so it made the game less enjoyable for survivor side.
You can't finish the M1 repair if the killer interrupts you and that is what usually happens. You either have to help a teammate or the killer is interrupting you. Then with killer perks, the progress is lost. No matter how good you are at looping if a killer can press a button and deny the loop, the meta killers totally denys looping, the ONLY defense you have against killers but is denied by killer powers.
What I am reading is that you are upset an item has a small chance of countering your guaranteed sealed in the bag victory. The end game is when killers are the strongest and you are upset a key is countering your ultra powerful build.
If killers can pick perks that make their game easier, survivors should have something to make their end game easier as well.
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Keys are nowhere close to the power of moris were. With keys, both the objective has to be done and others have to die. Then the hatch has to be found. And that assumes the killer doesn’t have franklins. Extremely situational and a lot of work on the survivor part.
Now look at Moris. Cut the objective in exactly half, when the objective of killer is already a walk in the park. Most of the time Moris were used for revenge and a player was eliminated from the match within a minute. Does a key have that kind of power? No.
For keys to be like Moris, all four survivors would win when 2.5 gens were done. Statistically, its been shown and said by the devs themselves that key escapes are extremely low. They have no impact in the large grand scheme of things. Moris did.
They are not comparable. Saying keys should be nerfed because moris were nerfed is killer entitlement.
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@Tsulan said:
Don´t worry, once Spirit is nerfed, we´ll get non stop
*throws a dice*
...
pig
Pig?
...
okay we´ll get Pig nerf threads. Because her stats show, that she´s OP!
Almost 3K on average last I saw and that's high. She's either OP or survivors are weak. With her power to slow the game down and then also combined with perks to completely stall the game down is too much. They can't look at Pig stats and feel warm inside.
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@Amy095 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207987#Comment_2207987
But rank 1 killers are supposed to be good, thats why they are rank 1. They master and main a killer.. its the same with top tier survivors too.
I've gone against survivors that know exactly how to loop, they know all the tricks in the book! Put that together with a SWF then its easy for a killer to feel cheated too.. unless you are a master at Nurse.
But for the average player.. none of this is an issue usually.. cough ignoring their mmr system cough
The level of effort makes that unfair. It shouldn't take four survivors on comms all with hundreds of hours to beat a wraith. That doesn't make wraith balanced. No single person should be entitled to win all the time because they picked wraith.
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@Amy095 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207961#Comment_2207961
Personally, I've won a number of games against wraith.
So.. are you talking about the top 1% of Wraith players vs Survivors.. or killers and survivors within the normal distribution?
For the rank 1 wraiths I've usually versed they know how to block windows, block pallets, can uncloak and literally zoom all the way around a loop and there is nothing you can do to avoid a hit. I've never left a wraith match and said it was fair. I felt cheated every time.
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@Amy095 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207946#Comment_2207946
I think your maths are a little off Sluzzy.
Its a 1V4 remember.. so multiple sprint bursts is an invalid argument. You can do better than that!
It's not fair for the one player to just automatically lose.
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I totally agree. He is absurd, he is so broken it seems like a bug! He gets a free hit every time he uncloaks. And super fast map traversal as a bonus.
Now, imagine if survivors got to have multiple sprint bursts per chase or multiple dead hards. That's exactly what wraith is.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2207026#Comment_2207026
Escaping from the Killer is easy. Good survivors have no difficulty, in fact, with second chance perks it is way too easy to escape from killers.
The stats definitely says otherwise and the personal experience of many others. It's almost completely impossible as survivor to win at rank 1 against another rank 1 killer that knows what they are doing and that shouldn't be true.
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@Carlosylu said:
I'm sorry, what?! I can survive NO PERKS with ANY survivor, when you actually become a good player you can play no perks and use those "situational" perks at your advantage for specific situations, that's it. While, on the other side, MOST KILLERS are perk dependant, there's no way you're getting a 3k+ unless you're facing potatoes or you're using strong perks.
And killers can win perkless even easier. You have to be a good killer, there's been actual killer streamers play perkless and annihilate the team. Unfortunately, there is no perk combo survivors can equip and beat a good killer. The power creep of killers are so much, a rank 1 killer is unstoppable. You can notice the power imbalance when you feel confident in winning with a certain killer loadout vs a survivor loadout. As survivor, the only way to win is for the killer to be incompetent and all four survivors to be super stars. That's not balanced.
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@BlindMole said:
What's the deal with you and bbq?
You were funny for a while but jesus... No perk in the world will help if the players base skill isn't there.
It's too much advantage for a fast killer. With Ruin also, it's too much. Killers should have to hunt for their prey not be told where they are all the time.
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Although Billy was nerfed a little, it totally pales in comparison to how much survivors were nerfed. You can't nerf survivors for 5 years "non-stop" and expect Billy to remain the same. There is a massive power creep in killers and its reached a point that killers with certain perks are literally like playing a game on god mode. Either survivors need massively buffed (maps, perks) or all killers need nerfed more than Billy was. Billy still needs to be nerfed. If they don't remove slowgen perks, perhaps his chainsaw should only inflict one health state to make it fair. Right now, high mobility killers are broken.
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@lemonsway said:
DbD's biggest problem is not SoloQ is the fact that the game is broken at a fundamental level. The fact a Survivor doesn't have to engage with the Killer to Win/Escape is riddiculous, i doubt any Survivor enjoys the Gen Repair Simulator experience and the Lobby Sim experience. But on the other side the killer can't win if he doesn't interact with Survivors...
How is this even a thing? How can one side completly ignore gameplay while the other is forced to do it and no offense to anyone who enjoys playing Survivor but Killer is the fun side, it's the side that requires the most creativity. Why have gens at all then? Without gens Survivors are free to engage the Killer and Killer can focus on his TRUE objective, Sacrificing Survivors.
Imagine a game with no Gens, it's all about the Chase for Survivors and Hooks for Killers, it relieves Killers biggest stress of having to defend gens on maps that clearly don't allow for much gen defense and it requires Survivor to actively engage the killer. Survivors will still have Totems and chests to look for and surviving is more independant for each individual survivor even tho the best odds are if teh team manages to work together. All the same tactics apply, looping, stealthing, fast healing, fast rescuing, blinding killer, pallet stuns, locker plays, body blocking hook, saboing, etc, all that is still there and Survivors get more opportunities to do those plays while it is less punishing for killers because they don't really lose anything, they can still manage to catch survivors.
I can already guess what Survivors are thinking: " what about killers that are very strong at chases like Nurse or Spirit, they'd be even more OP, bla bla bla", my answer is, if there's a whole problem that is taken out of the game, Gens, then the game becomes much easier to balance around the fundamental aspect of Chases, thus those killers can finally get proper counter play added to them. Everything becomes easier to balance because there's a GIGANTIC PROBLEM THAT DOESN'T EXIST ANYMORE. Certain perks wouldn't exist, for example in this game NOED wouldn't exist.
What about 1 shot killers? Wouldn't they become Meta? Depends on the map you're playing, indoor maps still won't be so good for Billy for example so unless it's a Myers or Ghostface but those still have to earn their 1 shots and earning those 1 shots might be harder since they won't have survivors stuck in 1 place long enough to stalk them, infinite tier 3 Myers would be disgustingly strong yes but he'd have a time limit to pull it off on the flip side you could try AFK Myers and BK Myers more often to challenge yourself.
I can only speak for myself but i can already see a much more Horror and Party vibe to a game like what i'm describing. And so manny things would fall into specific slots. You could categorize Perks into Aura Reading Perks, Second Chance Perk for Survivors, Anti Healing Perks for killers, Chase Perks, etc. Everything becomes easier to Balance.
I know this is basicly any Hide & Seek game but it would be the best Hide & Seek game we've seen.
"The fact a Survivor doesn't have to engage with the Killer to Win/Escape is riddiculous"
I stopped reading. A survivor is not supposed to hunt the killer down. It goes the other way. Good killers have no difficult, in fact, with aura perks it is way too easy to find survivors.
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More evidence the game is extremely killer sided. Survivors need a lot of buffs and killer slowgen perks need nerfed. Maps need to be balanced so it's not so easy for killers to down. Survivors need way more tools to defend against the killer. Too many deadzones. If there is someone on their belly against a leatherface or wraith 10 seconds into a match every time, there is something bad wrong. BHVR needs to stop releasing "killer DLCs and killer buffs" and make the game fair for a change.
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@The_C12H15NO2 said:
I've said it before, if you hook suicide or DC b/c you're facing a killer you don't like, you need to uninstall the game. All you're doing is screwing over your teammates. We all have a killer or 3 that we hate to go against. But when our team just ditches we don't have a chance figure out better counter play. Uninstall if you're too afraid to play.
When someone plays a game they should have an equal or fair chance of winning same as the opponent. Suiciding is escaping the sorrow and unfairness. There's no counterplay to spirit so there is nothing to learn from it.
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Killers have made their bed and now they have to sleep in it. It's impossible to play solo or even a 2 or 3 man SWF. Killers are way too OP and survivors are way too weak.
The only thing left will be 4 man genrush teams. It's the only way to have a chance to win.
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I do think Wraith has been way overbuffed. Anyone that thinks otherwise hasn't played against one. His lunge from cloak is so great that even a sprint burst can hardly outrun it. That is wrong and it feels like a bug it is so bad. His map traversal shouldn't be so strong either. He needs to lose one or the other because he is like Freddy where he has two powers in one 1) instant map pressure 2) a free hit after uncloak
He is brokenly overpowered.
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Buff survivors tremendously, and nerf killer slowdown perks. A killer shouldn't be able to automatically win against solos. Killers need some nerfs.
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I do find that escape rate way too high and inaccurate, as their usual stats show killers winning over 70% of games or something like that.
It can be conclude that DS was not overpowered at all. All it did do was drastically increase tunneling.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/2200390#Comment_2200390
Just curious, are any of the killers balanced in your opinion?
Not really, when they use BBQ, Ruin, and all the other perks it really puts the survivor side at a huge disadvantage.
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Survivors have been tremendously nerfed since Halloween Chapter. He and several others and perks need a lot of nerfs to make things fair and balanced.
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Overwhelmingly killer sided
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Well, decisive strike was nerfed so badly that it punishes to play the game and it is very unfun to use, killers know a lot less are running it so that is why tunneling happens every game. Instead of buffing DS, the devs added the obsession every game but that is no deterrent, killers know less are probably using it now because it is not as required to have the obsession.
Decisive strike needs to be desperately buffed. Games were good when it was meta.
If you look at the powerful killer perks they are all punishment to the survivor with very little to no effort to use. Take a hard look at Tinkerer, killer has to do nothing to get a huge benefit from it. There is simply no reason for decisive strike to have a long list of requirements and punishments for playing the game for it to work. Other than to make it convenient for killer.
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@Vulgun said:
And yet your side has keys and toolboxes. That's a good trade-off for this build in my opinion.
"Professional" player or not, you need to realize something: Survivors have it good in this game. You have toolboxes and teammates that help accelerate generator repair and you have keys that just outright ignore the main objective of every game and give you what is very easily a free win for you.
You also have anyone who goes for a Haddonfield offering because, guess what? Many killers do not have an answer to God House and thus the infinity loop will go on and on and on and that perk combination? Runs a stalemate with your team.
If you think BBQ, Ruin, Undying and Tinkerer are grossly OP in this current state of the game, your priorities aren't straight regardless of how good you are. You're not thinking of why Killers run it, the cause of it, and instead focusing on what the Killers do with it, the effect.
Now if you want these all to be nerfed, then you'll have to take a toolbox or key nerf to your side as well, because suddenly, Survivors are grossly broken to the point where every game, even with Spirit or Nurse, will more than likely be a free win for the survivors.
You just want it easier for your side when it's already easy. Get a Key, get people with toolboxes + Brand New Part, get multiple people on gens at once. It's not the Killer's fault your side runs things that are basically "GGEZ Win" combinations, and thus use their own "GGEZ Win" counter against you because they prepared themselves for what would possibly be absolute hell.
You get rid of these, then the Killers will have no fun and will ultimately decide NOT to play the game because it's too survivor-oriented now. It wouldn't be fair, nor would it be balanced.
What you said means only a SWF has a chance to survive. If killers are so godly overpowered with perks that you have to coordinate perfectly to get a gen done then something is horribly wrong. Killers run it because it is a free win. How often do you ever see one lose with it? Watch some streamers and see how often they lose? It is always a bloodbath. 9 out of 10 times I play it is a horrid bloodbath with no hope to win. Do I have to play with 3 others that have thousands of hours to maybe win? If that is what it takes, that is proof the game is deadly killer sided. It shouldn't take a doctorate degree in looping to survive a chase longer than a few seconds. Maps have too many deadzones. Look at leatherface with no cooldown after breaking a pallet. How did that get past play testing? The only time survivors win is when the killer is a noob without those perks or they play nicely and purposely plays in a way survivors can win. But you can forget it against a tryhard killer that knows all the tricks.
And no, survivors don't need nerfed any more for these perks to be nerfed. They've already been heavy nerfed. It's way past time for killers to be nerfed. Toolboxes are actually useless, they were overnerfed into the garbage can. Keys can be hard countered with Franklins. But do removing a slowdown perk is too much to ask right?
All of these things like brand new part has been nerfed while killers and all those slowdown perks have been buffed. Game is extremely killer sided when the killer knows what they are doing.
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That is true that are afraid of killer mains with lucky break. With how open and naked maps are, even if it had a 120 sec timer it would be fine. When does a killer ever lose anybody?
How is Tinkerer, a perk with no timer can hide terror radius all the time but a perk that hides scratch marks has an extremely short 45 sec timer?
Ghostface has no terror radius at will. No question why killers win all the time.
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You know you are right when nobody even killer mains can't defend it. It's that broken.
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60 knives are too much. If you are in an area, there is nothing you can do to do dodge the inevitable.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2187904#Comment_2187904
What a salty survivor main, i bet you are the one thats the most toxic in group so you need everything to stay alive, old DS was busted and you know it, i cant describe ti you how easy i can tunnel now, keep crying :)
And killers think they can't win without a boatload of gen stopper perks, aura perks. These perks are crutches that killers spam in every single game because they aren't good enough to win without them.
Very hypocritical calling DS busted while crutching on wallhacking perks, perks that stop the other sides objective. In other games, a perk like BBQ would be called a "cheat" and Huntress hitboxes would never happen in other games.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2188820#Comment_2188820
With regards to the nerf hammer - I doubt that, Sluzzy.
I do agree however that BBQ&C having aura reading can make it very strong on Killers with great mobility, ie Blight, Nurse, Hillbilly, etc. But outside of these specific cases where it permits immediate “snowballing” from one hook, it serves a good purpose to discourage hook camping. Even so, you can dodge BBQ - get in a locker, hide behind a generator, or find a safe hard-to-reach loop or zone that discourages the Killer from going after you to begin with.
Would you rather the Killer staring at and slapping you on the hook for two minutes, or going after somebody else giving you the chance to get out?
It being too strong on some killers is why it should be nerfed. Double standards to perk balancing is why BBQ is godly and WGLF is meh. Power Struggle is completely trash and Starstruck is OP. If something is unfair, it needs to be nerfed. BBQ has been complained about for years and nothing done. Except a lot of survivor nerfs, map nerfs, now BBQ is now stronger than ever.
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If you read here, you will believe killers are weak and survivors are OP. However, your opinion is fully accurate that killers are extremely overpowered. Even with thousands of hours, you can play 10 matches as survivor and every match is completely hopeless. Play killer and win every single match. Something needs to be done. The devs need to stop camping and tunneling with NOED and balance their game so it is fair. Look at their stats and stop ignoring them.
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Killer nerfs all across the board would be a good start. Remove 1-shot perks, fix pallets, fix broken hitboxes, buff maps and make them bigger. Nerf all slowdown perks and nerf BBQ. ie. remove all killer crutches. Solos will then have a fighting chance to win.
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The imbalance of the two, the huge advantage BBQ gives is very concerning for me. A survivor perk used as much as BBQ would be met with the almighty nerf hammer already.
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Perhaps it sounds like survivors need to be nerfed more. That is very unacceptable for you to lose.
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I want to know why Huntress was not nerfed more. Hitboxes was not looked at or commented on by the devs. Left in a broken uncounterable mess. Huntress should have had an overheat, way more cooldown between throws.
Billy can't hold his saw without it overheating, neither should Huntress. She can facecamp with an axe, followed by no cooldown for an instant down.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2178803#Comment_2178803
Quick example:
I was playing in Midwich yesterday morning. Didn't know who the killer was yet. Another player and I spawned in a room with a generator so why not, we both started working. The only exit I saw was a hole in the floor behind me, and there was a breakable wall about ten feet away. Within ten or fifteen seconds I hear the breakable wall getting hit, so I immediately fled the generator and jumped down the hole. Without exaggeration I saw the feet of the Wraith's feet begin to appear just before I passed from that floor to the one below. I had that much time to get away from him. I was already on the next level down before the Wraith even fully decloaked.
I desperately ran for my life, turned around the first corner I could find, but within about five seconds he'd already caught up with me anyway. I had enough time to actually LEAVE THE ROOM and get onto a different floor before the Wraith even got halfway through his cloaking procedure, yet he caught right up to me as if I had just stayed in the room and feebly run around a desk. I had several seconds of a lead and it still wasn't enough. That tells me that his cooldown is negligible or nonexistent. I had no chance. LITERALLY before he even entered the room I was jumping down the hole, to the point that he didn't even fully decloak before I was already gone. Yet he still got me immediately. What was I supposed to have done? What chance did I have? How much faster could I have possibly acted?
There's something wrong with this picture.
It feels wrong for sure. To add to that, killer mains say "his counterplay is dropping pallets or vaulting a window"
No, the Wraith is so fast he can zip around you to block the window or pallet. All a wraith has to do is stand in front of a window and when you get there, start to decloak and there is absolutely nothing you can do. It's a lose lose situation.
Decloaking should be putting the wraith in the game to play, not a free hit with no counterplay.
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Wraith is the new Freddy. Instantly transverse the map with his BBQ, then get a free hit or down with his ridiculous speed boost and lunge.
Watch a wraith carefully to discover his broken power: they uncloak constantly.
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@HollowsGrief said:
Because she isn't overpowered and doesn't have an overly high kill rate?
The last I checked it is extremely high.
No counterplay.
Spirit needs a heavy nerf and survivors need heavy buffs.
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@CLAUDETTEINABUSH said:
I have a lot of objections here. On the one hand, I'd like a chart showing "this was the most popular build with x% winrate and this is the build with the most winrate" , perk popularity and all of the above, but I believe that you've misunderstood the game. I got a bit annoyed on the phrase "killers love these perks for ez wins", so let's go through every single perk, shall we?
Tinkerer, a bit of an annoying perk that informa the killer where they need to be to stop a gen from being done, I get why it's frustrating, but there are ways to play around it. I, personally, bait the tinkerer. I repair until it hits tinkerer (if you have good knowledge of the game you'll know when it triggered) and then I'll just hide in a corner or run away, so the killer won't find me and I'll finish the gen once he's done. Spine chill also is a good counter, now that it's a bit more meta.
Ruin, a hex perk that can be destroyed. If you can't find totems there are items and perks that can help you with that.
Pop, one of the best designed killer perks because it rewards the killer for doing their job. It can only be abused if your teammates are trash.
Bbq, I don't get why survivor mains hate bbq. Killers need blood points to, leave em alone :( . Good information, rewards you for hooking a survivor and gives you a sense of where to go. Can also be countered by going into a locker or staying close to the killer.
So these perks alone don't have a problem and they're not abuseable as you say. I think most people use this term a lot. Abusing a perk/add-on is like old ds and old iri head + belt, you quite literally break the game and have little to no counterplay. Even if combined, the build gives a lot of needed information and gen pressure. So they're not abusing it, they really need em, especially in higher ranks.
"I have yet to see a team beat an abusing Rank 1 Wraith with Tinkerer and Ruin. It's absolutely a busted combo and biased balancing for leaving this in the game for an overwhelming advantage. The Wraith has to be extremely garbage to lose." REALLY? so you either don't play survivor much, or watch yt videos or streams, or lying. The wraith, now, is a killer with a lot of mobility that can apply pressure really well, since he goes to point A to point B relatively unnoticed. Tinkerer just shows him where to go and ruin guarantees that he won't need to kick it afterwards. So again, totem searching and breaking is key. It's a strong and fitting combo for him, but definitely not game breaking.
That's a lot of unneeded pity for killers. They do not need it. They win enough without needing pity. I think they win too much and these perks are way too strong in a game where survivors are inferior in every way imaginable.
Just because killers need points doesn't make BBQ fair. Survivors need points way more. I can get only 5K, while a leatherface camps and slugs everyone and gets about 20K. You think that is fair? It was impossible for me to get stacks because of "him" but he gets a mountain of points for just playing. I don't think killers need points, they get plenty. BBQ is too easy to use.
I don't know a soul that enjoys tinkerer, yet survivor perks are nerfed when killers don't like them.
I still want to see the godly winrates of this perk with ruin, it has to be through the roof.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2175019#Comment_2175019
Yeah no it wouldnt be like hillybilly insta-saw, which is a down opposed to a free hit on occasion so try that one again. Again he's always been fast, he's just a little faster without having to have addons, not to the point where its a problem. There is plenty of counter play to an M1 killer with no insta down capabilities, that has to uncloak to hit you. Like at this point im not sure what game you're even playing to be complaining about something simple like the wraith....i bet you also think legion is op because he can catch up to you fast...
Now I feel like you've never played against Wraith. He not only has intense map pressure, but he has Coup De Grace with a speed boost by default. That's badly unbalanced.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2174846#Comment_2174846
Anything wraith does now is what he's always been able to do, yet nobody complained before. So what he got a little faster without having to have add ons, i highly doubt that's pushing him over the top. If anything it seems like you're just trying to claim that an average killer getting slightly buffed and then that makes them OP.
That would be like giving Hillbilly insta-saw by default. He shouldn't be so extremely fast and have a huge lunge without needing something extra for that. There is no counterplay to a wraith that spams his cloak, closes distance. It is NOT fun. A killer should have counterplay and not be so oppressive.
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Yes very much so. Crosshairs is when accuracy is required. There is no accuracy needed for hatchets.
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@Callmehandsome said:
Sluzzy you have complained for years how impossible it is to play survivor. Why haven't you switched to killer or maybe try CIV 5?
Well, Killers are OP. Even the basic stats show it. Imagine if there was no hatch what the winrate would be.
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Wraith now has too many abilities and too much power, so it is natural perks is pushing him over the top and it feels hopeless. Extremely fast map travel, completely stealth, and a lunge that reaches a miles after using his power. HIs gigantic lunge that he has benefit from should be a ultra rare addon or that Twin's perk, NOT a default ability.